Mneme Level 1 of the Dungeon (0, 0, D:1) a potion of lignification (2, 14, D:1) a +0 dagger (3, 14, D:1) a +0 club (5, -10, D:1) a quokka corpse (skeletalised by now) (7, 16, D:1) a potion of lignification (12, -12, D:1) a +0 club (18, -1, D:1) a +0 quarterstaff (27, 10, D:1) a potion of magic (30, 22, D:1) a +0 spear (31, 11, D:1) a +0 club a +0 dagger a frilled lizard skeleton a hobgoblin skeleton (34, 8, D:1) a +0 club a goblin skeleton (34, 9, D:1) a bat skeleton (36, 22, D:1) a quokka corpse (skeletalised by now) (41, -19, D:1) a +0 club a kobold corpse (skeletalised by now) (49, 1, D:1) a ball python skeleton a hobgoblin skeleton (50, 18, D:1) a parchment of Slow (52, 17, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a staff of cold (2, 38, D:2) a +0 club (5, -1, D:2) a parchment of Static Discharge (25, 14, D:2) a +0 short sword (28, -6, D:2) a jackal skeleton (36, 5, D:2) a +0 dagger (43, 22, D:2) a +0 club (45, -2, D:2) a +0 robe a +0 dagger the human skeleton of Jessica (50, 30, D:2) a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 2 stones (3, -2, D:3) a +0 ring mail (9, 29, D:3) a potion of haste (10, 30, D:3) a potion of attraction (12, -27, D:3) a potion of mutation (14, 32, D:3) a +2 devious dagger (26, -28, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (39, 17, D:3) a potion of ambrosia (40, 23, D:3) a potion of heal wounds (45, 12, D:3) a jackal skeleton (48, -22, D:3) a potion of heal wounds (48, 14, D:3) a +0 dagger (49, 11, D:3) a parchment of Ozocubu's Armour (54, 21, D:3) a ball python skeleton Level 4 of the Dungeon [Shop] Jemanatt's Antique Weapon Boutique a +0 short sword (93 gold) a +0 flail (108 gold) a +0 war axe (108 gold) a +0 arbalest of draining (480 gold) a +0 great sword of electrocution (837 gold) a +0 quarterstaff (155 gold) a +0 quarterstaff (155 gold) a +0 whip (77 gold) a +0 dagger (62 gold) (4, 13, D:4) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (6, 6, D:4) the +0 barding of the Sparrow {+Inv Int+4 Dex+4} +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (8, 27, D:4) a potion of attraction (9, 26, D:4) a +0 short sword (14, 22, D:4) a parchment of Summon Mana Viper (22, -2, D:4) a +0 dagger (32, 8, D:4) a +0 whip a stone a +0 ring mail a kobold skeleton (37, 15, D:4) a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (38, 8, D:4) a +0 hand axe a +0 ring mail a +4 dagger a +0 robe (39, 8, D:4) a +0 scale mail a +0 club a +0 mace a +0 hand axe a +0 leather armour a +0 short sword of protection an orc skeleton an orc skeleton (41, 3, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 flail (0, 15, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (4, 25, D:5) a water moccasin corpse (skeletalised by now) (4, 33, D:5) a potion of attraction (7, 10, D:5) a +0 giant spiked club (15, -3, D:5) a potion of mutation (16, 19, D:5) a +0 hand axe an orc corpse (skeletalised by now) (17, 19, D:5) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (19, 21, D:5) a There-And-Back Book (22, 17, D:5) a hound corpse (skeletalised by now) (26, 17, D:5) a medusa talisman (27, 0, D:5) a parchment of Sandblast (27, 22, D:5) a +0 leather armour a +0 club (28, 27, D:5) a +0 club (30, 9, D:5) a black bear skeleton (32, 0, D:5) a potion of moonshine (34, 34, D:5) 3 large rocks (36, 21, D:5) a +0 spear (44, -6, D:5) a potion of brilliance Level 6 of the Dungeon (0, 0, D:6) a parchment of Hoarfrost Cannonade (3, -16, D:6) a +0 scimitar (6, -17, D:6) a black bear corpse (11, 13, D:6) a +0 quarterstaff