Dungeon Crawl Stone Soup version 0.34-a0-1078-gbaffcba723 (webtiles) character file. Game seed: 15872504062419175915 8 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Nov 3, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (164 turns). Marronie the Trooper (Demonspawn Monk) Turns: 164, Time: 00:00:18 Health: 24/24 AC: 4 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 38 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: slimy green scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.4 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5831 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) Message History You see here a +0 chain mail. A rat comes into view. An endoplasm comes into view. A quokka comes into view. The endoplasm quivers. You hit the rat. You kill the rat! You hit the endoplasm. You kill the endoplasm! You barely miss the quokka. The quokka barely misses you. You hit the quokka. The quokka is lightly wounded. The quokka barely misses you. The quokka bites you. You hit the quokka. The quokka is severely wounded. The quokka barely misses you. You hit the quokka. You kill the quokka! No target in view! You now have 25 gold pieces (gained 11). You now have 38 gold pieces (gained 13). A jackal comes into view. The jackal barks! A jackal comes into view. x2 The jackal barks! You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal barely misses you. You slash the jackal! You kill the jackal! You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... Slimy green scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...####.#.............## . #.#..♣♣♣♣♣♣♣♣♣.... .. #.#.♣..PP..PP♣.### .h.####.#.♣...P..PP♣.... ........#.♣P...PP..♣.... .h......#.♣PP.<.P..♣.... ........#.♣..P.†.PP♣.... #†#.♣..PP...P♣.... #@#.♣PP..P...♣..## #...♣PP..PP..♣.### ##..♣♣♣♣♣♣♣♣♣..##. ##............##. ###.##........#. #.#####....... #.#####..##.#. #........##.#. ########.##... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 164 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 164 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 164 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_cross, serial_bayou_pond_e, minmay_split_cup_large Action || total ---------------------------++------- Attack: Normal || 16 Melee: Falchion || 16 Armour: Robe || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 168 | 168 | 0 | 0 | 131 | 1 | 168.0 | Dungeon | 168 | 168 | 0 | 0 | 131 | 1 | 168.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 168 daAuts