Montegul Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (3, -5, D:1) a +0 robe (7, -4, D:1) a frilled lizard corpse (skeletalised by now) (7, -3, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (7, 10, D:1) a bat corpse (skeletalised by now) (9, 12, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (10, -7, D:1) a +0 short sword (22, -5, D:1) a potion of curing (33, 9, D:1) a potion of heal wounds (36, 18, D:1) a +0 club (37, -2, D:1) a +0 hand axe (40, -13, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (7, -31, D:2) a +0 ring mail (9, -24, D:2) a ball python corpse (skeletalised by now) (9, -3, D:2) a rat corpse (skeletalised by now) (10, -5, D:2) a hobgoblin corpse (skeletalised by now) (11, -3, D:2) a +0 club (12, -4, D:2) a hobgoblin corpse (skeletalised by now) (13, -32, D:2) a +0 dagger 3 stones an adder corpse (skeletalised by now) a kobold corpse (skeletalised by now) (15, -18, D:2) a potion of curing (15, -4, D:2) a rat skeleton (17, -32, D:2) a +0 mace (17, -26, D:2) an adder corpse (skeletalised by now) (22, -3, D:2) an adder skeleton (32, -20, D:2) a +0 robe a +0 club (33, -30, D:2) a +0 dagger (33, 14, D:2) a potion of heal wounds (34, -6, D:2) a quokka skeleton (38, -29, D:2) a bat skeleton (38, -22, D:2) a bat skeleton (39, -15, D:2) a potion of curing (40, -21, D:2) a +0 club (42, -24, D:2) a +0 ring mail Level 3 of the Dungeon (2, -3, D:3) a potion of cancellation (10, -3, D:3) a potion of magic (10, 5, D:3) a +0 short sword (10, 8, D:3) a parchment of Soul Splinter (12, 12, D:3) a granite talisman (13, 0, D:3) a +0 robe (14, 14, D:3) an adder skeleton (16, -4, D:3) a +0 quarterstaff (21, -5, D:3) a hobgoblin skeleton a rat skeleton a rat skeleton (26, 30, D:3) a +0 dagger (27, 31, D:3) the felid corpse of Natasha (skeletalised by now) (29, -3, D:3) 5 boomerangs (31, -3, D:3) a potion of curing (31, -2, D:3) a +0 whip (31, 36, D:3) a +0 chain mail (36, -4, D:3) a bat skeleton (38, 26, D:3) a potion of haste (46, 8, D:3) a potion of mutation (46, 23, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (19, -8, D:4) a +0 dagger (32, -11, D:4) an adder skeleton (34, 2, D:4) a hobgoblin skeleton (42, 9, D:4) a +0 club (42, 40, D:4) a potion of heal wounds (46, 34, D:4) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (1, -3, D:5) a +1 hand axe of electrocution an orc corpse (skeletalised by now) (10, 21, D:5) a +0 club a +0 chain mail (12, 10, D:5) an iguana skeleton (13, -12, D:5) a +0 hand axe a +0 leather armour (13, 0, D:5) a +0 spear (13, 1, D:5) a +0 dagger a +0 robe a +0 club (13, 3, D:5) a +0 falchion (14, -12, D:5) a +0 dagger a +0 robe (34, -14, D:5) a potion of lignification (37, -16, D:5) a potion of mutation (43, 3, D:5) a potion of lignification (45, 5, D:5) a +0 robe a +0 dagger (51, 11, D:5) a potion of invisibility Level 6 of the Dungeon (0, 27, D:6) a +0 scale mail (6, 4, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (6, 22, D:6) a +3 battleaxe a +0 robe a bullfrog corpse (skeletalised by now) (22, 3, D:6) a +0 war axe a +0 leather armour (28, 21, D:6) a +0 dagger a +0 robe (31, 12, D:6) a +0 robe the barachi corpse of Jeremiah (skeletalised by now) (34, 27, D:6) a +0 orcbow (35, 8, D:6) a potion of curing (36, 41, D:6) a bullfrog corpse (skeletalised by now) (44, 0, D:6) a +0 giant spiked club an ogre skeleton (53, 10, D:6) a +0 scythe a +0 robe Level 7 of the Dungeon [Shop] Bostrol's Antique Weapon Emporium a +0 club (12 gold) a +0 glaive (240 gold) a +1 heavy broad axe (556 gold) a +1 partisan of entangling (336 gold) a +0 broad axe (216 gold) a +0 falchion (72 gold) a +0 trident (84 gold) a +0 war axe (84 gold) a +2 broad axe of freezing (676 gold) the +1 great sword "Udghyih" {freeze, rC+} (888 gold) rC+: It protects you from cold. It cannot be enchanted further. [Shop] Dirouruu's Antique Weapon Emporium a +0 orcbow (104 gold) a +0 halberd (104 gold) the +10 falchion of Somewhere Else {flame, rF+ rN+ Stlth-} (1877 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +1 falchion of holy wrath (322 gold) a +0 sling (39 gold) a +2 mace of holy wrath (452 gold) a +0 flail (91 gold) a +0 mace (78 gold) a +0 whip of venom (130 gold) a +0 mace (78 gold) a +0 club (13 gold) (0, 0, D:7) a +0 falchion of holy wrath (2, -6, D:7) a spider talisman (4, -19, D:7) a +0 falchion of electrocution (8, -21, D:7) a potion of lignification (11, 3, D:7) a ring of resist corrosion (16, 8, D:7) a +0 flail (16, 10, D:7) a +0 spear (16, 19, D:7) a +0 flail (17, 10, D:7) a +0 halberd (17, 11, D:7) a +0 dagger a +0 robe (19, 18, D:7) a +0 whip 2 stones (20, -16, D:7) a +3 trident a +0 robe (20, 14, D:7) 14 gold pieces (20, 19, D:7) a +0 whip a +0 robe (21, -27, D:7) a +0 falchion (21, -15, D:7) a +0 halberd a +0 robe (22, 19, D:7) a +0 whip (23, -14, D:7) a +0 short sword a +0 robe (23, 5, D:7) a parchment of Foxfire (23, 16, D:7) a potion of attraction (24, -11, D:7) a +0 long sword a +0 robe (24, 16, D:7) 2 scrolls of poison (25, -12, D:7) a +0 trident a +0 robe (29, 18, D:7) a +0 trident a +0 ring mail (31, 14, D:7) 15 gold pieces (32, 15, D:7) 7 gold pieces (32, 17, D:7) 10 gold pieces (33, 18, D:7) 14 gold pieces (34, 13, D:7) 9 gold pieces (34, 18, D:7) 11 gold pieces (35, -28, D:7) a +0 mace (35, -27, D:7) a +0 flail a +0 leather armour (35, -26, D:7) a +0 short sword (35, 14, D:7) 17 gold pieces (38, -19, D:7) a +0 giant club (39, -20, D:7) a +0 dagger a +0 ring mail a +0 giant club a +0 great mace (40, -21, D:7) a +0 whip (40, -20, D:7) a +0 dagger (40, -19, D:7) a +0 dagger a +0 robe the Ecumenical Temple (18, 1, Temple) a hound corpse (skeletalised by now)