Dungeon Crawl Stone Soup version 0.32-a0-1740-gad30c92003 (webtiles) character file. Game seed: 5263601078189719242 3 Mooooo the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on July 16, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (90 turns). Mooooo the Apothecary(Octopode Alchemist) Turns: 90, Time: 00:00:29 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 17 God: Gold: 8 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Scrolls b - a scroll of teleportation {unknown} Skills: - Level 2.0 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting - Level 1.0 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here 11 gold pieces. A jackal is nearby! A jackal is nearby! Found 9 gold pieces. 3 jackals come into view. The jackal barks! The jackal pauses to sniff the ground. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal barks! x2 The sting misses the jackal. The jackal bites you. The sting hits the jackal. The jackal looks even sicker. You kill the jackal! You are out of magic! You are out of magic! Magic courses through your body. The jackal barely misses you. x4 The sting hits the jackal but does no damage. The jackal is poisoned. The jackal bites you. The jackal completely misses you. The jackal bites you. The sting misses the jackal. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The sting hits the jackal. The jackal looks even sicker. The jackal is almost dead. The jackal closely misses you. The jackal misses you. The jackal closely misses you. x2; The jackal bites you. x2 You don't have enough magic to cast this spell. You completely miss the jackal. Your grab misses the jackal. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. Unknown command. You closely miss the jackal. You grab the jackal. You constrict the jackal. You kill the jackal! The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... .## ..## ############..## #.$............### #.....h@.......... #......h..$...# #.............# #..^..........# #.............### #############...# ###.# ##.## #####...##### You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) A ball python (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mooooo the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 90 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, minmay_strange_pillars, nicolae_shop_vocational Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 1 Tentacles || 1 Cast: Sting || 10 Use: Potion || 1 Armour: Skin || 9 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 64 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 64 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts