Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 13094143761427902495 4 Mneme the Apothecary (level 1, 0/13 HPs) Began as a Poltergeist Alchemist on Dec 31, 2025. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (286 turns). Mneme the Apothecary (Poltergeist Alchemist) Turns: 286, Time: 00:01:32 Health: 0/13 AC: 2 Str: 4 XL: 1 Next: 60% Magic: 1/3 EV: 11 Int: 17 God: Gold: 28 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) b - +0 short sword rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +1 cloak (haunted) Scrolls c - a scroll of noise {unknown} d - a scroll of vulnerability {unknown} Potions g - a potion of magic {!q} f - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.0 Spellcasting + Level 0.6 Conjurations + Level 0.0 Air Magic + Level 3.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 12% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5713 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club Poisonous fumes billow around the goblin! The goblin is poisoned. The goblin hits you with a +0 club. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (moderately wounded, poisoned) Poisonous fumes billow around the goblin! The goblin looks even sicker. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (heavily wounded, very poisoned) Okay, then. You kill the goblin! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You need to enable at least one skill for training. You encounter a bat. You see here a +0 club. You miss the bat. The bat hits you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a bat Poisonous fumes billow around the bat! The bat is poisoned. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * You miss the bat. The bat is heavily wounded. The bat hits you. You die... .....#.## #.## .#####.# #..# .# #.# ##.# .# #+# #.# .# #.# .# ### #.# ## ##.###.# ## ####...##)## .+ +....@b....# ## ##.#...##..# ##.###..# ### #..# ...# ##.# .# .# You could see a bat (poisoned). Vanquished Creatures A quokka (D:1) A bat (D:1) A goblin (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mneme the Poltergeist Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 278 | D:1 | Reached skill level 1 in Fighting 286 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_corners, nicolae_ecumenical_lake_church Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.0 Conjurations | | 0.6 Alchemy | | 3.2 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Short sword || 6 Unarmed || 1 Cast: Poisonous Vapours || 8 Armour: None || 12 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 285 | 285 | 0 | 0 | 225 | 1 | 285.0 | Dungeon | 285 | 285 | 0 | 0 | 225 | 1 | 285.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 285 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+