Dungeon Crawl Stone Soup version 0.34-a0-1763-g76bf294775 (webtiles) character file. Game seed: 16992043084449787424 39 Meck the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Dec 12, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1271 turns). Meck the Conjurer (Draconian Conjurer) Turns: 1271, Time: 00:02:20 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 26% Magic: 1/7 EV: 11 Int: 20 God: Gold: 75 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) a - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: mighty, invisible A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic w - a potion of heal wounds Skills: - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.9 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% 2d2 22% 2 Inner Flame Hex/Fire 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Eringya's Surprising Cr Summ 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder attacks as it pursues you! The adder barely misses you. You closely miss the adder. Your tail-slap misses the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. The adder closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is severely wounded. You feel sick. The adder misses you. You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. You feel sick. You hit the adder but do no damage. The adder is severely wounded. You feel sick. The adder closely misses you. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of invisibility. You fade into invisibility! You feel sick. The adder bites you but does no damage. It was a potion of might. You feel very mighty all of a sudden. You feel sick. The adder misses you. The adder closely misses you. You closely miss the adder. Your tail-slap misses the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder bites you. You die... #.... ..##.##..... #####...#####.##.......J ....................... ..............#....... ........ .........# .. #...#####.##....#... #..........†........ #..S########.†.....# #..@# ####.####### #...# #.......### #...# #.##......# #...# #.##..#.#.## ##.## #.##........ #. #.###.#.#.## .. #####.###..^S.# .. .>...........## ######..####.# You could see an adder (unable to see you). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 7 jackals (D:1) 3 quokkas A ball python (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Meck the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 226 | D:1 | Reached XP level 2. HP: 12/20 MP: 0/5 588 | D:1 | Learned a level 2 spell: Searing Ray 793 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/7 1271 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.9 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 38 Melee: Unarmed || 19 Whip || 19 Tailslap || 5 Cast: Magic Dart || 53 Searing Ray || 1 Drink: Heal wounds || 1 Might || 1 Invisibility || 1 Armour: None || 34 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1272 | 1264 | 8 | 9 | 1078 | 2 | 636.0 | Dungeon | 1272 | 1264 | 8 | 9 | 1078 | 2 | 636.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1150 daAuts D:2: 122 daAuts DLua errors: