Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 8862095799548706112 32 Mattow the Grave Robber (level 3, -1/24 HPs) Began as a Mummy Necromancer on Sept 28, 2024. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:52 (785 turns). Mattow the Grave Robber (Mummy Necromancer) Turns: 785, Time: 00:04:53 Health: -1/24 AC: 2 Str: 11 XL: 3 Next: 8% Magic: 0/8 EV: 11 Int: 16 God: Gold: 10 SH: 0 Dex: 12 Spells: 6/9 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of faith Scrolls d - a scroll of identify {unknown} e - 3 scrolls of immolation {unknown} f - a scroll of vulnerability {unknown} Skills: + Level 0.2 Fighting + Level 1.6 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 4.5 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 2% 1 b - Grave Claw Necr 50% 2d10 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 25% 2d7 9% 3 Animate Dead Necr 25% N/A 28% 4 Teleport Other Tloc 2% N/A 47% 3 Curse of Agony Necr 25% N/A 61% 5 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (chance to affect: 68%) You feel a surge of power! A fragment of the bat's soul is dislodged from its body. The bat looks weaker. Your soul wisp returns to where it belongs. The bat hits you but does no damage. The bat barely misses your soul wisp. Your soul wisp touches the bat. The bat dies! Your soul wisp closely misses Terence. A jackal comes into view. Terence looks irritated. A jackal comes into view. The jackal barks! x2; You hear an angry hiss. Aiming: Grave Claw (safe; 4% risk of failure) (2/3 uses available) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, ally target) You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer Terence. Terence is severely wounded. Terence is pinned in place! Your soul wisp closely misses Terence. Terence barely misses you. Your soul wisp touches Terence. You hit Terence. Terence is severely wounded. Terence hits you with a +0 mace. Your soul wisp closely misses Terence. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Your soul wisp touches Terence but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. Terence attacks as he pursues you! Terence closely misses you. The jackal barely misses you. The jackal bites you but does no damage. Your soul wisp touches Terence but does no damage. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ### .# ##.# ..# ##..#######...# ...... #.............. #......# #...*.......... #......###....@h........ #...>..#.....@.h........ ####......#.#<............. ........#.#.##..<.........# #.#.##.##.#.###..........## .....#.##.#.# ############ #.#..)..#.#.# .....##.#.#.# #.#..##*†.#.# .....###.##.# You could see Terence (ally target), 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures An adder (D:2) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) A quokka (D:2) A bat (D:2) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) 2 ball pythons (D:1) 2 hobgoblins 2 kobolds (D:1) 4 bats A frilled lizard (D:1) A goblin (D:1) 12 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mattow the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 237 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 240 | D:1 | Learned a level 2 spell: Grave Claw 735 | D:2 | Noticed Terence 756 | D:2 | Reached XP level 3. HP: 12/24 MP: 4/8 785 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring D:2: layout_rooms, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_b, co_window_cross_3, co_window_cross_4, co_window_2corner, co_window_broadway_c, co_window_paths_d, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_c, basic_ecumenical_altar, serial_shops, nicolae_shop_gibbet_a_chance, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.5 Fighting | | 0.2 Dodging | | 1.6 Stealth | | 1.6 Necromancy | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 58 Cast: Soul Splinter || 23 Grave Claw || 2 Armour: Robe || 50 Dodge: Dodged || 62