Marronie Level 1 of the Dungeon (2, 4, D:1) a +0 club (8, 14, D:1) a +0 club (8, 15, D:1) a +0 dagger 3 stones (17, 30, D:1) a ring of see invisible (18, 11, D:1) a +0 short sword (19, 9, D:1) a +0 dagger (41, 17, D:1) a +0 plate armour (43, 4, D:1) a +0 short sword a stone (45, 33, D:1) a +0 club (58, 11, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Quunomp's Assorted Antiques a +3 plate armour of death (885 gold) a lightning rod (4/4) (920 gold) [Shop] Loir's Weapon Shop a +0 trident (35 gold) 2 throwing nets (60 gold) a +0 trident of holy wrath (83 gold) a +0 scimitar of draining (128 gold) a +0 spear (30 gold) a +0 sling (15 gold) a +0 long sword (35 gold) the +3 longbow "Numyuro Fyng" {freeze, rN++ Int+5 Dex-4} (544 gold) rN++: It greatly protects you from negative energy. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +0 great sword of electrocution (270 gold) [Shop] Kyomeb's Weapon Emporium 3 poisoned darts (23 gold) a +0 war axe (45 gold) 2 datura-tipped darts (23 gold) the +4 flail "Wegh" {vamp, Dex+7} (678 gold) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 rapier (71 gold) the +6 partisan "Edoep" {distort, Str+3 Int+6} (954 gold) Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 whip (32 gold) (0, 0, D:2) a +0 hand axe (3, -5, D:2) a gold piece (3, 4, D:2) a human skeleton (7, -5, D:2) an orb of light (22, 1, D:2) a +0 short sword (26, -20, D:2) a +0 whip (36, 32, D:2) a ring of willpower (45, -17, D:2) a +0 scale mail (46, -4, D:2) a +0 club (53, 32, D:2) a +0 scale mail (59, 6, D:2) a +0 robe (59, 22, D:2) a +0 mace a +0 mace a +0 whip a +0 dagger (60, 21, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 dagger a +0 club a +0 club a +0 club a +0 dagger (11, -21, D:3) a +0 robe (15, -14, D:3) a +0 whip (21, 8, D:3) a +0 dagger a +0 dagger a +0 robe of willpower (21, 9, D:3) a +0 mace (22, 7, D:3) a +0 mace (23, 0, D:3) an amulet of guardian spirit (23, 8, D:3) a ball python skeleton (24, 32, D:3) the +0 robe of the Old World {Rampage} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (26, -2, D:3) a bat skeleton (29, -22, D:3) a +0 leather armour (40, 18, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) a ring of wizardry (4, 2, D:4) a +0 plate armour (4, 5, D:4) an adder skeleton (4, 10, D:4) a +0 quarterstaff (5, 24, D:4) a scarab talisman (7, 27, D:4) a ball python skeleton (7, 29, D:4) a +0 giant spiked club a hobgoblin skeleton (9, 5, D:4) a +0 hand axe (12, 10, D:4) a ball python skeleton an iguana skeleton (13, 9, D:4) a +0 dagger a kobold skeleton (14, 32, D:4) a +0 ring mail (21, 15, D:4) a +0 robe a stone a +0 dagger a kobold skeleton (25, 5, D:4) a +0 club a +0 dagger a +0 robe a +0 dagger (27, 4, D:4) a +0 leather armour a +0 hand axe (28, 2, D:4) a +1 dagger of speed (29, 1, D:4) a +0 ring mail (31, 31, D:4) a +0 falchion {Io} Level 5 of the Dungeon (0, 0, D:5) a +0 long sword {Lufti} (2, -32, D:5) a +0 leather armour (5, -42, D:5) a +0 club a +0 whip (6, -42, D:5) a +0 flail (6, -41, D:5) a +0 spear (8, -27, D:5) a +0 dagger a +0 robe (8, -26, D:5) a +0 heavy hand axe a +0 leather armour (9, -27, D:5) a +0 flail (9, -26, D:5) a +0 mace (13, -8, D:5) a +0 whip (20, -43, D:5) a +0 flail (20, -42, D:5) a +0 spear (25, -42, D:5) a +0 halberd (26, -42, D:5) a +1 heavy spear a +0 scale mail (27, -42, D:5) a +0 spear (28, -39, D:5) a +0 leather armour (28, -38, D:5) a +0 flail (29, -33, D:5) an amulet of chemistry (29, -16, D:5) a +0 plate armour (47, -13, D:5) a +0 dagger (47, -12, D:5) a +2 dagger of venom a +0 robe a +0 dagger a +0 robe (48, -12, D:5) a +0 falchion a +0 leather armour a +0 hand axe a +0 leather armour Level 6 of the Dungeon (2, -3, D:6) a +0 dagger of protection (5, -3, D:6) a +0 whip a +0 leather armour (6, -2, D:6) a +0 club a +0 leather armour (6, -1, D:6) a +0 hand axe (7, -4, D:6) a +0 dagger a +0 robe a +0 chain mail (17, -31, D:6) a +0 rapier (35, -16, D:6) a +0 mace a +0 leather armour (36, -16, D:6) a +0 hand axe (36, -15, D:6) a +0 trident a +0 scale mail (50, 5, D:6) a +0 dagger (58, 5, D:6) an amulet of chemistry Level 7 of the Dungeon (0, 0, D:7) 2 gold pieces (0, 1, D:7) a parchment of Tukima's Dance (1, 6, D:7) a +0 robe (2, -3, D:7) 2 gold pieces (3, -2, D:7) a +0 dagger a +0 robe (3, -1, D:7) a +0 club (3, 1, D:7) 2 gold pieces (4, 3, D:7) 4 gold pieces a +0 flail a +0 mace a +0 dagger a +0 robe (5, 3, D:7) 7 gold pieces (7, 2, D:7) 2 poisoned darts (unseen) (8, 2, D:7) a poisoned dart (unseen) (10, 1, D:7) a poisoned dart (unseen) the Ecumenical Temple