Dungeon Crawl Stone Soup version 0.32-a0-2071-ge9c885f53b (webtiles) character file. Game seed: 14024617879881661503 60 Mo1och the Chiller (level 4, -4/30 HPs) Began as a Merfolk Ice Elementalist on Aug 9, 2024. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:49 (1335 turns). Mo1och the Chiller(Merfolk Ice Elementalist) Turns: 1335, Time: 00:01:49 Health: -4/30 AC: 3 Str: 8 XL: 4 Next: 6% Magic: 8/8 EV: 12 Int: 16 God: Gold: 189 SH: 0 Dex: 14 Spells: 7/8 levels left rFire + . . k - +2 quarterstaff "Nugir" {drain, rPois rF+} rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois + (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons c - a +0 spear k - the +2 quarterstaff "Nugir" (weapon) {drain, rPois rF+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rPois: It protects you from poison. Missiles g - 6 poisoned darts Armour a - a +0 robe (worn) i - a +0 cloak (worn) l - a +0 leather armour n - an orb of guile Magical Staves o - a staff of fire Jewellery d - a ring of willpower (left hand) Scrolls e - 2 scrolls of enchant armour {unknown} j - a scroll of amnesia {unknown} p - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of curing {unknown} h - a potion of lignification {unknown} m - a potion of heal wounds {unknown} Skills: + Level 3.5 Dodging - Level 2.7 Stealth * Level 2.7 Spellcasting * Level 4.9 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 8% 3 Ozocubu's Armour Ice 18% N/A 8% 3 Apportation Tloc 4% N/A 19% 1 Soul Splinter Necr 8% N/A 19% 1 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Jinxbite Hex 4% N/A 28% 2 Vampiric Draining Necr 2% 2d6 50% 3 Martyr's Knell Necr/Summ 2% N/A 88% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Curse of Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Terence and an endoplasm come into view. There is an open door here. A frilled lizard comes into view. The frilled lizard hisses angrily. Terence shouts! You hit Terence but do no damage. Terence hits you with a +0 flail! Terence hits you with a +0 flail. The frilled lizard closely misses you. You hit Terence but do no damage. The endoplasm freezes you. You are frozen. Terence hits you with a +0 flail. The frilled lizard bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You closely miss the frilled lizard. The endoplasm hits you. Terence closely misses you. The frilled lizard bites you. You barely miss the endoplasm. The endoplasm hits you. Terence closely misses you. The frilled lizard barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The frilled lizard closely misses you. Terence closely misses you. Unknown command. You sock Terence! Terence is heavily wounded. A bat comes into view. The endoplasm barely misses you. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #.'...........+ #.#..†........####.. ## #(##.ß.ß.#.ß.##..... .# #..##.#...#.##..... .###).###.....##....# ......# ##...###....# .###.## ##'###...## .# #.# #.....l..##..# .###.# #....J@@.....# .....# #..#.....##..# ###.## #...........# #.# #.####.####.# #.# #.# #.# .# #.# #.# #.# # #.# ## ### #.# #.# You could see Terence, an endoplasm and a frilled lizard. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 ball pythons An endoplasm (D:2) A giant cockroach (D:1) 3 goblins 3 hobgoblins A quokka (D:1) 7 bats 3 frilled lizards A kobold (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mo1och the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 24 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 393 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 710 | D:1 | You fall into a shaft and drop 1 floor! 715 | D:2 | Identified the +2 quarterstaff "Nugir" {drain, rPois rF+} 931 | D:2 | Found a blossoming altar of Fedhas. 1090 | D:2 | Noticed Terence 1142 | D:2 | Reached XP level 4. HP: 25/30 MP: 6/8 1335 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic D:2: layout_loops_ring, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_balcony, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_window], aquarium_window_2, aquarium_window_2, aquarium_window_fake, aquarium_window_corner, aquarium_view_2e, basic_altar, dk_noncrumbling_3, chequers_jeans, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.5 Stealth | | 2.7 Spellcasting | | 2.7 Ice Magic | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Punch | 1 | || 1 Spear | 60 | || 60 Quarterstaff | 30 | 6 || 36 Cast: Freeze | 7 | || 7 Stab: Sleeping | 4 | || 4 Armour: Robe | 64 | 8 || 72 Dodge: Dodged | 58 | 8 || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1349 | 1336 | 13 | 123 | 926 | 2 | 674.5 | Dungeon | 1349 | 1336 | 13 | 123 | 926 | 2 | 674.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 715 daAuts D:2: 634 daAuts