Dungeon Crawl Stone Soup version 0.32-a0-2093-gb660852781 (webtiles) character file. Game seed: 8593671296027756645 287 Mo1och the Conjurer (level 6, 0/33 (34) HPs) Began as a Deep Elf Conjurer on Aug 13, 2024. Slain by a wight ... wielding a +3 great sword (5 damage) ... in an ossuary. The game lasted 00:04:14 (2404 turns). Mo1och the Conjurer(Deep Elf Conjurer) Turns: 2404, Time: 00:04:15 HP: 0/33 (34) AC: 2 Str: 4 XL: 6 Next: 8% MP: 8/14 EV: 13 Int: 23 God: Gold: 135 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet currently unavailable) rElec . k - melded +0 cloak rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... l - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: acrobat @: beast-form, lightly drained A: beast (slay +1), magic regeneration a: Begin Untransformation You were in an ossuary. You were a hulking beast. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 135 gold pieces. Inventory: Hand Weapons r - a +0 mace of distortion u - a +4 mace Armour a - a +0 robe (worn) k - a +0 cloak (melded) t - a +0 pair of gloves Jewellery l - an amulet of the acrobat (around neck) Talismans e - a beast talisman (active) f - a dragon-blood talisman Wands o - a wand of flame (2) s - a wand of digging (5) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify g - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} j - a scroll of amnesia {unknown} p - a scroll of enchant weapon {unknown} q - a scroll of silence {unknown} Potions b - a potion of magic i - a potion of haste {unknown} m - 3 potions of curing n - a potion of lignification {unknown} Skills: + Level 1.4 Fighting * Level 5.1 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations + Level 2.0 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 10% 1 Confusing Touch Hex 5% N/A 30% 3 Vampiric Draining Necr 5% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +1) You regenerate magic rapidly. Message History You destroy the wight! You finish channelling your searing ray. Your life force feels restored. Your Dodging skill increases to level 5! Your Shapeshifting skill increases to level 2! You have reached level 6! You open the door. A wight comes into view. It is wielding a +3 great sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 great sword and wearing a +0 robe (79% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The wight hits you with a +3 great sword!! Ouch! That really hurt! The searing ray hits the wight! The wight is moderately damaged. The wight misses you. The searing ray hits the wight. The wight is heavily damaged. The wight closely misses you. The searing ray hits the wight. The wight is severely damaged. You finish channelling your searing ray. The wight misses you. The wight misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 great sword and wearing a +0 robe (severely damaged, 79% to hit) The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) The wight hits you with a +3 great sword! * * * LOW HITPOINT WARNING * * * You feel drained. You die... #♣# #.# #.+ +.# #.+ ###.### #.z.).# ###h### #.'.#.# ###.'## #.'.#.# ###[### ##'## # ##...## ## ##.....#### ##♣. ##.......#.# ######... You could see a wight. Vanquished Creatures 2 wights (Ossuary) A bombardier beetle (D:3) A jelly (D:4) A hound (D:2) An iguana (D:3) A mummy (D:4) An adder (D:2) A ribbon worm (D:3) 2 dart slugs 4 bats 4 endoplasms A giant cockroach (D:1) 3 goblins 5 hobgoblins A jackal (D:1) A quokka (D:2) 5 ball pythons 2 ball python skeletons (Ossuary) 5 frilled lizards A hobgoblin zombie (D:4) 6 kobolds An orc skeleton (Ossuary) A rat (D:1) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mo1och the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Found a faded altar of an unknown god. 230 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 233 | D:1 | Learned a level 2 spell: Searing Ray 590 | D:1 | Found Viesuari's Book Emporium. 982 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1137 | D:2 | Reached skill level 1 in Shapeshifting 1137 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1763 | D:3 | Reached skill level 1 in Fighting 1763 | D:3 | Reached XP level 5. HP: 29/29 MP: 4/13 2066 | D:4 | Reached skill level 5 in Conjurations 2096 | D:4 | Found a sand-covered staircase. 2132 | Ossuary | Entered an ossuary 2356 | Ossuary | Reached skill level 5 in Dodging 2356 | Ossuary | Reached XP level 6. HP: 23/34 MP: 9/14 2404 | Ossuary | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, serial_shops, nicolae_shop_rolling_square D:2: layout_rooms D:3: layout_rooms D:4: layout_layer_cave, kennysheep_little_box, minmay_temple_entry_junction, nicolae_ossuary_entry_giza Ossuary: ossuary_due_cavern Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 5 | 5.1 Shapeshifting | 1 2 | 2.0 Fighting | 1 | 1.4 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 9 || 9 Punch | | 1 || 1 Cast: Magic Dart | 51 | 37 || 88 Searing Ray | 1 | 8 || 9 Use: Scroll | | 1 || 1 Armour: Robe | 2 | 9 || 11 Dodge: Dodged | 4 | 14 || 18 Form: Beast | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2403 | 2309 | 94 | 178 | 1833 | 5 | 480.6 | Dungeon | 2131 | 2037 | 94 | 33 | 1737 | 4 | 532.8 | Ossuary | 271 | 271 | 0 | 145 | 96 | 1 | 271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 978 daAuts D:3: 540 daAuts D:2: 509 daAuts Ossuary: 271 daAuts D:4: 102 daAuts