Meemmem Level 1 of the Dungeon (4, 0, D:1) a +0 ring mail (22, 0, D:1) a +0 short sword a rat skeleton a hobgoblin skeleton (22, 47, D:1) a quokka corpse (skeletalised by now) (28, 34, D:1) a +0 robe (40, 5, D:1) a +0 robe (44, 30, D:1) a rat skeleton (50, 10, D:1) a +0 dagger (50, 34, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (5, -5, D:2) a +0 leather armour (7, -19, D:2) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (7, -18, D:2) a +0 whip (7, -1, D:2) a hobgoblin skeleton (10, 10, D:2) a frilled lizard corpse (skeletalised by now) (24, 15, D:2) a +0 plate armour (26, -3, D:2) an adder skeleton (29, 5, D:2) a +0 hand axe (35, -6, D:2) a ball python skeleton an adder skeleton (35, -5, D:2) a +0 leather armour (37, 0, D:2) a +0 leather armour (40, -9, D:2) a +0 spear a gnoll skeleton (41, -9, D:2) a +0 flail a +0 whip a +0 spear a gnoll skeleton (44, 12, D:2) a +0 leather armour (49, -1, D:2) a +0 leather armour (60, 1, D:2) a +0 robe Level 3 of the Dungeon [Shop] Lukegg's Armour Boutique a +0 leather armour (22 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (383 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. an orb of stardust (286 gold) a +0 plate armour (198 gold) a +0 chain mail of archery (110 gold) a +0 scale mail of poison resistance (88 gold) a +0 chain mail (66 gold) a +4 scale mail of cold resistance (341 gold) a +0 leather armour (22 gold) (0, 0, D:3) a +0 dagger (1, -7, D:3) a +0 mace a +0 pair of boots (1, -5, D:3) a +0 dagger a +0 ring mail (10, -16, D:3) a ball python skeleton (13, 3, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (16, -3, D:3) a +0 club (16, 10, D:3) a frilled lizard corpse (skeletalised by now) (17, -2, D:3) a quokka corpse (skeletalised by now) (35, -20, D:3) a +0 whip 2 boomerangs an orc corpse (skeletalised by now) (35, 4, D:3) a +0 club 3 stones a kobold skeleton (36, -3, D:3) a bat skeleton (39, -21, D:3) an orb of light an amulet of chemistry a +0 ring mail a +0 hand axe (46, -20, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 war axe a +0 chain mail an orc corpse (2, -2, D:4) a +0 short sword 3 boomerangs a +0 mace (4, 4, D:4) a +0 ring mail (10, 0, D:4) a +2 whip of freezing a +0 robe (13, -4, D:4) a +0 dagger (15, 6, D:4) a +0 dagger a kobold corpse (skeletalised by now) (38, -3, D:4) a scroll of noise (40, -5, D:4) a parchment of Awaken Armour the Ecumenical Temple (18, -9, Temple) the +6 short sword of Stickiness {speed, *Rage rC+ Str+4 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further.