Dungeon Crawl Stone Soup version 0.34-a0-1086-g12d9f381c8 (webtiles) character file. Game seed: 7185443581753804497 8 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Nov 5, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:27 (133 turns). Marronie the Trooper (Demonspawn Monk) Turns: 133, Time: 00:00:27 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 43 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: spiny 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of revelation {unknown} Potions a - a potion of ambrosia d - a potion of lignification {unknown} Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.4 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17864 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History You hit the ribbon worm. You kill the ribbon worm! HP restored. You see here a ribbon worm corpse. As you open the door, it creaks loudly! Found 15 gold pieces. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You now have 25 gold pieces (gained 15). There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. d - a fizzy emerald potion A frilled lizard and an endoplasm come into view. Found a stone staircase leading up. The endoplasm quivers. The frilled lizard hisses angrily. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! You now have 43 gold pieces (gained 18). You see here a frilled lizard corpse. There is a stone staircase leading up here. An endoplasm comes into view. The endoplasm quivers. You hit the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ............# #. ##.##..# #. #####<#.#..# # #.......###...##.# #.###..# ##.....# #. #.#.###†..##... #.####.###.##.#<#..# #. #.......##.###.##..## #.@............# ###.#.###.###.... #.#.# #.# ##+## #.#.# #.# #.#.. ... #.### #.# ... ... #.# ### There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:3) A bat (D:1) A frilled lizard (D:3) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 133 | D:3 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 133 | D:3 | Reached XP level 2. HP: 24/24 MP: 2/2 133 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring, serial_shops, shop D:2: layout_loops_corners D:3: layout_loops_ring, grunt_decor_mini_mirrors, minmay_gold_behind_fungi, kennysheep_generic_room_8 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Falchion || 15 Armour: Robe || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 135 | 125 | 10 | 0 | 70 | 3 | 45.0 | Dungeon | 135 | 125 | 10 | 0 | 70 | 3 | 45.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 54 daAuts D:2: 52 daAuts D:3: 27 daAuts