Mololoco Level 1 of the Dungeon [Shop] Wanwydej's One-of-a-Kind Rings the ring "Secw" {rPois rC+ Int+2 Slay+2} (536 gold) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +2 ring of evasion (unknown) (66 gold) a +2 ring of protection (unknown) (110 gold) a +7 ring of evasion (unknown) (726 gold) a +6 ring of slaying (unknown) (858 gold) a +2 ring of dexterity (unknown) (33 gold) the ring "Ostaarph" {rF+ Int+3 Dex+9} (688 gold) [ring of dexterity] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+9: It affects your dexterity (+9). the ring "Cafiraot" {rF+ Will+ MP+14 Int-2} (706 gold) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. MP+14: It affects your magic capacity (+14). Int-2: It affects your intelligence (-2). (0, 0, D:1) a bat skeleton (3, 15, D:1) a ball python corpse (skeletalised by now) (7, 10, D:1) a +0 club (8, 8, D:1) a +0 club 4 stones a kobold skeleton (10, 7, D:1) a +0 club a goblin skeleton (11, 10, D:1) a +0 whip (12, 9, D:1) a +0 dagger (13, 4, D:1) a +0 short sword (14, 4, D:1) a ball python corpse (skeletalised by now) (15, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 13, D:1) a bat corpse (skeletalised by now) (21, 15, D:1) a quokka skeleton (22, 25, D:1) a +0 scale mail (28, 12, D:1) a rat skeleton (35, -3, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (35, 7, D:1) a +0 club (36, -3, D:1) 2 javelins (38, 13, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 flail a +0 chain mail (3, -19, D:2) a +0 short sword a +0 scale mail (10, -8, D:2) a +0 dagger a goblin skeleton (17, -24, D:2) a ball python corpse (skeletalised by now) (18, -24, D:2) the +6 dagger of the Enchanting Gods {heavy, Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (20, 4, D:2) a +0 club (28, -24, D:2) a +0 robe a +0 dagger (41, -6, D:2) a ball python corpse (skeletalised by now) (46, -11, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (54, -1, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a stone a kobold corpse (skeletalised by now) (3, 5, D:3) a +0 club (12, 16, D:3) a bat skeleton (16, 8, D:3) a hobgoblin corpse (skeletalised by now) (18, 9, D:3) a quokka skeleton (20, 20, D:3) a +0 plate armour (24, 25, D:3) a +0 hand axe (24, 26, D:3) a +0 leather armour a +0 flail a +0 dagger a +0 short sword a kobold skeleton a goblin skeleton (25, 25, D:3) a +0 leather armour a +0 short sword a +0 club a goblin skeleton (27, 26, D:3) a hobgoblin skeleton (36, 9, D:3) a +0 leather armour a +0 trident (37, 13, D:3) a +0 dagger a goblin skeleton (40, 8, D:3) a +0 robe (43, 22, D:3) a +0 flail a +1 dagger of protection (44, 35, D:3) an adder skeleton (47, 21, D:3) a +0 club a +0 sling (55, 49, D:3) a +3 lajatang of distortion (57, 49, D:3) a +2 great sword of distortion Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +10 short sword of Analysis {speed, rF+ Str+3 Stlth+} (8210 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +6 spectral quarterstaff (4450 gold) the eel talisman of the Crypt {rN+ Slay+3} (6600 gold) [eel talisman] rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +0 pair of boots of Fabulous Life {-Tele rElec Str+2 SInv} (1990 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the fire staff of Inference {rF+ rN++ SInv Summ Fire} (5230 gold) [staff of fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. the ring "Gebrayt" {*Slow rPois rF+++ Dex-4 SInv} (4720 gold) [ring of see invisible] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. the ring of Lasasuf {rElec Will+ Str+3} (4530 gold) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). the ring of the Nurturing Queen {rElec rN++ rCorr Dex-2 Slay+5} (6130 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Jugeaq" {rF+ rN+ Will+ Dex+2} (4740 gold) [ring of willpower] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +8 whip "Wainops" {spect, Str+2 SInv} (6160 gold) Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +6 hand axe of Wounding {spect, ^Contam rF+ Str+3 Dex+5} (6270 gold) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the ring of the Dolphin {rC+ rN+ Str+3 Dex-4} (3190 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). a +4 orcbow of draining (2920 gold) the +3 ring mail "Ymoita Ikeh" {rC+ rN+ rCorr Str-4} (3440 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. the ring of the Camelopard {^Contam rN+++ Int+8 Slay+2} (7100 gold) [ring of intelligence] ^Contam: It causes magical contamination when unequipped. rN+++: It renders you almost immune to negative energy. Int+8: It affects your intelligence (+8). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +5 spear of Ruofifes {reap, rC+ Dex+2} (4620 gold) rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 hand axe "Leops" {spect, Fly rElec Will+ rCorr} (4480 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the amulet of Qoiq {RegenMP+ Dex+2 Slay+2} (4960 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the conjuration staff of Nezagoj {Int+3 Conj} (3830 gold) [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. the ring "Siboceb" {rN+ Str+5} (3750 gold) [ring of positive energy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (1, 0, D:4) a +0 giant club an adder corpse (skeletalised by now) an ogre corpse (skeletalised by now) (3, 12, D:4) a +0 mace (5, 15, D:4) a +0 dagger a goblin skeleton (10, 0, D:4) a jackal skeleton (11, -1, D:4) a jackal skeleton (13, -5, D:4) a +0 giant spiked club (18, -29, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (21, -3, D:4) a ball python skeleton (22, -4, D:4) a +0 dagger a goblin skeleton (26, 6, D:4) a +0 morningstar (37, -2, D:4) a +0 dagger (40, 13, D:4) a +0 spear (45, 10, D:4) 4 large rocks (48, 7, D:4) a hound corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Riet's Magic Scroll Shoppe a scroll of fear (40 gold) a scroll of immolation (40 gold) a scroll of brand weapon (unknown) (95 gold) a scroll of teleportation (30 gold) a scroll of teleportation (30 gold) a scroll of teleportation (30 gold) a scroll of blinking (95 gold) (0, 0, D:5) a +0 club a +0 leather armour a +2 falchion of holy wrath an orc corpse (skeletalised by now) (1, -28, D:5) a quokka corpse (skeletalised by now) (2, -1, D:5) a +0 hand axe (17, -24, D:5) a +1 scale mail of cold resistance (17, -23, D:5) a +0 dagger of venom an orc corpse (skeletalised by now) (18, -25, D:5) a +2 trident of venom a +0 chain mail (20, -23, D:5) a +0 falchion a +0 plate armour (34, -13, D:5) a +0 dagger a +0 robe a +0 short sword a +0 leather armour the elf skeleton of Duvessa (46, 1, D:5) an iguana skeleton (49, -16, D:5) a +0 hand axe (54, -24, D:5) a +0 spear Level 6 of the Dungeon [Shop] Luibbiph's Self-Published Books Eustachio's Quarto of Magnificence (136 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Blink Translocation 2 the Compendium of Basic Undead Handling (194 gold) Spells Type Level a - Animate Dead Necromancy 4 b - Dispel Undead Necromancy 4 Doxt's Compilation of the Greater Akashic Record (1078 gold) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Lesser Beckoning Translocation 2 d - Summon Forest Summoning/Translocation 5 e - Dispersal Translocation 6 f - Malign Gateway Summoning/Translocation 7 g - Manifold Assault Translocation 7 h - Disjunction Translocation 8 Jessica's Vellum of Apprentice Sorcery (193 gold) Spells Type Level a - Slow Hexes 1 b - Soul Splinter Necromancy 1 c - Blink Translocation 2 d - Swiftness Air 3 the Directory of Modern Magic, Vol. 19 (308 gold) Spells Type Level a - Lesser Beckoning Translocation 2 b - Infestation Necromancy 8 Cheibriados's Precepts of Wasteful Hastiness (329 gold) Spells Type Level a - Swiftness Air 3 b - Discord Hexes 8 the Volume of Modern Magic, Vol. 32b (1039 gold) Spells Type Level a - Permafrost Eruption Ice/Earth 6 b - Magnavolt Earth/Air 7 c - Hellfire Mortar Fire/Earth/Forgecraft 7 d - Rimeblight Ice/Necromancy 7 e - Fulsome Fusillade Conjuration/Alchemy 8 Sif Muna's Codex of Modern Magic, Vol. 27 (875 gold) Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Manifold Assault Translocation 7 c - Maxwell's Capacitive Coupling Air 8 d - Polar Vortex Ice 9 the Codex of Patience (644 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Launch Clockwork Bee Forgecraft 3 c - Flame Wave Conjuration/Fire 4 d - Fortress Blast Forgecraft 6 e - Maxwell's Capacitive Coupling Air 8 the Volume of Modern Magic, Vol. 20 (294 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Ignition Fire 8 Obbor's Quarto of Violent Unravelling (903 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Teleport Other Translocation 3 c - Petrify Alchemy/Earth 4 d - Sticky Flame Fire/Alchemy 4 e - Anguish Hexes/Necromancy 4 f - Alistair's Intoxication Alchemy 5 g - Yara's Violent Unravelling Hexes/Alchemy 5 h - Enfeeble Hexes 7 the Catalogue of Greater Frost (508 gold) Spells Type Level a - Hoarfrost Cannonade Ice/Forgecraft 5 b - Permafrost Eruption Ice/Earth 6 c - Splinterfrost Shell Ice/Forgecraft 7 (5, -12, D:6) a +0 giant club an ogre corpse (skeletalised by now) (18, -12, D:6) a +0 hand axe (20, -24, D:6) a +0 giant club an ogre corpse (20, -1, D:6) an adder corpse (skeletalised by now) (21, -1, D:6) a +0 mace an orc corpse (skeletalised by now) (24, 0, D:6) a +0 falchion a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (32, 1, D:6) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (40, 19, D:6) a +1 flail of draining an orc corpse (skeletalised by now) (45, 2, D:6) an amulet of reflection (47, 0, D:6) a bullfrog corpse (skeletalised by now)