Dungeon Crawl Stone Soup version 0.34-a0-1590-gc1c35e6711 (webtiles) character file. Game seed: 10545609271279437289 27 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Dec 3, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:25 (147 turns). Marronie the Trooper (Demonspawn Monk) Turns: 147, Time: 00:00:26 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 93% Magic: 2/2 EV: 12 Int: 10 God: Gold: 13 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia Skills: * Level 3.5 Fighting + Level 2.9 Long Blades + Level 2.9 Dodging - Level 1.0 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 50% 2 Static Discharge Conj/Air 0% 3-3/arc 50% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11851 Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Found a sling. There is an open door here. You open the door. There is an open door here. There is an open door here. You see here a +0 sling. There is an open door here. As you open the door, it creaks loudly! You encounter a bat. You slash the bat! You kill the bat! No target in view! There is an open door here. You see here a bat corpse. You now have 13 gold pieces. Found an escape hatch in the floor. Found a parchment of Ensorcelled Hibernation. There is an escape hatch in the floor here. You pick up a parchment of Ensorcelled Hibernation and begin reading... You add the spell Ensorcelled Hibernation to your library. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. You pick up a parchment of Static Discharge and begin reading... You add the spell Static Discharge to your library. You encounter Jessica. She is wielding a +0 club. Jessica shouts! You hit Jessica. Jessica is lightly wounded. Jessica completely misses you. You hit Jessica. Jessica is severely wounded. Jessica barely misses you. You hit Jessica. You kill Jessica! Training target 1.0 for Stealth reached! Your Stealth skill increases to level 1! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########## #.@)...... #.######## #.# #.# #.# #.#### #.##.. #.##.# #.##.# There were no monsters in sight! Vanquished Creatures Jessica (D:2) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 141 | D:2 | Encountered Jessica 146 | D:2 | Killed Jessica 147 | D:2 | Reached skill level 1 in Stealth 147 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 147 | D:2 | Reached XP level 2. HP: 24/24 MP: 2/2 147 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, wander_ebering_terrifying_dragon_lair D:2: layout_loops_ring, serial_bayou_crossing, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.0 Fighting | | 3.5 Long Blades | | 2.9 Dodging | | 2.9 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Falchion || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 148 | 138 | 10 | 0 | 123 | 2 | 74.0 | Dungeon | 148 | 138 | 10 | 0 | 123 | 2 | 74.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 95 daAuts D:2: 53 daAuts