Mo1och Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 22, D:1) a rat skeleton (9, 1, D:1) a +0 dagger a kobold skeleton (12, 29, D:1) a jackal skeleton a jackal skeleton (26, 11, D:1) a stone (28, -1, D:1) a +0 dagger (31, 1, D:1) 7 stones (39, 1, D:1) a +0 leather armour (42, 29, D:1) a frilled lizard corpse (skeletalised by now) (49, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 6, D:2) a +0 dagger (5, 19, D:2) a +0 ring mail (6, 13, D:2) a +0 mace (14, 20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (21, -12, D:2) a jackal corpse (skeletalised by now) (22, -11, D:2) a jackal corpse (skeletalised by now) (25, 13, D:2) a quokka skeleton (30, 12, D:2) 6 atropa-tipped darts (35, -5, D:2) a +0 short sword (38, -11, D:2) a +0 mace (39, 13, D:2) an adder skeleton (40, -5, D:2) a +0 long sword (47, -1, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 mace (9, 25, D:3) a +0 short sword a +0 leather armour an orc skeleton (13, 16, D:3) a +0 leather armour (32, 45, D:3) an adder corpse (skeletalised by now) (33, 45, D:3) a +0 whip (38, 30, D:3) a +0 dagger a +0 robe (38, 31, D:3) a +0 hand axe an orc skeleton (39, 31, D:3) a +0 hand axe a +0 dagger an orc skeleton (40, 28, D:3) an adder skeleton (40, 30, D:3) a +0 dagger a +0 robe (46, 45, D:3) a rat skeleton (47, 35, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a potion of attraction (1, -2, D:4) a scroll of vulnerability (2, 0, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, -2, D:4) 2 potions of might (3, 6, D:4) an adder corpse (3, 7, D:4) a +0 club a goblin corpse (4, 0, D:4) a scroll of identify (15, 27, D:4) a +0 club a goblin corpse (skeletalised by now) (18, 15, D:4) the +1 dagger of Dismay {protect, rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (26, 8, D:4) a +0 short sword (29, 15, D:4) a +0 dagger (30, 9, D:4) a +0 robe (45, 16, D:4) a +0 short sword