Marronie Level 1 of the Dungeon [Shop] Reschafyrr's General Store a parchment of Forge Lightning Spire (148 gold) 3 large rocks (49 gold) a parchment of Yara's Violent Unravelling (178 gold) a parchment of Eringya's Surprising Crocodile (148 gold) a parchment of Construct Spike Launcher (89 gold) [Shop] Laorch Ydda's Weapon Shoppe a +0 spear (30 gold) a +0 club (5 gold) a +0 sling (15 gold) a +0 dagger (20 gold) the +7 long sword of the Swan {antimagic, rN+ Will- rCorr} (581 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 dagger (20 gold) (0, 0, D:1) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (6, -5, D:1) a potion of moonshine (10, -6, D:1) a +0 robe (15, 1, D:1) a +0 sling (15, 2, D:1) a +0 dagger a goblin skeleton (18, -25, D:1) a +0 quarterstaff (23, -12, D:1) a +0 mace (25, -16, D:1) a jackal skeleton (25, -15, D:1) a jackal skeleton (25, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (26, -29, D:1) a +0 club a goblin corpse (skeletalised by now) (27, -29, D:1) a bat corpse (skeletalised by now) (28, -8, D:1) a +0 spear (30, -23, D:1) a +0 ring mail (39, -11, D:1) a +0 dagger (44, 18, D:1) a +0 chain mail (49, 9, D:1) a +0 dagger (62, 1, D:1) a +0 buckler Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (6, 14, D:2) a +0 leather armour (9, 11, D:2) a +0 dagger a +0 ring mail a +0 dagger an orc skeleton (10, 13, D:2) a +0 chain mail a +0 mace (14, 27, D:2) a bat corpse (skeletalised by now) (21, 14, D:2) a +0 spear (22, 3, D:2) a +0 short sword (23, 5, D:2) a +0 club an orc skeleton (25, 17, D:2) a bat skeleton (26, 20, D:2) a +0 short sword (29, -15, D:2) a +0 leather armour (29, 35, D:2) an adder corpse (skeletalised by now) (34, 16, D:2) a +0 ring mail (35, 5, D:2) a quokka skeleton (38, 8, D:2) an adder skeleton (40, 18, D:2) a quokka corpse (skeletalised by now) a rat corpse (skeletalised by now) (40, 19, D:2) a rat corpse (skeletalised by now) (41, 18, D:2) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (42, 18, D:2) a rat corpse (skeletalised by now) (47, 22, D:2) 5 stones (52, 5, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (9, 20, D:3) a ball python corpse (skeletalised by now) (9, 25, D:3) a +0 dagger a +0 sling (10, 17, D:3) a staff of earth (12, -6, D:3) a +2 trident of venom (15, -6, D:3) a +0 ring mail (17, 5, D:3) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (18, 3, D:3) a +0 flail an orc skeleton (19, 4, D:3) a +0 hand axe an orc skeleton (21, 22, D:3) a +0 short sword (22, 14, D:3) the +0 plate armour of True Grit {Harm Str+2} Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). It cannot be enchanted further. (30, 11, D:3) a +0 flail (36, 21, D:3) a rat skeleton (38, 13, D:3) a quokka skeleton (45, -8, D:3) a bat corpse (skeletalised by now) (45, -7, D:3) a quokka corpse (skeletalised by now) (45, 3, D:3) a +0 spear (53, -3, D:3) a +0 club a +0 halberd a gnoll skeleton (54, -4, D:3) a +0 halberd (56, -2, D:3) a +0 hand axe a +0 spear a gnoll skeleton (56, -1, D:3) a +0 ring mail a +0 dagger a +0 leather armour a +0 short sword a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 club 2 stones a kobold corpse (skeletalised by now) (2, -10, D:4) a +0 whip (13, -5, D:4) a +0 club a goblin corpse (skeletalised by now) (14, -2, D:4) a +0 club a kobold corpse (skeletalised by now) (20, -29, D:4) a +0 ring mail (35, -15, D:4) a +0 club a goblin corpse (skeletalised by now) (37, 25, D:4) a +0 leather armour (42, 5, D:4) a +0 mace (43, -10, D:4) a +0 leather armour a +0 falchion a +0 ring mail a +0 short sword a +0 hand axe a jackal skeleton an orc skeleton a jackal skeleton (44, -11, D:4) a +0 club a jackal skeleton an orc skeleton (45, -11, D:4) a jackal skeleton (46, -1, D:4) a +0 dagger (47, 9, D:4) a +0 robe Level 5 of the Dungeon (10, 18, D:5) a +0 leather armour (13, 12, D:5) a +0 club (15, 9, D:5) a +0 scale mail (17, 11, D:5) an iguana corpse (skeletalised by now) (20, 10, D:5) a +0 whip (20, 11, D:5) a quokka corpse (skeletalised by now) (29, 3, D:5) a +0 robe (30, -4, D:5) a +0 robe a +2 whip of pain (31, -4, D:5) a +0 spear a +0 club (31, 10, D:5) a +0 ring mail (34, -4, D:5) a +0 whip (37, 18, D:5) a +0 leather armour a +0 mace an orc skeleton (39, 5, D:5) a +0 leather armour (39, 32, D:5) a +0 whip (41, 39, D:5) an iguana corpse (skeletalised by now) (51, -9, D:5) a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (52, -10, D:5) a +0 ring mail (52, -9, D:5) a +0 leather armour a +0 club (53, -9, D:5) a +0 falchion Level 6 of the Dungeon [Shop] Botex's Antique Armour Shoppe a +0 tower shield (192 gold) a +0 ring mail (96 gold) a +1 ring mail of poison resistance (312 gold) a +2 chain mail of willpower (552 gold) a +0 ring mail (96 gold) a +0 plate armour (432 gold) a +0 pair of boots of earth (516 gold) [Shop] Numenien's Antique Weapon Emporium the +4 great mace of Geuwunoi {flame, rCorr Dex+3} (1081 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 falchion (57 gold) a +0 lajatang (285 gold) a +0 flail (66 gold) a +0 mace (57 gold) a +0 spear (57 gold) a +0 sling (28 gold) [Shop] Meimach's Antique Weapon Emporium a +0 dagger (44 gold) the +3 halberd of Disarray {flame, rF+ Will+ SInv} (1012 gold) rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a +4 short sword of freezing (602 gold) a +3 short sword of freezing (492 gold) a +0 war axe (77 gold) a +4 mace of protection (563 gold) a +1 rapier of speed (517 gold) a +3 rapier of electrocution (675 gold) (0, 0, D:6) a +0 ring mail (1, -23, D:6) a parchment of Kinetic Grapnel (2, -4, D:6) a +0 chain mail a +1 short sword of venom (2, -2, D:6) a +0 robe a +3 dagger the elf skeleton of Dowan (7, 0, D:6) a howler monkey skeleton (11, -32, D:6) a +0 ring mail (12, -13, D:6) a stone (13, -5, D:6) a stone (13, 5, D:6) a +0 robe (14, -9, D:6) a large rock (16, -5, D:6) a stone (17, -10, D:6) a stone (24, -14, D:6) a +0 club (24, -13, D:6) a hound skeleton (33, 7, D:6) a +0 ring mail (34, 20, D:6) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (37, 21, D:6) a +0 hammer (39, -2, D:6) a +0 hand axe a bullfrog skeleton (48, 0, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (4, -11, D:7) a +2 heavy battleaxe a +0 robe (5, -10, D:7) a +2 spear a +0 robe (7, -8, D:7) a +1 spear of freezing a +0 robe a +0 robe (7, -7, D:7) a +4 morningstar (7, 13, D:7) a +0 short sword 5 stones (8, 11, D:7) a +0 whip a kobold skeleton (8, 12, D:7) a +0 dagger (8, 13, D:7) a +0 whip a kobold corpse (skeletalised by now) (9, 13, D:7) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (12, 27, D:7) a +0 morningstar (20, 23, D:7) an iguana skeleton (20, 24, D:7) a +0 robe a +0 halberd (21, 22, D:7) a +0 ring mail a +0 falchion (21, 23, D:7) a +0 robe a +0 dagger a +0 plate armour a +0 dire flail (22, 22, D:7) a +0 club (23, 22, D:7) 4 stones a +0 club (23, 23, D:7) a +0 robe a +1 battleaxe (24, 23, D:7) a +0 robe a +0 hand axe a +0 robe a +0 robe a +0 hand axe a +0 club a +0 dagger a kobold skeleton a kobold skeleton (25, 12, D:7) a bullfrog skeleton (25, 23, D:7) a +2 short sword of venom (26, 12, D:7) a +0 scale mail a +0 short sword (41, 2, D:7) a +0 hand axe a +0 leather armour a hound skeleton (51, 33, D:7) a +0 club Level 8 of the Dungeon [Shop] Effo Eseogie's Overcharged Wands a wand of warping (18) (648 gold) a wand of flame (40) (420 gold) a wand of charming (18) (648 gold) a wand of flame (40) (420 gold) a wand of mindburst (30) (630 gold) a wand of charming (18) (648 gold) (7, 15, D:8) a +0 robe (14, 9, D:8) a +0 hand axe (14, 10, D:8) a +0 ring mail a +0 club (16, 10, D:8) a +0 robe a +0 dagger an orc skeleton (18, 18, D:8) a +0 buckler (19, -5, D:8) a +0 falchion (22, -2, D:8) a +0 sling (24, 5, D:8) a +0 leather armour a +0 hand axe an orc skeleton (25, 2, D:8) a +0 plate armour a +0 short sword an orc skeleton (25, 4, D:8) a +0 club an orc skeleton (32, -8, D:8) a +0 spear a +0 animal skin a wolf corpse (skeletalised by now) the gnoll corpse of Grum (skeletalised by now) (46, 0, D:8) a +0 dagger a +0 scale mail a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (47, 1, D:8) a +4 dire flail of freezing a +0 robe a +0 robe a +3 battleaxe a troll corpse (skeletalised by now) (49, 1, D:8) a +2 heavy spear (55, 27, D:8) a +0 ring mail a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (12, 4, D:9) a +2 robe of cold resistance (15, 5, D:9) a +0 dagger a +0 robe (19, 6, D:9) a +0 mace (20, -3, D:9) a parchment of Flame Wave (20, 14, D:9) a +0 robe (21, 19, D:9) a +0 chain mail (23, -11, D:9) a +0 rapier (26, -24, D:9) a +0 mace a +0 leather armour (26, 4, D:9) a potion of moonshine (27, -27, D:9) a +0 dagger (27, 0, D:9) 2 stones a +0 dagger a +0 dagger a kobold skeleton (27, 1, D:9) 7 stones a +0 dagger a +0 dagger a +2 dagger of draining a kobold skeleton (28, -27, D:9) a +0 falchion a +0 flail a +0 plate armour an orc skeleton (28, -26, D:9) a +0 dagger a +0 robe an orc skeleton (28, -4, D:9) a +0 ring mail (28, 1, D:9) 3 stones a +0 dagger a kobold skeleton (30, -5, D:9) a +0 buckler (30, -4, D:9) a +0 long sword (30, -1, D:9) a +0 dagger (31, -19, D:9) a wyvern corpse (skeletalised by now) (33, 5, D:9) a yak skeleton (33, 6, D:9) a yak skeleton (34, 3, D:9) a +0 robe a +4 flail of freezing a bullfrog skeleton (34, 5, D:9) a +0 war axe an orc skeleton (35, 3, D:9) a wolf skeleton (35, 4, D:9) a +0 robe a +0 dagger a +0 plate armour a +0 flail an orc skeleton (35, 5, D:9) a yak skeleton (35, 22, D:9) a +0 club a +0 short sword a +0 club a kobold corpse (skeletalised by now) (36, -3, D:9) a +0 pair of boots (36, 4, D:9) a +0 ring mail a +0 hand axe (36, 5, D:9) a +0 mace a +0 club (36, 22, D:9) a +0 club 3 stones a +0 dagger a kobold corpse (skeletalised by now) (41, 10, D:9) a +0 hand axe (49, 1, D:9) a scroll of noise Level 10 of the Dungeon (1, 6, D:10) a parchment of Kinetic Grapnel (3, 15, D:10) a +0 scale mail (7, 5, D:10) a +0 robe a +0 dagger a kobold skeleton (14, 2, D:10) a +0 plate armour a +0 long sword an orc skeleton (14, 3, D:10) a +0 trident a +0 leather armour a +0 whip a +3 falchion of holy wrath an orc skeleton an orc skeleton (14, 19, D:10) a +0 orcbow a centaur corpse (skeletalised by now) (14, 28, D:10) a +0 battleaxe a +0 plate armour (15, -1, D:10) a +0 hand axe (15, 1, D:10) a +0 flail (15, 3, D:10) a +0 trident an orc skeleton (15, 4, D:10) a +0 hand axe an orc skeleton (16, -1, D:10) a +0 robe a +0 dagger a +0 trident an orc skeleton an orc skeleton (16, 1, D:10) a +0 ring mail a +0 war axe a +0 leather armour a +0 short sword (16, 2, D:10) a +0 leather armour a +0 whip (16, 31, D:10) a +0 shortbow a centaur corpse (skeletalised by now) (17, -1, D:10) a +0 leather armour a +0 falchion a +0 trident a +0 hand axe an orc skeleton (17, 0, D:10) a +0 club an orc skeleton (17, 22, D:10) a +4 short sword a +0 robe (19, 22, D:10) a +0 spear 10 stones a +0 ring mail a +0 buckler a gnoll skeleton (21, 30, D:10) a +0 flail (22, 21, D:10) a +0 orcbow a +0 morningstar of holy wrath a centaur skeleton (22, 29, D:10) a +3 scimitar of flaming (22, 32, D:10) a +0 plate armour (25, -11, D:10) a +0 scale mail (25, 19, D:10) a +4 trident of protection a +0 scale mail (26, -11, D:10) a yak skeleton a yak skeleton (26, 7, D:10) a +0 mace (26, 31, D:10) a +1 shortbow of electrocution (27, 15, D:10) a +0 robe (27, 17, D:10) a large rock (27, 19, D:10) 10 stones (27, 20, D:10) a large rock (27, 30, D:10) a +0 hand axe (27, 31, D:10) a +0 mace (28, 16, D:10) an orb of light a +0 buckler a +0 spear a +0 scale mail (28, 30, D:10) a +0 falchion (28, 31, D:10) a +0 scimitar (29, 29, D:10) a +0 long sword of protection (29, 30, D:10) a +0 club (30, 8, D:10) a +0 ring mail (31, -12, D:10) a yak skeleton (33, 18, D:10) a sanguine talisman (34, 19, D:10) a +0 flail (34, 24, D:10) a +3 flail (35, 23, D:10) a +0 orcbow a +0 orcbow (36, 24, D:10) a +0 spear a +0 scale mail (37, 29, D:10) a +0 dagger a +0 quarterstaff (37, 30, D:10) a +0 mace (38, 17, D:10) a +0 shortbow (38, 30, D:10) a +2 scimitar of flaming a +0 flail (38, 31, D:10) the +9 trident of the Shallot {freeze, rElec rCorr Int-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (39, 14, D:10) a +0 orcbow (39, 15, D:10) a +2 morningstar a +0 robe (39, 16, D:10) a +0 scimitar a +0 chain mail an orc skeleton (39, 30, D:10) a +0 quarterstaff (39, 31, D:10) a +0 heavy spear (40, 31, D:10) a +0 long sword (41, -19, D:10) a +0 troll leather armour a troll corpse (skeletalised by now) (43, 28, D:10) 10 stones (43, 32, D:10) a +1 short sword of protection (44, 5, D:10) a +0 ring mail (46, -9, D:10) a +0 plate armour (48, 0, D:10) a +0 robe a +0 dagger an orc skeleton (49, -10, D:10) a +0 troll leather armour a +0 plate armour a +0 war axe of flaming a troll skeleton an acid dragon skeleton (49, 1, D:10) a +0 plate armour a +0 battleaxe of electrocution a +0 robe a +0 great sword an orc skeleton (50, 3, D:10) a +0 dagger (50, 30, D:10) a +0 morningstar (51, 20, D:10) a +0 spear a +0 ring mail (51, 28, D:10) a +2 trident of flaming a +0 scale mail (54, 18, D:10) a +1 spear of pain a +0 ring mail a gnoll skeleton (55, 22, D:10) a +2 halberd of flaming a +0 robe (58, -14, D:10) a staff of air (58, -13, D:10) the +2 shortbow "Plojy" {elec, rF+++ rC- Str-4 Dex+2} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (58, -4, D:10) a wyvern corpse (skeletalised by now) (58, -3, D:10) a +0 spear a +0 scale mail a +0 buckler a gnoll corpse (skeletalised by now) (59, -14, D:10) a staff of conjuration (59, -12, D:10) a +4 ring of slaying (59, -7, D:10) a +0 robe a +4 morningstar (59, -6, D:10) a yak skeleton (60, -14, D:10) the +7 dagger "Ziliu" {freeze, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (60, -12, D:10) the +4 scale mail of Recklessness {rN+ Str+3 Stlth+} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, -12, D:10) a +0 cloak of corrosion resistance (66, -19, D:10) a +0 pair of boots (66, 24, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon [Shop] Racid's General Store a parchment of Call Canine Familiar (172 gold) a +0 helmet (72 gold) a +0 rapier (88 gold) a potion of brilliance (66 gold) a lightning rod (4/4) (640 gold) a wand of charming (6) (237 gold) a parchment of Malign Gateway (345 gold) a +0 ring mail (64 gold) [Shop] Uttoudott's Book Shop a parchment of Sublimation of Blood (121 gold) a parchment of Ignite Poison (202 gold) a parchment of Call Imp (121 gold) a parchment of Irradiate (243 gold) a parchment of Dispel Undead (202 gold) a parchment of Orb of Destruction (324 gold) a parchment of Hoarfrost Cannonade (243 gold) a parchment of Vhi's Electric Charge (202 gold) a parchment of Fulminant Prism (202 gold) [Shop] Byczag's Assorted Antiques a +1 chain mail of archery (405 gold) a scroll of teleportation (81 gold) a +0 ring mail (108 gold) a lightning rod (4/4) (1080 gold) a scroll of enchant weapon (202 gold) a Gell's gravitambourine (2/2) (1080 gold) [Shop] Douqumod's Jewellery Boutique a +6 ring of intelligence (612 gold) a ring of wizardry (510 gold) a +5 ring of evasion (612 gold) an amulet of regeneration (510 gold) a ring of protection from fire (425 gold) the blade talisman "Iruk" {rF+ Int+2 SInv} (1071 gold) [blade talisman] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. an amulet of magic regeneration (510 gold) an amulet of guardian spirit (510 gold) an amulet of regeneration (510 gold) a ring of flight (297 gold) (0, 18, D:11) an ugly thing corpse (skeletalised by now) (3, 2, D:11) a +0 robe a +0 dagger a kobold skeleton (4, 4, D:11) a +0 robe a +0 dagger (6, 4, D:11) 5 stones a +0 short sword (8, 5, D:11) 3 stones a +0 short sword a +0 short sword a +0 ring mail a +1 hand axe of venom a kobold skeleton (8, 25, D:11) a +0 sling (9, 5, D:11) a +3 dagger (9, 6, D:11) +0 acid dragon scales an acid dragon skeleton (9, 42, D:11) a +0 plate armour (9, 43, D:11) a +0 orcbow a centaur skeleton (10, 5, D:11) a +0 robe a +0 dagger a +0 dagger a kobold skeleton (11, 16, D:11) a yak skeleton (12, 27, D:11) a +0 robe (19, 25, D:11) a scroll of noise (24, 14, D:11) a +0 battleaxe (25, 14, D:11) a +0 hand axe (25, 15, D:11) a +0 glaive (25, 41, D:11) a gold piece (26, 14, D:11) a +0 partisan (27, 14, D:11) a +0 battleaxe (36, 2, D:11) a +0 giant club a +0 giant spiked club (44, 18, D:11) a +0 dagger (47, 10, D:11) a +0 arbalest (54, 31, D:11) a +0 whip a +0 robe (54, 39, D:11) a +0 orcbow a centaur skeleton (55, 24, D:11) a +1 pair of boots (58, 48, D:11) a +0 ring mail Level 12 of the Dungeon (5, 34, D:12) a +0 trident (6, 27, D:12) a +0 club (6, 28, D:12) a +0 flail a +0 ring mail a +4 heavy spear a gnoll skeleton a gnoll skeleton (7, 28, D:12) a +0 halberd a gnoll skeleton (8, 36, D:12) a +4 mace (10, 3, D:12) a +0 long sword (11, 4, D:12) a +0 chain mail (14, 38, D:12) a +0 short sword a +0 short sword a kobold skeleton (16, 39, D:12) a +1 short sword of flaming a kobold skeleton (16, 40, D:12) a +0 whip a kobold skeleton (17, 41, D:12) a +0 robe a +0 dagger (18, 41, D:12) 3 stones a +0 short sword a kobold skeleton (20, 41, D:12) a +0 club a +0 robe a +0 dagger a kobold skeleton (22, 5, D:12) a +0 dire flail a +0 giant spiked club a +0 robe a +0 heavy quarterstaff the dwarf skeleton of Jorgrun (22, 17, D:12) 5 large rocks (31, 10, D:12) a +0 pair of gloves (39, 36, D:12) a scroll of noise (44, 10, D:12) a +3 chain mail of fire resistance (46, 40, D:12) a +0 leather armour a +0 hand axe (47, 39, D:12) a +0 robe a +0 dagger an orc skeleton (49, 41, D:12) a +0 chain mail a +0 war axe (50, 41, D:12) a +0 mace Level 13 of the Dungeon (8, -6, D:13) a +0 shortbow (10, -19, D:13) a hydra corpse (skeletalised by now) (18, -8, D:13) a +0 rapier (22, -6, D:13) a +0 ring mail (22, 13, D:13) a hydra corpse (skeletalised by now) (22, 15, D:13) a +0 scale mail (37, -5, D:13) a +0 morningstar (41, -20, D:13) a +0 orcbow (41, -19, D:13) a +0 orcbow a centaur skeleton (42, -21, D:13) a +0 orcbow a centaur skeleton (42, -20, D:13) a +0 orcbow a +0 orcbow a centaur skeleton (43, -21, D:13) a +0 orcbow (44, -19, D:13) a catoblepas skeleton (59, 12, D:13) a +0 dagger (64, -13, D:13) a +0 leather armour a +0 great mace a human skeleton Level 14 of the Dungeon (0, 0, D:14) 4 large rocks a cyclops corpse (skeletalised by now) (7, 26, D:14) a +0 ring mail (13, 19, D:14) a +0 robe (16, 21, D:14) a +0 great sword a +0 arbalest a +0 chain mail (20, -4, D:14) a +0 ring mail a +0 great sword a tengu skeleton (21, -3, D:14) a +4 falchion (21, -1, D:14) a +0 flail (21, 1, D:14) 4 large rocks a cyclops skeleton (21, 11, D:14) a +0 spear (28, 1, D:14) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (28, 2, D:14) an ugly thing skeleton (30, 3, D:14) a +0 hand axe (30, 29, D:14) a fire dragon skeleton (34, -4, D:14) an ugly thing corpse (skeletalised by now) (34, 1, D:14) a +0 hand axe a +0 robe (38, 37, D:14) a +0 shortbow (50, 1, D:14) a parchment of Scorch (55, 14, D:14) a +0 leather armour a +0 hand axe (56, 26, D:14) a +0 robe a +0 ring mail a +0 ring mail a ring of see invisible (56, 27, D:14) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 flail a +3 war axe a +0 giant club a +0 arbalest of flaming a +0 giant spiked club a +0 giant club a +0 dire flail a +0 dire flail a +0 dire flail a +0 quarterstaff a +4 scimitar of draining (58, 16, D:14) a +0 leather armour a +0 hand axe Level 15 of the Dungeon (0, 0, D:15) a +0 long sword a +0 robe a +0 shortbow (16, -4, D:15) a shapeshifter skeleton (17, 15, D:15) a +0 giant club (18, 18, D:15) an ogre skeleton (19, 14, D:15) a +0 kite shield a +0 leather armour a +0 war axe (23, 31, D:15) a tengu skeleton (25, -15, D:15) a +0 flail (27, 21, D:15) a tengu skeleton (31, 19, D:15) a tengu skeleton (35, -11, D:15) a +0 falchion a +0 orcbow a centaur skeleton (40, -18, D:15) a +0 leather armour a +0 hand axe (40, -17, D:15) a +0 robe a +0 hand axe (44, -16, D:15) a +0 leather armour a +0 hand axe (55, -9, D:15) a +0 war axe (60, 17, D:15) a +5 ring of evasion a +6 ring of intelligence a ring of magical power a ring of protection from fire a ring of flight a +4 ring of slaying (61, -12, D:15) a +3 plate armour (61, 9, D:15) 4 large rocks the Ecumenical Temple Level 1 of the Orcish Mines (8, 8, Orc:1) a warg corpse (skeletalised by now) (8, 15, Orc:1) a large rock (22, -1, Orc:1) a large rock (28, 35, Orc:1) a +0 flail a +0 scale mail a +0 whip an orc corpse (skeletalised by now) (29, 38, Orc:1) a +2 trident of protection (30, 35, Orc:1) a +0 scimitar a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (30, 37, Orc:1) a +0 short sword (39, 8, Orc:1) 2 stones (40, 4, Orc:1) 5 stones (40, 5, Orc:1) 8 stones (40, 6, Orc:1) 9 stones (40, 27, Orc:1) a +0 giant spiked club an ogre corpse (skeletalised by now) (41, 5, Orc:1) a +0 trident a +0 short sword 2 stones an orc skeleton an orc skeleton (41, 8, Orc:1) a +0 arbalest 7 stones a kobold skeleton (42, 5, Orc:1) a large rock (42, 6, Orc:1) 8 stones (42, 7, Orc:1) a +0 sling 17 stones an orc skeleton (43, 5, Orc:1) 5 stones (43, 6, Orc:1) 2 stones (43, 7, Orc:1) a +0 mace a +0 robe a +0 dagger 11 stones (43, 8, Orc:1) 6 stones (44, 6, Orc:1) a +0 sling a stone an orc skeleton (44, 8, Orc:1) a +1 robe of fire resistance a +0 dagger (45, 9, Orc:1) a +0 giant club an ogre skeleton (46, 9, Orc:1) a +0 ring mail a +0 dagger of venom an orc skeleton (47, 11, Orc:1) a +0 chain mail a +0 war axe an orc skeleton Level 2 of the Orcish Mines [Shop] Uhiggej's Weapon Shoppe a +3 partisan of venom (431 gold) a +0 short sword (51 gold) a +0 flail (59 gold) a +0 club (8 gold) a +0 falchion (51 gold) 6 datura-tipped darts (91 gold) a +0 orcbow (68 gold) 6 javelins (306 gold) [Shop] Viokhlyge's General Store a +1 scale mail of fire resistance (304 gold) a +0 vampiric hand axe (209 gold) a sack of spiders (760 gold) a parchment of Awaken Armour (256 gold) a phantom mirror (760 gold) a +0 ring mail (76 gold) [Shop] Baob's Armour Shop a +0 robe (10 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +0 leather armour (24 gold) an orb of pyromania (144 gold) a +0 ring mail (48 gold) [Shop] Pilig's Assorted Antiques a potion of brilliance (104 gold) a +0 chain mail of willpower (338 gold) a +0 chain mail (156 gold) a +0 chain mail (156 gold) a wand of flame (5) (91 gold) a phantom mirror (1040 gold) a +0 tower shield (208 gold) a scroll of amnesia (104 gold) a +0 robe (23 gold) (2, 9, Orc:2) a +0 giant spiked club a +0 giant club (25, 17, Orc:2) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (26, 2, Orc:2) a +0 leather armour a +0 dagger (26, 19, Orc:2) a +0 giant spiked club an ogre corpse (skeletalised by now) (27, 3, Orc:2) a +0 chain mail a +1 mace of holy wrath an orc skeleton (28, 5, Orc:2) a +0 leather armour a +0 falchion a +0 chain mail a +0 dagger an orc skeleton (30, -15, Orc:2) a +0 leather armour a +0 falchion a +0 chain mail a +0 partisan (31, -14, Orc:2) a +2 morningstar of protection (33, -13, Orc:2) a +0 leather armour a +0 club (33, -11, Orc:2) a +0 giant club an ogre skeleton (33, 12, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 arbalest an ogre skeleton an ogre skeleton a kobold skeleton (34, -15, Orc:2) a +0 robe a +0 dagger (34, -13, Orc:2) a +0 plate armour a +0 battleaxe an orc skeleton (34, -12, Orc:2) a +0 hand axe an orc skeleton (34, -11, Orc:2) a troll skeleton (34, -1, Orc:2) a +0 giant spiked club an ogre skeleton (34, 11, Orc:2) a +0 flail a +0 robe a +0 giant club a +0 club a +0 whip a +0 falchion a +0 scale mail an ogre skeleton an orc skeleton (35, 10, Orc:2) a +0 club a +0 robe a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 dagger a +0 robe a +0 dagger a +0 robe an ogre skeleton a two-headed ogre skeleton a two-headed ogre skeleton an ogre skeleton an orc skeleton (35, 11, Orc:2) a +0 giant club a +0 giant club (35, 12, Orc:2) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (36, 9, Orc:2) a +0 club a +0 arbalest a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 dire flail an ogre skeleton a two-headed ogre skeleton (36, 11, Orc:2) a +0 giant club an ogre skeleton (37, 0, Orc:2) a +0 robe a +0 spear (37, 1, Orc:2) a +0 giant spiked club (37, 7, Orc:2) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (37, 8, Orc:2) a +0 dagger a +0 chain mail a +0 battleaxe a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club an ogre skeleton an ogre skeleton a two-headed ogre skeleton (37, 9, Orc:2) a +0 mace a +0 giant club an ogre skeleton (38, 7, Orc:2) a +0 giant club (38, 8, Orc:2) a +0 giant club an ogre skeleton (39, 6, Orc:2) a +0 giant club an ogre skeleton (40, 3, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant club an ogre skeleton a two-headed ogre skeleton (40, 4, Orc:2) a +0 giant club a +0 robe a +0 flail an ogre skeleton (40, 5, Orc:2) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 dire flail a two-headed ogre skeleton an ogre skeleton (40, 6, Orc:2) a +0 giant club a +0 giant spiked club an ogre skeleton an ogre skeleton (41, 5, Orc:2) a +0 giant club an ogre skeleton Level 1 of the Elven Halls (0, 0, Elf:1) a +0 robe a +0 long sword a +0 robe a +0 short sword a +0 robe a +0 long sword an elf skeleton an elf skeleton (1, 2, Elf:1) a +0 robe a +0 long sword an elf skeleton (2, 1, Elf:1) a +0 robe a +0 long sword an elf skeleton (3, 0, Elf:1) a +0 robe a +0 short sword an elf skeleton (3, 1, Elf:1) a +0 leather armour a +0 short sword of draining a +0 longbow an elf skeleton (3, 2, Elf:1) a +0 robe a +0 scimitar (4, 1, Elf:1) a +0 robe a +0 long sword a +0 robe a +0 long sword a +0 robe a +0 short sword an elf skeleton an elf skeleton (5, 1, Elf:1) a +0 ring mail a +0 scimitar an elf skeleton (5, 2, Elf:1) a +0 leather armour a +0 long sword an elf skeleton (6, -16, Elf:1) a +0 pair of gloves (6, 0, Elf:1) a +0 robe a +0 rapier an elf skeleton (7, -12, Elf:1) a +0 robe (9, -28, Elf:1) a +0 whip (10, -29, Elf:1) a +0 long sword (10, 3, Elf:1) a +0 robe a +0 dagger a +0 robe a +0 long sword an elf skeleton (11, 4, Elf:1) a +0 leather armour a +2 short sword of speed (13, 1, Elf:1) a +0 leather armour a +0 rapier an elf skeleton (16, 0, Elf:1) a +0 robe a +2 long sword of pain an elf skeleton (16, 5, Elf:1) a +0 robe a +0 scimitar (17, -10, Elf:1) a +1 ring mail of poison resistance a +1 short sword of venom an elf skeleton (17, 23, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow (18, -1, Elf:1) a parchment of Iskenderun's Battlesphere (21, -15, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour (26, -14, Elf:1) a +0 scale mail (32, -5, Elf:1) a +0 dagger (34, -5, Elf:1) a +0 flail (36, -15, Elf:1) a +0 robe a +0 dagger an elf skeleton (37, 4, Elf:1) a +0 robe a +0 dagger an elf skeleton (38, 2, Elf:1) the +2 demon trident of the Beast {elec, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (39, -22, Elf:1) a +0 dagger an orc skeleton (39, 1, Elf:1) a staff of air (39, 4, Elf:1) a +0 robe a +0 short sword an elf skeleton (39, 8, Elf:1) a +0 robe a +0 dagger a +0 robe of fire resistance a +0 rapier an elf skeleton (39, 9, Elf:1) +0 storm dragon scales a storm dragon skeleton (40, -17, Elf:1) a +0 leather armour a +0 long sword an orc skeleton (42, 4, Elf:1) a +0 leather armour a +0 short sword a +0 longbow an elf skeleton (44, -34, Elf:1) a +0 mace (44, 1, Elf:1) a +0 leather armour of fire resistance a +0 short sword a +0 shortbow an elf skeleton (46, 2, Elf:1) a +0 giant spiked club an ogre skeleton (48, -12, Elf:1) a +0 robe a +0 long sword an elf skeleton (49, -1, Elf:1) a +1 chain mail of resonance a +0 hand axe an orc skeleton (49, 19, Elf:1) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (50, -1, Elf:1) a +0 buckler a +0 robe a +0 scimitar an elf skeleton (52, -1, Elf:1) a +0 leather armour a +0 long sword an elf skeleton (53, 14, Elf:1) a parchment of Vhi's Electric Charge (55, 19, Elf:1) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (58, -2, Elf:1) a +1 chain mail of fire resistance a +0 trident (60, -33, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour (60, -31, Elf:1) a +0 rapier a +0 robe (60, -30, Elf:1) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (60, -29, Elf:1) a +0 scimitar a +0 robe Level 2 of the Elven Halls (1, 12, Elf:2) a +0 long sword a +0 robe (1, 16, Elf:2) a +5 glaive of flaming (1, 43, Elf:2) a +0 leather armour (1, 44, Elf:2) a +0 dagger (2, 0, Elf:2) a parchment of Static Discharge (2, 43, Elf:2) a +0 club (2, 55, Elf:2) a +0 troll leather armour a deep troll corpse (skeletalised by now) (2, 60, Elf:2) a +0 troll leather armour a +0 long sword a +0 leather armour a +0 buckler a deep troll corpse (skeletalised by now) an elf corpse (skeletalised by now) (3, 38, Elf:2) a +0 robe a +0 short sword (3, 56, Elf:2) a +0 falchion a +0 chain mail (3, 57, Elf:2) a +0 glaive of venom a +0 plate armour an orc corpse (skeletalised by now) (3, 58, Elf:2) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (3, 61, Elf:2) a +0 great sword of flaming a +0 plate armour the orc corpse of Saint Roka (skeletalised by now) (4, 7, Elf:2) a +0 long sword a +0 robe (4, 58, Elf:2) a +0 battleaxe of flaming a +0 chain mail (6, 61, Elf:2) a +0 long sword a +0 longbow a +0 robe a +0 scimitar a +0 shortbow a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (6, 62, Elf:2) a +0 quarterstaff a +0 leather armour a deep troll corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 51, Elf:2) a +0 robe (8, 15, Elf:2) a +0 pair of gloves (10, 4, Elf:2) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (10, 55, Elf:2) a +0 leather armour a +0 short sword (11, 60, Elf:2) a +0 robe a +0 dagger (12, 59, Elf:2) a +0 leather armour a +0 dagger a +0 plate armour a +0 halberd (13, 56, Elf:2) a +0 scale mail a +0 short sword an elf skeleton a hell hound skeleton (13, 57, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (13, 58, Elf:2) a +0 chain mail a +0 dire flail an orc skeleton (13, 60, Elf:2) a +0 chain mail a +0 hand axe (14, 12, Elf:2) a +0 falchion a +0 ring mail (14, 21, Elf:2) a +0 robe (14, 47, Elf:2) a +0 robe a +0 short sword of holy wrath an elf skeleton (14, 55, Elf:2) a +0 robe a +0 short sword a +0 shortbow a +3 scimitar of flaming a hell hound skeleton (14, 56, Elf:2) a +0 ring mail a +0 rapier an elf skeleton (16, 12, Elf:2) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (16, 48, Elf:2) a +0 leather armour a +0 scimitar an elf skeleton (16, 59, Elf:2) a +0 dagger a +0 robe a +0 longbow (17, 13, Elf:2) a +1 hand axe of electrocution a +0 robe a +0 long sword a +0 longbow a +0 robe an orc corpse (skeletalised by now) (17, 51, Elf:2) a +0 rapier (18, 14, Elf:2) a +0 glaive a +0 plate armour (18, 25, Elf:2) a +0 scimitar a +0 robe a +0 buckler (18, 49, Elf:2) a +0 ring mail a +0 long sword a +0 leather armour a +0 short sword a +0 shortbow an elf skeleton an elf skeleton (20, 15, Elf:2) a +0 dagger a +0 trident an orc corpse (skeletalised by now) (20, 49, Elf:2) a +0 leather armour a +0 long sword an elf skeleton (20, 50, Elf:2) a +0 leather armour a +0 long sword a +0 leather armour a +0 short sword a +0 leather armour a +0 long sword an elf skeleton (21, 15, Elf:2) a +0 battleaxe a +0 orcbow a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (22, 15, Elf:2) a +0 dagger (22, 18, Elf:2) a lupine talisman (25, 38, Elf:2) an orb of attunement (25, 53, Elf:2) a +0 robe a +0 long sword (25, 54, Elf:2) a +0 robe a +0 rapier a +0 robe a +0 short sword (25, 55, Elf:2) a +0 robe a +0 long sword a +0 shortbow (26, 39, Elf:2) the +1 robe of Yreptuj {Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (26, 55, Elf:2) a +0 leather armour a +2 short sword of freezing a +0 longbow (27, 39, Elf:2) a +2 dagger (27, 62, Elf:2) a parchment of Freeze (28, 38, Elf:2) a +4 dagger a +0 falchion (28, 39, Elf:2) a +6 dagger a +0 falchion (29, 36, Elf:2) a +4 dagger (30, 3, Elf:2) a blade talisman (36, 43, Elf:2) a +0 chain mail (38, 60, Elf:2) a +0 leather armour (41, 21, Elf:2) a +1 scimitar of electrocution (42, 7, Elf:2) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (42, 27, Elf:2) a +0 vampiric trident (43, 6, Elf:2) a +2 lajatang of distortion (43, 25, Elf:2) a +0 long sword a +0 leather armour an elf skeleton (44, 6, Elf:2) a +1 mace of protection (45, 23, Elf:2) a +2 short sword of speed a +0 scale mail an elf skeleton (46, 5, Elf:2) a +0 rapier a +0 ring mail (46, 6, Elf:2) a +0 shortbow a +0 long sword a +0 robe an elf corpse (skeletalised by now) (46, 7, Elf:2) a +3 scimitar a +0 robe (46, 34, Elf:2) a +0 vampiric glaive (47, 6, Elf:2) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (47, 8, Elf:2) a +0 long sword a +0 shortbow a +0 scale mail an elf corpse (skeletalised by now) (47, 9, Elf:2) a +7 mace of protection (47, 58, Elf:2) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (48, 6, Elf:2) a +0 long sword a +0 leather armour a +0 buckler a +5 spectral partisan an elf corpse (skeletalised by now) (48, 7, Elf:2) a +3 scimitar of holy wrath a +5 vampiric battleaxe (48, 10, Elf:2) a +0 long sword a +0 robe (49, 10, Elf:2) a +0 long sword a +0 robe (49, 11, Elf:2) a +3 scimitar of holy wrath (51, 36, Elf:2) a +2 rapier of protection a +2 rapier of protection a +0 leather armour (52, 35, Elf:2) a +1 war axe of electrocution a +0 short sword a +0 robe (54, 35, Elf:2) a +6 long sword of holy wrath a +0 leather armour an elf corpse (skeletalised by now) (54, 36, Elf:2) a +3 long sword a +0 leather armour a +0 buckler an elf corpse (skeletalised by now) (55, 35, Elf:2) a +0 antimagic executioner's axe (56, 33, Elf:2) a +0 short sword a +0 leather armour (61, 33, Elf:2) a +0 short sword a +0 longbow a +0 robe an elf corpse (skeletalised by now) Level 3 of the Elven Halls [Shop] Qukhid's Distillery a potion of lignification (45 gold) a potion of enlightenment (75 gold) a potion of moonshine (15 gold) [Shop] Kuini's Book Emporium a parchment of Lehudib's Crystal Spear (291 gold) a parchment of Plasma Beam (226 gold) a parchment of Haunt (259 gold) a parchment of Starburst (226 gold) a parchment of Borgnjor's Revivification (291 gold) a parchment of Fortress Blast (226 gold) a parchment of Hailstorm (129 gold) a parchment of Sigil of Binding (129 gold) (0, 0, Elf:3) a +0 dagger a +0 robe an elf skeleton (1, 2, Elf:3) a +0 rapier a +0 robe (2, 0, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (2, 1, Elf:3) a +0 rapier a +0 ring mail a +0 scimitar a +0 robe an elf skeleton (3, 44, Elf:3) a +1 battleaxe of flaming (4, 6, Elf:3) a +0 short sword a +0 robe a parchment of Yara's Violent Unravelling (5, 6, Elf:3) a +2 scimitar of holy wrath (5, 7, Elf:3) a +0 shortbow a +0 dagger a +0 leather armour (7, 27, Elf:3) a +0 dire flail of holy wrath (8, 27, Elf:3) a +3 long sword a +0 robe (10, 27, Elf:3) a +0 short sword a +0 ring mail an elf skeleton (10, 29, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (11, 26, Elf:3) a +0 long sword a +0 robe (11, 29, Elf:3) a +4 long sword of protection a +0 long sword a +0 ring mail an elf skeleton (11, 33, Elf:3) a +0 scimitar a +0 robe (11, 34, Elf:3) a +0 short sword a +0 robe (12, 0, Elf:3) a +0 long sword of draining a +0 robe an elf skeleton (12, 31, Elf:3) a +0 dagger a +0 robe a +0 quarterstaff a +0 robe (12, 33, Elf:3) a +2 rapier of electrocution a +2 rapier of electrocution a +0 leather armour (13, 1, Elf:3) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (13, 2, Elf:3) a +6 mace of venom a +0 ring mail (13, 32, Elf:3) a +0 hand axe of venom a +0 robe (13, 33, Elf:3) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 robe a +0 long sword a +0 leather armour an elf skeleton an elf skeleton (13, 34, Elf:3) a +0 dagger a +0 robe (14, 33, Elf:3) a +0 longbow a +0 chain mail a +0 short sword a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 long sword a +0 robe an elf skeleton an elf skeleton an elf skeleton (15, 33, Elf:3) a +0 long sword a +0 leather armour (16, 37, Elf:3) a +0 rapier (16, 39, Elf:3) a +0 sling (16, 40, Elf:3) a parchment of Metabolic Englaciation (17, 25, Elf:3) a parchment of Sigil of Binding (17, 27, Elf:3) a +0 leather armour (17, 34, Elf:3) a +0 rapier a +0 ring mail a +0 longbow a +0 leather armour an elf skeleton (17, 39, Elf:3) a +0 scale mail of archery (17, 40, Elf:3) a +0 chain mail (17, 41, Elf:3) a +0 robe (18, 34, Elf:3) a +0 rapier a +0 robe a +0 long sword a +0 robe (19, -6, Elf:3) a +0 falchion (19, 25, Elf:3) a +0 robe (19, 26, Elf:3) a +0 leather armour (19, 30, Elf:3) a +0 robe (19, 34, Elf:3) a +0 short sword a +0 leather armour a +3 long sword a +0 leather armour an elf skeleton (20, 34, Elf:3) a +0 long sword a +0 robe an elf skeleton (21, 31, Elf:3) a +0 leather armour an elf skeleton (25, 30, Elf:3) a +0 dagger (26, -4, Elf:3) a +0 robe (26, 47, Elf:3) a +1 mace of draining (27, 46, Elf:3) a staff of alchemy (27, 48, Elf:3) a parchment of Freezing Cloud (28, 35, Elf:3) a +0 rapier a +0 ring mail an elf skeleton (28, 46, Elf:3) a +0 long sword (28, 47, Elf:3) a +2 plate armour of fire resistance (29, 46, Elf:3) a +0 broad axe (29, 47, Elf:3) the +11 great mace "Dragon's Tongue" {heavy, +Blink rN+ Str+4 Int-4} +Blink: It lets you blink. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (30, -3, Elf:3) a +0 short sword a +0 robe an elf skeleton (31, 47, Elf:3) a staff of conjuration (31, 48, Elf:3) a parchment of Frozen Ramparts (32, 16, Elf:3) a +0 rapier a +0 robe (32, 47, Elf:3) a staff of alchemy (35, 11, Elf:3) a +0 dire flail a +0 leather armour (35, 37, Elf:3) a +0 robe (39, -3, Elf:3) a +0 short sword a +0 robe (39, 40, Elf:3) a +2 orcbow of flaming (40, 25, Elf:3) a +0 flail (41, 25, Elf:3) a staff of air (41, 27, Elf:3) a +0 robe (41, 39, Elf:3) a +0 short sword (41, 40, Elf:3) a +2 dagger of speed (42, 27, Elf:3) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (42, 37, Elf:3) a +0 robe (43, -3, Elf:3) a +2 scimitar of freezing (43, -1, Elf:3) a +0 rapier a +0 leather armour (43, 28, Elf:3) a +0 ring mail (46, 47, Elf:3) a +0 rapier (51, 32, Elf:3) a +0 long sword a +0 leather armour an elf skeleton (53, 36, Elf:3) a +0 long sword a +0 shortbow a +0 robe an elf skeleton (54, -9, Elf:3) a +0 long sword a +0 ring mail an elf skeleton (54, 34, Elf:3) a +0 long sword the +2 robe of Yfauniha {rElec rC- Int-3 SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (54, 35, Elf:3) a +0 long sword a +0 ring mail (55, -8, Elf:3) a +0 long sword a +0 ring mail an elf skeleton (55, 36, Elf:3) a +0 dagger a +0 ring mail an elf skeleton (55, 37, Elf:3) a +0 long sword a +0 robe a +0 long sword a +0 robe an elf skeleton (56, -8, Elf:3) a +0 short sword a +0 leather armour a +0 scimitar a +0 robe (56, -7, Elf:3) a +0 rapier a +0 leather armour an elf skeleton (57, 5, Elf:3) a +0 long sword a +0 robe (57, 22, Elf:3) a +0 scimitar a +0 shortbow a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of noise (2, 2, Lair:1) a +0 leather armour (7, 38, Lair:1) a bullfrog skeleton (9, -2, Lair:1) a +0 ring mail (10, 25, Lair:1) a staff of earth (16, 7, Lair:1) a wolf skeleton (16, 14, Lair:1) a +0 broad axe (18, 37, Lair:1) a bullfrog corpse (skeletalised by now) (19, -6, Lair:1) a +1 mace of venom (19, 3, Lair:1) a wolf skeleton (28, 33, Lair:1) a +0 scale mail (36, 3, Lair:1) a +0 dagger (51, 39, Lair:1) a parchment of Soul Splinter (57, -5, Lair:1) a wolf skeleton (59, -2, Lair:1) a wolf skeleton (60, 0, Lair:1) a wolf skeleton (62, 33, Lair:1) a potion of moonshine (64, 27, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger (8, -30, Lair:2) a raven corpse (skeletalised by now) (8, 8, Lair:2) a water moccasin skeleton (8, 23, Lair:2) a ring of see invisible (26, -20, Lair:2) a +0 robe a +0 hand axe (27, -3, Lair:2) a +0 falchion (28, -20, Lair:2) a blink frog skeleton (28, -19, Lair:2) a blink frog skeleton (29, -20, Lair:2) a blink frog skeleton (29, -1, Lair:2) a +0 ring mail (31, -3, Lair:2) a yak skeleton (45, 12, Lair:2) a bullfrog skeleton (49, 23, Lair:2) a basilisk corpse (skeletalised by now) (51, -26, Lair:2) a komodo dragon corpse (skeletalised by now) (56, -17, Lair:2) a blink frog corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (56, -16, Lair:2) a blink frog corpse (skeletalised by now) Level 3 of the Lair of Beasts (0, 0, Lair:3) the +7 falchion of Deodaagu {holy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (11, -39, Lair:3) a cane toad skeleton (13, 5, Lair:3) a +0 club (18, -6, Lair:3) a wyvern skeleton (21, 4, Lair:3) a +0 pair of boots (26, -36, Lair:3) a +0 chain mail (29, -34, Lair:3) a komodo dragon corpse (skeletalised by now) (34, -6, Lair:3) a wyvern skeleton (35, -7, Lair:3) a yak skeleton (38, -45, Lair:3) a wyvern corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (39, -20, Lair:3) a +0 war axe a +0 robe (42, -16, Lair:3) a water moccasin skeleton (47, -4, Lair:3) a ring of see invisible (52, 4, Lair:3) the +8 falchion "Newtbane" {pain, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (53, 3, Lair:3) the +5 falchion of True Grit {spect, *Slow rF++ Stlth+} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (58, -6, Lair:3) a +0 great mace Level 4 of the Lair of Beasts (5, -18, Lair:4) a water moccasin skeleton (9, -20, Lair:4) a blink frog skeleton (10, -22, Lair:4) a blink frog skeleton (10, -21, Lair:4) a blink frog skeleton (17, -24, Lair:4) a blink frog skeleton (23, -4, Lair:4) a bullfrog skeleton (26, -1, Lair:4) a cane toad skeleton (26, 17, Lair:4) a parchment of Volatile Blastmotes (30, -2, Lair:4) a cane toad skeleton a blink frog skeleton (35, -29, Lair:4) a blink frog corpse (skeletalised by now) (35, -25, Lair:4) a komodo dragon corpse (skeletalised by now) (37, -29, Lair:4) a blink frog corpse (skeletalised by now) (39, -6, Lair:4) a water moccasin corpse (skeletalised by now) (40, 7, Lair:4) a death yak corpse (skeletalised by now) (44, -24, Lair:4) a +0 leather armour (49, -23, Lair:4) a +0 whip Level 5 of the Lair of Beasts (5, -14, Lair:5) a riddle talisman (5, -1, Lair:5) a +0 helmet (21, 32, Lair:5) a +0 long sword (30, 6, Lair:5) a +0 short sword (34, 37, Lair:5) a +0 orcbow (40, 11, Lair:5) a +0 scimitar (42, 25, Lair:5) a +0 rapier (42, 26, Lair:5) a +0 leather armour (45, 28, Lair:5) a cane toad corpse (skeletalised by now) (52, 2, Lair:5) a +0 scale mail (54, 1, Lair:5) a dream sheep skeleton (54, 3, Lair:5) a cane toad skeleton (56, -3, Lair:5) a yak skeleton (57, -3, Lair:5) a cane toad skeleton a blink frog skeleton (57, -2, Lair:5) a cane toad skeleton (57, -1, Lair:5) a blink frog skeleton (57, 3, Lair:5) a blink frog skeleton (58, 1, Lair:5) a cane toad skeleton a cane toad skeleton (58, 39, Lair:5) +0 fire dragon scales (59, -8, Lair:5) a swamp dragon skeleton a blink frog skeleton a cane toad skeleton (59, -7, Lair:5) a yak skeleton a black mamba skeleton (59, -6, Lair:5) a dream sheep skeleton (59, -5, Lair:5) a yak skeleton (59, 0, Lair:5) a blink frog skeleton (60, -9, Lair:5) a water moccasin skeleton (60, -2, Lair:5) a polar bear skeleton (60, 0, Lair:5) a blink frog skeleton (61, -7, Lair:5) a cane toad skeleton Level 1 of the Swamp (0, 0, Swamp:1) a +0 ring mail (9, 8, Swamp:1) a parchment of Mephitic Cloud (11, 20, Swamp:1) a +0 sling (12, 4, Swamp:1) a +0 dagger (14, -7, Swamp:1) a parchment of Frozen Ramparts (19, 13, Swamp:1) a +0 spear (20, 10, Swamp:1) +0 swamp dragon scales a swamp dragon skeleton a hydra skeleton (21, 10, Swamp:1) a goliath frog skeleton (21, 12, Swamp:1) a +0 quarterstaff a +0 robe a spriggan skeleton (23, 7, Swamp:1) a +0 spear a +0 buckler a spriggan skeleton (25, 10, Swamp:1) a hydra skeleton (25, 11, Swamp:1) a +0 short sword a +0 robe (27, 10, Swamp:1) an alligator skeleton (28, 9, Swamp:1) a +0 spear (29, 7, Swamp:1) a +0 spear a spriggan skeleton (30, 4, Swamp:1) an alligator skeleton Level 2 of the Swamp (0, 3, Swamp:2) a +0 robe a +0 spectral quarterstaff (11, -24, Swamp:2) an alligator corpse (skeletalised by now) (12, -25, Swamp:2) an alligator corpse (skeletalised by now) (13, -28, Swamp:2) a +0 flail (28, 2, Swamp:2) +0 swamp dragon scales a swamp dragon skeleton (38, -14, Swamp:2) a +0 mace Level 3 of the Swamp (0, 0, Swamp:3) a +0 animal skin a +0 rapier a +0 leather armour a +2 shortbow of freezing a spriggan skeleton (0, 1, Swamp:3) a +0 robe a +0 quarterstaff a spriggan skeleton (4, 1, Swamp:3) a +0 buckler a +4 spear of flaming a +0 spear a spriggan skeleton (6, 1, Swamp:3) a +0 spear (8, -1, Swamp:3) a +0 plate armour (21, -19, Swamp:3) a potion of moonshine a hydra skeleton (29, -36, Swamp:3) a +0 great sword (31, -32, Swamp:3) an alligator skeleton (33, -44, Swamp:3) a +0 flail (39, -18, Swamp:3) a +0 quarterstaff (42, -31, Swamp:3) a goliath frog skeleton (43, -29, Swamp:3) a +0 hand axe (48, -42, Swamp:3) a parchment of Swiftness (48, -28, Swamp:3) an alligator skeleton (55, -49, Swamp:3) a +0 scale mail (56, -57, Swamp:3) a +0 ring mail of cold resistance (57, -55, Swamp:3) a +0 quarterstaff Level 4 of the Swamp (0, 0, Swamp:4) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (6, -12, Swamp:4) a swamp dragon corpse (skeletalised by now) (14, -4, Swamp:4) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (14, 26, Swamp:4) a +0 spear (15, -13, Swamp:4) a +0 chain mail (16, -5, Swamp:4) a swamp drake corpse (skeletalised by now) (17, 31, Swamp:4) a +0 spear a spriggan skeleton (17, 32, Swamp:4) a +0 spear (20, 1, Swamp:4) a swamp drake corpse (skeletalised by now) (20, 14, Swamp:4) a +0 spear a spriggan skeleton (21, -1, Swamp:4) a hydra corpse (skeletalised by now) (22, 14, Swamp:4) a +0 spear (25, 3, Swamp:4) a +0 quarterstaff (26, 28, Swamp:4) a hydra corpse (skeletalised by now) (29, -14, Swamp:4) a +0 robe (31, -9, Swamp:4) a swamp drake corpse (skeletalised by now) (32, 2, Swamp:4) a hydra skeleton (33, 3, Swamp:4) +0 swamp dragon scales a swamp dragon skeleton (34, -9, Swamp:4) an alligator corpse (skeletalised by now) (35, -9, Swamp:4) a +0 chain mail (36, -8, Swamp:4) a +0 ring mail (36, 5, Swamp:4) a swamp drake skeleton (36, 9, Swamp:4) a parchment of Freezing Cloud (47, 20, Swamp:4) a +3 spectral quarterstaff a +0 robe (48, 0, Swamp:4) a medusa talisman (50, 17, Swamp:4) an alligator skeleton (50, 18, Swamp:4) an alligator skeleton (53, 3, Swamp:4) a +1 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) Level 1 of the Spider Nest (0, 0, Spider:1) a +0 orcbow (2, 4, Spider:1) a storm talisman (17, -20, Spider:1) a +0 arbalest (25, -29, Spider:1) a +0 spear (26, -8, Spider:1) a +0 leather armour a +0 hand axe a +0 robe a +0 hand axe (28, -8, Spider:1) a +0 robe a +0 hand axe Level 2 of the Spider Nest (0, 0, Spider:2) a +0 leather armour (1, -8, Spider:2) a parchment of Forge Monarch Bomb (7, 38, Spider:2) a +0 scale mail (9, 0, Spider:2) an orb of attunement (17, 23, Spider:2) a +0 helmet of sniping (28, 5, Spider:2) a +0 sling (47, 15, Spider:2) a +0 arbalest Level 3 of the Spider Nest (0, 0, Spider:3) a +0 kite shield (1, 0, Spider:3) a +0 robe a +3 great mace of venom (5, -11, Spider:3) a parchment of Volatile Blastmotes (10, -20, Spider:3) a +3 leather armour (14, 2, Spider:3) a parchment of Mercury Arrow (19, 4, Spider:3) a +0 leather armour a +0 hand axe (20, 11, Spider:3) a +0 chain mail (21, 6, Spider:3) a +0 leather armour a +0 war axe (22, 1, Spider:3) a +2 hat a +1 hat of see invisible (22, 10, Spider:3) a +0 robe a +0 war axe (39, 1, Spider:3) a +0 great sword Level 4 of the Spider Nest (0, 0, Spider:4) a scarf of shadows (2, -1, Spider:4) a scarf of shadows (5, -1, Spider:4) a scarf of shadows (6, -3, Spider:4) a parchment of Nazja's Percussive Tempering (6, 5, Spider:4) a jorogumo skeleton (9, 29, Spider:4) a wellspring talisman (12, 3, Spider:4) a scarf of invisibility (17, 6, Spider:4) a +0 heavy hand axe a +0 robe (17, 7, Spider:4) a +0 hand axe a +0 robe (19, 30, Spider:4) a +0 scale mail (34, 35, Spider:4) a +0 helmet of ice Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (16, -2, Slime:5) a parchment of Olgreb's Toxic Radiance (16, 1, Slime:5) a +0 kite shield (17, -4, Slime:5) a +5 ring of evasion (17, 3, Slime:5) a +0 scale mail (17, 4, Slime:5) a +1 spectral giant spiked club (18, -4, Slime:5) a +0 robe (18, -2, Slime:5) a +0 long sword of draining (18, -1, Slime:5) a +4 war axe of electrocution (18, 1, Slime:5) a parchment of Iskenderun's Battlesphere (18, 3, Slime:5) the orb of Divine Compulsion {Mesmerism, rElec Will+ Str+2 Dex-2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (19, -5, Slime:5) a +0 plate armour (19, -2, Slime:5) the +11 halberd of Behugis {holy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (19, -1, Slime:5) a +1 pair of gloves of parrying (19, 1, Slime:5) a +2 scale mail of death (19, 2, Slime:5) a serpent talisman (19, 3, Slime:5) a +0 pair of gloves of hurling (19, 4, Slime:5) a parchment of Bombard (20, -5, Slime:5) a +0 dagger (20, -3, Slime:5) a staff of earth (20, 4, Slime:5) a ring of magical power (22, -5, Slime:5) 2 datura-tipped darts (22, -4, Slime:5) a ring of poison resistance (22, -3, Slime:5) a staff of fire (22, -2, Slime:5) a +2 quarterstaff of draining (22, 2, Slime:5) a granite talisman (22, 3, Slime:5) the +10 mace of the World {flame, ^Contam rElec rN+} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (23, -4, Slime:5) a +2 triple crossbow of electrocution (23, -3, Slime:5) a +6 ring of intelligence (23, -2, Slime:5) a parchment of Airstrike (23, -1, Slime:5) a +0 heavy broad axe (23, 1, Slime:5) a granite talisman (23, 3, Slime:5) a +0 mace (24, -4, Slime:5) a +2 eveningstar of protection a +0 eveningstar of draining (24, -1, Slime:5) a +2 dire flail of venom (24, 1, Slime:5) a +1 whip of electrocution (24, 2, Slime:5) a parchment of Rending Blade (24, 3, Slime:5) a +0 glaive (25, -4, Slime:5) a staff of fire (25, -3, Slime:5) a +0 scale mail (25, -1, Slime:5) a +0 dagger (25, 1, Slime:5) a +3 dire flail of protection (25, 2, Slime:5) a +0 arbalest (25, 3, Slime:5) a parchment of Metabolic Englaciation (25, 4, Slime:5) a ring of see invisible (26, 2, Slime:5) a +0 spear Level 1 of the Vaults (0, 0, Vaults:1) a +0 scale mail (1, -1, Vaults:1) a +0 scale mail (2, 1, Vaults:1) a +1 dagger of freezing (4, 1, Vaults:1) a +0 leather armour of cold resistance (5, 40, Vaults:1) the +8 trident of Fedhas's Fury {heavy, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 scale mail (6, 38, Vaults:1) a +0 orcbow a +0 arbalest a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (6, 39, Vaults:1) a +0 arbalest a +2 flail of holy wrath a +0 scale mail a yaktaur corpse (skeletalised by now) (7, -11, Vaults:1) a +0 mace of protection a +0 leather armour of cold resistance (7, 36, Vaults:1) a +0 arbalest (7, 37, Vaults:1) a +0 arbalest a +0 great mace a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (7, 38, Vaults:1) a +0 arbalest a yaktaur corpse (skeletalised by now) (7, 39, Vaults:1) a +0 ring mail (8, 38, Vaults:1) a +0 orcbow (9, -11, Vaults:1) a +1 dagger of freezing (13, -7, Vaults:1) a +0 robe (13, -4, Vaults:1) a +0 ring mail a human skeleton an ugly thing skeleton (13, -2, Vaults:1) an ugly thing skeleton (15, -3, Vaults:1) a +0 troll leather armour a +0 long sword a +0 ring mail a deep troll skeleton (19, 32, Vaults:1) a +0 shortbow a centaur skeleton (20, 9, Vaults:1) a +0 orcbow (20, 30, Vaults:1) a +0 plate armour a +2 great sword a human skeleton (20, 32, Vaults:1) a +0 chain mail a +0 great sword a +0 arbalest (20, 33, Vaults:1) a +0 orcbow (21, 4, Vaults:1) a +0 chain mail (21, 8, Vaults:1) a +0 orcbow a centaur skeleton (21, 9, Vaults:1) a +0 orcbow a centaur skeleton (21, 30, Vaults:1) a +0 plate armour a +2 war axe (21, 31, Vaults:1) a +0 orcbow a +3 leather armour (21, 32, Vaults:1) a +0 scale mail a +0 flail a +0 shortbow of freezing (22, 32, Vaults:1) the +12 scimitar of Fedhas's Scorn {speed, rC- rN++} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (24, 31, Vaults:1) a +0 battleaxe (27, 16, Vaults:1) 3 large rocks (28, -13, Vaults:1) a +0 club (28, -5, Vaults:1) a +0 ring mail of cold resistance (28, 26, Vaults:1) a +0 short sword (28, 46, Vaults:1) a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (29, -13, Vaults:1) a +0 ring mail (29, -5, Vaults:1) a +0 war axe (30, -13, Vaults:1) a +0 sling (30, -5, Vaults:1) a +0 leather armour (31, -13, Vaults:1) a +0 broad axe (31, -5, Vaults:1) a +0 great mace (31, 20, Vaults:1) a +0 orcbow a +0 flail a +0 ring mail a human corpse (skeletalised by now) (32, -13, Vaults:1) a +1 cloak of willpower (32, -5, Vaults:1) a +0 falchion (32, 37, Vaults:1) a +0 scale mail a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) the dwarf corpse of Wiglaf (skeletalised by now) (33, 38, Vaults:1) a +0 pair of gloves of infusion a +0 pair of gloves of parrying (34, -9, Vaults:1) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (34, 48, Vaults:1) a +0 broad axe (42, 19, Vaults:1) a +0 long sword of holy wrath a +0 ring mail (44, 22, Vaults:1) a +0 chain mail (47, 10, Vaults:1) a +0 arbalest a yaktaur skeleton (51, 28, Vaults:1) a +0 ring mail a human skeleton (57, 11, Vaults:1) a staff of alchemy (59, -3, Vaults:1) a +0 arbalest a yaktaur corpse (skeletalised by now) (59, -2, Vaults:1) a +0 arbalest a yaktaur corpse (skeletalised by now) (59, 40, Vaults:1) a +0 quarterstaff (62, 11, Vaults:1) a dire elephant corpse (skeletalised by now) (62, 33, Vaults:1) a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (62, 40, Vaults:1) a +0 broad axe of draining a +0 chain mail a human corpse (skeletalised by now) (62, 42, Vaults:1) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (63, 10, Vaults:1) a dire elephant corpse (skeletalised by now) (63, 41, Vaults:1) a +0 short sword a +1 long sword of draining a +0 arbalest a +0 scale mail a +0 dire flail a +0 animal skin a +0 battleaxe a +0 plate armour a +0 war axe a +0 war axe a +0 scale mail a +0 battleaxe an ogre corpse (skeletalised by now) a human corpse (skeletalised by now) a goblin corpse (skeletalised by now) (63, 42, Vaults:1) a +0 hand axe a +0 long sword of draining a +0 arbalest a +0 scale mail a +0 arbalest a +0 dire flail a +0 scale mail (67, 8, Vaults:1) a +0 mace Level 2 of the Vaults (0, 0, Vaults:2) a +0 partisan a +0 animal skin (1, 1, Vaults:2) a +0 war axe a +0 scale mail (4, -27, Vaults:2) a +0 arbalest a +0 war axe a +0 scale mail a human corpse (skeletalised by now) (8, -28, Vaults:2) a +0 dagger a +0 robe (14, -33, Vaults:2) a +0 battleaxe (16, -24, Vaults:2) a +0 dagger (16, -2, Vaults:2) a +0 cloak a +0 robe a +0 dagger of venom (16, -1, Vaults:2) a +0 cloak a guardian sphinx skeleton (20, -22, Vaults:2) a +2 morningstar of protection a +2 scale mail of cold resistance (20, -18, Vaults:2) a +0 club (22, -27, Vaults:2) a +0 morningstar a +0 ring mail a +0 dire flail a +0 ring mail a human skeleton (23, -9, Vaults:2) a +0 arbalest a yaktaur skeleton (24, -9, Vaults:2) a +2 short sword of venom (24, -7, Vaults:2) a +0 scale mail a +0 great mace (25, -18, Vaults:2) a parchment of Enfeeble (26, -22, Vaults:2) a +0 arbalest (26, -21, Vaults:2) a +0 arbalest (27, -21, Vaults:2) a +0 dire flail a +0 leather armour a +0 arbalest a human skeleton a yaktaur skeleton (28, -21, Vaults:2) a +0 arbalest a yaktaur skeleton (29, -33, Vaults:2) a +0 scale mail (29, 0, Vaults:2) a +0 shortbow (29, 2, Vaults:2) a +2 vampiric war axe a +2 vampiric war axe a +0 ring mail a +0 mace a +0 ring mail a +0 shortbow a goblin skeleton (29, 4, Vaults:2) a +3 mace a +0 ring mail a human skeleton (30, 0, Vaults:2) a +1 orcbow of draining a centaur skeleton (30, 2, Vaults:2) a +1 orcbow of freezing a +0 dire flail a +0 leather armour a deep troll skeleton a human skeleton (30, 4, Vaults:2) a +0 flail a +0 scale mail (31, -27, Vaults:2) a +0 scale mail (32, -3, Vaults:2) a +0 long sword a +0 ring mail a human skeleton (32, 2, Vaults:2) a +0 arbalest a yaktaur skeleton (33, -3, Vaults:2) a +0 troll leather armour a +0 morningstar a +0 ring mail a deep troll skeleton a human skeleton (34, -32, Vaults:2) a +0 spear (37, -44, Vaults:2) a +2 battleaxe of freezing (37, -6, Vaults:2) a +0 orcbow (44, -8, Vaults:2) a +0 shortbow (47, -4, Vaults:2) a +0 pair of gloves of infusion (49, -12, Vaults:2) a +0 dagger a +0 robe a human corpse (skeletalised by now) (49, -6, Vaults:2) a +0 morningstar a +0 leather armour (51, -7, Vaults:2) a +3 vampiric bardiche a +0 arbalest a +0 plate armour (51, -6, Vaults:2) a +0 morningstar a +0 ring mail (57, -30, Vaults:2) a +0 shortbow a centaur skeleton (59, 2, Vaults:2) a +0 plate armour (64, -13, Vaults:2) a +0 ring mail a human corpse (skeletalised by now) Level 3 of the Vaults (0, 0, Vaults:3) a +0 arbalest a yaktaur skeleton (1, 1, Vaults:3) a +0 arbalest (1, 2, Vaults:3) a +0 arbalest a yaktaur skeleton (5, 23, Vaults:3) a +0 hand axe (7, 0, Vaults:3) a +0 scimitar a +0 scimitar (8, 0, Vaults:3) a +0 arbalest (10, 52, Vaults:3) a +0 falchion a +0 arbalest a +0 ring mail a +0 plate armour a human corpse (skeletalised by now) (11, 48, Vaults:3) a +0 battleaxe of draining a +0 plate armour (15, 53, Vaults:3) a +6 ring of dexterity (16, 58, Vaults:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) (16, 59, Vaults:3) a +0 morningstar a +0 leather armour a human corpse (skeletalised by now) (16, 60, Vaults:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) (19, 23, Vaults:3) a +0 chain mail a +4 broad axe (20, 23, Vaults:3) +0 storm dragon scales a +1 partisan (21, 22, Vaults:3) a +0 chain mail a +1 broad axe a +0 robe a +0 dagger a +0 robe a +0 long sword (22, 21, Vaults:3) an elf skeleton (22, 22, Vaults:3) a +0 arbalest (23, 4, Vaults:3) a +0 rapier (23, 22, Vaults:3) a +0 chain mail a +2 partisan of draining (24, 38, Vaults:3) a +0 ring mail a +0 great mace a human skeleton (25, 14, Vaults:3) a +0 arbalest a yaktaur skeleton (25, 38, Vaults:3) a +0 ring mail a +0 morningstar a human skeleton (25, 40, Vaults:3) a +0 plate armour a +1 great sword of holy wrath a +0 robe a +0 dagger a human skeleton a human skeleton (25, 42, Vaults:3) a +0 arbalest (26, 12, Vaults:3) a +0 arbalest a yaktaur skeleton (26, 14, Vaults:3) a +0 arbalest a yaktaur skeleton (26, 24, Vaults:3) a hellephant skeleton (26, 29, Vaults:3) a +0 arbalest a yaktaur skeleton (26, 38, Vaults:3) a +0 troll leather armour a +0 troll leather armour a +0 troll leather armour a +0 ring mail a +0 flail a deep troll skeleton a deep troll skeleton a deep troll skeleton a human skeleton (26, 40, Vaults:3) a +0 troll leather armour a +0 plate armour a +0 battleaxe a +0 leather armour a +0 dire flail a deep troll skeleton a human skeleton a human skeleton (27, 38, Vaults:3) a +0 ring mail (27, 39, Vaults:3) a +0 plate armour a +0 bardiche (27, 40, Vaults:3) a +0 plate armour a +2 great sword (29, 4, Vaults:3) a +4 scimitar of flaming (35, -4, Vaults:3) a +0 long sword a +0 arbalest a +0 ring mail (42, 57, Vaults:3) a +0 great sword a +0 plate armour (42, 58, Vaults:3) a +2 long sword a +0 plate armour a +3 battleaxe of freezing a +3 plate armour of fire resistance a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (43, 58, Vaults:3) a +3 long sword a +0 chain mail an orc corpse (skeletalised by now) (52, 17, Vaults:3) a +0 arbalest a +0 arbalest a yaktaur skeleton (53, 6, Vaults:3) a +0 arbalest (53, 17, Vaults:3) a +3 arbalest a +0 great sword a +0 chain mail (54, 6, Vaults:3) a +0 great sword a +0 arbalest a +0 chain mail (54, 7, Vaults:3) a +0 arbalest a yaktaur corpse (skeletalised by now) (54, 17, Vaults:3) a +0 arbalest a yaktaur skeleton (55, 5, Vaults:3) a +0 arbalest a yaktaur corpse (skeletalised by now) (59, 1, Vaults:3) a +0 leather armour (61, -6, Vaults:3) a +2 eudemon blade of holy wrath a +0 tower shield (62, 52, Vaults:3) a +0 glaive (63, 52, Vaults:3) a +0 chain mail a +1 halberd of draining a human skeleton (64, 42, Vaults:3) a glowing shapeshifter corpse (skeletalised by now) (64, 51, Vaults:3) a +0 arbalest a yaktaur skeleton (64, 52, Vaults:3) a +0 halberd (65, 24, Vaults:3) a parchment of Martyr's Knell (65, 52, Vaults:3) a +0 glaive (67, 18, Vaults:3) a +0 troll leather armour a +0 troll leather armour an iron troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (67, 19, Vaults:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) (68, 18, Vaults:3) a +0 partisan a +0 partisan a +0 scale mail a goblin corpse (skeletalised by now) (68, 41, Vaults:3) a +0 flail a +0 ring mail (69, 41, Vaults:3) a +0 arbalest a +0 war axe a +0 scale mail (69, 42, Vaults:3) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 42, Vaults:3) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (71, 40, Vaults:3) a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (71, 42, Vaults:3) a +0 heavy arbalest (71, 43, Vaults:3) a +0 dire flail a +0 animal skin (72, 55, Vaults:3) a +2 ring mail of positive energy Level 4 of the Vaults (0, 0, Vaults:4) a +0 animal skin a +1 trident of flaming a human skeleton (2, -36, Vaults:4) a +0 great mace a +0 leather armour (2, -34, Vaults:4) a +0 broad axe a +0 chain mail a +0 arbalest a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (3, -5, Vaults:4) a +0 robe (7, -28, Vaults:4) a deep troll corpse (skeletalised by now) (8, -28, Vaults:4) a +0 great mace (9, -30, Vaults:4) a +0 ring mail (13, -17, Vaults:4) a +0 buckler (14, -24, Vaults:4) a +0 scale mail (22, -24, Vaults:4) a +0 robe (29, -26, Vaults:4) a parchment of Forge Phalanx Beetle a +0 ring mail a +0 war axe (29, -24, Vaults:4) a +0 plate armour a +2 heavy battleaxe (30, -26, Vaults:4) a +0 arbalest a yaktaur skeleton (30, -24, Vaults:4) a +0 leather armour a +0 great mace a +0 arbalest a yaktaur skeleton (33, -32, Vaults:4) a +1 whip of electrocution (35, -22, Vaults:4) a +0 arbalest (35, -13, Vaults:4) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (44, -27, Vaults:4) a +0 scale mail a +4 falchion a +0 arbalest a human skeleton (45, -29, Vaults:4) a +0 arbalest (45, -27, Vaults:4) a +0 arbalest a yaktaur skeleton (45, -5, Vaults:4) a +0 ring mail (46, -30, Vaults:4) a +0 plate armour a +0 battleaxe of electrocution a +0 arbalest (47, -31, Vaults:4) a +0 ring mail (47, -30, Vaults:4) a +0 ring mail a +0 war axe (47, -29, Vaults:4) a +0 scale mail a +0 flail a human skeleton (56, -51, Vaults:4) a +0 troll leather armour a +0 leather armour a +0 great mace a deep troll skeleton a deep troll skeleton (57, -51, Vaults:4) a deep troll skeleton (57, -20, Vaults:4) a +0 robe (59, -44, Vaults:4) a +0 scale mail a +0 falchion a +0 arbalest a human skeleton (60, -35, Vaults:4) a +0 ring mail a +0 mace a human skeleton (60, -34, Vaults:4) a +0 ring mail a +1 morningstar of holy wrath a +0 arbalest (61, -44, Vaults:4) a +0 troll leather armour a deep troll skeleton (62, -39, Vaults:4) a +0 scale mail a +0 flail of holy wrath a +0 scale mail a +0 morningstar a +0 chain mail a +2 great mace of protection a human skeleton a human skeleton (62, -37, Vaults:4) a +0 cloak of willpower a guardian sphinx skeleton (62, -36, Vaults:4) a dire elephant skeleton (62, -35, Vaults:4) a +0 cloak an ogre skeleton (63, -39, Vaults:4) a +0 plate armour a +0 war axe a +0 chain mail a +0 dire flail a +0 cloak a human skeleton a human skeleton a guardian sphinx skeleton (63, -37, Vaults:4) a sphinx marauder skeleton (63, -35, Vaults:4) a +0 animal skin a +0 dire flail (64, -54, Vaults:4) the +3 mace of Coly {venom, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, -37, Vaults:4) a +0 broad axe a +0 animal skin a human skeleton (69, -12, Vaults:4) a +0 great mace a +0 ring mail (70, -12, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, -15, Vaults:4) a +0 falchion a +0 arbalest a +0 scale mail a +0 great sword Level 5 of the Vaults (0, 0, Vaults:5) a +0 arbalest (3, 6, Vaults:5) a staff of cold (3, 7, Vaults:5) a +0 falchion (3, 14, Vaults:5) a staff of necromancy (3, 15, Vaults:5) a parchment of Curse of Agony (5, 7, Vaults:5) the earth staff of Toothy Responsibility {Dex+6 Earth} [staff of earth] Dex+6: It affects your dexterity (+6). Earth: It increases the power of your Earth spells. (5, 12, Vaults:5) 6 large rocks (5, 40, Vaults:5) a +0 mace (6, 20, Vaults:5) a +0 spear (10, 3, Vaults:5) the +1 long sword of Diorya {protect, ^Fragile rElec rF+ Str+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 scale mail a ring of see invisible (10, 4, Vaults:5) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (13, 6, Vaults:5) a +1 antimagic sling (13, 7, Vaults:5) a +1 heavy quarterstaff (13, 8, Vaults:5) a staff of fire (14, 7, Vaults:5) a parchment of Freezing Cloud (14, 8, Vaults:5) a +1 halberd of venom a +0 arbalest a +0 cloak of willpower a yaktaur corpse (skeletalised by now) (14, 24, Vaults:5) a staff of cold (16, 7, Vaults:5) a +0 chain mail (16, 17, Vaults:5) a +0 troll leather armour (18, 17, Vaults:5) a maw talisman a dragon-coil talisman (21, -3, Vaults:5) a +0 short sword (23, 26, Vaults:5) a +0 buckler a +3 war axe (23, 27, Vaults:5) a +0 flail (23, 28, Vaults:5) a staff of necromancy (25, 6, Vaults:5) the +6 partisan of Wuutihed {flame, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (27, 7, Vaults:5) a staff of earth (27, 17, Vaults:5) a +2 ring mail of fire resistance the +2 robe of Festooned Liberty {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. a +1 glaive of flaming a tengu corpse (skeletalised by now) (27, 18, Vaults:5) a +0 troll leather armour a deep troll skeleton (27, 24, Vaults:5) a +0 morningstar a +0 scale mail (27, 32, Vaults:5) a +0 dagger (28, 21, Vaults:5) a +1 glaive of holy wrath a +0 chain mail a human skeleton (28, 22, Vaults:5) a +0 glaive a +0 chain mail (28, 23, Vaults:5) a +3 battleaxe a +0 scale mail a +0 dire flail a +0 dire flail a tengu skeleton an ettin skeleton (29, 18, Vaults:5) a +0 cloak a guardian sphinx skeleton (29, 20, Vaults:5) a +0 war axe a +0 plate armour (29, 21, Vaults:5) a +0 long sword a +0 robe a +0 dire flail a +0 chain mail an elf skeleton (29, 22, Vaults:5) a +2 kite shield a +2 long sword of holy wrath a +0 plate armour a +2 kite shield a +5 heavy war axe a +0 chain mail a +1 heavy battleaxe a +0 chain mail a +0 war axe a +0 plate armour a +0 troll leather armour a human skeleton a human skeleton a human skeleton a deep troll skeleton (29, 23, Vaults:5) a +3 great sword of holy wrath a +0 plate armour a +0 long sword a +0 robe a +0 battleaxe a +0 plate armour a +0 troll leather armour a human skeleton an elf skeleton a human skeleton a deep troll skeleton (29, 24, Vaults:5) a +0 battleaxe a +0 plate armour a +0 dire flail a +0 plate armour a human skeleton a human skeleton (29, 26, Vaults:5) a +1 flail of protection a +0 chain mail (30, 19, Vaults:5) a +0 great mace a +0 chain mail a human skeleton (30, 20, Vaults:5) a +3 great sword a +0 chain mail a +0 war axe a +0 chain mail a human skeleton (30, 21, Vaults:5) a +2 battleaxe of freezing a +0 battleaxe a +0 scale mail a +1 great sword of flaming a +0 great sword a +0 chain mail a +0 battleaxe a +0 chain mail a +0 great mace a +0 chain mail a +0 great mace a +0 ring mail a frost giant skeleton a fire giant skeleton a human skeleton a human skeleton (30, 22, Vaults:5) +0 storm dragon scales a glowing shapeshifter skeleton a storm dragon skeleton (30, 23, Vaults:5) a +0 great sword a +0 chain mail (30, 24, Vaults:5) a +0 great mace of protection a titan skeleton (30, 25, Vaults:5) an orc skeleton (30, 26, Vaults:5) a +0 dagger a +0 robe (31, 20, Vaults:5) a +0 partisan a +0 chain mail (31, 21, Vaults:5) +0 shadow dragon scales a +3 great mace a +0 plate armour a shadow dragon skeleton (31, 22, Vaults:5) a +0 mace a +0 scale mail a +0 war axe a +0 ring mail a +0 buckler a +0 dire flail a +0 dire flail a +0 long sword a +0 chain mail a +0 kite shield a +0 great sword a +0 chain mail a human skeleton an ettin skeleton a human skeleton a human skeleton (31, 23, Vaults:5) a +5 war axe a +0 plate armour a +2 broad axe of flaming a +0 plate armour a +0 flail a +0 ring mail a +0 troll leather armour a +3 heavy great mace a +0 plate armour a +3 battleaxe a +0 chain mail a +0 long sword a +0 chain mail a human skeleton a deep troll skeleton a human skeleton a deep troll skeleton a human skeleton a human skeleton (31, 24, Vaults:5) a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a +0 dagger a +0 robe a +2 great sword a +0 chain mail an orc skeleton (31, 26, Vaults:5) a +0 war axe a +0 plate armour (32, 20, Vaults:5) a +1 arbalest of freezing a +0 dire flail a +0 plate armour a yaktaur skeleton (32, 21, Vaults:5) a +0 glaive a +0 plate armour a +0 troll leather armour a +2 antimagic arbalest a deep troll skeleton a yaktaur skeleton (32, 22, Vaults:5) a +4 demon whip a +0 chain mail a +4 scimitar of flaming a +0 chain mail a +0 dire flail a +0 ring mail a +5 demon trident a +0 chain mail a +3 battleaxe of electrocution a +0 plate armour a human skeleton a human skeleton a human skeleton (32, 23, Vaults:5) a +5 scimitar a +0 plate armour a +1 heavy glaive a +0 plate armour a +0 arbalest a +0 dire flail a +0 plate armour (32, 24, Vaults:5) a +0 bardiche a +0 chain mail a human skeleton (32, 25, Vaults:5) a +2 battleaxe a +0 plate armour (33, 19, Vaults:5) a +0 flail a +0 ring mail (33, 22, Vaults:5) a +0 partisan a +0 robe a +0 battleaxe of distortion a +0 chain mail a human skeleton (33, 23, Vaults:5) a +5 partisan a +0 chain mail a human skeleton (34, 19, Vaults:5) a +0 morningstar a +0 leather armour a human skeleton (34, 21, Vaults:5) a +2 great sword of flaming a glowing shapeshifter skeleton a fire giant skeleton (34, 22, Vaults:5) a glowing shapeshifter skeleton (34, 23, Vaults:5) a +0 cloak a +0 broad axe a +0 broad axe a +0 scale mail a goblin skeleton (35, 16, Vaults:5) a +0 rapier a +0 ring mail (35, 17, Vaults:5) a +0 arbalest a +0 arbalest (35, 20, Vaults:5) 2 large rocks (37, 11, Vaults:5) a +0 long sword a +2 ring mail of poison resistance a human skeleton (37, 16, Vaults:5) a +0 arbalest (39, 9, Vaults:5) a +0 partisan a +0 scale mail a +0 buckler a ring of poison resistance (39, 29, Vaults:5) a +1 spectral quarterstaff (39, 30, Vaults:5) a +0 dire flail a +0 leather armour (39, 34, Vaults:5) a +0 chain mail of cold resistance (40, 15, Vaults:5) a glowing shapeshifter skeleton (42, 31, Vaults:5) a +3 partisan a +0 scale mail a +0 buckler a tengu skeleton (42, 36, Vaults:5) a +1 war axe of electrocution (43, 6, Vaults:5) a +0 plate armour (44, 42, Vaults:5) an iron dragon skeleton (46, 31, Vaults:5) a potion of moonshine (47, 6, Vaults:5) 2 large rocks (47, 8, Vaults:5) a +1 great sword of flaming (48, 5, Vaults:5) a +0 long sword (48, 6, Vaults:5) a +0 cloak of stealth (49, 4, Vaults:5) a +0 flail of protection (51, 29, Vaults:5) a ring of positive energy (52, 15, Vaults:5) a +0 arbalest a yaktaur skeleton (52, 16, Vaults:5) a +0 arbalest (53, 15, Vaults:5) a +1 long sword a +0 chain mail a +2 tower shield the +3 glaive "Xitusin" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a human skeleton a fire giant skeleton (53, 29, Vaults:5) a ring of positive energy (53, 34, Vaults:5) a staff of fire (53, 39, Vaults:5) an amulet of regeneration (54, 14, Vaults:5) a ring of poison resistance a +1 great sword of flaming a +0 cloak of poison resistance a fire giant skeleton (54, 29, Vaults:5) a ring of poison resistance (55, 7, Vaults:5) a +2 dire flail of holy wrath a +0 dire flail (55, 14, Vaults:5) a +0 scimitar a +0 ring mail (55, 16, Vaults:5) a +2 arbalest of freezing a +0 arbalest a +0 scale mail a human skeleton (57, 36, Vaults:5) a +0 chain mail of poison resistance (58, 33, Vaults:5) a +0 great sword of flaming a +1 plate armour of cold resistance a human skeleton (59, 24, Vaults:5) a +0 halberd a +0 ring mail a tengu skeleton (60, -3, Vaults:5) a +0 robe Level 1 of the Crypt (7, -1, Crypt:1) a +0 long sword a +0 flail (7, 0, Crypt:1) a +0 flail (8, -2, Crypt:1) a +0 trident (9, -1, Crypt:1) a +0 dire flail (13, -2, Crypt:1) a +1 flail of draining (13, 0, Crypt:1) a cognitogaunt skeleton (17, -1, Crypt:1) a +0 plate armour a +1 heavy great sword (17, 14, Crypt:1) a ring of protection from cold (18, -9, Crypt:1) a +0 robe a +1 long sword of electrocution an elf skeleton (18, -6, Crypt:1) a +0 robe a +0 dagger (18, -4, Crypt:1) a +0 leather armour a +0 long sword an elf skeleton (19, -4, Crypt:1) a +2 kite shield a +3 chain mail of death a +0 broad axe (19, -3, Crypt:1) a +0 robe (28, -6, Crypt:1) an orb of attunement (37, -12, Crypt:1) a +0 trident (45, -11, Crypt:1) a +0 robe (46, -12, Crypt:1) a +0 robe (48, 8, Crypt:1) a parchment of Fugue of the Fallen (49, -12, Crypt:1) a +0 battleaxe a +0 chain mail (50, -18, Crypt:1) a ghoul corpse (skeletalised by now) (51, -12, Crypt:1) a +4 battleaxe of electrocution a +0 plate armour a sanguine talisman (53, -18, Crypt:1) a +0 robe (54, 15, Crypt:1) a +0 war axe a +0 chain mail Level 2 of the Crypt (9, -33, Crypt:2) a +0 long sword a +0 long sword (9, -21, Crypt:2) a +2 glaive of draining a +0 chain mail (10, -34, Crypt:2) a +0 long sword a +0 dire flail (11, -45, Crypt:2) a parchment of Summon Mana Viper (11, -19, Crypt:2) a +0 hand axe (13, -17, Crypt:2) a +0 long sword a +0 chain mail (15, -30, Crypt:2) a +0 sling (16, -19, Crypt:2) a +0 robe (18, -3, Crypt:2) a +3 great mace of freezing a +0 chain mail (25, -25, Crypt:2) a +2 great sword of pain a +0 plate armour (25, -6, Crypt:2) a +0 scale mail (27, 5, Crypt:2) a +0 mace (28, -10, Crypt:2) a +0 dagger (31, -25, Crypt:2) a cognitogaunt corpse (skeletalised by now) (34, -35, Crypt:2) a +1 battleaxe a +0 chain mail (34, 6, Crypt:2) a +0 long sword a +0 leather armour (38, -28, Crypt:2) a +0 robe (47, -21, Crypt:2) a +0 ring mail (47, -16, Crypt:2) a +0 robe (47, -4, Crypt:2) a +1 dire flail a +0 chain mail (48, 6, Crypt:2) a parchment of Rimeblight (49, -16, Crypt:2) a +0 lajatang a +0 robe (50, -26, Crypt:2) a +0 mace (51, -27, Crypt:2) a +0 robe (51, -5, Crypt:2) a +0 war axe (52, -9, Crypt:2) a +0 halberd of draining a +0 chain mail a human skeleton (53, -7, Crypt:2) a +0 halberd (58, -4, Crypt:2) a +0 battleaxe a +0 robe Level 3 of the Crypt [Shop] Itesh's Gilded Reliquary a +2 eveningstar of draining (1212 gold) the +3 great sword of Ichor {vamp, rF+ rN+ Int-4} (1096 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the ring "Otumit Ynufo" {rN++ Will+} (850 gold) [ring of willpower] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. the ring of Xom's Facetiousness {rPois rN++ Dex+2 SInv} (818 gold) [ring of see invisible] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a Necronomicon (1080 gold) the granite talisman of Cantu {*Silence rN+ rCorr Int+4} (2194 gold) [granite talisman] *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the +5 plate armour of Beauty {Death, rPois rF- rC+ Stlth+} (1240 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (3, 3, Crypt:3) a +0 partisan (6, -15, Crypt:3) a +0 dagger a +0 robe (6, -13, Crypt:3) a +0 dagger a +0 robe a human corpse (skeletalised by now) (7, -15, Crypt:3) a +0 dagger a +0 robe a human corpse (skeletalised by now) (7, -13, Crypt:3) a +0 dagger a +0 robe a human corpse (skeletalised by now) (7, -12, Crypt:3) a +0 falchion (7, -9, Crypt:3) a parchment of Permafrost Eruption (8, -9, Crypt:3) a rimehorn talisman (8, -8, Crypt:3) a +2 barding of stealth (8, 19, Crypt:3) a +0 glaive (14, -6, Crypt:3) a +0 long sword (15, -18, Crypt:3) a +0 plate armour (18, -27, Crypt:3) the +0 plate armour of Prudence {rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (18, -11, Crypt:3) a +2 demon whip of electrocution (18, 0, Crypt:3) a +0 robe (18, 4, Crypt:3) a +0 robe a +0 dagger a human skeleton (20, -16, Crypt:3) a +0 chain mail (20, -10, Crypt:3) a +1 long sword of electrocution (21, 7, Crypt:3) a +0 mace a +0 chain mail a +5 demon blade (22, -10, Crypt:3) a +0 flail (22, -4, Crypt:3) a bog body skeleton (22, -3, Crypt:3) a bog body skeleton (23, -25, Crypt:3) a +0 glaive (23, -20, Crypt:3) a +0 scimitar (23, -17, Crypt:3) a +0 chain mail a +1 great sword of draining (23, 15, Crypt:3) a +0 glaive (24, -25, Crypt:3) a +0 glaive (24, -20, Crypt:3) a +0 mace (24, -18, Crypt:3) a +0 dire flail (24, -17, Crypt:3) a +0 dire flail (24, -13, Crypt:3) a +0 chain mail a +3 great sword of draining (24, 12, Crypt:3) a parchment of Maxwell's Portable Piledriver (25, -17, Crypt:3) a +0 plate armour a +2 great mace of draining (25, -13, Crypt:3) a +0 hand axe (25, -9, Crypt:3) a +0 short sword (26, -25, Crypt:3) a +0 mace (27, 7, Crypt:3) a +0 hand axe a +0 chain mail a +0 broad axe a human skeleton (28, 7, Crypt:3) a +0 long sword (29, -6, Crypt:3) a +0 robe a staff of necromancy an elf skeleton (29, 5, Crypt:3) a +0 scimitar (29, 7, Crypt:3) a +0 chain mail a +0 glaive (29, 11, Crypt:3) a +0 trident (30, -27, Crypt:3) a scroll of noise (30, -26, Crypt:3) a +0 club (30, 4, Crypt:3) a +0 plate armour a +0 long sword of electrocution (31, -27, Crypt:3) a +5 ring of evasion (31, 17, Crypt:3) a +0 spear (33, -9, Crypt:3) the quill talisman of Odub {rPois rN+++ Str-2 Dex-5} [quill talisman] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Dex-5: It affects your dexterity (-5). (35, -5, Crypt:3) a +0 short sword (36, -21, Crypt:3) a +0 short sword (37, 17, Crypt:3) a +1 long sword (40, -8, Crypt:3) a +2 vampiric battleaxe (41, -15, Crypt:3) a +3 halberd a +2 chain mail of fire resistance (41, -9, Crypt:3) a +0 chain mail (45, 21, Crypt:3) a parchment of Fugue of the Fallen Level 1 of the Tomb of the Ancients (5, -16, Tomb:1) a +0 hand axe (6, 0, Tomb:1) a parchment of Dispersal (15, -19, Tomb:1) an amulet of wildshape (17, -40, Tomb:1) a +0 short sword (18, -40, Tomb:1) a +0 cloak a guardian sphinx skeleton (20, -42, Tomb:1) a +0 rapier (23, -44, Tomb:1) a +0 cloak of stealth a guardian sphinx skeleton (23, -39, Tomb:1) a +0 flail (23, -17, Tomb:1) a +0 spectral lajatang (25, -41, Tomb:1) a +0 cloak a guardian sphinx skeleton (25, -40, Tomb:1) a +2 cloak a guardian sphinx skeleton (27, -43, Tomb:1) a +1 cloak (27, -39, Tomb:1) a +0 halberd (28, -41, Tomb:1) a +2 cloak of stealth a guardian sphinx skeleton (31, -22, Tomb:1) a +0 plate armour a +0 great mace of draining (31, 0, Tomb:1) the +6 dagger "Soebuirgh" {freeze, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (33, -18, Tomb:1) a scroll of identify (36, -14, Tomb:1) a +1 war axe of freezing (37, -17, Tomb:1) a +0 flail (37, -9, Tomb:1) a +0 trident (40, -7, Tomb:1) a +4 ring of slaying (45, -29, Tomb:1) 2 poisoned darts a +0 long sword (54, -37, Tomb:1) a +0 leather armour Level 2 of the Tomb of the Ancients (6, 0, Tomb:2) a +0 chain mail (9, 10, Tomb:2) a ring of wizardry (12, 19, Tomb:2) a +0 great sword (14, 16, Tomb:2) a +0 scimitar of draining (15, 0, Tomb:2) a +0 great mace of freezing a +0 chain mail (16, 2, Tomb:2) a +0 trident a +0 robe (17, -7, Tomb:2) a +0 hand axe (18, 12, Tomb:2) a scroll of identify a +0 chain mail a +0 great sword of freezing (21, -3, Tomb:2) a +0 shortbow (22, -8, Tomb:2) a +8 chain mail of ponderousness (22, 3, Tomb:2) a lupine talisman (23, -10, Tomb:2) a +0 mace (25, -8, Tomb:2) a +0 chain mail a +3 battleaxe of draining (32, -6, Tomb:2) a parchment of Fortress Blast Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a +0 dagger (1, -3, Tomb:3) a ring of flight (1, 0, Tomb:3) a +0 scimitar (1, 5, Tomb:3) a +0 eveningstar a +3 mace of holy wrath (3, -3, Tomb:3) a ring of poison resistance (3, 1, Tomb:3) a +3 ring mail of fire resistance (4, 10, Tomb:3) a +0 battleaxe (5, -6, Tomb:3) a +6 sling (6, 0, Tomb:3) the -1 pair of gloves of the Miller {Hurl, -Tele Int+3 Slay+3} -Tele: It prevents most forms of teleportation. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (6, 11, Tomb:3) a +1 heavy hand axe (6, 12, Tomb:3) a +0 battleaxe (7, 12, Tomb:3) a +3 great sword a +0 chain mail (7, 13, Tomb:3) a +0 scimitar (8, -5, Tomb:3) a +0 leather armour (8, 15, Tomb:3) a +1 great sword of draining a +0 chain mail (9, 16, Tomb:3) a +0 battleaxe (10, 15, Tomb:3) a +0 battleaxe (11, 11, Tomb:3) a +0 flail (12, 7, Tomb:3) a scroll of noise (16, 1, Tomb:3) a +0 flail (17, -3, Tomb:3) a +0 rapier (17, 2, Tomb:3) a +0 plate armour a +0 great sword (17, 4, Tomb:3) a +0 club a +0 flail (18, 1, Tomb:3) a +0 plate armour a +0 heavy great sword (19, 2, Tomb:3) a +0 flail (24, 15, Tomb:3) a parchment of Starburst (24, 17, Tomb:3) a +0 orcbow (26, -7, Tomb:3) an amulet of regeneration (27, -6, Tomb:3) a +0 crystal plate armour (28, -8, Tomb:3) a +4 flail of protection (28, -7, Tomb:3) a +4 flail of protection (28, -6, Tomb:3) a +1 trident of pain (29, -7, Tomb:3) a ring of wizardry (29, -4, Tomb:3) a ring of see invisible (29, -3, Tomb:3) the +2 chain mail "Vomux" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (30, -6, Tomb:3) a parchment of Nazja's Percussive Tempering (30, -5, Tomb:3) a +0 pair of gloves of stealth (30, -4, Tomb:3) a +4 ring of protection (30, -3, Tomb:3) a staff of conjuration (30, 1, Tomb:3) a staff of conjuration (30, 21, Tomb:3) a sanguine talisman (31, -5, Tomb:3) the +7 dagger "Vixzarphargh" {drain, rElec rF+ Int-2 SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. (31, -4, Tomb:3) a +2 rapier of draining (31, -3, Tomb:3) the +5 spear "Ceuj" {holy, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (31, -2, Tomb:3) a ring of positive energy (32, -4, Tomb:3) a sack of spiders (32, -3, Tomb:3) a +1 plate armour of willpower (32, -2, Tomb:3) a staff of earth (32, -1, Tomb:3) a +2 war axe of flaming (33, -3, Tomb:3) a +1 leather armour of poison resistance (33, -2, Tomb:3) a +3 rapier of draining (33, -1, Tomb:3) a staff of alchemy (34, -2, Tomb:3) a +1 plate armour of death (34, 0, Tomb:3) a +3 mace of protection (35, -1, Tomb:3) a parchment of Ozocubu's Refrigeration (35, 0, Tomb:3) the fortress talisman of the Ladybird {Int+4 Dex-2} [fortress talisman] Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (35, 1, Tomb:3) a +2 plate armour of fire resistance (35, 3, Tomb:3) a parchment of Fireball the Vestibule of Hell (1, 2, Hell) a +2 morningstar of flaming (2, 1, Hell) a +0 flail (8, 5, Hell) a +0 mace (14, -14, Hell) a +4 war axe a +0 chain mail (14, 8, Hell) a +0 demon whip (15, -14, Hell) a +0 plate armour a +3 halberd (15, -13, Hell) a +0 chain mail a +0 demon whip of flaming (15, 7, Hell) a +1 demon whip of freezing a hell hog skeleton a hell hog skeleton (16, -16, Hell) a +0 chain mail a +1 demon trident of distortion (16, -15, Hell) a +0 chain mail a +2 glaive (17, -14, Hell) a +0 robe a +5 dagger of venom (18, -14, Hell) a +0 robe a +1 dagger of protection (19, -14, Hell) a +7 scythe of flaming (19, -12, Hell) a +0 plate armour a +2 great mace of draining (20, -14, Hell) a +0 chain mail a +3 great sword (21, -14, Hell) a +5 scythe of venom (21, 1, Hell) a +1 scythe of protection (21, 7, Hell) a +0 chain mail a +1 demon whip of pain a human skeleton (21, 14, Hell) a +0 robe a +0 dagger (22, 2, Hell) a +6 scythe of venom (22, 6, Hell) a hell hog skeleton (22, 10, Hell) a +0 robe a +0 dagger a +0 plate armour a +4 great mace a human skeleton (22, 11, Hell) a +0 plate armour a +0 demon whip a +0 chain mail a +0 long sword of draining (22, 14, Hell) a +2 scythe of protection a hell rat skeleton (23, 8, Hell) a hell hog skeleton (23, 9, Hell) a +0 robe a +0 dagger (24, 7, Hell) a +1 scythe of protection (35, 11, Hell) a +0 mace (37, 0, Hell) a +0 dagger a +0 robe (43, 16, Hell) a +0 war axe Level 1 of the Iron City of Dis (6, -3, Dis:1) a +0 great sword a +9 plate armour of ponderousness (8, -1, Dis:1) a +0 great sword of pain a +0 plate armour (10, 3, Dis:1) a caustic shrike corpse (skeletalised by now) (11, 2, Dis:1) a caustic shrike corpse (skeletalised by now) (11, 4, Dis:1) a +4 flail of draining a +2 great sword a +2 chain mail of cold resistance a +0 morningstar (12, 2, Dis:1) a +3 heavy great sword a +0 chain mail (12, 5, Dis:1) a +1 battleaxe of draining a +0 chain mail (13, 2, Dis:1) a +3 battleaxe of draining a +0 plate armour a +1 great mace a +0 plate armour Level 2 of the Iron City of Dis (0, 0, Dis:2) a caustic shrike corpse (skeletalised by now) (1, 3, Dis:2) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (2, 8, Dis:2) a caustic shrike corpse (skeletalised by now) (2, 9, Dis:2) a +0 heavy great mace a +3 heavy battleaxe a +0 chain mail (3, 8, Dis:2) a +1 great mace of flaming a +0 chain mail a caustic shrike corpse (skeletalised by now) (18, 10, Dis:2) a +3 morningstar of draining Level 3 of the Iron City of Dis (1, -4, Dis:3) a +0 battleaxe of draining a +0 plate armour (14, -6, Dis:3) a +0 battleaxe of draining a +0 chain mail a +2 great mace a +0 chain mail (23, 16, Dis:3) a +0 morningstar Level 4 of the Iron City of Dis (11, -15, Dis:4) a +3 heavy battleaxe a +0 plate armour (13, -14, Dis:4) a +0 dire flail (18, 1, Dis:4) a +1 flail of distortion Level 5 of the Iron City of Dis (0, 0, Dis:5) a +0 giant spiked club (1, -10, Dis:5) an iron dragon skeleton an iron dragon skeleton (2, -18, Dis:5) an iron dragon skeleton (4, -18, Dis:5) an iron troll skeleton (4, -6, Dis:5) a +0 troll leather armour an iron troll skeleton (4, 0, Dis:5) a +0 troll leather armour an iron dragon skeleton an iron troll skeleton (5, -9, Dis:5) a +0 giant club an iron giant skeleton (5, 0, Dis:5) a +0 dire flail (5, 2, Dis:5) a +0 giant club an iron giant skeleton (10, -17, Dis:5) a +0 giant spiked club (12, -18, Dis:5) an iron dragon skeleton (14, -1, Dis:5) a +0 giant club (19, -11, Dis:5) a +0 giant spiked club a +0 giant club (20, -12, Dis:5) an iron dragon corpse (skeletalised by now) (21, -12, Dis:5) a +0 giant club (24, -27, Dis:5) a +0 giant club (28, -22, Dis:5) an iron troll skeleton Level 6 of the Iron City of Dis (0, 0, Dis:6) a +0 mace (1, 3, Dis:6) a +0 giant spiked club (2, 2, Dis:6) a +1 war axe of freezing (3, 3, Dis:6) a +0 giant club (3, 4, Dis:6) a +0 hand axe (4, 1, Dis:6) a +0 mace (4, 3, Dis:6) a +0 giant spiked club Level 7 of the Iron City of Dis (0, 0, Dis:7) a staff of earth (0, 1, Dis:7) the +4 war axe "Socuz" {spect, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (0, 2, Dis:7) the +1 leather armour "Eluvvys" {rPois rC++ Will-} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will-: It decreases your willpower. It cannot be enchanted further. (0, 9, Dis:7) a ring of poison resistance (0, 10, Dis:7) a +0 chain mail (0, 12, Dis:7) a parchment of Cigotuvi's Putrefaction (0, 13, Dis:7) a scroll of identify (0, 54, Dis:7) a +4 dire flail of venom (1, 0, Dis:7) a parchment of Silence (1, 54, Dis:7) a +1 heavy great sword a +0 chain mail (2, 55, Dis:7) a +0 great sword of draining a +0 chain mail a caustic shrike skeleton (3, 35, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (5, 3, Dis:7) a +1 heavy battleaxe a +0 chain mail (7, 60, Dis:7) a +0 dire flail a +2 great mace a +0 plate armour (8, 6, Dis:7) a juggernaut corpse (skeletalised by now) (9, 6, Dis:7) a +0 giant club (9, 29, Dis:7) a +0 dire flail an iron giant skeleton (9, 58, Dis:7) a +1 great sword of freezing a +0 plate armour (11, 39, Dis:7) a +5 battleaxe (12, 42, Dis:7) a +0 heavy great mace a +0 plate armour (13, 54, Dis:7) a +0 battleaxe a +0 plate armour (15, 47, Dis:7) a +1 great mace a +0 chain mail (17, 52, Dis:7) a +3 great sword a +0 chain mail (18, 18, Dis:7) an iron dragon skeleton (18, 19, Dis:7) a +3 battleaxe of draining a +0 plate armour (18, 54, Dis:7) a +1 great mace of flaming a +0 chain mail (19, 54, Dis:7) a +3 dire flail of protection a +0 dire flail a caustic shrike skeleton (20, 16, Dis:7) a +0 giant club an iron giant skeleton (20, 19, Dis:7) a +4 great sword (20, 55, Dis:7) a +2 morningstar of venom (21, 56, Dis:7) a +2 morningstar of pain (23, 11, Dis:7) a +1 heavy battleaxe a +0 plate armour (23, 14, Dis:7) a +0 heavy great sword a +0 chain mail (23, 15, Dis:7) a +1 great sword of freezing a +0 chain mail (23, 58, Dis:7) a +0 antimagic lajatang (24, 9, Dis:7) a +0 giant spiked club an iron giant skeleton (24, 10, Dis:7) a +1 heavy morningstar (24, 11, Dis:7) a +3 glaive (24, 13, Dis:7) a +0 dire flail (25, 57, Dis:7) a +3 great sword of freezing a +0 chain mail (35, 22, Dis:7) a +2 great mace of draining a +0 chain mail (36, 21, Dis:7) a +4 glaive (37, 20, Dis:7) a +0 great sword a +0 chain mail (37, 36, Dis:7) a +2 flail of protection (39, 20, Dis:7) a +3 great mace a +0 chain mail (39, 22, Dis:7) a +4 glaive (39, 32, Dis:7) a +3 battleaxe a +0 plate armour (39, 34, Dis:7) a +3 great sword a +0 chain mail (40, 21, Dis:7) a +2 battleaxe of draining a +0 chain mail (40, 23, Dis:7) a +7 glaive (40, 32, Dis:7) a +2 battleaxe a +0 plate armour (41, 15, Dis:7) a +4 great sword an iron dragon skeleton (41, 20, Dis:7) a +6 great mace (41, 23, Dis:7) a +2 battleaxe of draining a +0 chain mail (41, 32, Dis:7) a +1 heavy great sword a +0 plate armour (41, 40, Dis:7) a +6 battleaxe (43, 42, Dis:7) a +4 glaive an iron dragon skeleton (44, 13, Dis:7) an orb of attunement (46, 11, Dis:7) a staff of alchemy (46, 14, Dis:7) a staff of cold (46, 19, Dis:7) an iron dragon skeleton (49, 14, Dis:7) a +2 rapier of venom (50, 4, Dis:7) a +0 giant club (51, 14, Dis:7) a parchment of Starburst (53, 14, Dis:7) a scroll of identify (54, 13, Dis:7) a ring of resist corrosion (55, 57, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (56, 26, Dis:7) a +0 dire flail of protection a +0 great sword a +0 plate armour (58, 60, Dis:7) a parchment of Fulminant Prism (59, 56, Dis:7) a +4 great sword (59, 60, Dis:7) the air staff "Gewallej" {rElec Str+5 Air} [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Air: It increases the power of your Air spells. (60, 50, Dis:7) a +0 robe (60, 58, Dis:7) a +4 hand axe of venom (60, 60, Dis:7) a +1 orcbow of freezing Level 1 of Gehenna (0, 0, Geh:1) a salamander corpse (skeletalised by now) (4, 1, Geh:1) a hellephant corpse (skeletalised by now) (10, 0, Geh:1) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (12, 2, Geh:1) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (13, 2, Geh:1) a +3 antimagic demon whip (17, -15, Geh:1) a +0 great sword of flaming Level 2 of Gehenna (0, 0, Geh:2) a +1 bardiche of flaming +0 fire dragon scales an oni skeleton (1, -1, Geh:2) a +1 great sword of flaming a fire giant skeleton (2, 16, Geh:2) a +1 great sword of flaming (4, 18, Geh:2) a hell hog corpse (skeletalised by now) (7, 4, Geh:2) a hell hog skeleton (10, 8, Geh:2) a +1 great sword of flaming (11, 9, Geh:2) a hell hog skeleton (11, 10, Geh:2) a hell hog corpse (skeletalised by now) (12, 9, Geh:2) a +0 demon whip (12, 11, Geh:2) a hell hog skeleton (13, 10, Geh:2) a +2 great sword of flaming a hell hog skeleton (13, 11, Geh:2) a hell hog skeleton (14, 7, Geh:2) a hell hog skeleton (16, 14, Geh:2) a +0 flail (16, 15, Geh:2) a hell hog skeleton (17, 11, Geh:2) a +2 great sword of flaming (18, 15, Geh:2) a +0 flail of protection (19, 6, Geh:2) a hell hog skeleton (20, 8, Geh:2) a +0 heavy dire flail (20, 12, Geh:2) a hellephant skeleton (21, 12, Geh:2) a hell hog skeleton (21, 14, Geh:2) a +2 great sword of flaming a fire giant skeleton (22, 9, Geh:2) a +0 halberd (22, 14, Geh:2) a +0 demon whip (23, 11, Geh:2) a hell hog skeleton Level 3 of Gehenna (6, 2, Geh:3) a hell hog corpse (skeletalised by now) (7, 1, Geh:3) a +0 demon whip a +0 demon whip a salamander corpse (skeletalised by now) a hell hog corpse (skeletalised by now) a hell hog skeleton (8, 0, Geh:3) a +0 demon whip of flaming a hell hog corpse (skeletalised by now) (10, -2, Geh:3) a +1 great sword of flaming a fire giant skeleton (12, -24, Geh:3) a +1 vampiric demon whip Level 4 of Gehenna (9, -1, Geh:4) a +0 great sword of flaming a fire giant skeleton (11, -12, Geh:4) a hellephant skeleton (13, -5, Geh:4) a +1 great sword of flaming (16, -6, Geh:4) a hellephant skeleton Level 5 of Gehenna (0, 0, Geh:5) a hell hog corpse (skeletalised by now) (2, 0, Geh:5) a hell hog corpse (skeletalised by now) (8, 8, Geh:5) a hell hog corpse (skeletalised by now) (9, -4, Geh:5) a hell hog corpse (skeletalised by now) (9, 8, Geh:5) a +0 demon whip (10, -3, Geh:5) a hell hog corpse (skeletalised by now) (15, -14, Geh:5) a +4 demon whip of venom Level 6 of Gehenna (1, 1, Geh:6) a +4 great sword of flaming a +1 glaive of flaming +0 fire dragon scales (6, 0, Geh:6) a hell hog skeleton (6, 1, Geh:6) a +3 glaive of flaming +2 fire dragon scales an oni skeleton (6, 3, Geh:6) a hell hog skeleton (6, 6, Geh:6) a +3 glaive of flaming +0 fire dragon scales an oni skeleton (9, -3, Geh:6) a hell hog skeleton Level 7 of Gehenna (0, 0, Geh:7) a salamander corpse (skeletalised by now) (1, 1, Geh:7) a +1 demon whip of pain (2, 2, Geh:7) a +0 mace (3, 39, Geh:7) a hell hog corpse (skeletalised by now) (4, 29, Geh:7) a +2 demon whip of venom (5, 39, Geh:7) a hell hog corpse (skeletalised by now) (6, 9, Geh:7) a parchment of Ignite Poison (8, 10, Geh:7) a +1 leather armour of poison resistance (10, 1, Geh:7) a +0 mace (10, 14, Geh:7) a hellephant corpse (skeletalised by now) (10, 29, Geh:7) a +0 ring mail (10, 33, Geh:7) 2 potions of moonshine (10, 34, Geh:7) a +2 glaive of flaming +1 fire dragon scales (11, 14, Geh:7) a +0 buckler (21, 41, Geh:7) a hell hog skeleton (22, 36, Geh:7) a salamander skeleton (24, 34, Geh:7) a +1 vampiric demon whip a salamander skeleton (25, 32, Geh:7) a +3 demon whip of venom a +2 great sword of flaming a fire giant skeleton (25, 33, Geh:7) a +2 demon whip of venom a +2 great sword of flaming a fire giant skeleton (26, 27, Geh:7) a +0 mace (27, 33, Geh:7) a salamander skeleton (27, 34, Geh:7) a +1 great sword of flaming a fire giant skeleton (27, 49, Geh:7) a scroll of noise (27, 51, Geh:7) a +0 long sword (28, 12, Geh:7) a +0 short sword (29, 32, Geh:7) a +2 great sword of flaming (29, 49, Geh:7) a +0 sling (29, 60, Geh:7) a +1 demon whip of electrocution (30, 17, Geh:7) a +0 mace (30, 24, Geh:7) a +2 dire flail of protection (32, 17, Geh:7) a hellephant skeleton (32, 29, Geh:7) a +0 demon whip (45, 47, Geh:7) a +0 long sword (45, 48, Geh:7) a +0 mace (47, 32, Geh:7) an orb of mayhem (49, 52, Geh:7) a scroll of identify (56, 31, Geh:7) a +1 demon whip of pain (56, 58, Geh:7) a +1 demon whip of electrocution (58, 1, Geh:7) a +0 barding (59, 50, Geh:7) a +3 bardiche of flaming +2 fire dragon scales (59, 55, Geh:7) a salamander corpse (skeletalised by now) Level 1 of Cocytus Level 2 of Cocytus (7, -23, Coc:2) a shard shrike skeleton (10, -20, Coc:2) a +0 battleaxe of freezing Level 3 of Cocytus Level 4 of Cocytus (0, 0, Coc:4) an ice dragon corpse (skeletalised by now) Level 5 of Cocytus (3, -10, Coc:5) a shard shrike corpse (skeletalised by now) Level 6 of Cocytus (17, -1, Coc:6) a juggernaut corpse (skeletalised by now) (18, -1, Coc:6) a titan corpse (skeletalised by now) (18, 0, Coc:6) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (27, 2, Coc:6) a titan skeleton (27, 5, Coc:6) a +2 battleaxe of freezing (28, 2, Coc:6) a juggernaut corpse (skeletalised by now) (28, 6, Coc:6) a juggernaut skeleton (29, 3, Coc:6) a juggernaut skeleton (29, 4, Coc:6) a juggernaut skeleton (30, -1, Coc:6) a juggernaut skeleton (36, -4, Coc:6) a titan skeleton (38, -2, Coc:6) a +1 battleaxe of freezing a frost giant skeleton Level 7 of Cocytus (0, 0, Coc:7) a +3 hand cannon of freezing (0, 1, Coc:7) a parchment of Summon Hydra (0, 2, Coc:7) a staff of air (1, 0, Coc:7) a staff of cold (1, 1, Coc:7) an amulet of guardian spirit (1, 2, Coc:7) a parchment of Dragon's Call (21, 2, Coc:7) a +1 battleaxe of freezing a frost giant skeleton (40, -1, Coc:7) a sack of spiders a titan skeleton (40, 1, Coc:7) a +2 mace of holy wrath (41, -1, Coc:7) a +2 leather armour of poison resistance (41, 0, Coc:7) a +2 robe of fire resistance (41, 1, Coc:7) a parchment of Irradiate (41, 2, Coc:7) a staff of alchemy a titan skeleton (42, 2, Coc:7) a titan skeleton Level 1 of Tartarus Level 2 of Tartarus (9, 12, Tar:2) 3 large rocks (10, 9, Tar:2) a +1 whip Level 3 of Tartarus (3, -7, Tar:3) 3 large rocks a tainted leviathan corpse (skeletalised by now) Level 4 of Tartarus (0, 0, Tar:4) 4 large rocks (8, 0, Tar:4) 5 large rocks a tainted leviathan corpse (skeletalised by now) (10, -19, Tar:4) an oblivion hound corpse (skeletalised by now) (11, -24, Tar:4) 5 large rocks a tainted leviathan corpse (skeletalised by now) (11, -23, Tar:4) a +3 whip (16, 3, Tar:4) 4 large rocks a tainted leviathan corpse (skeletalised by now) Level 5 of Tartarus (3, -3, Tar:5) 3 large rocks (9, -17, Tar:5) an oblivion hound corpse (skeletalised by now) (9, -4, Tar:5) an oblivion hound corpse (skeletalised by now) (10, -10, Tar:5) 3 large rocks (28, -4, Tar:5) 3 large rocks Level 6 of Tartarus (0, 0, Tar:6) a +2 demon whip (0, 1, Tar:6) a +1 whip (2, -2, Tar:6) 3 large rocks a tainted leviathan skeleton (9, 4, Tar:6) a +3 whip (11, -5, Tar:6) 4 large rocks a tainted leviathan skeleton (12, -9, Tar:6) a +0 scythe of venom (14, 6, Tar:6) 3 large rocks a tainted leviathan skeleton (15, -6, Tar:6) 4 large rocks (15, -5, Tar:6) 5 large rocks a +1 scythe of protection an oblivion hound corpse (skeletalised by now) an oblivion hound corpse (skeletalised by now) (16, -5, Tar:6) a +0 scythe of freezing (17, -6, Tar:6) 4 large rocks a tainted leviathan corpse (skeletalised by now) (17, -5, Tar:6) a +3 scythe of protection (19, -1, Tar:6) a +1 scythe of freezing (19, 2, Tar:6) a +2 whip (25, 0, Tar:6) 2 large rocks a tainted leviathan corpse (skeletalised by now) Level 7 of Tartarus (0, 0, Tar:7) 6 large rocks (2, -11, Tar:7) a +1 longbow of flaming (10, -17, Tar:7) a staff of necromancy (10, 3, Tar:7) a +0 leather armour (10, 4, Tar:7) 3 large rocks (16, -39, Tar:7) a +1 whip of flaming a +1 whip (24, -33, Tar:7) a staff of necromancy (24, -23, Tar:7) a +1 whip of venom (28, -45, Tar:7) the +8 flail of the Dozen Friends {freeze, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (50, -45, Tar:7) 4 large rocks a tainted leviathan corpse (skeletalised by now) (51, -47, Tar:7) 4 large rocks a tainted leviathan corpse (skeletalised by now) (51, -45, Tar:7) a +2 whip (52, 4, Tar:7) 2 large rocks a tainted leviathan skeleton (53, -47, Tar:7) 5 large rocks (53, -31, Tar:7) 3 large rocks (53, -30, Tar:7) a +2 whip of flaming (53, 1, Tar:7) 4 large rocks a tainted leviathan skeleton (53, 4, Tar:7) 4 large rocks (54, 0, Tar:7) 4 large rocks a tainted leviathan skeleton Level 1 of the Realm of Zot (0, 0, Zot:1) a staff of alchemy (2, 2, Zot:1) a +3 scimitar of flaming (3, 2, Zot:1) a +2 long sword of freezing a +0 cloak of corrosion resistance a +0 short sword a +0 cloak of corrosion resistance a red draconian skeleton (4, 2, Zot:1) a +0 long sword a yellow draconian skeleton (5, 3, Zot:1) a +0 trident a green draconian skeleton (6, 5, Zot:1) a +1 dire flail of holy wrath a black draconian skeleton (10, -30, Zot:1) an amulet of the acrobat (10, -21, Zot:1) a +0 mace (17, -12, Zot:1) a +0 spear (18, 7, Zot:1) a +0 cloak of air a +0 rapier (19, -8, Zot:1) a parchment of Ozocubu's Refrigeration (20, 11, Zot:1) a +0 glaive a red draconian skeleton (21, 12, Zot:1) a +0 long sword a purple draconian skeleton (22, 13, Zot:1) a +0 trident a black draconian skeleton (27, -26, Zot:1) a parchment of Summon Mana Viper (27, 15, Zot:1) a scroll of noise (28, 2, Zot:1) a +0 partisan (28, 4, Zot:1) a +0 cloak a +0 dagger a white draconian skeleton (29, 3, Zot:1) a +0 long sword (29, 4, Zot:1) a storm talisman (30, 3, Zot:1) a +0 cloak (31, -12, Zot:1) a +0 cloak of stealth a +0 long sword a yellow draconian skeleton (31, 0, Zot:1) a +0 short sword a white draconian skeleton (32, 5, Zot:1) a +0 cloak (33, -7, Zot:1) a +0 scimitar a purple draconian skeleton (34, -9, Zot:1) a +0 cloak (34, -2, Zot:1) a +0 halberd of venom (34, -1, Zot:1) a +0 cloak Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 short sword (0, 36, Zot:2) a +0 hand axe (2, 21, Zot:2) a +2 scimitar of protection (8, 36, Zot:2) a +0 leather armour (11, 41, Zot:2) a scroll of noise (13, 4, Zot:2) a +2 leather armour of cold resistance (13, 41, Zot:2) a +0 short sword (15, 33, Zot:2) a +0 long sword a yellow draconian corpse (skeletalised by now) (19, 14, Zot:2) a +0 chain mail (21, 34, Zot:2) a +0 orcbow (24, 10, Zot:2) a +0 battleaxe (24, 22, Zot:2) a +0 mace (25, 9, Zot:2) a +2 halberd of venom a white draconian corpse (skeletalised by now) (25, 28, Zot:2) a parchment of Forge Monarch Bomb (26, 8, Zot:2) a +0 whip a +0 cloak (30, 32, Zot:2) a parchment of Scorch (53, 38, Zot:2) a minotaur skeleton (53, 43, Zot:2) a troll skeleton (54, 34, Zot:2) a dwarf skeleton (54, 47, Zot:2) a dwarf skeleton (55, 38, Zot:2) a dwarf skeleton (56, 38, Zot:2) a +0 leather armour (57, 40, Zot:2) a +2 robe of resistance a parchment of Sculpt Simulacrum (57, 41, Zot:2) a +4 battleaxe of distortion (57, 43, Zot:2) the +5 quarterstaff of Areof {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (59, 42, Zot:2) an ogre skeleton (60, 34, Zot:2) a dwarf skeleton (61, 38, Zot:2) a minotaur skeleton (61, 45, Zot:2) a troll skeleton Level 3 of the Realm of Zot (6, 1, Zot:3) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (10, 9, Zot:3) a parchment of Launch Clockwork Bee (11, 17, Zot:3) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (13, 4, Zot:3) a parchment of Bombard (16, -8, Zot:3) a +0 hand axe (16, 12, Zot:3) 2 boomerangs (22, -4, Zot:3) a +0 chain mail (23, 14, Zot:3) the +7 quarterstaff of Responsibility {spect, rElec Will+ Dex+8} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (28, 23, Zot:3) a +0 hand axe (29, 24, Zot:3) a +2 chain mail of fire resistance (29, 29, Zot:3) 6 poisoned darts (30, -12, Zot:3) a +0 plate armour (39, -2, Zot:3) a +0 orcbow (40, -6, Zot:3) a +0 robe (49, 11, Zot:3) a +0 spear (50, 4, Zot:3) a +0 halberd (50, 6, Zot:3) a +3 heavy broad axe a +0 cloak a +0 tower shield (51, 4, Zot:3) a +0 short sword (51, 8, Zot:3) a +0 mace a +0 war axe a +0 short sword of protection a purple draconian skeleton (52, 9, Zot:3) a +0 halberd a yellow draconian skeleton (57, 6, Zot:3) an amulet of wildshape Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 war axe a +0 cloak a +0 scimitar a black draconian skeleton a white draconian skeleton (0, 26, Zot:4) a +0 scale mail (2, -2, Zot:4) a +0 flail a red draconian skeleton (3, -4, Zot:4) a +0 whip a +0 cloak (4, -4, Zot:4) a +1 heavy dire flail (4, 20, Zot:4) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (6, 6, Zot:4) a +0 long sword a +0 cloak a white draconian skeleton (7, 6, Zot:4) a +2 dagger of electrocution a +0 cloak a +0 flail (7, 7, Zot:4) a +0 dagger a +0 cloak (8, 16, Zot:4) a +0 executioner's axe (10, 7, Zot:4) a +0 dire flail a white draconian skeleton (11, 8, Zot:4) a +0 dire flail a yellow draconian skeleton (12, -3, Zot:4) quicksilver dragon scales a quicksilver dragon skeleton (12, 8, Zot:4) a +0 battleaxe a purple draconian skeleton (12, 18, Zot:4) +0 storm dragon scales a storm dragon skeleton (13, 9, Zot:4) a +0 glaive a red draconian skeleton (13, 31, Zot:4) the scarab talisman of Infinity {rElec Will- Dex+3} [scarab talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (14, 12, Zot:4) a +0 cloak a +4 long sword of holy wrath (15, 11, Zot:4) +0 golden dragon scales a +0 trident a golden dragon skeleton a red draconian skeleton (16, 11, Zot:4) a +0 ring mail (16, 12, Zot:4) a +0 cloak (18, 13, Zot:4) a +0 cloak of willpower a +0 long sword a purple draconian skeleton (21, -9, Zot:4) a parchment of Metabolic Englaciation (21, 25, Zot:4) a +0 short sword of protection (22, 9, Zot:4) a +0 spear (23, 6, Zot:4) 3 atropa-tipped darts (28, 20, Zot:4) a parchment of Disjunction (29, -6, Zot:4) a +0 battleaxe (34, 3, Zot:4) a +12 club of flaming (39, 10, Zot:4) a +0 broad axe a +0 trident a purple draconian corpse (skeletalised by now) (40, 7, Zot:4) a +1 short sword of flaming a +0 cloak of stealth a yellow draconian corpse (skeletalised by now) (40, 11, Zot:4) a +0 cloak Level 5 of the Realm of Zot (11, -24, Zot:5) +0 golden dragon scales a golden dragon skeleton (11, -1, Zot:5) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (20, -21, Zot:5) a +10 club of flaming a Killer Klown skeleton (24, -28, Zot:5) a +0 long sword (33, -31, Zot:5) the Orb of Zot (35, 17, Zot:5) a +6 ring of dexterity (40, 10, Zot:5) a +0 long sword (42, -21, Zot:5) a +11 club +0 storm dragon scales a Killer Klown corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (43, -21, Zot:5) a +0 broad axe (44, -22, Zot:5) a +11 club a Killer Klown corpse (skeletalised by now) (44, 7, Zot:5) a +0 long sword a +0 cloak of stealth a red draconian skeleton (44, 8, Zot:5) a +0 whip a +0 cloak of corrosion resistance (45, 6, Zot:5) a +0 long sword (46, -22, Zot:5) a +10 club of holy wrath a Killer Klown corpse (skeletalised by now) (47, -15, Zot:5) a +0 robe (47, 6, Zot:5) a +0 dagger a +0 cloak (48, -9, Zot:5) a +0 scale mail (50, -21, Zot:5) a +1 cloak of willpower a +0 whip a +0 cloak of poison resistance (51, -19, Zot:5) a +0 battleaxe a black draconian corpse (skeletalised by now) (53, -29, Zot:5) a +0 ring mail (56, -22, Zot:5) a +0 long sword a +0 cloak (58, -23, Zot:5) a +0 scimitar (59, -22, Zot:5) a +0 club (59, 9, Zot:5) a staff of cold (60, -6, Zot:5) a shadow dragon corpse (skeletalised by now) Level 14 of a ziggurat (0, 0, Zig:14) 2 silver javelins (0, 5, Zig:14) a silver javelin (1, 0, Zig:14) a silver javelin (2, 10, Zig:14) a +2 dire flail (still there?) a +0 ring mail (still there?) (2, 14, Zig:14) a silver javelin (3, 1, Zig:14) a +0 glaive a +0 ring mail a demonspawn corpse (3, 13, Zig:14) a +2 long sword of holy wrath (still there?) a +0 tower shield (still there?) (4, 3, Zig:14) a +5 long sword of holy wrath (still there?) a +0 tower shield (still there?) (4, 4, Zig:14) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (4, 5, Zig:14) a +1 whip (unseen) (4, 6, Zig:14) an apocalypse crab corpse (4, 13, Zig:14) a +0 demon whip of pain (still there?) a +0 leather armour (still there?) a demonspawn corpse (still there?) (5, 3, Zig:14) a +1 demon blade of venom (still there?) a +0 chain mail (still there?) (5, 5, Zig:14) a +1 demon blade of electrocution (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (5, 6, Zig:14) a +0 great sword a +0 ring mail (5, 7, Zig:14) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (5, 8, Zig:14) a +0 glaive a +0 chain mail (5, 9, Zig:14) a +3 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (6, 3, Zig:14) a +0 demon trident a +0 plate armour a +0 kite shield a demonspawn corpse (6, 6, Zig:14) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (6, 12, Zig:14) a +0 glaive a +0 scale mail a demonspawn corpse (7, 4, Zig:14) a +2 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (7, 5, Zig:14) a +0 cloak (7, 6, Zig:14) a +4 long sword of holy wrath (still there?) a +2 tower shield (still there?) (7, 8, Zig:14) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (7, 10, Zig:14) a +1 demon whip of flaming (still there?) a +2 leather armour of poison resistance (still there?) (7, 12, Zig:14) an apocalypse crab corpse Level 1 of the Depths [Shop] Fanic's General Store a phantom mirror (760 gold) a scroll of identify (43 gold) 2 potions of enlightenment (215 gold) a parchment of Iskenderun's Mystic Blast (256 gold) a scroll of identify (43 gold) a scroll of enchant armour (160 gold) a scroll of identify (43 gold) a potion of curing (64 gold) 3 poisoned darts (34 gold) [Shop] Fanuwiar's Specific Store a sack of spiders (1040 gold) (0, 0, Depths:1) a +0 robe (0, 11, Depths:1) the +5 plate armour of the Lobster {rF++ rN++ Str-5} rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). It cannot be enchanted further. (1, -7, Depths:1) a +0 helmet of sniping (1, 17, Depths:1) a +0 pair of gloves (2, -2, Depths:1) a parchment of Brom's Barrelling Boulder (5, -7, Depths:1) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (6, 8, Depths:1) a parchment of Metabolic Englaciation (7, -7, Depths:1) a +0 long sword a +0 chain mail (9, 9, Depths:1) a +0 dagger a +0 robe (9, 10, Depths:1) +0 fire dragon scales a fire dragon skeleton a deep troll skeleton (9, 11, Depths:1) a deep troll skeleton (9, 16, Depths:1) a +0 dire flail a +0 dire flail an ettin skeleton (9, 31, Depths:1) a +0 morningstar (10, 12, Depths:1) a +1 great sword of flaming a +2 battleaxe of freezing a +0 dire flail a +0 dire flail a fire giant skeleton an ice dragon skeleton an ettin skeleton (11, 17, Depths:1) a +0 dire flail a +0 great mace (11, 42, Depths:1) 7 stones (12, 8, Depths:1) a +0 long sword (12, 16, Depths:1) a +2 great sword of flaming a +2 battleaxe of freezing a fire giant skeleton a frost giant skeleton (13, 17, Depths:1) a +0 troll leather armour a +0 troll leather armour a +0 dire flail a +2 heavy dire flail 6 large rocks a deep troll skeleton a deep troll skeleton a stone giant skeleton a stone giant skeleton (13, 50, Depths:1) 4 stones (13, 51, Depths:1) 2 stones (14, 5, Depths:1) a +0 dire flail a +0 dire flail (15, 16, Depths:1) a +0 great mace a +0 plate armour (16, -2, Depths:1) a parchment of Fugue of the Fallen (16, 16, Depths:1) 4 large rocks (17, -7, Depths:1) a parchment of Call Imp (17, 15, Depths:1) a +0 dire flail a +0 dire flail (17, 16, Depths:1) a +0 dire flail a +0 dire flail (18, 0, Depths:1) a +3 great sword of electrocution (18, 15, Depths:1) a ring of willpower (19, 6, Depths:1) a +0 robe (21, 1, Depths:1) 4 large rocks a stone giant skeleton (21, 13, Depths:1) a +0 heavy quarterstaff (21, 36, Depths:1) 83 poisoned darts 20 boomerangs (28, 24, Depths:1) a deep troll skeleton (28, 25, Depths:1) a deep troll skeleton (29, 25, Depths:1) a +0 troll leather armour an iron troll skeleton (30, 25, Depths:1) a +0 troll leather armour a deep troll skeleton (35, 29, Depths:1) a +0 chain mail (39, 28, Depths:1) a +0 quarterstaff (41, 11, Depths:1) the fortress talisman of the Scribe {*Slow Int+5} [fortress talisman] *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). (42, 32, Depths:1) a +0 plate armour (45, 18, Depths:1) a +0 robe of willpower a +0 long sword (46, 16, Depths:1) a deep troll skeleton (47, 16, Depths:1) a +0 troll leather armour a +0 troll leather armour a +0 ring mail a +1 great sword a deep troll skeleton a deep troll skeleton (47, 18, Depths:1) a +0 troll leather armour a deep troll skeleton (48, 16, Depths:1) a deep troll skeleton (49, 38, Depths:1) a +1 leather armour of willpower a +0 battleaxe a tengu skeleton (53, 26, Depths:1) an iron troll corpse (skeletalised by now) (61, 10, Depths:1) a +0 robe Level 2 of the Depths (0, 0, Depths:2) a +3 chain mail (2, -5, Depths:2) a +2 morningstar of protection (7, -12, Depths:2) a +0 trident (9, -17, Depths:2) a parchment of Sublimation of Blood (10, -17, Depths:2) a +0 ring mail (12, -6, Depths:2) 2 large rocks (12, -5, Depths:2) a +0 troll leather armour a +0 troll leather armour a deep troll skeleton a deep troll skeleton (12, -4, Depths:2) a +0 troll leather armour a deep troll skeleton (13, -18, Depths:2) 5 large rocks (13, -12, Depths:2) a +0 trident a salamander skeleton (18, -5, Depths:2) a scroll of noise (18, 19, Depths:2) a +0 demon whip (25, -5, Depths:2) a +0 troll leather armour a deep troll skeleton (26, -6, Depths:2) 4 large rocks a deep troll skeleton a stone giant skeleton (29, -17, Depths:2) a very ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (29, -9, Depths:2) a +0 mace (30, -2, Depths:2) a +0 spear a spriggan corpse (skeletalised by now) (32, 16, Depths:2) +0 fire dragon scales a fire dragon skeleton (36, 15, Depths:2) a glowing shapeshifter skeleton (38, -3, Depths:2) a parchment of Hoarfrost Cannonade (46, -5, Depths:2) 2 large rocks a stone giant skeleton (47, 17, Depths:2) a +0 robe a +0 dagger (49, -4, Depths:2) a +2 battleaxe of freezing (52, 14, Depths:2) a +0 animal skin a +0 rapier (53, -7, Depths:2) 3 large rocks (58, 25, Depths:2) a +0 spear a +0 robe a +0 animal skin a +0 rapier a spriggan skeleton a spriggan skeleton (60, -14, Depths:2) a +0 troll leather armour an ugly thing skeleton a deep troll skeleton (61, -16, Depths:2) a +0 dire flail a +0 dire flail an ettin skeleton (61, -15, Depths:2) a +0 dire flail a +0 dire flail (61, -14, Depths:2) a very ugly thing skeleton (62, -14, Depths:2) a +0 robe a +1 rapier of venom a kobold skeleton (63, 22, Depths:2) a parchment of Silence Level 3 of the Depths [Shop] Igenlog's Assorted Antiques a scroll of identify (102 gold) a condenser vane (2040 gold) a +4 ring of slaying (1836 gold) a scroll of poison (204 gold) a scroll of blinking (484 gold) a sack of spiders (2040 gold) the +6 scale mail of Ezyeroh {Resonance, Harm rF+ Int+4} (3131 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a ring of resist corrosion (1020 gold) a scroll of enchant weapon (382 gold) [Shop] Gurer's Book Shoppe a parchment of Infestation (413 gold) a parchment of Alistair's Intoxication (275 gold) a parchment of Gell's Gavotte (321 gold) a parchment of Spellspark Servitor (367 gold) a parchment of Sublimation of Blood (137 gold) a parchment of Silence (275 gold) a parchment of Summon Mana Viper (275 gold) a parchment of Call Imp (137 gold) a parchment of Rimeblight (367 gold) a parchment of Call Canine Familiar (183 gold) a parchment of Diamond Sawblades (367 gold) a parchment of Passage of Golubria (229 gold) a parchment of Fortress Blast (321 gold) a parchment of Arcjolt (275 gold) a parchment of Shatter (459 gold) [Shop] Naupi's General Store an orb of stardust (276 gold) a +0 orcbow (92 gold) a potion of curing (87 gold) a +0 double sword of flaming (1163 gold) a potion of cancellation (233 gold) a parchment of Metabolic Englaciation (372 gold) a lightning rod (4/4) (920 gold) [Shop] Jakhoyfo's Antique Weapon Emporium a +0 arbalest (285 gold) a +0 flail (133 gold) a +0 hand axe (114 gold) a +0 mace (114 gold) a +0 antimagic bardiche (1786 gold) a +0 spear (114 gold) (0, 0, Depths:3) a +3 trident (0, 2, Depths:3) a +0 chain mail (0, 3, Depths:3) a +3 long sword of freezing (1, 0, Depths:3) a dwarf skeleton (2, 2, Depths:3) a +2 demon whip of venom a +3 sling of draining (3, 3, Depths:3) a dwarf skeleton (3, 9, Depths:3) a dwarf skeleton (4, 0, Depths:3) a +0 chain mail (4, 3, Depths:3) a +0 chain mail (4, 13, Depths:3) a dwarf skeleton (7, 47, Depths:3) a very ugly thing corpse (skeletalised by now) (8, 48, Depths:3) a +1 demon blade of venom a +2 robe of willpower (10, 46, Depths:3) a +0 battleaxe of freezing (10, 47, Depths:3) a +3 demon blade a +0 robe a granite talisman a kobold corpse (skeletalised by now) (16, 30, Depths:3) a +0 chain mail (18, 56, Depths:3) a +0 pair of boots of stealth (19, 36, Depths:3) a +0 dire flail a +0 ring mail a tengu skeleton (20, 36, Depths:3) a chonchon skeleton (25, 38, Depths:3) a fire dragon corpse (skeletalised by now) (27, 37, Depths:3) a +0 cloak a +0 ring mail a guardian sphinx skeleton (27, 39, Depths:3) a staff of alchemy (28, 61, Depths:3) a spriggan corpse (skeletalised by now) (31, 13, Depths:3) a +0 spear a +0 buckler a spriggan skeleton (31, 15, Depths:3) a chonchon skeleton (31, 39, Depths:3) a +0 plate armour (31, 59, Depths:3) a +0 trident (32, 11, Depths:3) a +0 quarterstaff a +0 animal skin a spriggan skeleton (32, 12, Depths:3) a +1 rapier of speed a +0 animal skin a +6 ring of intelligence +0 ice dragon scales an ice dragon skeleton (32, 29, Depths:3) +0 golden dragon scales a juggernaut skeleton a golden dragon skeleton (33, 10, Depths:3) a +0 troll leather armour a deep troll skeleton (33, 12, Depths:3) +0 ice dragon scales +0 ice dragon scales 4 large rocks a +1 battleaxe of freezing a +0 chain mail a +0 great sword an ice dragon skeleton a stone giant skeleton an ice dragon skeleton a frost giant skeleton (34, 11, Depths:3) a +0 battleaxe of freezing a +2 great sword of flaming a +0 robe a frost giant skeleton a spriggan skeleton (36, 51, Depths:3) a +2 battleaxe of freezing a frost giant skeleton (37, 16, Depths:3) a +0 cloak a guardian sphinx skeleton (37, 24, Depths:3) the ring of Koephir {*Slow rPois rF+ Int+8 Dex-5} [ring of protection from fire] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). the ring "Umym Dee" {rElec Wiz Str+4 Dex-2 SInv} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the ring of the Voivode {Str+9 Int+3} [ring of strength] Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). the ring of Xatwu {rC+ Int+5 Dex-3} [ring of protection from cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). the ring of Maloes {*Corrode rElec rPois EV+5 Str+6} [ring of evasion] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). the ring of Ascent {*Slow rC- rN+++ Wiz Str+2} [ring of wizardry] *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). the ring of Uwuif {rC+ MP+9} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). the ring of Vala {*Slow +Blink rCorr Str+4} [ring of resist corrosion] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). the ring "Kaps" {rPois MP+9} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). the ring "Wipn" {rF+ Int+3} [ring of protection from fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the ring "Jext" {*Slow +Blink rPois rF++ Str+6} [ring of strength] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). the ring of the Two Names {Fly Will+} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. the ring of Hevetr Ymizo {*Slow rPois rC+++ Dex+6} [ring of poison resistance] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex+6: It affects your dexterity (+6). the ring "Tiyreynn" {*Slow Will++ Int+6 Dex+4} [ring of intelligence] *Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). the ring "Xaceoxt" {Str+9} [ring of strength] Str+9: It affects your strength (+9). (38, 14, Depths:3) a +0 plate armour a +5 scimitar of distortion (38, 24, Depths:3) the amulet of Desalik {Spirit Harm rF+ Dex-2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). the amulet "Dulol" {Faith rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. rCorr: It protects you from acid and corrosion. the amulet of the Country {Faith rF+ rC+ SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. the amulet of Ruf Nyps {-Tele Harm Regen+ RegenMP+ Int+6} [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Int+6: It affects your intelligence (+6). an amulet of regeneration an amulet of the acrobat (38, 25, Depths:3) the +2 pair of boots of Purpose {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 24, Depths:3) a +5 kite shield of reflection the +1 chain mail of Labb {Rampage Str+5 SInv} Rampage: It bestows one free step when moving towards enemies. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. a +1 hat of willpower a +3 ring mail of fire resistance a +6 plate armour of cold resistance (40, 21, Depths:3) the +11 triple sword of Hafysag {speed, SInv} SInv: It lets you see invisible. It cannot be enchanted further. the +10 triple crossbow of Due Proportion {drain, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the +10 hand cannon of Zin, Hungering {antimagic, rElec rC+ Int+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (40, 22, Depths:3) the +3 leather armour of Moral Flaws {rF+ Will+ Int+4 Slay+2} rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +4 ring mail of the Armadillo {Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +10 ice dragon scales of Idealism {rF- rC++ rN+ Slay-3 Stlth+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 ring mail of Wivacvae {Bane rN+ Dex+9 Stlth+} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 chain mail "Rizin" {Dex+6 Slay+2} Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +6 pearl dragon scales of the Giraffataur {+Blink rC+ rN++} +Blink: It lets you blink. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +9 storm dragon scales of Eloudiar {+Inv rElec rF++ Int-2} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +8 ring mail of the Unbroken {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +5 ring mail "Qellu" {rPois rF+ Int+3} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +13 ice dragon scales of Ufocysmou {rF- rC++ rCorr Int-5 Dex+3 Stlth+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 golden dragon scales of Untruth {Bane rElec rPois rF+ rC+ SInv} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +4 leather armour "Cufairefeu" {rN+ Str+3 Dex+2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 ring mail of Jepattu {rElec rPois rF++ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +3 scale mail "Woplie" {Rampage rElec rN+ Dex+2} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 leather armour of Navah {^Drain MP+10 Str+2 Dex+4} ^Drain: It drains your maximum health when unequipped. MP+10: It affects your magic capacity (+10). Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the quicksilver dragon scales "Loed" {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +2 ring mail of Pirphuwogg {Rampage Dex+3} Rampage: It bestows one free step when moving towards enemies. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 leather armour of Maxzopt {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +6 chain mail of the Vestibule of Hell {Fly Regen+ Int-4 Dex+3} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 troll leather armour of Beyond {rC+ rN+ Will- Regen+} rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +4 robe "Xesa" {Str+3 Int+6} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 plate armour "Lyamaeqa" {rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 ring mail of the Big Bang {Int+3 Dex+3 Slay+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +5 ring mail of Fedhas's Whim {Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. +0 pearl dragon scales the +1 ice dragon scales of Calit {rF- rC++ Regen+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (40, 23, Depths:3) the ring of Raca Zar {MP+9 Str-3 Int+4 Dex+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). the ring "Hofuq" {Fly Int+2 SInv} [ring of flight] Fly: It grants you flight. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the ring of Xeeggen {rElec rF+ Str+6} [ring of strength] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). the ring "Wafoozy" {^Drain rF+ rC+ Str+6} [ring of strength] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). the ring of the Raven {Fly rF+ Will++} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Will++: It greatly increases your willpower. the ring "Ovadehi" {rElec Will+ rCorr Str+3 Int-2 Dex+4} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). the ring of the Scarab {Dex+3 Slay+4} [ring of slaying] Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Zukoe {rCorr Dex+4} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the ring "Vuemn" {rC- rN++ AC+4 Str+2 Int+3} [ring of protection] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the ring of Cifa {Fly rPois Will+} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. the ring of Dacurph {Fly Str+6 SInv} [ring of strength] Fly: It grants you flight. Str+6: It affects your strength (+6). SInv: It lets you see invisible. the ring of Starshine {Fly rN++ Str+4} [ring of positive energy] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). the ring "Semykkepn" {AC+4 Str-5 Dex+6 SInv} [ring of protection] AC+4: It affects your AC (+4). Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the ring "Emieschuff" {MP+9 Str+3 Int+2} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). the ring of the Villain {^Drain rPois rC+++ rN+ Str+6} [ring of strength] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). the ring "Olodaxtu" {^Drain Will+ rCorr Int+3 Stlth+} [ring of willpower] ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the ring "Viukhaxe" {rN+ Str+6 Dex+6} [ring of strength] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). the ring of Pessimism {Wiz Str+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). the ring "Piga Pysm" {MP+6 Str+9} [ring of strength] MP+6: It affects your magic capacity (+6). Str+9: It affects your strength (+9). the ring of Vousyox {rPois rF++ rCorr Int-3 SInv} [ring of resist corrosion] rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. the ring of Greater Demons {*Corrode MP-7 Str+6 Int+3 Dex+6} [ring of strength] *Corrode: It may corrode you when you take damage. MP-7: It affects your magic capacity (-7). Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the ring "Pocrui Yshoo" {Fly rC- Dex+5} [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). the ring of Nobility {rElec rPois rF+ Str+3} [ring of protection from fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). the ring of the Hero {rCorr Wiz Int+3} [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). the ring of Zeshraim {rElec SInv} [ring of see invisible] rElec: It insulates you from electricity. SInv: It lets you see invisible. the ring of Iffonere {rPois Will+ SInv} [ring of see invisible] rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. the ring "Fanerphaudy" {rPois Str+2 SInv} [ring of see invisible] rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. the ring "Trusted Companion" {rF+ rC- rN+ Str+2} [ring of positive energy] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the ring "Quntaub" {^Drain rC++ AC+4 Int+4} [ring of protection] ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). the ring "Biemn" {rC+ MP+9 Str+2 Slay-4} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the ring "Bunucs" {rN+ Str+9} [ring of strength] rN+: It protects you from negative energy. Str+9: It affects your strength (+9). the ring "Teel" {rPois EV+5 Str+3} [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). the ring "Zuamir" {rF- Will+ AC+4 SInv Stlth+} [ring of protection] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. AC+4: It affects your AC (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring of Guod {rPois rCorr EV+5 Str-2 Dex+3} [ring of evasion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). the ring of Estar {Str+6 Int+2} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the ring of Iddoomoth {rPois Str+5} [ring of poison resistance] rPois: It protects you from poison. Str+5: It affects your strength (+5). the ring of Uskayaw's Scorn {rElec rN+ Int-4 Dex+6} [ring of dexterity] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). the ring "Muru" {*Corrode rPois rF+ rC+ Will++} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. the ring of Fudar {rN++ Will- Int+3 Dex+3} [ring of positive energy] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the ring of Merowul {Will+ rCorr Dex+3} [ring of willpower] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the ring "Pelaubea" {rPois rC+ Will+ Str+6} [ring of strength] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+6: It affects your strength (+6). the ring "Boagoaz" {+Blink rPois rC+ SInv} [ring of see invisible] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. the ring of Pragmatism {EV+5 Dex+3} [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). the ring "Buzxab" {rPois MP+9 Int+2} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). the ring of a Hundred Forging Orbs {rPois Dex+6} [ring of poison resistance] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). the ring of Powublie {rPois rF+ SInv} [ring of see invisible] rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. the ring of Tesaeled {rPois Will++ Wiz} [ring of wizardry] rPois: It protects you from poison. Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. the ring "Yqosixzu" {rPois rCorr Wiz Str+5 Stlth+} [ring of wizardry] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. the ring of the Final Chapter {^Contam rElec rF+ Str+3} [ring of protection from fire] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). the ring "Byny" {rPois rN++ rCorr} [ring of resist corrosion] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring "Ruoveh" {rElec rF+ Wiz Int+2} [ring of wizardry] rElec: It insulates you from electricity. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). the ring of Deifaas {rN++ Str+6} [ring of strength] rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). the ring "Edwabreff" {Str+6 Dex+3} [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). the ring "Esoemaju" {rN+++ rCorr Wiz Dex-4 Slay+2} [ring of wizardry] rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Peeshrasch" {Will- Str+3 Int-4 Slay+4 Stlth+} [ring of slaying] Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the ring of the Shouting Gods {rN+ Will+ Int+6 Dex-5} [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). the ring "Yheuruf" {EV+5 Int+5} [ring of evasion] EV+5: It affects your evasion (+5). Int+5: It affects your intelligence (+5). the ring "Uphadot" {rElec rPois rF+} [ring of protection from fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. the ring "Icefuc" {rPois rF++ Str+6 Int+3 Dex-4} [ring of strength] rPois: It protects you from poison. rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). the ring "Lanyapna" {Will+ MP-4 Int+4 Stlth+} [ring of willpower] Will+: It increases your willpower. MP-4: It affects your magic capacity (-4). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. the ring of Loizeseq {rF+ rN+} [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. (40, 25, Depths:3) an ugly thing skeleton (41, 21, Depths:3) the +2 pair of boots "Gunu" {rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 pair of boots of the Mauling Gods {rElec rPois Will- Earth} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Earth: It increases the power of your Earth spells. It cannot be enchanted further. the +2 pair of boots of Ravioli {rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. the +3 pair of boots of Compassion {Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. the +2 pair of boots "Leum" {rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 pair of boots of Nerhoyrr {Harm rF+ SInv} Harm: It increases damage dealt and taken. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (41, 22, Depths:3) the alchemy staff "Pueck" {rElec rPois Conj Summ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. the alchemy staff of Qediapo {rPois Str+3 Dex+6 Conj Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the earth staff of Putrescence {rN+ Str+2 Conj Earth} [staff of earth] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the alchemy staff of Peace {rPois Int+5 Forge Alch} [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. the cold staff of Patterns {rC+ Summ Ice} [staff of cold] rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. the cold staff of Bread {rElec rC+ Conj Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the air staff "Sisael" {rElec rPois rCorr Necro Tloc Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the alchemy staff of the Skies Above {rPois rN+++ Will- Str-3 Conj Alch} [staff of alchemy] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str-3: It affects your strength (-3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the fire staff "Jysaog" {rF+ rC- rCorr Stlth+ Hexes Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. the air staff "Rucatejoff" {^Contam rElec Dex+2 Forge Air Earth} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the fire staff of Reinforcement {rF+ Str-5 Int-4 Summ Fire Alch} [staff of fire] rF+: It protects you from fire. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the conjuration staff "Las Bigusud" {Dex+4 Conj Ice} [staff of conjuration] Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the earth staff of the Known World {SInv Hexes Earth} [staff of earth] SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the alchemy staff of Severance {rElec rPois rF- Dex+4 Forge Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. the cold staff of Humiomp {+Blink rF- rC+ Fire Ice} [staff of cold] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the alchemy staff "Xamon" {rPois Str+3 Dex+2 Conj Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the earth staff "Ymniyv Limoo" {Summ Ice Air Earth} [staff of earth] Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the cold staff "Xageta" {rF+ rC+ rCorr Summ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. the cold staff of Zin's Approval {rC+ rCorr Dex+3 Necro Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the alchemy staff of Okawaru's Reproof {rElec rPois rC- SInv Tloc Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the alchemy staff of Welfare {+Blink rPois rC+ Dex+3 Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the necromancy staff "Ino Xis" {rN+ Conj Necro Forge} [staff of necromancy] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. the earth staff of Powerful Cruel Justice {rC+ Int+4 Air Earth} [staff of earth] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the earth staff "Arcanum" {Fire Earth} [staff of earth] Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the conjuration staff "Lolianut" {rN+ Int+5 Dex+3 Conj} [staff of conjuration] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the conjuration staff of War {rCorr Conj Fire} [staff of conjuration] rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the air staff of Stained Tender Mercy {rElec rF+ Int+2 Forge Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. the air staff of Exquisite Death {+Blink rElec Dex+2 Stlth+ Tloc Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the alchemy staff "Dragon's Tongue" {rPois Str+2 Dex+4 Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. the necromancy staff of Defiance {rN+ Str+2 Necro Earth} [staff of necromancy] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the necromancy staff "Puall" {rElec rPois rN+ Will+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. the alchemy staff of Toloargh {rElec rPois Hexes Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. the cold staff of Courage {*Corrode rElec rC+ Int+4 Forge Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the alchemy staff of the Slime-mould {rPois Str+2 Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. the cold staff "Ciommypa" {rC+ Str+2 Dex+7 Ice} [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+7: It affects your dexterity (+7). Ice: It increases the power of your Ice spells. the alchemy staff "Gewnalu" {^Fragile rPois rC+ rCorr Str+5 Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. the conjuration staff "Plog" {rC- rN+ Conj Fire} [staff of conjuration] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the air staff "Agguap" {rElec Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. the conjuration staff of the Pillar {Will++ Int-2 Conj Summ} [staff of conjuration] Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. the air staff of Thoughtfulness {rElec SInv Ice Air} [staff of air] rElec: It insulates you from electricity. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the earth staff "Femn" {rPois Int+5 Earth} [staff of earth] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. the earth staff "Diusudun" {rF- Int+5 Dex+2 Stlth- Earth} [staff of earth] rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. the alchemy staff "Pyavar" {rPois Dex+5 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. the earth staff "Rioqyac" {rF+ Str+3 Earth} [staff of earth] rF+: It protects you from fire. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. the cold staff "Lupt" {rC+ Will++ Str-4 Summ Ice Earth} [staff of cold] rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (41, 23, Depths:3) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +18 Lear's hauberk It cannot be enchanted further. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). SInv: It lets you see invisible. the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] rC+: It protects you from cold. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). the +8 autumn katana {manifold assault} It cannot be enchanted further. the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +5 woodcutter's axe It cannot be enchanted further. the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] Fly: It grants you flight. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. the horn of Geryon a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] rN+: It protects you from negative energy. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] rF+: It protects you from fire. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). It cannot be enchanted further. the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. the +6 sword of Cerebov {flame} It cannot be enchanted further. the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. the +5 Force Lance {heavy, knockback} It cannot be enchanted further. (41, 24, Depths:3) the sanguine talisman "Ubisar" {Rampage rC+ Dex-2 Slay+2} [sanguine talisman] Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the lupine talisman "Hoxt" {Int+5} [lupine talisman] Int+5: It affects your intelligence (+5). the death talisman of Gozag's Generosity {rC+ Will+ rCorr Stlth+} [talisman of death] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the death talisman of Burovicw {rC++ Will- rCorr} [talisman of death] rC++: It greatly protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. the storm talisman "Hackoc" {Dex+3} [storm talisman] Dex+3: It affects your dexterity (+3). the medusa talisman "Maximem" {rN+ Int+5 Stlth+} [medusa talisman] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. the granite talisman of the Wary Beasts {rN+ rCorr} [granite talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the granite talisman of the Monkey's Uncle {rF- Will+ Dex+2 SInv} [granite talisman] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the riddle talisman of Vehumet's Inspiration {rPois Stlth+} [riddle talisman] rPois: It protects you from poison. Stlth+: It makes you more stealthy. the quill talisman of Tiamoly {Will+ Str+3} [quill talisman] Will+: It increases your willpower. Str+3: It affects your strength (+3). the storm talisman of Niapnuf {rN+ rCorr Str+3 Stlth-} [storm talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. the spider talisman of Compassion {rC+ rN+ Int+3 Stlth-} [spider talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. the death talisman of Kuuss {*Corrode rF+ Int+3 Dex+4} [talisman of death] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). the granite talisman of Xom's Hope {rF++ Dex+3} [granite talisman] rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). the dragon-coil talisman of the Elven Halls {Str+5 Dex+2} [dragon-coil talisman] Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). the wellspring talisman of Iguimauj {rElec rF+} [wellspring talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. the death talisman "Kurrir" {rF- Will+ rCorr Int+4} [talisman of death] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the dragon-coil talisman "Erhal" {+Inv} [dragon-coil talisman] +Inv: It lets you turn invisible. the spider talisman of the Prince of Darkness {rC+ Dex+4} [spider talisman] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). the death talisman of Midwinter {Dex+4 Slay-2 Stlth+} [talisman of death] Dex+4: It affects your dexterity (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth+: It makes you more stealthy. the death talisman of Qazlal, Smoking {rC+ Slay+2} [talisman of death] rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the rimehorn talisman of Topuf {Rampage Dex+2 Stlth+} [rimehorn talisman] Rampage: It bestows one free step when moving towards enemies. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the spider talisman of Pan-Flutes {rN+ Dex+6 Stlth-} [spider talisman] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. the riddle talisman of Charmed Mirth {Int+5} [riddle talisman] Int+5: It affects your intelligence (+5). the serpent talisman of the Tired Jumping Suns {Int+8} [serpent talisman] Int+8: It affects your intelligence (+8). the medusa talisman of Apathy {Rampage} [medusa talisman] Rampage: It bestows one free step when moving towards enemies. the maw talisman of Lust {Str+3} [maw talisman] Str+3: It affects your strength (+3). the wellspring talisman of Jaylet {rC+ rN+ Stlth+} [wellspring talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. the spider talisman of the Lotus Blossom {SInv Stlth+} [spider talisman] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the dragon-coil talisman "Gannaop" {Int+4 Dex+2} [dragon-coil talisman] Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). the serpent talisman of Hakh {rF+ MP+8} [serpent talisman] rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). the death talisman of Honour {Will+} [talisman of death] Will+: It increases your willpower. the serpent talisman of Chimes {Fly Will+} [serpent talisman] Fly: It grants you flight. Will+: It increases your willpower. the storm talisman of Ceupp {Str+5} [storm talisman] Str+5: It affects your strength (+5). the medusa talisman "Hero's Friend" {rCorr Dex+2} [medusa talisman] rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the rimehorn talisman of Shadows and Fog {Str+4 Int-2} [rimehorn talisman] Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). the riddle talisman of Servitude {rN+ Int+2} [riddle talisman] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). the blade talisman of the Northern Lights {Harm rPois Int-5} [blade talisman] Harm: It increases damage dealt and taken. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). the hive talisman of Korual {Fly rF+} [hive talisman] Fly: It grants you flight. rF+: It protects you from fire. the spider talisman "Duzxaok" {Int+2} [spider talisman] Int+2: It affects your intelligence (+2). the lupine talisman of the Ego {rN++ Str+4 Slay-3} [lupine talisman] rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the hive talisman "Avepli" {rF+ Stlth+} [hive talisman] rF+: It protects you from fire. Stlth+: It makes you more stealthy. the rimehorn talisman of the Slightly Bent {+Blink} [rimehorn talisman] +Blink: It lets you blink. the wellspring talisman of Tenacity {+Blink rN++ Will+ Int-3} [wellspring talisman] +Blink: It lets you blink. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). the maw talisman of Ignis's Favour {rCorr MP+10 Stlth+} [maw talisman] rCorr: It protects you from acid and corrosion. MP+10: It affects your magic capacity (+10). Stlth+: It makes you more stealthy. (41, 37, Depths:3) a +0 robe a +3 rapier of venom a kobold skeleton (41, 38, Depths:3) a +0 robe a +0 dagger a +2 battleaxe of freezing a frost giant skeleton (42, 21, Depths:3) the +1 pair of gloves of Uhocwel {rCorr Dex+2 Fire} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. It cannot be enchanted further. the +0 pair of gloves "Uzenwe Jibe" {Parrying, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +1 pair of gloves of Fashionability {rF- Regen+ Stlth+} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 pair of gloves "Mobases" {Rampage rC- Int+3 Fire} Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. It cannot be enchanted further. the +0 pair of gloves of Dyicaibu {Dex+3 Slay+2} Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +0 pair of gloves of Wiusch {rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +2 pair of gloves of the Abyss {Bane rElec rN+ Int+3} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 pair of gloves of the Falcon {Harm Int+6 Stlth-} Harm: It increases damage dealt and taken. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +0 pair of gloves of Ennui {Infuse, rF+} rF+: It protects you from fire. It cannot be enchanted further. the +2 pair of gloves of Xionkouph {Fly rPois rF+} Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the +3 pair of gloves of the Constellations {Parrying, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 pair of gloves of Summer {Will+ rCorr Fire} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (42, 22, Depths:3) the +0 helmet of the Garden {Light, Rampage rElec Dex+3} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 helmet of Liberalism {Light, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +2 helmet "Joaforr" {Snipe, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 helmet "Sateickuag" {Light, Slay+6} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. the +1 helmet "Miapnyad" {rF- rC+++ SInv Ice} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It cannot be enchanted further. the +5 helmet "Ygiamib" {Snipe, Str+8} Str+8: It affects your strength (+8). It cannot be enchanted further. the +2 hat of the Morning {rF+} rF+: It protects you from fire. It cannot be enchanted further. the +0 hat "Paceimu" {Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. the +3 helmet "Gibbaw" {Light, Bane rC+++ Int+4 Dex+2} Bane: It inflicts you with a random bane when you equip it. rC+++: It renders you almost immune to cold. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (42, 23, Depths:3) the amulet "Ciphicw" {Reflect +Blink Will+ Slay+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Blink: It lets you blink. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+5: It affects your SH (+5). the amulet of the Failed Coup {Reflect Rampage Dex+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). the amulet of Hahejile {Spirit rF+ rC+ Regen+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. the amulet "Yrer" {rF+ RegenMP+} [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. the amulet of Jietz {rF+ rN+ Regen+ Str+3 Dex+2} [amulet of regeneration] rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). the amulet "Muzuroz" {Regen+ RegenMP+ Str+2} [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). the amulet "Bigipp" {RegenMP+ rCorr Int+7} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). the amulet "Ligul" {rF+ RegenMP+ Stlth+} [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. the amulet of Amper {Reflect rC+ rCorr Str+3 Int+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). the amulet of the Eagle {Reflect SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. the amulet "Imoshamo" {RegenMP+ Dex+3} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). the amulet "Kuiduren" {Faith Regen+ rCorr Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the amulet of the Peasants {Alch+ Harm Will+} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Harm: It increases damage dealt and taken. Will+: It increases your willpower. the amulet of Vaesm {Regen+ Dex+3} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). the amulet "Otoa" {Regen+ Str+3 Dex+4 Stlth-} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. the amulet of the Scavenger {Acrobat rF- rN+ Int+2 SInv} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the amulet "Wyposa Qumuo" {Reflect Int+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). the amulet "Beifip" {rN+ RegenMP+ Slay+3 Stlth+} [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. the amulet "Jaen" {Reflect Fly rF- Will+ rCorr SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Fly: It grants you flight. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). the amulet "Taegul" {Alch+ rF+ rN++ Dex-2} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). the amulet "Wuydwa" {rF+ Regen+ rCorr} [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the amulet "Jumett" {rF+ Regen+ rCorr Str+2 Dex-3} [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). the amulet of Linearity {Spirit ^Contam rElec Str+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). the amulet of Traps {Faith Str+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). the amulet "Ysuan" {Wildshape +Inv Str+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). the amulet "Woemimo" {Reflect Harm ^Drain rF- Dex+8 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. Dex+8: It affects your dexterity (+8). SH+5: It affects your SH (+5). the amulet of Erieduro {Spirit Fly rElec rCorr} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the amulet "Fositer" {Dissipate Harm rPois Dex-2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). (42, 38, Depths:3) a +2 battleaxe of freezing a frost giant skeleton (43, 20, Depths:3) a wand of flame (820) a wand of polymorph (225) (43, 23, Depths:3) the ring of the Harvest {Fly rF++ Str-2 Int+3 SInv} [ring of see invisible] Fly: It grants you flight. rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the ring "Lefyxox" {rCorr AC+4 SInv} [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). SInv: It lets you see invisible. the ring "Qicah" {rElec Will+ Dex+3 Stlth+} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring "Viudghu" {^Drain rPois Will+ Int+2 Dex+3} [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). the ring of Piomay {Fly Str+4 Int+3} [ring of flight] Fly: It grants you flight. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). the ring "Saomuis" {rElec rF+ rCorr Int+3} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the ring of Ucakepp {rC+ Will+ Str+5} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Str+5: It affects your strength (+5). the ring of Jihor {Fly rF++ rN++ Will- Slay+3} [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Cidghuebo" {rF- Will+ MP+8 Int+3 Dex+5} [ring of willpower] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). the ring "Xuriuhun" {rCorr Wiz Str+2 Int+2} [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). the ring of Lot Huck {rElec Will+ EV+5 Int+3} [ring of evasion] rElec: It insulates you from electricity. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). the ring "Basiacw" {rF+ AC+4} [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). the ring of Math {rN++ AC+4 Dex+3} [ring of protection] rN++: It greatly protects you from negative energy. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). the ring of Ughil {Dex+6 SInv} [ring of see invisible] Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the ring "Kioffink" {rElec Will+ EV+5 Str+3} [ring of evasion] rElec: It insulates you from electricity. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). the ring of Surprise {Str+9 Dex+6} [ring of dexterity] Str+9: It affects your strength (+9). Dex+6: It affects your dexterity (+6). the ring of Foycamoime {rF+ MP+9} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). the ring of Hepliaklqana's Scorn {Fly Will+ Dex+3 Stlth+} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring of the Iron Devil {Fly rN+ Will- MP+10 Dex+6} [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. Will-: It decreases your willpower. MP+10: It affects your magic capacity (+10). Dex+6: It affects your dexterity (+6). the ring "Rihop" {rElec Will+ Str+6 Int+3} [ring of strength] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). the ring of Gluttony {EV+5 Str+6 Dex+4} [ring of evasion] EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). the ring of Xom's Castigation {Will+ Int+9} [ring of intelligence] Will+: It increases your willpower. Int+9: It affects your intelligence (+9). the ring of Greed {rPois rCorr Dex+4} [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the ring "Osulesoc" {rC+ Str+4 Dex+4} [ring of protection from cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). the ring of Crawling {rPois Str+5 Slay+4} [ring of slaying] rPois: It protects you from poison. Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Reimbursement {Fly rC+ rN+ Int+2} [ring of positive energy] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). the ring "Bounyah" {^Contam rC+ EV+5 Dex+6} [ring of evasion] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Dex+6: It affects your dexterity (+6). the ring "Poib Iso" {Dex+6 Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. the ring of Makhleb's Benevolence {^Drain rElec rPois Dex+6} [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). the ring "Wipox" {EV+5 Str+2 Int+3} [ring of evasion] EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the ring of Xom's Absentmindedness {Slay+4 SInv Stlth+} [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring of the Hundredfold Orbs {rN+ Will++ Slay+3} [ring of willpower] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Oqiups" {rF+ rC+++ Will- Str-2 Dex+3} [ring of protection from fire] rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). the ring "Ydiatigg" {rCorr Str+2 Int-3 Dex+9} [ring of dexterity] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+9: It affects your dexterity (+9). the ring of Daba {MP+9 Str-5 Int+6 Slay+2 Stlth+} [ring of magical power] MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. the ring of the Meadowlark {rC+ rCorr Int+3 Stlth+} [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the ring of Music {rElec EV+5 Dex+2 SInv} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the ring of Utoci {rPois rC- Str+10 Slay+6} [ring of strength] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+10: It affects your strength (+10). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the ring of Ficseppest {Str+2 Slay+4 SInv} [ring of slaying] Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the ring of Gamitz {Will+ Str+3 Dex+7 Slay-2 Stlth+} [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth+: It makes you more stealthy. the ring of Mistrust {Int+2 Dex+6} [ring of dexterity] Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). the ring of Uroclohesk {MP+9 Slay+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Vaarchete" {rCorr Str+3 Dex+2 SInv} [ring of see invisible] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the ring of Ipysmuf {Fly rC+++ rN+ Int-2 Dex+3} [ring of flight] Fly: It grants you flight. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). the ring "Tink" {Dex+3 Slay+4 Stlth+} [ring of slaying] Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the ring of Hairu {rPois Int+9} [ring of intelligence] rPois: It protects you from poison. Int+9: It affects your intelligence (+9). the ring "Feher Wish" {Fly rC++} [ring of flight] Fly: It grants you flight. rC++: It greatly protects you from cold. the ring "Opoanat" {Fly rPois Dex+2 SInv} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the ring "Dutizeps" {rC+ MP+10 Str+10} [ring of strength] rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). Str+10: It affects your strength (+10). the ring of the Zebra {Fly AC+4 Str+3 SInv} [ring of protection] Fly: It grants you flight. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). SInv: It lets you see invisible. the ring of Qiogh {Will++ Str+3 Int+6 Slay-3} [ring of intelligence] Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the ring "Akoahuok" {rPois rCorr Int+5 Dex+2 Stlth-} [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (43, 32, Depths:3) a +0 ring mail (44, 22, Depths:3) the ring "Itroqiy" {Str+6 Int+4 Dex+2} [ring of strength] Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). the ring "Miofiqih" {Dex+3 Slay+4 SInv} [ring of slaying] Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the ring of Dohox {+Blink rCorr Int+3 Slay+4} [ring of slaying] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Dyxzog {MP+9 Int+4 Dex+5} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). the ring "Cich" {rC+ Dex+9} [ring of dexterity] rC+: It protects you from cold. Dex+9: It affects your dexterity (+9). the ring "Buhuf" {rF++ rN+++ Dex+3} [ring of positive energy] rF++: It greatly protects you from fire. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). the ring of the Vendetta {Str-3 Int+10 Dex+8 Slay-5} [ring of intelligence] Str-3: It affects your strength (-3). Int+10: It affects your intelligence (+10). Dex+8: It affects your dexterity (+8). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the ring "Isuniot" {rElec MP+9 Dex+5} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). the ring "Non Pemn" {Fly Int+3 Dex+6} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the ring of the Grinning Gods {rF++ rCorr Dex+3} [ring of resist corrosion] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the ring of Raumn {rF+ rC++ rCorr} [ring of protection from fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. the ring of Oduweopt {rC+ Str+7 Dex+6} [ring of dexterity] rC+: It protects you from cold. Str+7: It affects your strength (+7). Dex+6: It affects your dexterity (+6). the ring of Keixenk {Will- Wiz Int+5 Dex+3} [ring of wizardry] Will-: It decreases your willpower. Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). the ring "Cacuddo" {rF+ Str+6 Int+6} [ring of intelligence] rF+: It protects you from fire. Str+6: It affects your strength (+6). Int+6: It affects your intelligence (+6). the ring of Aptiebb {Str+4 Dex+6 Slay+2} [ring of dexterity] Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Souch" {Int+6 Dex+3} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). the ring "Optu" {rC++ Wiz} [ring of wizardry] rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. the ring "Tezugipe" {+Blink rPois Will- Int+6 Dex+7} [ring of intelligence] +Blink: It lets you blink. rPois: It protects you from poison. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+7: It affects your dexterity (+7). the ring of Kuolis {rF+ Int+2 Slay+5} [ring of protection from fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Bum Henu" {Dex+4 Slay+2 SInv} [ring of see invisible] Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. the ring "Jeorai Kesi" {rN+ Dex+3 Slay+4} [ring of slaying] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Wowkir {rElec rF+ MP+9 Int+3} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). the ring of the Gloaming {AC+4 Str-3 Dex+3 Slay+3 SInv} [ring of protection] AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the ring "Kileron" {rElec MP+10 Str+4 Int+6 Slay+5} [ring of intelligence] rElec: It insulates you from electricity. MP+10: It affects your magic capacity (+10). Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Zonoap" {rF+ MP+9 Dex+3} [ring of protection from fire] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the ring "Plog" {Dex+9} [ring of dexterity] Dex+9: It affects your dexterity (+9). the ring of Xune {rF+ rCorr Str-2 Dex+8} [ring of dexterity] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+8: It affects your dexterity (+8). the ring of Sajoc {rF+ AC+4 Int+4} [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). the ring of Guradonn {AC+4 Dex+6} [ring of protection] AC+4: It affects your AC (+4). Dex+6: It affects your dexterity (+6). the ring of the Lotus Blossom {rPois rF+ rC+ Dex+3 SInv} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of Plog {Will- Int+5 Dex+6 Slay+3} [ring of dexterity] Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Melee {rF++ rN+ Dex+2 SInv Stlth+} [ring of see invisible] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Kaink" {rElec Will+ MP+9 Dex+5} [ring of magical power] rElec: It insulates you from electricity. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). the ring of Abstinence {Fly MP+9 Dex+5} [ring of magical power] Fly: It grants you flight. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). the ring of Nyfiani {rPois rC+ Will+ Int+3} [ring of willpower] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (44, 23, Depths:3) the orb of the Dice {Mayhem, rN+ Slay+2 Tloc} rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Tloc: It increases the power of your Translocations spells. It cannot be enchanted further. the orb "Esocude" {Energy, rPois Will+ Int+4} rPois: It protects you from poison. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the orb of Insatiable Hunger {Pyromania, Int+3 SInv Conj Fire} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (46, 17, Depths:3) an ettin skeleton (47, 14, Depths:3) a +0 orcbow (47, 15, Depths:3) a +0 great mace a +0 dire flail (48, 13, Depths:3) a +0 flail (48, 14, Depths:3) a +0 chain mail (49, 46, Depths:3) a +0 cloak a guardian sphinx skeleton (49, 48, Depths:3) a +0 chain mail a +0 great sword (51, 14, Depths:3) a +0 long sword (51, 18, Depths:3) a +0 ring mail (51, 34, Depths:3) +0 ice dragon scales an ice dragon skeleton (52, 14, Depths:3) a +0 pair of gloves (52, 17, Depths:3) a parchment of Bombard (52, 42, Depths:3) a +0 scale mail (54, 24, Depths:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) Level 4 of the Depths (1, 1, Depths:4) 5 large rocks a stone giant skeleton (2, 35, Depths:4) a +5 ring of evasion (18, 34, Depths:4) a deep troll skeleton (19, -7, Depths:4) a ring of magical power (19, 34, Depths:4) a deep troll skeleton (19, 35, Depths:4) a +0 troll leather armour a deep troll skeleton (20, 3, Depths:4) a +0 battleaxe of freezing a frost giant skeleton (23, 16, Depths:4) a +1 heavy long sword a +0 flail a +0 glaive a green draconian skeleton a yellow draconian skeleton a white draconian skeleton (26, 45, Depths:4) a +0 dire flail a +0 dire flail (33, 5, Depths:4) 5 large rocks (33, 19, Depths:4) +0 fire dragon scales a fire dragon skeleton (35, 5, Depths:4) a +0 flail (37, 43, Depths:4) a +1 cloak of stealth (41, 20, Depths:4) a +0 cloak a +0 long sword a purple draconian skeleton (42, 23, Depths:4) a +0 cloak a +0 short sword a purple draconian skeleton (47, 19, Depths:4) a +0 scimitar (50, 15, Depths:4) a +0 flail a red draconian skeleton (50, 16, Depths:4) 4 large rocks a stone giant skeleton (55, 34, Depths:4) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (56, 20, Depths:4) a +2 war axe of flaming a +0 ring mail a +0 kite shield a +1 great mace of venom a +0 ring mail a +2 partisan a +0 arbalest a +0 ring mail a tengu skeleton