Marronie Level 1 of the Dungeon (10, 13, D:1) an inkwell talisman (14, 26, D:1) a +0 club (31, 41, D:1) a staff of fire (38, 17, D:1) a +1 sling of flaming (43, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 17, D:2) a +0 whip (16, -7, D:2) a +2 dagger of electrocution a goblin skeleton (17, -6, D:2) a +0 scale mail (17, 24, D:2) a +0 club (17, 26, D:2) a +0 spear (19, 11, D:2) a +0 club (27, 16, D:2) a +0 whip (29, 30, D:2) a +0 flail (31, 31, D:2) a +0 flail a +0 flail (33, 31, D:2) a +0 club (36, -9, D:2) a +0 whip (41, -14, D:2) a +0 falchion (45, -14, D:2) a frilled lizard skeleton (48, 7, D:2) a +0 leather armour (51, 6, D:2) a +0 dagger a +0 sling (52, 0, D:2) a staff of conjuration (57, 0, D:2) the +4 hand axe "Beetle's Demise" {vamp, Str+2 Int-4 Dex+5 Stlth+} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. Level 3 of the Dungeon (7, -7, D:3) a bat corpse (skeletalised by now) (8, -11, D:3) a +0 morningstar a +0 leather armour an orc corpse (skeletalised by now) (17, -4, D:3) a +0 dagger a +0 robe (18, -5, D:3) a +0 mace a +0 leather armour (18, -4, D:3) a +0 dagger (19, -3, D:3) a +0 club a +0 leather armour (22, -4, D:3) a +0 robe a +0 flail