Mimicry Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, 7, D:1) a +0 leather armour (1, 11, D:1) a +2 dagger of venom (2, -4, D:1) a +0 club a goblin skeleton (3, -4, D:1) a hobgoblin skeleton (4, -4, D:1) a +0 club (12, 13, D:1) a bat skeleton (13, -9, D:1) a +0 dagger a +0 club a +0 dagger a rat corpse (skeletalised by now) (14, 11, D:1) a +0 club (18, -11, D:1) a +0 dagger (22, 2, D:1) a +0 club (26, -9, D:1) a jackal corpse (skeletalised by now) (27, -10, D:1) a +0 robe (31, -6, D:1) a bat corpse (skeletalised by now) (32, -5, D:1) a ball python corpse (skeletalised by now) (34, -11, D:1) a +0 scale mail (34, 27, D:1) a rat skeleton (36, 31, D:1) 6 stones (40, -11, D:1) a ball python corpse (skeletalised by now) (40, 0, D:1) 7 stones (41, 2, D:1) a ball python corpse (skeletalised by now) (43, -12, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, 28, D:2) a +0 ring mail (8, -1, D:2) a +0 club a goblin corpse (16, 19, D:2) a +0 hand axe (21, -2, D:2) a +0 short sword a quokka corpse (25, -3, D:2) 7 stones (25, 13, D:2) a ball python corpse (skeletalised by now) (28, -7, D:2) a +0 dagger (28, 16, D:2) a +0 dagger (30, 14, D:2) a +0 short sword (48, -1, D:2) a scroll of identify