Dungeon Crawl Stone Soup version 0.34-a0-1992-g2e14fdc65b (webtiles) character file. Game seed: 15225605964183418578 39 Mizta the Chiller (level 3, -5/24 HPs) Began as a Merfolk Ice Elementalist on Jan 14, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1536 turns). Mizta the Chiller (Merfolk Ice Elementalist) Turns: 1536, Time: 00:02:21 Health: -5/24 AC: 2 Str: 8 XL: 3 Next: 45% Magic: 0/6 EV: 11 Int: 16 God: Gold: 91 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying (worn) Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} j - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of resistance {unknown} Skills: + Level 2.7 Dodging + Level 3.5 Stealth + Level 2.2 Spellcasting + Level 4.8 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 b - Frozen Ramparts Ice 34% 1d6 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 17% N/A 9% 3 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Dimensional Bullseye Hex/Tloc 0% N/A 90% 4 Splinterfrost Shell Ice/Frge 4% 6d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You encounter an adder. The adder hisses angrily. You encounter a gnoll. It is wielding a +0 halberd. The adder barely misses you. You freeze the adder! The adder is heavily wounded. The adder bites you but does no damage. You freeze the adder. The adder is almost dead. The adder seems to slow down. The adder bites you but does no damage. You freeze the adder. You kill the adder! You encounter 3 gnolls. The gnoll shouts! x3 The gnoll shouts! The gnoll closely misses you. You freeze the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 halberd! You freeze the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. The gnoll barely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll hits you with a +0 flail! You die... #..# #................... #..# ##.##...###.######### #.##...# #.........# ... # #...###..######## #.# #.##........####### #.# #.................. #j# #.##.#.###..####### #j# #.##.#.# #..# #j# #.##.#@###..# #.# #.##..j....[# #####.#####.####.###..# .........jj.j..j.###..# ###########...........# #.########### ### You could see 2 gnolls. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) A hobgoblin (D:1) A quokka (D:1) 5 ball pythons (D:1) A bat (D:1) 3 endoplasms 2 frilled lizards 3 goblins (D:1) A kobold (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mizta the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 302 | D:1 | Reached XP level 2. HP: 12/19 MP: 1/5 1002 | D:1 | Found Tyutyixaoda's Assorted Antiques. 1348 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1489 | D:2 | Learned a level 3 spell: Frozen Ramparts 1536 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_corners, serial_shops, nicolae_shop_back_alley_shop D:2: layout_basic, basic_altar, grunt_decor_resistance, minmay_tetromino_t2 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | | 2.7 Spellcasting | | 2.2 Ice Magic | | 4.8 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 7 Punch || 1 Dagger || 6 Cast: Freeze || 34 Frozen Ramparts || 1 Stab: Sleeping || 4 Armour: Robe || 17 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1535 | 1369 | 166 | 0 | 1142 | 2 | 767.5 | Dungeon | 1535 | 1369 | 166 | 0 | 1142 | 2 | 767.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1317 daAuts D:2: 218 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+