Dungeon Crawl Stone Soup version 0.34-a0-1293-gc5498a261d (webtiles) character file. Game seed: 15033602470686279788 10 Marronie the Trooper (level 2, 13/24 HPs) Began as a Demonspawn Monk on Nov 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:25 (115 turns). Marronie the Trooper (Demonspawn Monk) Turns: 115, Time: 00:00:26 Health: 13/24 AC: 2 Str: 11 XL: 2 Next: 10% Magic: 2/2 EV: 12 Int: 10 God: Gold: 15 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn e - quill talisman %: no passive effects @: quill-form, glowing A: quills, ignite blood 1 a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles d - 5 poisoned darts (quivered) Armour b - a +0 robe (worn) c - an orb of light (worn) Talismans e - a quill talisman (worn) Scrolls c - a scroll of fog {unknown} Potions a - a potion of ambrosia Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11883 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History You now have 15 gold pieces. You see here a quill talisman. e - a quill talisman You begin transforming. You continue transforming. x3 Sharp quills grow all over your body. Found a club. A bat comes into view. The bat barely misses you. You see here a +0 club. You hit the bat. You kill the bat! You see here a +0 club. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An adder comes into view. The adder hisses angrily. You hit the adder but do no damage. The adder is struck by your quills. The adder barely misses you. The adder misses you. You closely miss the adder. The adder is lightly wounded. The adder bites you. The adder misses you. You hit the adder. The adder is moderately wounded. The adder is struck by your quills. The adder closely misses you. You hit the adder. The adder is almost dead. The adder is struck by your quills. The adder bites you but does no damage. The adder bites you. You are too injured to fight recklessly! You barely miss the adder. The adder is almost dead. The adder bites you. You hit the adder. You kill the adder! You have reached level 2! Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.# .#######.# .......<.# ########.# #.# #.# #.# #@# ......†.# ......### ...... ..... ..### . There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 115 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 115 | D:2 | Reached XP level 2. HP: 13/24 MP: 2/2 115 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic D:2: layout_basic, minmay_misc_feat_iff Action || total ---------------------------++------- Attack: Normal || 8 Melee: Falchion || 8 Armour: Robe || 4 Dodge: Dodged || 5 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 116 | 108 | 8 | 0 | 64 | 2 | 58.0 | Dungeon | 116 | 108 | 8 | 0 | 64 | 2 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 102 daAuts D:2: 14 daAuts