Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 7936863394007576814 9 Marronie the Trooper (level 2, 15/24 HPs) Began as a Demonspawn Monk on Feb 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:15 (39 turns). Marronie the Trooper (Demonspawn Monk) Turns: 39, Time: 00:00:16 Health: 15/24 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of regeneration Stlth + (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.08/turn %: no passive effects @: mildly poisoned (15 -> 15), glowing A: horns 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Jewellery d - an amulet of regeneration (worn) Scrolls c - a scroll of fog {unknown} Potions a - a potion of ambrosia Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11961 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History Found an escape hatch in the floor. Found a staircase leading out of the dungeon. d - an amulet of regeneration You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. d - an amulet of regeneration (worn) The amulet throbs as it attunes itself to your uninjured body. c - a scroll labelled FYQOKK ALIPH There is an escape hatch in the floor here. You open the door. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. You encounter a ribbon worm. Found 15 gold pieces and a sling. You encounter a ribbon worm. You encounter an adder. The adder hisses angrily. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You open the door. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder attacks as it pursues you! The adder bites you. You are more poisoned. The adder poisons you! There is an open door here. You feel sick. The adder closely misses you. You slash the adder! The adder is heavily wounded. You feel sick. The adder closely misses you. You slash the adder! You kill the adder! You feel sick. You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....# .###### .....# ......... .....## ........# ......# ........##......# ........#.......# ........#.......# ........#@# ........'.# .......w###### ####+#.w......# ###....#....$...# .............w..# #..............# #..............# #................. You could see 2 ribbon worms. Vanquished Creatures An adder (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 39 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 39 | D:2 | Reached XP level 2. HP: 15/24 MP: 2/2 39 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic D:2: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_basic, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 2 Melee: Falchion || 2 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 32 | 6 | 0 | 0 | 2 | 19.0 | Dungeon | 38 | 32 | 6 | 0 | 0 | 2 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 25 daAuts D:2: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+