Dungeon Crawl Stone Soup version 0.34-a0-1150-gb1a7a50d98 (webtiles) character file. Game seed: 16790132890744717275 8 Marronie the Trooper (level 2, 17/24 HPs) Began as a Demonspawn Monk on Nov 12, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:31 (162 turns). Marronie the Trooper (Demonspawn Monk) Turns: 162, Time: 00:01:31 Health: 17/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 5 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: demonic guardian 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of identify {unknown} Potions a - a potion of ambrosia d - a potion of enlightenment {unknown} Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 50% 2 Call Canine Familiar Summ 0% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17834 Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You kill the goblin! No target in view! No target in view! You see here a +0 dagger. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. The orc shouts! There is a stone staircase leading up here. You slash the orc! You kill the orc! No target in view! You see here a +0 club. A jackal comes into view. The jackal barks! An endoplasm comes into view. The endoplasm quivers. A jackal comes into view. You barely miss the jackal. The jackal misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The endoplasm completely misses you. You hit the endoplasm. You kill the endoplasm! The jackal barely misses you. You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# #.# #####..# #..@h.# ###.###....# #.....# ###.# #.....# #<....# #.)...# #.....# ####### You could see a jackal. Vanquished Creatures An endoplasm (D:3) A jackal (D:3) An orc (D:3) A quokka (D:1) 2 goblins 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 162 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 162 | D:3 | Reached XP level 2. HP: 17/24 MP: 2/2 162 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms, serial_shops, shop_statue D:2: layout_basic D:3: layout_loops_cross, serial_bayou_lagoon_b Action || total ---------------------------++------- Attack: Normal || 19 Melee: Falchion || 19 Armour: Robe || 3 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 165 | 149 | 16 | 0 | 80 | 3 | 55.0 | Dungeon | 165 | 149 | 16 | 0 | 80 | 3 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 116 daAuts D:2: 29 daAuts D:3: 19 daAuts