Dungeon Crawl Stone Soup version 0.34-a0-1185-g982c9fe40d (webtiles) character file. Game seed: 12067678984283906484 11 Marronie the Trooper (level 2, 5/24 HPs) Began as a Demonspawn Monk on Nov 14, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:26 (83 turns). Marronie the Trooper (Demonspawn Monk) Turns: 83, Time: 00:00:27 Health: 5/24 AC: 2 Str: 11 XL: 2 Next: 17% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of identify {unknown} h - a scroll of revelation {unknown} Potions a - a potion of ambrosia f - a potion of curing {unknown} Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11914 Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History e - 2 scrolls labelled MUZ ERIUNY Found a scroll labelled VIKEVO LARIUXO. h - a scroll labelled VIKEVO LARIUXO There is a stone staircase leading down here. Search for what [? for help]? . You climb downwards. The ball python hisses angrily. Found a mace. There is a stone staircase leading up here. You slash the ball python! You kill the ball python! No target in view! You see here a ball python corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. An adder comes into view. The adder hisses angrily. You closely miss the adder. The adder bites you. x2 You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. You feel sick. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. You feel sick. The adder closely misses you. You hit the adder. The adder is moderately wounded. You feel sick. The adder bites you. The adder barely misses you. You hit the adder. The adder is severely wounded. You feel sick. The adder closely misses you. You slash the adder! You kill the adder! You feel sick. You are no longer poisoned. You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. #.⌠.#....# .#~~#...#..### #~~≈~###≈.## ≈≈≈≈≈≈≈~..# ≈≈≈≈≈≈≈~..# #≈≈≈≈###~.# .#~~#...#.# #. #.⌠.#.# # #†@.#.# #....###..# ...... ..# ..### ### # There were no monsters in sight! Vanquished Creatures An adder (D:2) A hobgoblin (D:1) 2 ball pythons 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 83 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 83 | D:2 | Reached XP level 2. HP: 5/24 MP: 2/2 83 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, shapermc_ecumenical_altar_acropolis, minmay_tromino_i4 D:2: layout_loops_ring, fountainhead, minmay_quantized Action || total ---------------------------++------- Attack: Normal || 13 Melee: Falchion || 13 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 86 | 77 | 9 | 0 | 21 | 2 | 43.0 | Dungeon | 86 | 77 | 9 | 0 | 21 | 2 | 43.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 59 daAuts D:2: 26 daAuts