Dungeon Crawl Stone Soup version 0.34-a0-1169-gab067d3732 (webtiles) character file. Game seed: 17404438172334908425 83 Marronie the Trooper (level 4, 37/37 HPs) Began as a Demonspawn Monk on Nov 13, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:01:27 (318 turns). Marronie the Trooper (Demonspawn Monk) Turns: 318, Time: 00:01:28 Health: 37/37 AC: 10 Str: 11 XL: 4 Next: 22% Magic: 4/4 EV: 12 Int: 11 God: Gold: 21 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) e - +5 robe of Night {Dark Will+ SInv} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: icy blue scales 2, foul shadow 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles b - 5 darts of disjunction Armour c - an orb of light (worn) e - the +5 robe of Night (worn) {Dark Will+ SInv} (You found it on level 2 of the Dungeon) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of blinking {unknown} Potions a - a potion of ambrosia f - a potion of mutation {unknown} Skills: * Level 4.1 Fighting + Level 3.4 Long Blades - Level 3.0 Dodging - Level 1.0 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 47% 2 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23678 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are mostly covered in icy blue scales. (AC +3) You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History HP restored. d - a scroll labelled ABBERA DIRU f - a dark potion A scorpion comes into view. Throw: 2 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (wandering, hasn't noticed you, haloed, 77% to hit) You throw a poisoned dart. The poisoned dart barely misses the scorpion. Throw: 6 darts (disjunct) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (haloed, 77% to hit) You throw a dart of disjunction. The dart of disjunction hits the scorpion. The scorpion becomes untethered in space! The scorpion blinks! Throw: dart (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (severely wounded, 56% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. The scorpion is severely wounded. Unknown command. Unknown command. You kill the scorpion! Training target 1.0 for Stealth reached! Training target 3.0 for Dodging reached! Your Fighting skill increases to level 4! Your Long Blades skill increases to level 3! Your Dodging skill increases to level 3! Your Stealth skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Icy blue scales spread over more of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .(... ........ §........ .(..........# ######...........# #.....(..........# #.......†........# #................# #.........@).)...# #...........<....# ...........######### .........#.# .........#.# .........#+# +## There were no monsters in sight! Vanquished Creatures A scorpion (D:4) An adder (D:3) A shadow imp (D:4) An orc (D:4) An endoplasm (D:2) A hobgoblin (D:3) A ball python (D:3) A frilled lizard (D:2) 2 goblins A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 118 | D:2 | Found the +5 robe of Night {Dark Will+ SInv} 131 | D:2 | Got the +5 robe of Night {Dark Will+ SInv} 213 | D:3 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 213 | D:3 | Reached XP level 2. HP: 19/24 MP: 2/2 304 | D:4 | Noticed a scorpion 317 | D:4 | Killed a scorpion 318 | D:4 | Reached skill level 4 in Fighting 318 | D:4 | Reached skill level 1 in Stealth 318 | D:4 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 318 | D:4 | Reached XP level 3. HP: 30/30 MP: 3/3 318 | D:4 | Gained mutation: You are mostly covered in icy blue scales. | (AC +3) [demonic ancestry] 318 | D:4 | Reached XP level 4. HP: 37/37 MP: 4/4 318 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring, amcnicky_mini_pool_small D:2: layout_loops_ring D:3: layout_basic, overflow_temple_1_default, hellmonk_ecumenical_altar_leap_of_faith, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_x, minivault_25 D:4: layout_basic, lemuel_crystal_altar, nicolae_vehumet_altar_sigil, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_t Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.1 Long Blades | 3 | 3.4 Dodging | 3 | 3.0 Stealth | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 35 | || 35 Melee: Falchion | 35 | || 35 Throw: Dart | 3 | || 3 Armour: Robe | 13 | || 13 Dodge: Dodged | 25 | || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 321 | 278 | 43 | 33 | 133 | 4 | 80.2 | Dungeon | 321 | 278 | 43 | 33 | 133 | 4 | 80.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 112 daAuts D:3: 79 daAuts D:4: 69 daAuts D:1: 61 daAuts