Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (3, -11, D:1) a +0 robe (5, 9, D:1) a +0 short sword 2 stones Level 2 of the Dungeon [Shop] Nicam's Antique Weapon Shoppe a +0 triple sword of electrocution (711 gold) the +2 lajatang of Nuyll {flame, Fly} (829 gold) Fly: It grants you flight. It cannot be enchanted further. a +2 dagger of venom (259 gold) a +0 rapier (99 gold) a +0 short sword (54 gold) the +9 hand axe of Mevaa {elec, rCorr Str+4 Int+2 Dex-3} (1285 gold) rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +0 whip (45 gold) a +0 spear (54 gold) (0, 0, D:2) a +0 club 4 stones (2, -2, D:2) a hobgoblin corpse (skeletalised by now) (13, 14, D:2) a frilled lizard corpse (20, 21, D:2) a +0 club (23, 21, D:2) a +0 club Level 3 of the Dungeon (5, -11, D:3) a hobgoblin corpse (21, -2, D:3) a hobgoblin corpse Level 4 of the Dungeon (0, 0, D:4) a +0 robe (9, 1, D:4) a +0 club (10, 5, D:4) a +0 falchion