Dungeon Crawl Stone Soup version 0.34-a0-1150-gb1a7a50d98 (webtiles) character file. Game seed: 6386004681019520935 11 Marronie the Trooper (level 2, 4/24 HPs) Began as a Demonspawn Monk on Nov 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:30 (103 turns). Marronie the Trooper (Demonspawn Monk) Turns: 103, Time: 00:00:30 Health: 4/24 AC: 2 Str: 11 XL: 2 Next: 13% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +1 short sword (venom) rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (4 -> -1), glowing A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 short sword of venom (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of blinking {unknown} Potions a - a potion of ambrosia Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sticky Flame Fire/Alch 0% 2d4 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11893 Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History The bat is severely wounded. You kill the bat! Search for what [? for help]? . c - a scroll labelled BUAFAOKHLOL There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. The adder hisses angrily. Found a sling and a helmet. Found a stone staircase leading down. You completely miss the adder. The adder bites you. You hit the adder but do no damage. The adder is poisoned. The adder bites you. x2 You are poisoned. The adder poisons you! You hit the adder. The adder looks as sick as possible! The adder is moderately wounded. You feel sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. The adder is heavily wounded. You feel sick. The adder completely misses you. You hit the adder. The adder looks as sick as possible! The adder is severely wounded. You feel sick. The adder closely misses you. You completely miss the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Okay, then. You hit the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. #+### [. +####.#.##) ......#... .........# .........# .........+ .>.......# .......@.# .......†.# .........+ .....#...# .....##### #+### There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:1) A kobold (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 103 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 103 | D:2 | Reached XP level 2. HP: 4/24 MP: 2/2 103 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_rooms, shapermc_ecumenical_altar_hornbeckon, hangedman_decor_points D:2: layout_basic, kennysheep_generic_room_11 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Short sword || 10 Falchion || 6 Armour: Robe || 10 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 100 | 6 | 0 | 54 | 2 | 53.0 | Dungeon | 106 | 100 | 6 | 0 | 54 | 2 | 53.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts D:2: 9 daAuts