Melee Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 11, D:1) a rat corpse (skeletalised by now) (1, -14, D:1) a bat corpse (skeletalised by now) (6, -20, D:1) a +0 chain mail (8, 0, D:1) a rat skeleton (10, 19, D:1) a rat corpse (skeletalised by now) (20, -5, D:1) a bat skeleton (22, 25, D:1) a +0 sling (22, 33, D:1) a hobgoblin corpse (skeletalised by now) (24, 21, D:1) a ball python corpse (skeletalised by now) (26, 6, D:1) a +0 sling (34, 14, D:1) a +0 short sword (34, 19, D:1) a +0 short sword (37, 26, D:1) a +0 pair of boots (39, -3, D:1) a +2 short sword of draining (39, 13, D:1) a bat skeleton (43, -11, D:1) a quokka corpse (skeletalised by now) (45, 15, D:1) a ball python skeleton (46, 15, D:1) a bat corpse (skeletalised by now) (59, 29, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Boaweol's Armour Shoppe a +0 chain mail (84 gold) a +0 robe (12 gold) a +0 chain mail (84 gold) the +0 plate armour of Osiodu {Int+6 Dex+2} (585 gold) Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 ring mail (56 gold) a +0 leather armour (28 gold) the +1 robe of the Blue Moon {Harm rElec Slay-2} (161 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. a +3 scale mail of cold resistance (364 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) [Shop] Ekeiserch's Distillery a potion of heal wounds (88 gold) a potion of brilliance (44 gold) a potion of haste (110 gold) a potion of resistance (110 gold) a potion of heal wounds (88 gold) [Shop] Kycsit's Assorted Antiques a scroll of fog (88 gold) an inkwell talisman (165 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (3, 17, D:2) an adder skeleton a jackal skeleton (16, 7, D:2) a +0 glaive (18, 44, D:2) a +0 dagger (20, -1, D:2) an adder skeleton (24, -2, D:2) a +0 short sword a stone a kobold skeleton (33, 5, D:2) a quokka skeleton (33, 23, D:2) a ball python skeleton (35, 32, D:2) a rat skeleton (50, 28, D:2) a +0 spear (56, 8, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Achivuk's Weapon Shoppe a +0 hand axe (39 gold) a +0 long sword (45 gold) a +0 whip (32 gold) a +0 dagger (26 gold) a +0 trident (45 gold) 5 poisoned darts (39 gold) the +8 hand axe "Ejadav" {speed, ^Contam Dex+6} (819 gold) ^Contam: It causes magical contamination when unequipped. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +6 broad axe of the Tiger {vamp, rElec rC- rN++ rCorr Int+2} (1095 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 dagger (26 gold) (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (11, 17, D:3) a bat corpse (skeletalised by now) (12, 19, D:3) a +1 mace of concussion (12, 24, D:3) a +0 leather armour (13, 22, D:3) a +0 hand axe an orc corpse (skeletalised by now) (13, 25, D:3) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (14, 1, D:3) a +0 chain mail (15, 24, D:3) a +0 leather armour (16, 23, D:3) a hobgoblin skeleton (16, 24, D:3) a +0 dagger a +0 robe (23, 17, D:3) a +0 pair of boots (25, -3, D:3) a hobgoblin corpse (skeletalised by now) (25, 8, D:3) a hobgoblin skeleton (25, 14, D:3) a frilled lizard skeleton (28, 14, D:3) a rat skeleton (29, 34, D:3) a jackal skeleton (31, 34, D:3) a +0 giant spiked club an ogre skeleton (31, 35, D:3) a +0 whip 3 stones a kobold skeleton (32, 27, D:3) a +0 scale mail (38, 25, D:3) a +0 sling (44, 25, D:3) a parchment of Call Imp (46, 2, D:3) a ball python skeleton (50, 6, D:3) a +0 ring mail Level 4 of the Dungeon (14, 52, D:4) a +0 long sword (39, 2, D:4) a +0 war axe (43, 33, D:4) a +0 dagger (48, 20, D:4) a +0 dagger a kobold skeleton (58, 27, D:4) a +0 club a +0 leather armour an orc skeleton (59, 42, D:4) a +0 whip 4 stones a kobold skeleton (61, 38, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (11, -26, D:5) a +0 club (12, -26, D:5) a +0 war axe a +0 ring mail a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an iguana corpse (skeletalised by now) (13, 14, D:5) a +0 ring mail (26, -18, D:5) a +0 whip (35, 11, D:5) a hound skeleton (36, -29, D:5) the +0 robe of the Desolation of Salt {rF+ Will+ Int+3} rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (41, -2, D:5) a water moccasin corpse (skeletalised by now) (58, -10, D:5) a +0 leather armour (59, 28, D:5) a +0 dagger (63, -24, D:5) a +0 sling Level 6 of the Dungeon (2, -3, D:6) a +0 shortbow (3, 4, D:6) a +0 halberd a +0 robe (8, -1, D:6) a +4 short sword a +0 robe (9, -3, D:6) a +4 long sword of freezing a +0 robe (9, -1, D:6) a +4 battleaxe a +0 robe (13, 5, D:6) a +0 hand axe (19, 9, D:6) a killer bee corpse (19, 10, D:6) a killer bee corpse