Mo1och Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (5, -3, D:1) a +0 dagger (9, -4, D:1) a +0 club 4 stones (11, -8, D:1) a bat corpse (skeletalised by now) (13, -4, D:1) a +0 short sword (14, 3, D:1) a bat skeleton (18, -14, D:1) a bat corpse (skeletalised by now) (18, 29, D:1) a +0 leather armour (18, 30, D:1) a +0 dagger (20, 38, D:1) a +0 whip (25, 5, D:1) a +0 dagger (26, 28, D:1) a jackal corpse (skeletalised by now) (27, -18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (27, 28, D:1) a jackal corpse (skeletalised by now) (28, 27, D:1) a jackal corpse (skeletalised by now) (31, 16, D:1) a jackal corpse (skeletalised by now) (34, -11, D:1) a bat corpse (skeletalised by now) (38, 30, D:1) 6 stones (41, -6, D:1) a +0 dagger (42, -6, D:1) a hobgoblin corpse (skeletalised by now) (45, 13, D:1) a +0 whip a kobold skeleton (54, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 11, D:1) 9 stones (59, 17, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds