Dungeon Crawl Stone Soup version 0.32-a0-1904-ga9c1aa24dc (webtiles) character file. Game seed: 13301290393817467026 108 Mo1och the Conjurer (level 4, -8/24 HPs) Began as a Deep Elf Conjurer on July 28, 2024. Mangled by an orc wizard ... wielding a +0 dagger of electrocution (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:20 (1757 turns). Mo1och the Conjurer(Deep Elf Conjurer) Turns: 1757, Time: 00:03:21 Health: -8/24 AC: 2 Str: 4 XL: 4 Next: 58% Magic: 12/12 EV: 11 Int: 25 God: Gold: 118 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + . . q - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... p - amulet of magic regeneration Stlth + j - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: confused, weak-willed A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +2 whip of electrocution q - a +0 short sword (weapon) Missiles g - 5 poisoned darts Armour a - a +0 robe (worn) h - a +0 leather armour Jewellery j - a ring of protection from fire (left hand) k - an amulet of faith p - an amulet of magic regeneration (around neck) Scrolls f - a scroll of fog n - a scroll of teleportation {unknown} o - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of curing {unknown} i - a potion of heal wounds {unknown} l - a potion of mutation {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 4.8 Spellcasting + Level 5.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) A rat comes into view. The searing ray misses the orc wizard. The orc wizard barely misses you. The searing ray misses the orc wizard. The orc wizard barely misses you. The searing ray hits the orc wizard! The orc wizard is almost dead. You finish channelling your searing ray. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. Unknown command. You miss something. Something hits you. The rat squeaks loudly. You hit something but do no damage. Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss something. You hear some strange, mumbled words. You are confused. You completely miss something. An adder comes into view. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. You're too confused to move! The adder hisses angrily. Something hits you but does no damage. Unknown command. You're too confused to cast spells. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... # . .###. ..###########.... ........##.....## ..$.....{@......## #.)).S...........# #.........<....... #........r.......# #................# #................# #................# .....(..........## ###.....##........ You could see an adder and a rat. Vanquished Creatures An orc wizard (D:3) 3 adders (D:2) A ribbon worm (D:2) 3 dart slugs (D:1) An orc (D:3) 6 endoplasms 6 goblins A hobgoblin (D:1) A quokka (D:1) 8 ball pythons 6 bats 3 frilled lizards 6 kobolds 2 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mo1och the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 298 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 363 | D:1 | Learned a level 2 spell: Searing Ray 477 | D:1 | Reached skill level 5 in Conjurations 814 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1314 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1757 | D:3 | Mangled by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_triangle_fractal, layout_basic, minmay_pentomino_z4 D:2: layout_basic D:3: cheibrodos_helix_gallery, layout_rooms, mainiacjoe_overflow_surrounded_room, supply_closet_lemuel, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.8 Dodging | | 2.6 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 4 || 4 Cast: Magic Dart | 72 | 20 || 92 Searing Ray | 1 | 3 || 4 Use: Scroll | 1 | 1 || 2 Armour: Robe | 3 | 7 || 10 Dodge: Dodged | 1 | 2 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1755 | 1599 | 156 | 0 | 1359 | 3 | 585.0 | Dungeon | 1755 | 1599 | 156 | 0 | 1359 | 3 | 585.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1097 daAuts D:2: 634 daAuts D:3: 23 daAuts