Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (24, 0, D:1) a +0 robe (25, -13, D:1) 7 stones (31, 7, D:1) a bat corpse (32, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 sling (9, -6, D:2) a +0 dagger (10, -6, D:2) a ball python corpse (22, 1, D:2) a bat corpse (25, 0, D:2) a frilled lizard corpse (27, -3, D:2) a hobgoblin corpse Level 3 of the Dungeon (3, 13, D:3) the +4 mace "Qemeemaa" {freeze, Will+ Str+5 SInv} Will+: It increases your willpower. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further.