Dungeon Crawl Stone Soup version 0.34-a0-1035-g296a76d0c2 (webtiles) character file. Game seed: 9288258343867449055 11 Marronie the Trooper (level 2, 12/24 HPs) Began as a Demonspawn Monk on Oct 28, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:22 (136 turns). Marronie the Trooper (Demonspawn Monk) Turns: 136, Time: 00:00:23 Health: 12/24 AC: 2 Str: 11 XL: 2 Next: 17% Magic: 2/2 EV: 12 Int: 10 God: Gold: 15 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: mildly poisoned (12 -> 8), glowing A: demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Jewellery d - a ring of protection from cold Scrolls c - a scroll of immolation {unknown} Potions a - a potion of ambrosia Skills: * Level 3.3 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Rending Blade Conj/Frge 0% 2d6 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17860 Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Found a parchment of Rending Blade. You pick up a parchment of Rending Blade and begin reading... You add the spell Rending Blade to your library. d - a ring of protection from cold Found a stone staircase leading down. No target in view! No target in view! Found a helmet. An adder comes into view. The adder hisses angrily. You hit the adder. The adder is lightly wounded. The adder bites you. You closely miss the adder. The adder is lightly wounded. The adder bites you. The adder closely misses you. You hit the adder. The adder is moderately wounded. The adder bites you. You closely miss the adder. The adder is moderately wounded. The adder closely misses you. x2 You hit the adder. The adder is moderately wounded. The adder closely misses you. The adder barely misses you. You hit the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. The adder closely misses you. You slash the adder! You kill the adder! You feel sick. You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......# .# ## #.#.#### .#... ######.#.########.#.# .......#............# ####.#.#............# #.#.#............# #########...........# ...........#....###.#.# ####.......#....@[....# #.......#....>†..#.# #######.#..........# #.#.....##...# #.#.....# ...# #.#.....# #... #.....# ... ......# .. There were no monsters in sight! Vanquished Creatures An adder (D:3) An endoplasm (D:1) 2 kobolds (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 136 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 136 | D:3 | Reached XP level 2. HP: 12/24 MP: 2/2 136 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring, serial_bayou_ford_a D:2: layout_rooms, basic_altar, shapermc_ecumenical_altar_mp_highgroup D:3: layout_basic Action || total ---------------------------++------- Attack: Normal || 13 Melee: Falchion || 13 Armour: Robe || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 126 | 13 | 11 | 73 | 3 | 46.3 | Dungeon | 139 | 126 | 13 | 11 | 73 | 3 | 46.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 54 daAuts D:1: 47 daAuts D:2: 37 daAuts