Marronie Level 1 of the Dungeon (23, -14, D:1) a bat skeleton (31, 17, D:1) a +0 short sword (37, -15, D:1) a +0 dagger (42, 0, D:1) a +0 dagger 4 stones (54, -7, D:1) a +0 dagger (54, 23, D:1) a +0 club (57, 3, D:1) a +0 dagger (59, 23, D:1) a +0 short sword of draining 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 3, D:2) a parchment of Shock (2, 2, D:2) a +0 club (4, 4, D:2) a +0 dagger (18, -5, D:2) a quokka skeleton (20, -15, D:2) a ring of willpower (24, 2, D:2) a +0 chain mail a +0 dagger a +0 club (30, 2, D:2) a scroll of noise (34, -14, D:2) a +0 mace (37, -29, D:2) a +0 dagger (37, 16, D:2) a +0 ring mail (43, -21, D:2) an orb of light (52, -24, D:2) a bat skeleton (54, -24, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) an orb of stardust (7, -37, D:3) a parchment of Soul Splinter (10, -2, D:3) a staff of necromancy (14, -32, D:3) a +0 short sword a +0 leather armour (14, -31, D:3) a +0 dagger a +0 leather armour (14, -30, D:3) a +0 flail a +0 leather armour (15, -30, D:3) a +0 dagger (29, -17, D:3) a bat skeleton (29, -15, D:3) a +0 dagger a goblin skeleton (29, -14, D:3) a +0 club a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 dagger a +0 club a +0 animal skin a +0 club a goblin skeleton a goblin skeleton a goblin skeleton a goblin skeleton a goblin skeleton (30, -15, D:3) a +0 club a hobgoblin skeleton (37, -34, D:3) a quokka skeleton (39, -2, D:3) a +0 flail a +0 scale mail (39, -1, D:3) a +0 short sword 2 stones Level 4 of the Dungeon (1, -8, D:4) a +0 club (3, -9, D:4) a hobgoblin skeleton (12, 9, D:4) a +0 robe a +0 scythe (13, 10, D:4) a +0 robe a +0 scythe a hobgoblin skeleton (13, 21, D:4) a +0 dagger an orc skeleton (14, 0, D:4) a +0 dagger a goblin skeleton (14, 4, D:4) 2 stones a +0 short sword a kobold skeleton (14, 10, D:4) a +0 robe a +0 scythe a +0 robe a +0 scythe a +0 robe a +0 scythe a hobgoblin skeleton (16, 5, D:4) a hound skeleton (16, 17, D:4) a ball python skeleton (26, -10, D:4) a hound skeleton (29, -6, D:4) a ball python skeleton (34, -11, D:4) a +0 flail a +0 leather armour (35, -11, D:4) a +0 battleaxe a +0 plate armour (36, -11, D:4) a +0 dagger a +0 robe (38, 4, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 war axe an orc skeleton (39, 6, D:4) a ball python skeleton Level 5 of the Dungeon (8, -3, D:5) a medusa talisman (9, -32, D:5) a +0 spear (11, -16, D:5) a +0 robe (14, 3, D:5) a +0 chain mail (16, -7, D:5) a scroll of noise (16, -2, D:5) a +0 short sword (21, 10, D:5) a +0 robe (22, -16, D:5) a +0 giant spiked club a hound skeleton (31, -24, D:5) a +0 hand axe {Wolf} (37, -32, D:5) a +0 pair of boots (39, -17, D:5) a +0 giant spiked club (40, -17, D:5) a +0 orcbow (45, -19, D:5) a +0 helmet (62, -26, D:5) a +0 pair of boots Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +1 whip of flaming the kobold skeleton of Pikel (8, -12, D:6) a +0 spear (10, 16, D:6) a +0 falchion {Constanze} a +0 robe (11, 17, D:6) a +0 rapier a +0 leather armour (12, 11, D:6) a +0 robe a +0 war axe (33, 25, D:6) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (43, -10, D:6) a +0 hand axe a +0 scale mail a +0 hand axe (43, -9, D:6) a +0 falchion an orc skeleton (59, 9, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 whip a +0 leather armour (1, 0, D:7) a +0 dagger a +0 club an orc skeleton an orc skeleton (7, -10, D:7) a +2 glaive of venom (13, -4, D:7) a +0 war axe (19, 11, D:7) a +0 mace a +0 leather armour (29, -9, D:7) a +0 halberd a gnoll corpse (skeletalised by now) (29, 17, D:7) a +0 long sword (31, -8, D:7) a +0 spear a gnoll corpse (skeletalised by now) (32, -8, D:7) a +0 flail (38, -11, D:7) a parchment of Sigil of Binding (42, 31, D:7) a scroll of noise (46, -11, D:7) a +0 ring mail a +0 falchion an orc skeleton (47, -11, D:7) a +0 hand axe a +0 robe a +0 dagger an orc skeleton (48, -11, D:7) a +0 ring mail a +0 dagger an orc skeleton (48, 33, D:7) a +2 dagger of venom {Laurinda} a +0 robe a +0 mace a +0 robe a +0 leather armour a +0 club (48, 34, D:7) a +0 robe a +3 halberd (60, 3, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a ring of see invisible (1, -10, D:8) a +0 club a +0 whip 3 stones a +0 short sword a +0 club a kobold corpse (skeletalised by now) (1, -9, D:8) a +0 short sword a +0 short sword of electrocution 3 stones a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (2, -3, D:8) a +0 leather armour (5, -18, D:8) a +0 short sword (13, -21, D:8) a +0 dagger (15, -15, D:8) a +0 mace (18, 4, D:8) a staff of fire (20, -23, D:8) a +0 plate armour (22, -31, D:8) an orb of mayhem (23, -5, D:8) a yak corpse (skeletalised by now) (28, -9, D:8) a +0 dagger (29, -5, D:8) a staff of air (30, -1, D:8) a yak corpse (skeletalised by now) (37, -13, D:8) a wyvern corpse (skeletalised by now) (37, 7, D:8) a +0 leather armour (38, -16, D:8) a +4 halberd a +0 robe (38, -15, D:8) a +3 short sword a +0 robe (44, -15, D:8) a +3 dagger a +0 robe a +0 morningstar a +0 robe (45, -6, D:8) a scroll of noise (45, 3, D:8) a +0 hand axe (46, 2, D:8) a +0 robe a +0 dagger (47, 2, D:8) a +0 chain mail a +0 hand axe a +0 scale mail a +0 hand axe an orc skeleton (51, -21, D:8) a +0 club (51, 14, D:8) a +0 chain mail (52, -21, D:8) a +0 hand axe a +0 chain mail a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (52, 21, D:8) a +0 dagger a +0 hand axe a +0 leather armour (53, -21, D:8) a howler monkey corpse (skeletalised by now) a howler monkey corpse (skeletalised by now) (54, -21, D:8) a howler monkey skeleton Level 9 of the Dungeon (0, 0, D:9) a +0 mace (0, 1, D:9) a +0 flail an orc corpse (skeletalised by now) (0, 3, D:9) a +0 club (1, 1, D:9) a +0 arbalest a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (1, 40, D:9) a +0 dagger a +0 robe (2, 26, D:9) a +0 dagger a +0 robe (2, 27, D:9) a +0 short sword a +0 ring mail a +2 dagger of venom an orc corpse (skeletalised by now) (2, 39, D:9) a +0 dagger a +0 robe a +0 short sword an orc corpse (skeletalised by now) (2, 40, D:9) a +0 whip a +0 club a +0 leather armour (3, 25, D:9) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (4, 25, D:9) a +0 dagger a +0 robe (5, 16, D:9) a +0 leather armour (9, -1, D:9) a water moccasin skeleton (13, 30, D:9) a +0 chain mail (13, 33, D:9) a +4 ring of slaying (17, 19, D:9) a +0 halberd a +0 robe (21, 32, D:9) a +0 chain mail a +0 partisan a +0 orcbow (21, 33, D:9) an acid dragon skeleton (24, 30, D:9) a +0 dagger (26, 27, D:9) a water moccasin skeleton (27, 27, D:9) a +0 scale mail a +0 club a +0 plate armour a +0 short sword an orc skeleton an orc skeleton (33, 13, D:9) a +0 shortbow a centaur skeleton (35, 35, D:9) a +0 leather armour a +0 battleaxe a +0 longbow (35, 38, D:9) a +0 long sword {Jasleen} (35, 39, D:9) a +0 trident (36, 37, D:9) a +0 robe a +0 dagger an orc skeleton (37, 36, D:9) 4 large rocks a cyclops skeleton (38, 23, D:9) a parchment of Searing Ray (40, 18, D:9) a +0 robe a +1 mace (45, 31, D:9) a +0 cloak (45, 36, D:9) a +0 shortbow a +0 robe a +0 dagger (51, 41, D:9) a +0 ring mail a +0 spear a gnoll skeleton (52, 31, D:9) a +0 hand axe an orc corpse (skeletalised by now) (52, 49, D:9) a parchment of Sigil of Binding (54, 25, D:9) a +0 leather armour a +0 short sword (57, 31, D:9) a +0 robe a +0 dagger (64, 28, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a ring of see invisible (3, 2, D:10) a +0 flail (3, 3, D:10) a +0 short sword (3, 4, D:10) a +0 dagger a +0 robe (3, 12, D:10) a +0 war axe (14, 3, D:10) a staff of air (14, 36, D:10) a +3 leather armour (15, 31, D:10) a +0 sling (18, -2, D:10) a +0 buckler (18, -1, D:10) a +0 flail of draining (20, 30, D:10) a +0 giant spiked club a +0 giant spiked club (21, 46, D:10) a parchment of Frozen Ramparts (26, 10, D:10) a +0 giant club a +0 giant club (27, 43, D:10) a +0 robe (28, 1, D:10) a +0 trident of flaming (28, 30, D:10) a +0 dire flail a +0 giant club a +0 giant club a +0 robe (31, 4, D:10) a +0 chain mail (43, 30, D:10) a +0 ring mail a +0 hand axe (44, 9, D:10) 4 large rocks (46, 28, D:10) a +0 short sword (46, 31, D:10) a +0 dagger (48, 28, D:10) a +0 mace a +0 chain mail a +0 dire flail (50, 24, D:10) a howler monkey skeleton Level 11 of the Dungeon (10, -16, D:11) a +0 shortbow (10, 2, D:11) a +0 scale mail (16, 0, D:11) a +0 falchion (17, -2, D:11) 4 large rocks (29, -11, D:11) a +0 ring mail (29, 0, D:11) a +0 leather armour (29, 2, D:11) a +1 war axe of draining (34, -26, D:11) a +0 chain mail (37, -16, D:11) 2 large rocks (38, -29, D:11) a +0 ring mail (41, -23, D:11) a +0 giant spiked club a +0 giant club (41, -22, D:11) 3 large rocks (42, -27, D:11) a staff of conjuration (43, -26, D:11) a +0 quarterstaff Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe (2, -17, D:12) a +4 partisan a +0 chain mail (2, -16, D:12) a +0 rapier a staff of conjuration (2, 0, D:12) a +0 falchion (9, 0, D:12) a +0 rapier (13, 0, D:12) a +3 leather armour (17, -12, D:12) a +0 trident a +0 chain mail a +0 flail (18, -13, D:12) a +0 robe a +0 dagger a +0 robe a +0 dagger (18, -12, D:12) a +0 short sword a +0 short sword (19, -12, D:12) a +0 leather armour a +0 trident a +0 robe a +0 dagger (30, -37, D:12) a +0 flail (31, -37, D:12) a +0 war axe a +0 plate armour (32, -38, D:12) a +0 club a +0 hand axe a +0 chain mail (34, -30, D:12) a +0 leather armour a +0 flail a +0 leather armour a +0 whip (35, -29, D:12) a +0 short sword a +0 leather armour a +1 dagger of draining a +0 dagger (36, -30, D:12) 4 large rocks (36, -29, D:12) a +0 chain mail a +4 hand axe of electrocution (36, -28, D:12) a +0 flail a +0 leather armour a +0 whip (36, -27, D:12) a +0 ring mail a +0 flail of venom (36, -26, D:12) a +0 plate armour a +0 halberd (36, -24, D:12) a +0 club (37, -24, D:12) a +0 club (38, -21, D:12) a +0 leather armour a +0 falchion (39, -27, D:12) a +0 chain mail a +0 mace a +0 orcbow (39, -24, D:12) a +0 hand axe (39, -21, D:12) a +0 dagger (40, -28, D:12) a ring of protection from cold a +0 quarterstaff of freezing (40, -22, D:12) a +0 mace (40, -21, D:12) a +0 dagger a +0 hand axe (40, -16, D:12) a +0 robe (41, -21, D:12) a +0 flail (52, 2, D:12) a +0 chain mail (54, -11, D:12) a +0 mace Level 13 of the Dungeon (5, -14, D:13) a +0 leather armour a +0 hand axe (7, -7, D:13) a staff of fire (7, -1, D:13) 5 large rocks (10, -16, D:13) a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe (10, -3, D:13) a +0 robe a +1 dagger of venom (11, -18, D:13) a ring of magical power (23, 5, D:13) 6 large rocks (31, -17, D:13) a +0 robe a +0 dagger (31, -16, D:13) a +0 club (32, -17, D:13) a +0 ring mail a +0 short sword a +0 leather armour a +0 club (39, 14, D:13) a +0 lajatang (45, 24, D:13) a ring of resist corrosion (52, 1, D:13) a +0 spear Level 14 of the Dungeon (0, 0, D:14) 6 stones (1, 0, D:14) 4 stones (4, -3, D:14) a +0 animal skin 10 stones a +0 animal skin (4, -1, D:14) a +0 animal skin 12 stones (4, 0, D:14) a +0 animal skin 10 stones (5, -2, D:14) 5 stones (5, -1, D:14) 5 stones a +0 animal skin (5, 0, D:14) 5 stones a +0 animal skin (17, -22, D:14) a +1 scimitar of flaming (18, 26, D:14) a +0 shortbow (20, 3, D:14) a +0 robe a +0 war axe (21, 2, D:14) a +0 robe a +0 hand axe (21, 3, D:14) a +0 leather armour a +0 war axe (24, -5, D:14) a +0 short sword (25, 2, D:14) +0 ice dragon scales (25, 3, D:14) a dragon-coil talisman (25, 4, D:14) a talisman of death (26, 3, D:14) a +0 pair of gloves of dexterity (26, 4, D:14) a sanguine talisman (27, 1, D:14) a +0 flail a +0 shortbow a +0 scale mail a +0 rapier a +0 scale mail a +0 rapier a +0 robe a +0 quarterstaff a +4 ring of slaying 2 large rocks a ring of willpower a +0 robe a +0 short sword a +0 tower shield a +0 robe a +0 whip a +0 short sword a +0 leather armour a +0 pair of gloves of dexterity a +0 dagger a +0 dagger a +2 ring mail of cold resistance a +2 leather armour of cold resistance +0 ice dragon scales a +0 pair of boots a +0 long sword (27, 2, D:14) a +1 chain mail of poison resistance (27, 4, D:14) a talisman of death (28, 3, D:14) an orb of mayhem (28, 4, D:14) a storm talisman (28, 21, D:14) a +0 hand axe a +0 hand axe (30, -6, D:14) a +0 chain mail (30, 0, D:14) a maw talisman (36, 2, D:14) a +0 long sword (36, 16, D:14) a +0 flail (37, -11, D:14) a +0 ring mail (41, 5, D:14) 4 large rocks (53, -1, D:14) a parchment of Ozocubu's Armour Level 15 of the Dungeon [Shop] Remodag's Antique Armour Boutique a +2 robe (283 gold) a +6 chain mail of ponderousness (286 gold) a +4 plate armour of fire resistance (990 gold) a +0 pair of gloves of hurling (253 gold) the +1 robe "Leilib" {Int+2 Dex+2} (468 gold) Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +2 helmet of intelligence (473 gold) the +5 swamp dragon scales "Hukhoz" {rPois Will- Str+6} (1878 gold) rPois: It protects you from poison. Will-: It decreases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. a +3 chain mail of archery (550 gold) a +3 scale mail of willpower (572 gold) a +2 robe of willpower (393 gold) a +2 robe (283 gold) a +2 ring mail of cold resistance (462 gold) [Shop] Nutut's Book Shop a parchment of Nazja's Percussive Tempering (259 gold) a parchment of Bombard (302 gold) a parchment of Stone Arrow (172 gold) a parchment of Magnavolt (345 gold) a parchment of Fulminant Prism (216 gold) a parchment of Yara's Violent Unravelling (259 gold) a parchment of Summon Ice Beast (172 gold) a parchment of Silence (259 gold) a parchment of Petrify (216 gold) a parchment of Summon Hydra (345 gold) a parchment of Sculpt Simulacrum (302 gold) a manual of Axes (1280 gold) a parchment of Lehudib's Crystal Spear (388 gold) a manual of Stealth (1280 gold) [Shop] Coevia's Armour Emporium a +1 robe (134 gold) a +2 robe of positive energy (253 gold) a +3 leather armour of poison resistance (357 gold) a +2 scale mail of command (357 gold) the +0 toga "Victory" {*Victory Clar} (1020 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +2 plate armour of fire resistance (595 gold) a +3 ring mail of fire resistance (442 gold) a +0 plate armour of poison resistance (374 gold) a +2 chain mail of death (391 gold) a +2 ring mail of willpower (357 gold) [Shop] Luwnig's Book Emporium a parchment of Ignition (510 gold) a parchment of Sigil of Binding (226 gold) a parchment of Sphinx Sisters (453 gold) a parchment of Soul Splinter (113 gold) a parchment of Death's Door (567 gold) a parchment of Discord (510 gold) a parchment of Alistair's Walking Alembic (340 gold) a parchment of Iskenderun's Battlesphere (283 gold) a parchment of Eringya's Surprising Crocodile (283 gold) a parchment of Chain Lightning (567 gold) a parchment of Lehudib's Crystal Spear (510 gold) a parchment of Metabolic Englaciation (340 gold) a parchment of Splinterfrost Shell (453 gold) a manual of Polearms (1680 gold) [Shop] Goasch's Antique Weapon Shoppe a +3 heavy war axe (559 gold) the +3 eveningstar of Broken Luck {freeze, Stlth+} (1761 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 mace of the Riding Gods {heavy, *Slow Dex+5 SInv} (996 gold) *Slow: It may slow you when you take damage. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. the +8 trident of Midwinter {venom, Dex+3} (1380 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 sling of flaming (352 gold) the +0 orcbow of Fapn {flame, Will+ Str+2} (576 gold) Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. the +8 halberd "Hydraslayer" {spect, *Rage Int+3 Dex+6} (1771 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +1 demon whip of draining (1248 gold) [Shop] Kautzos's Book Shoppe a parchment of Starburst (340 gold) a parchment of Splinterfrost Shell (388 gold) a parchment of Alistair's Intoxication (291 gold) a parchment of Alistair's Walking Alembic (291 gold) a parchment of Ozocubu's Refrigeration (388 gold) a parchment of Scorch (145 gold) a parchment of Leda's Liquefaction (243 gold) a manual of Necromancy (1440 gold) a parchment of Summon Seismosaurus Egg (243 gold) a parchment of Freezing Cloud (291 gold) a parchment of Sticky Flame (243 gold) [Shop] Anoly's General Store a +1 robe of positive energy (198 gold) a scroll of enchant armour (175 gold) a potion of cancellation (186 gold) 5 atropa-tipped darts (90 gold) a scroll of fog (93 gold) a scroll of enchant weapon (175 gold) a +0 robe of resistance (558 gold) [Shop] Zonwah's Weapon Boutique the +6 battleaxe of Freehold {freeze, Dex+5} (1506 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +4 trident "Nauloh" {freeze, rC+ Int+3 Dex-4 SInv} (975 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. 6 boomerangs (276 gold) a +2 morningstar of protection (441 gold) 2 darts of disjunction (41 gold) 6 darts of disjunction (124 gold) 2 datura-tipped darts (41 gold) a +2 mace of draining (400 gold) [Shop] Fuzuf's Armour Boutique the +2 pair of boots of Qeiss {^Drain rElec Int+3} (788 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 acid dragon scales of Gozag's Supremacy {rF+ rCorr Int+2} (1706 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 ring mail of Anarchy {rCorr} (448 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. +0 golden dragon scales (2160 gold) a +0 scale mail of poison resistance (216 gold) a +2 robe (348 gold) a +2 cloak of air (850 gold) [Shop] Iriupnom's Weapon Emporium 2 atropa-tipped darts (37 gold) a +3 scimitar of electrocution (672 gold) a +1 vampiric spear (336 gold) a +2 heavy trident (384 gold) the +5 sling of Diet Blood {freeze, rN+ Str+4 Dex+3} (1125 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +1 scimitar of freezing (373 gold) 2 silver javelins (378 gold) a +1 falchion of flaming (260 gold) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (2284 gold) Will+: It increases your willpower. It cannot be enchanted further. [Shop] Hynamoeg's Antique Armour Shop a +1 chain mail of resonance (378 gold) a +2 robe of willpower (375 gold) a +1 pair of boots of stealth (346 gold) a +2 chain mail of cold resistance (483 gold) a +2 plate armour of cold resistance (735 gold) a +1 pair of gloves of strength (346 gold) [Shop] Zion's Antique Armour Boutique a +0 chain mail of fire resistance (221 gold) a +2 scale mail of death (357 gold) a +1 ring mail of poison resistance (221 gold) a +2 scale mail of positive energy (306 gold) a +2 robe (219 gold) a +3 chain mail of willpower (476 gold) [Shop] Docreck's Armour Shop the +0 plate armour of the Peach {*Silence rF+ Str+5 Slay+3} (1188 gold) *Silence: It may silence you when you take damage. rF+: It protects you from fire. Str+5: It affects your strength (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 pair of boots of earth (516 gold) a +1 buckler of reflection (324 gold) the +0 leather armour of the Eternal Fruit {Int+3 Dex+4} (568 gold) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 acid dragon scales of the Trees {rN++ rCorr Dex-5} (1848 gold) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +2 scale mail of cold resistance (504 gold) a +1 pair of gloves of fire (636 gold) (0, 0, D:15) the +8 whip of the First Shrikes {venom, +Blink Str+2 Dex+2 Stlth+} +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 1, D:15) the +3 mace of Calculation {drain, Str+2 Int+6} Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (0, 2, D:15) the +12 sling "Unirubb" {freeze, Bane +Blink rCorr Dex+4} Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +7 sling of Dishonesty {antimagic, rF- rC+ Int+3 Dex+4} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 3, D:15) a +0 triple crossbow (0, 4, D:15) the +0 hand cannon of Watchfulness {flame, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 hand cannon of draining (0, 5, D:15) the +11 rapier of Intuition {antimagic, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. the +9 rapier of Peril {vamp, *Rage +Blink rN+ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +7 rapier "Killer Klown's Doom" {antimagic, Bane Int+5} Bane: It inflicts you with a random bane when you equip it. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 6, D:15) the +10 dagger of Contradiction {speed, *Rage rElec rPois Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +7 dagger of Experimentation {holy, *Slow rC+ rN+} *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +2 dagger of Discretion {chaos, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 dagger of the Zealous God {protect, rPois rC+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (1, 0, D:15) a +0 crystal plate armour (1, 1, D:15) the +0 troll leather armour "Hafim" {^Contam rElec rPois Regen+ Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 troll leather armour of Elyvilon {rF+ rN+ Regen+ Dex+4 Slay+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +0 troll leather armour "Feicim" {Will+ Regen+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (1, 2, D:15) the +0 robe of Vanity {rElec rN+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 robe of the Inquisitive Knaves {rPois Dex+3 Archmagi} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +0 robe of Vexation {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 robe of Hiummoll {Harm Rampage ^Drain Int+2} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. ^Drain: It drains your maximum health when unequipped. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 robe "Bozxist" {Regen+ Dex+4} Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 robe of Beyond {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (1, 3, D:15) the +7 ring mail of the Pooka {rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +3 ring mail "Test" {^Contam Regen+ rCorr SInv} ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the +8 ring mail of Zururoat {^Contam +Blink SInv} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. SInv: It lets you see invisible. It cannot be enchanted further. the +4 ring mail of Intercession {rPois rF++ Dex-4 Slay+3} rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-4: It affects your dexterity (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +1 ring mail of Fuoga {Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 ring mail "Lyruxan" {Str+2 Dex+6} Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +3 ring mail of Serendipity {rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 ring mail of the Special Nights {rElec rC- Regen+ SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. the +2 ring mail "Hauqim" {rF+++ Will- rCorr Str+3} rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the +5 ring mail of Ghostly Curiosity {Rampage Fly rC- Will+} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. It cannot be enchanted further. the +0 ring mail of Watchfulness {Fly} Fly: It grants you flight. It cannot be enchanted further. the +10 ring mail "Noast" {rPois Int+4 Slay-6} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (1, 4, D:15) the +8 chain mail "Souleuc" {Will+ Int-5 Dex+4} Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +4 chain mail of Inaomiet {Resonance, Rampage rElec Will+ Dex+5} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +1 chain mail "Uchu" {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +5 chain mail of Going Fast {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (1, 5, D:15) the +7 short sword "Tormentor" {protect, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +2 short sword of Ichor {venom, ^Drain rElec rF+ rC+ rN++} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (1, 6, D:15) the +9 scimitar of the Valley of Death {speed, ^Fragile Dex+4} ^Fragile: It will be destroyed if unequipped. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +9 scimitar "Hydraslayer" {holy, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. the +10 scimitar of Magnificence {freeze, Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 scimitar of Dejyciedgh {flame, *Noise Dex+6} *Noise: It may make a loud noise when swung. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +8 scimitar of Ru's Displeasure {protect, ^Drain rN++ Str+4} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (2, 0, D:15) the +2 pair of boots "Qam Comp" {rElec Str+3 Dex+4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 pair of boots "Heuta" {rF+ Will+ Int+2} rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +3 pair of boots of Suiffolu {Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. the +1 pair of boots "Utihebe" {Harm rC+ rCorr} Harm: It increases damage dealt and taken. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 pair of boots of Vanity {Rampage} Rampage: It bestows one free step when moving towards enemies. It cannot be enchanted further. (2, 1, D:15) a +1 pair of gloves of parrying a +0 pair of gloves of infusion a +2 pair of gloves of hurling a +0 pair of gloves of dexterity a +0 pair of gloves of stealth a +0 pair of gloves of strength a +0 pair of gloves of fire (2, 2, D:15) a +2 cloak of corrosion resistance a +2 cloak of air a +0 cloak of willpower a +2 cloak of poison resistance a +0 cloak of air a +1 cloak of stealth (2, 3, D:15) a scarf of invisibility (2, 4, D:15) the +1 hat "Fiatobixt" {Harm rC- Str+4} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). It cannot be enchanted further. the +1 hat of the Morning Star {Str+5 Slay+2} Str+5: It affects your strength (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +2 hat of Compression {Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (2, 5, D:15) the +0 helmet of Leapfrog {Harm rElec rF- Regen+} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (2, 6, D:15) the +3 hat of the Orcish Mines {^Drain rC++ Ice} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. It cannot be enchanted further. (3, -3, D:15) the +12 flail of Qedikh {flame, rPois Dex+3 Stlth+} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (3, -2, D:15) the +8 battleaxe "Ogreslayer" {reap, rC+} rC+: It protects you from cold. It cannot be enchanted further. the +9 battleaxe of Responsibility {freeze, ^Drain Str+3} ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). It cannot be enchanted further. the +11 battleaxe "Dragonbane" {venom, rC+} rC+: It protects you from cold. It cannot be enchanted further. (3, -1, D:15) a +2 kite shield of cold resistance a +1 kite shield of fire resistance (3, 0, D:15) a +2 ring mail of cold resistance a +2 ring mail of poison resistance a +2 ring mail of fire resistance (3, 1, D:15) a +2 robe of fire resistance a +2 robe of willpower a +2 robe of positive energy a +1 robe of cold resistance a +0 robe of resistance (3, 2, D:15) the +6 leather armour of Axuhuun {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 leather armour "Umohepsu" {Fly Int+5} Fly: It grants you flight. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +1 leather armour "Uri Xiclay" {rC+++ Str+2 Int+4 Dex-5} rC+++: It renders you almost immune to cold. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +6 leather armour of Undesirable Species {rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. the +2 leather armour of the Tundras {*Corrode rPois rF+ Will+ SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (3, 3, D:15) the +7 plate armour of Dramatic Exits {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the +8 plate armour "Nouschicar" {Death, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +9 plate armour "Isylorel" {Resonance, *Corrode Fly Int+2} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (3, 4, D:15) the +10 scale mail of Divine Intervention {Command, *Slow rPois Int+8 Stlth+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +6 scale mail of Somewhere Else {Harm rC+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. It cannot be enchanted further. the +4 scale mail of Cuffo {^Drain Fly rCorr Dex+2} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 scale mail "Zat Igh" {rCorr SInv Stlth+} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 scale mail "Oxicizoa" {rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the +4 scale mail "Kietiz" {Bane *Silence rN++ Stlth+} Bane: It inflicts you with a random bane when you equip it. *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (3, 5, D:15) the +3 pair of gloves of the Boiling Point {Infuse, Str+4 Int-2} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +0 pair of gloves of the Echidna {Rampage Fly rElec rF-} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. It cannot be enchanted further. the +0 pair of gloves of Fortification {+Inv rPois rN+++ Will-} +Inv: It lets you turn invisible. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. It cannot be enchanted further. the +2 pair of gloves "Oviushet" {+Blink Regen+} +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +1 pair of gloves of Snakes and Ladders {Fly Fire} Fly: It grants you flight. Fire: It increases the power of your Fire spells. It cannot be enchanted further. the +0 pair of gloves of Kujub {Hurl, rPois Will+ Str+2 Dex-2} rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (3, 6, D:15) the +0 helmet of Nojol {Snipe, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 helmet of ice a +0 helmet of sniping (3, 7, D:15) the orb "Wockea" {Attunement, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. the orb of Cetopi Tea {Glass, rElec Regen+ Dex+2} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the orb of the Soldier {Mayhem, Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. (3, 8, D:15) +0 storm dragon scales (4, -1, D:15) the necromancy staff of Iteumoam {^Fragile rC+ rN+ rCorr SInv Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. the conjuration staff "Yrhiu" {Dex+5 Conj} [staff of conjuration] Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. the air staff of Defiance {rElec rPois Summ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. the earth staff "Caho" {rPois Int-3 SInv Forge Earth} [staff of earth] rPois: It protects you from poison. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the conjuration staff "Embalmer" {rC- Dex+4 Conj Necro Alch} [staff of conjuration] rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the cold staff of Wrath {rElec rPois rC+ rCorr Dex+2 Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. the air staff "Killer Klown's Foe" {rElec Will+ Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. the alchemy staff of the Hidden Vale {rPois rF- rN+ Dex+3 Tloc Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the cold staff "Zauwuuz" {rElec rC+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. the earth staff "Baaps" {rPois Str+2 Int+3 Earth} [staff of earth] rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. the earth staff of Amortisation {^Fragile rPois Str+4 Forge Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the earth staff "Undertaker" {Int+3 Hexes Earth} [staff of earth] Int+3: It affects your intelligence (+3). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the fire staff "Cadghihaa" {rF+ Str+2 Necro Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the earth staff of the Crypt {rPois rCorr Int-4 Dex+2 Earth} [staff of earth] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. the fire staff of Focus {rF+ Int+5 Fire} [staff of fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. the conjuration staff "Hayroc" {rC+ Int+2 Conj Necro Ice} [staff of conjuration] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the alchemy staff "Byamekatt" {^Drain rPois rF- rC+ Summ Air Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the necromancy staff "Vuetz" {rN+ Stlth+ Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. the air staff "Teanythro" {rElec rF+ rN++ Dex-5 Necro Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the conjuration staff of Perversion {rElec rF+ SInv Conj Earth} [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the fire staff "Orb Guardian's Death" {rElec rF+ Necro Tloc Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. the conjuration staff of Earthquakes {SInv Conj} [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. the fire staff of Pimiddepp {rF+ Str+4 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. the air staff of Guilt {+Blink rElec Hexes Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. the air staff of Lirretu {rElec Str-2 Int+3 Air Alch} [staff of air] rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the conjuration staff "Gadyblur" {^Contam Int+5 Conj} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. the air staff "Kety Ney" {rElec rC++ Will- Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. the alchemy staff of Zuublaucw {rPois rC++ Dex-4 Fire Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the cold staff of Balance {rC+ Str+3 Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. the air staff of the Hodge-Podge {rElec Int+2 Tloc Air} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the cold staff of Contention {*Slow Fly rElec rC+ Stlth+ Ice} [staff of cold] *Slow: It may slow you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. the alchemy staff "Kajukku" {rPois rC+ Str+3 Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the conjuration staff of Turmoil {Fly rPois Int-2 Conj Ice} [staff of conjuration] Fly: It grants you flight. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (4, 0, D:15) a +2 pair of boots of flying a +0 pair of boots of stealth (4, 1, D:15) the +2 cloak of the Beginning {Rampage rElec SInv} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the +2 cloak of Webbez {rC+ Slay+3} rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (4, 2, D:15) the +4 acid dragon scales "Igocaigora" {rCorr Dex+6 Slay-2} rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (4, 3, D:15) the granite talisman of Daadih {Rampage Fly Int+4 Dex-2} [granite talisman] Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (4, 4, D:15) the wellspring talisman of the Harvest {+Blink rC+ rN++ Dex-4} [wellspring talisman] +Blink: It lets you blink. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). the wellspring talisman of the Pleiades {Harm Dex+4} [wellspring talisman] Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). the wellspring talisman of the Comet {Dex+3 Stlth+} [wellspring talisman] Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (4, 5, D:15) the fortress talisman of Weightlessness {rN+} [fortress talisman] rN+: It protects you from negative energy. (4, 6, D:15) the lupine talisman of a sewer {Harm *Corrode rElec rC+++ Int-2} [lupine talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). the lupine talisman of the Ego {rElec rC++ Will+} [lupine talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. (4, 8, D:15) +0 shadow dragon scales (5, -2, D:15) a +2 demon whip of venom (5, -1, D:15) the +8 demon whip "Goblin's Death" {drain, ^Drain rPois SInv} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (5, 1, D:15) the scarf "Luuppe" {Shadows, Harm rPois rF+ Will+ Stlth+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the scarf of Fedhas's Regard {Shadows, rPois rC+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (5, 2, D:15) +10 pearl dragon scales (5, 3, D:15) the dragon-coil talisman "Laruuq" {rC++ Dex+2} [dragon-coil talisman] rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). (5, 4, D:15) the scarab talisman "Fygumim" {rC- Int+5 Dex+3 Stlth+} [scarab talisman] rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the scarab talisman "Xephue" {rElec rN+ Str+5 SInv} [scarab talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). SInv: It lets you see invisible. the scarab talisman of Woimp {-Tele rPois rCorr Int+5} [scarab talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (5, 5, D:15) the sanguine talisman "Busidioc" {+Blink Dex+3} [sanguine talisman] +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). the sanguine talisman of Ru's Reproof {rElec Slay+3} [sanguine talisman] rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (5, 6, D:15) the serpent talisman of Nemelex Xobeh {+Blink rC+ rCorr} [serpent talisman] +Blink: It lets you blink. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the serpent talisman of Niegh {rN+ Will+ Str-2 Int+3} [serpent talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). the serpent talisman of Taczip {rElec Will+} [serpent talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. the serpent talisman of the Louse {rN++ rCorr Stlth-} [serpent talisman] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. the serpent talisman of the Northern Lights {Rampage rC++} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. rC++: It greatly protects you from cold. the serpent talisman "Ikhag" {rC++ Stlth-} [serpent talisman] rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. the serpent talisman "Quetak" {Fly rF+ rC++ Int-3} [serpent talisman] Fly: It grants you flight. rF+: It protects you from fire. rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). the serpent talisman of Vampiric Thralls {rF+ Dex+3} [serpent talisman] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). the serpent talisman of the Wasteland {rElec rC- Str+4} [serpent talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). the serpent talisman of Eternal Winter {+Blink rF+} [serpent talisman] +Blink: It lets you blink. rF+: It protects you from fire. (5, 8, D:15) +2 ice dragon scales (6, -3, D:15) a +1 triple sword of freezing (6, -2, D:15) a +3 demon blade of draining {Haoran} (6, 2, D:15) the +11 crystal plate armour of the Prince of Darkness {Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (6, 3, D:15) the spider talisman "Zoyrotoi" {*Corrode rPois rC+} [spider talisman] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. (6, 4, D:15) the rimehorn talisman of Ziutas Koti {rPois rF- Dex+7} [rimehorn talisman] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+7: It affects your dexterity (+7). the rimehorn talisman of Qazlal's Supremacy {rF++ rN+} [rimehorn talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. the rimehorn talisman of Defence {rElec rC+ Int-4 Dex+7} [rimehorn talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). (6, 5, D:15) the maw talisman of Peek-a-Boo {Str+2 Dex+2} [maw talisman] Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). the maw talisman of Forking Paths {Str-5 Int+5 SInv Stlth-} [maw talisman] Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (6, 6, D:15) the quill talisman of Immorality {rPois Str+6 Int+3 Slay-3 Stlth+} [quill talisman] rPois: It protects you from poison. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. the quill talisman "Runok" {Str+3 Int+3 Slay+3 Stlth-} [quill talisman] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. the quill talisman "Fupikuhy" {+Inv Str+4} [quill talisman] +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). the quill talisman "Tistraira" {rPois rF+ Will+} [quill talisman] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. the quill talisman "Tuquererr" {rElec rPois Will- Str+3} [quill talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (6, 8, D:15) +0 fire dragon scales (7, -2, D:15) the +6 broad axe of the Cardinal {pain, ^Fragile rF++ SInv Stlth+} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (7, 8, D:15) the +8 fire dragon scales of the Ant {Bane Harm rF+++ rC- rCorr Str+2} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +2 fire dragon scales of Cizaoxom {rF++ rC- rN+ Dex+4} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 fire dragon scales "Igoupn" {rF++ rC- rN++} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (8, -1, D:15) 97 boomerangs 26 datura-tipped darts (8, 8, D:15) +0 golden dragon scales (9, -1, D:15) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (9, 8, D:15) the +11 golden dragon scales of the Slightly Bent {rPois rF+ rC+ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (10, -1, D:15) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). It cannot be enchanted further. (10, 8, D:15) the +13 storm dragon scales of Rasalej {Rampage Fly rElec rN+ Str-4} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. (11, -1, D:15) the horn of Geryon (11, 8, D:15) the +7 ice dragon scales "Bisun" {rPois rF- rC++ SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (12, -2, D:15) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +7 falchion "Etzogu Ypiom" {reap, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (12, -1, D:15) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (12, 0, D:15) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (13, -3, D:15) the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. (13, 1, D:15) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (14, -4, D:15) the +8 storm bow {elec, penet} It cannot be enchanted further. (14, -3, D:15) the +6 sword of Cerebov {flame} It cannot be enchanted further. (14, 1, D:15) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (14, 2, D:15) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. It cannot be enchanted further. (15, -5, D:15) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (15, -4, D:15) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (15, -3, D:15) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (16, -6, D:15) the +10 dark maul {heavy} It cannot be enchanted further. (16, -5, D:15) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (16, -4, D:15) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (16, -3, D:15) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (16, -1, D:15) a +3 figurine of a ziggurat (17, -5, D:15) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (17, -4, D:15) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (17, -3, D:15) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (18, -4, D:15) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (18, -3, D:15) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. (19, -3, D:15) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (19, 0, D:15) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (19, 1, D:15) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (20, 0, D:15) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Finam's Assorted Antiques a Gell's gravitambourine (2/2) (1080 gold) a tin of tremorstones (2/2) (1080 gold) a +0 shortbow (81 gold) a scroll of immolation (108 gold) a ring of willpower (675 gold) a +3 leather armour of fire resistance (648 gold) [Shop] Pecvev's Book Shoppe a parchment of Alistair's Walking Alembic (275 gold) a parchment of Arcjolt (275 gold) a parchment of Cigotuvi's Putrefaction (229 gold) a parchment of Fulminant Prism (229 gold) a parchment of Diamond Sawblades (367 gold) a parchment of Olgreb's Toxic Radiance (229 gold) a parchment of Awaken Armour (229 gold) a parchment of Swiftness (183 gold) a parchment of Ignition (413 gold) a parchment of Hoarfrost Cannonade (275 gold) a parchment of Volatile Blastmotes (183 gold) a parchment of Curse of Agony (275 gold) a manual of Alchemy (1360 gold) a parchment of Maxwell's Portable Piledriver (183 gold) a parchment of Frozen Ramparts (183 gold) a parchment of Construct Spike Launcher (137 gold) (0, 0, Orc:1) a +0 ring mail a +0 club (1, 2, Orc:1) a +0 scale mail a +0 club (2, 4, Orc:1) a +0 club (2, 5, Orc:1) a +0 robe a +0 dagger (3, 6, Orc:1) a +0 robe a +0 dagger (4, 2, Orc:1) a +0 leather armour a +0 trident (4, 3, Orc:1) a +0 plate armour a +0 dire flail (4, 4, Orc:1) a +0 ring mail a +0 hand axe (4, 6, Orc:1) a +0 plate armour a +0 dire flail (4, 7, Orc:1) a +0 leather armour a +0 hand axe (6, 5, Orc:1) a +0 robe a +0 dagger (6, 6, Orc:1) a +0 ring mail of poison resistance a +0 club a +0 flail (22, 19, Orc:1) a +0 giant club (23, 29, Orc:1) a +0 giant club (58, 3, Orc:1) a +0 robe a +0 dagger a +0 ring mail a +0 short sword (59, 2, Orc:1) a +0 robe a +0 dagger a +0 robe a +0 dagger (60, -11, Orc:1) a +1 helmet a +0 club (60, -10, Orc:1) a +0 dire flail a +0 chain mail (61, -10, Orc:1) a +0 leather armour a +0 flail a +0 whip Level 2 of the Orcish Mines [Shop] Reipp's Book Emporium a parchment of Forge Blazeheart Golem (229 gold) a parchment of Maxwell's Capacitive Coupling (413 gold) a parchment of Haunt (367 gold) a parchment of Eringya's Surprising Crocodile (229 gold) a parchment of Detonation Catalyst (275 gold) a parchment of Forge Lightning Spire (229 gold) a parchment of Alistair's Intoxication (275 gold) a parchment of Metabolic Englaciation (275 gold) a parchment of Yara's Violent Unravelling (275 gold) [Shop] Jemufazi's Weapon Emporium a +1 hand axe of freezing (161 gold) a +0 halberd (52 gold) a +0 club (6 gold) a +3 spear (260 gold) the +7 trident of Vitiation {heavy, rElec} (718 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 lajatang (195 gold) a +0 rapier (71 gold) a +0 trident (45 gold) a +0 giant spiked club (33 gold) 5 atropa-tipped darts (58 gold) a +0 long sword (45 gold) [Shop] Noaried's Magic Scroll Shop a scroll of identify (30 gold) a scroll of poison (60 gold) a scroll of noise (15 gold) a parchment of Yara's Violent Unravelling (243 gold) a scroll of amnesia (60 gold) [Shop] Iroklom's Armour Emporium a +0 chain mail (84 gold) a +4 plate armour of ponderousness (210 gold) a +0 chain mail (84 gold) a +3 chain mail of willpower (392 gold) a +3 plate armour of command (560 gold) an orb of mesmerism (168 gold) a +0 leather armour (28 gold) the +1 robe of the Grey Skies {rC+ Will+} (357 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. [Shop] Nuffogg's Antique Armour Shoppe a +0 ring mail (120 gold) a +0 robe (27 gold) a +0 robe (27 gold) a +0 scale mail (120 gold) a scarf of shadows (360 gold) [Shop] Tulagues's Magic Scroll Shop a scroll of enchant armour (188 gold) a scroll of butterflies (238 gold) a scroll of amnesia (100 gold) a scroll of vulnerability (100 gold) a parchment of Ignite Poison (283 gold) a scroll of enchant armour (188 gold) a scroll of enchant armour (188 gold) a scroll of teleportation (75 gold) (0, 0, Orc:2) a +0 ring mail (0, 8, Orc:2) a +0 partisan (2, 4, Orc:2) a +0 club a +0 war axe a +0 plate armour (2, 7, Orc:2) a +0 dagger a +0 robe a +0 dire flail a +0 plate armour a +0 long sword a +0 plate armour a +0 dagger a +1 robe of fire resistance (3, 5, Orc:2) a +0 long sword a +0 chain mail a +0 dagger a +0 robe of positive energy (22, 28, Orc:2) a +0 giant spiked club a +0 giant club (22, 29, Orc:2) a +0 giant club a +0 giant spiked club (22, 30, Orc:2) a +0 giant club a +0 dire flail (23, 4, Orc:2) a +0 plate armour a +0 short sword (23, 27, Orc:2) a +0 giant club a +0 giant spiked club a +0 robe a +0 club (23, 28, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant spiked club (23, 29, Orc:2) a +0 robe a +1 heavy flail (23, 30, Orc:2) a +0 giant spiked club (24, 27, Orc:2) a +0 giant club a +0 giant club a +0 giant club (24, 28, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club (25, 25, Orc:2) a +0 robe a +0 club (25, 28, Orc:2) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (25, 32, Orc:2) a +0 pair of gloves (26, 5, Orc:2) a +0 dagger (26, 25, Orc:2) a +0 spear a +0 robe (26, 26, Orc:2) a +0 giant club a +0 giant spiked club a +0 flail a +0 giant spiked club a +0 morningstar a +0 plate armour a +0 giant club a +0 dagger a +0 robe a +0 giant spiked club (27, 4, Orc:2) a +0 plate armour a +2 heavy dire flail (27, 25, Orc:2) a +0 giant club a +0 giant spiked club a +0 club a +0 leather armour (27, 26, Orc:2) a +0 giant spiked club a +0 giant spiked club (30, 26, Orc:2) a +0 giant club a +0 giant club (40, -5, Orc:2) a +0 chain mail a +0 trident (40, -4, Orc:2) a +0 whip 6 large rocks (40, -3, Orc:2) a +0 dagger (44, 31, Orc:2) a +0 plate armour a +0 glaive (44, 32, Orc:2) a +0 leather armour a +0 war axe (45, 6, Orc:2) a +0 robe a +0 dagger (45, 30, Orc:2) a +0 whip (45, 31, Orc:2) a +0 flail (46, 19, Orc:2) a +0 flail (47, 9, Orc:2) a +0 ring mail a +0 hand axe (47, 20, Orc:2) a +0 chain mail a +0 scimitar (48, 8, Orc:2) a +0 club (48, 20, Orc:2) a +0 war axe (48, 21, Orc:2) a +0 robe a +0 dagger Level 1 of the Elven Halls (0, 0, Elf:1) a +0 animal skin a +0 antimagic broad axe a spriggan skeleton (4, -1, Elf:1) a +0 animal skin a +1 antimagic broad axe a spriggan skeleton (4, 0, Elf:1) a +0 rapier (4, 2, Elf:1) a +0 animal skin a +0 rapier (4, 4, Elf:1) a +0 animal skin a +0 rapier (4, 5, Elf:1) a +0 animal skin a +0 antimagic hand axe a spriggan skeleton (8, 10, Elf:1) a +0 cloak of poison resistance (21, -17, Elf:1) a +5 halberd of freezing (23, -35, Elf:1) a +0 robe a +0 dagger an elf skeleton (26, -33, Elf:1) a +0 ring mail a +0 short sword (27, -33, Elf:1) a +0 leather armour a +0 short sword a +0 longbow (29, -37, Elf:1) a +0 robe a +0 long sword (30, -38, Elf:1) a +0 shortbow a +3 dagger a +0 leather armour an elf corpse (skeletalised by now) (31, 6, Elf:1) a +0 leather armour a +0 dagger an elf skeleton (32, -12, Elf:1) a +0 ring mail (32, 0, Elf:1) a +0 short sword a +0 ring mail an elf skeleton (33, -27, Elf:1) a +0 leather armour a +0 short sword a +2 longbow of electrocution an elf skeleton (34, -29, Elf:1) a +0 robe a +0 short sword (36, -7, Elf:1) a +0 robe a +0 long sword an elf skeleton (38, -8, Elf:1) a +0 robe a +0 rapier an elf skeleton (40, -8, Elf:1) a +0 ring mail a +0 long sword (40, -6, Elf:1) a +0 leather armour a +0 short sword a +0 longbow (41, -41, Elf:1) a +0 ring mail a +0 long sword an elf skeleton (48, -13, Elf:1) a +0 leather armour (48, -11, Elf:1) a +0 robe a +0 dagger (50, -37, Elf:1) a +0 robe a +0 long sword (52, -37, Elf:1) a +2 vampiric glaive (55, -18, Elf:1) a +0 robe a +0 long sword a +0 shortbow an elf skeleton (55, -16, Elf:1) a +2 halberd of venom (57, -39, Elf:1) a +0 leather armour a +1 long sword of venom (57, -30, Elf:1) a +0 buckler a +0 leather armour a +0 short sword (57, -24, Elf:1) a +0 robe a +0 long sword (57, -23, Elf:1) a +0 robe a +0 rapier (57, -16, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow an elf skeleton (58, -18, Elf:1) a +0 robe a +0 long sword an elf skeleton (58, -17, Elf:1) a +0 robe a +0 shortbow (61, -13, Elf:1) a +0 robe a +0 dagger of draining (64, -37, Elf:1) a +0 robe a +0 long sword a +0 longbow Level 2 of the Elven Halls [Shop] Agul's Book Shoppe a parchment of Dispel Undead (216 gold) a parchment of Eringya's Surprising Crocodile (216 gold) a parchment of Manifold Assault (345 gold) a parchment of Ignite Poison (216 gold) a parchment of Fulminant Prism (216 gold) a parchment of Enfeeble (345 gold) a parchment of Conjure Ball Lightning (302 gold) a parchment of Confusing Touch (172 gold) a parchment of Curse of Agony (259 gold) a parchment of Metabolic Englaciation (259 gold) a parchment of Brom's Barrelling Boulder (216 gold) a parchment of Summon Ice Beast (172 gold) a parchment of Slow (86 gold) a parchment of Passwall (172 gold) (0, 0, Elf:2) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (1, -17, Elf:2) a +4 war axe of flaming (2, -21, Elf:2) a +0 heavy quarterstaff a +2 robe of willpower (2, 9, Elf:2) a +0 triple sword (2, 13, Elf:2) a +0 scimitar a +0 shortbow a +0 scale mail an elf skeleton (4, -2, Elf:2) a +0 war axe of distortion (5, 8, Elf:2) a +1 trident of pain (5, 10, Elf:2) a +0 heavy dire flail (6, -3, Elf:2) a +2 trident of protection (7, -5, Elf:2) a +2 glaive of freezing a +0 long sword a +0 ring mail (8, -5, Elf:2) a +2 glaive of flaming (8, -4, Elf:2) a +0 rapier a +2 robe of willpower (9, -7, Elf:2) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (9, -6, Elf:2) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (10, -7, Elf:2) a +0 war axe of draining a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (11, -9, Elf:2) a +0 rapier a +0 leather armour (11, -8, Elf:2) a +0 trident of venom (11, -6, Elf:2) a +0 shortbow a +0 scale mail (12, -8, Elf:2) a +1 antimagic battleaxe (13, -7, Elf:2) a +1 heavy partisan (14, 28, Elf:2) a +0 short sword a +0 ring mail (14, 30, Elf:2) a +2 dire flail of protection (18, 29, Elf:2) a +1 scimitar of draining a +0 ring mail an elf corpse (skeletalised by now) (19, 25, Elf:2) a +6 flail of protection (19, 26, Elf:2) a +2 glaive of flaming (19, 27, Elf:2) a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) (20, 22, Elf:2) a +2 long sword of protection (20, 24, Elf:2) a +5 lajatang of flaming (32, 22, Elf:2) a hell hound corpse (skeletalised by now) (33, -19, Elf:2) a +0 dagger (33, 23, Elf:2) a +3 scimitar of flaming (34, 9, Elf:2) a +0 long sword a +2 leather armour of poison resistance (34, 23, Elf:2) a +0 rapier a +0 ring mail (35, -13, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (38, 8, Elf:2) a +0 long sword a +0 ring mail an elf skeleton (38, 9, Elf:2) a +0 dagger a +0 leather armour an elf skeleton (44, 13, Elf:2) a +0 trident (45, -17, Elf:2) a +2 vampiric war axe (45, 34, Elf:2) a +0 dagger a +0 leather armour (46, -16, Elf:2) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (47, 2, Elf:2) a +0 dagger a +0 robe (47, 3, Elf:2) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (47, 4, Elf:2) a +0 shortbow a +0 long sword a +0 robe a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (47, 6, Elf:2) a +0 long sword a +0 robe (51, -6, Elf:2) a glowing shapeshifter corpse (skeletalised by now) (52, -7, Elf:2) a +1 short sword of venom a +0 leather armour (53, -8, Elf:2) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (55, -10, Elf:2) a +0 war axe of venom a +0 short sword a +0 robe a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (56, 10, Elf:2) a +0 long sword a +0 shortbow a +0 ring mail (56, 32, Elf:2) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (58, 34, Elf:2) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (59, 1, Elf:2) a +0 robe (59, 35, Elf:2) a +0 long sword a +0 robe (59, 36, Elf:2) a +1 longbow of freezing a +0 short sword a +0 leather armour a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (60, 35, Elf:2) a +0 short sword a +0 ring mail a parchment of Shock an elf corpse (skeletalised by now) (61, -12, Elf:2) a +0 long sword a +0 robe (61, 36, Elf:2) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (62, 22, Elf:2) a +0 club Level 3 of the Elven Halls (0, 0, Elf:3) a +3 mace of protection (3, 13, Elf:3) a +0 pair of gloves of stealth (9, 41, Elf:3) a +0 flail (14, 24, Elf:3) a +0 morningstar a +2 chain mail of cold resistance a +0 kite shield (17, 37, Elf:3) a +0 shortbow a +0 robe an elf skeleton (18, 47, Elf:3) a +0 falchion (21, 47, Elf:3) a +0 short sword (27, 0, Elf:3) a +0 long sword a +0 robe an elf skeleton (28, 12, Elf:3) a +0 whip (31, 14, Elf:3) a +2 heavy hand axe (32, 28, Elf:3) a +0 trident a +0 leather armour (32, 43, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour a +0 rapier a +2 robe of positive energy an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (33, 42, Elf:3) a +0 dagger a +0 scale mail (35, 40, Elf:3) a +1 long sword of electrocution a +0 robe an elf corpse (skeletalised by now) (39, -12, Elf:3) a parchment of Fortress Blast (40, -11, Elf:3) a +0 sling (41, -13, Elf:3) a parchment of Brom's Barrelling Boulder (41, -12, Elf:3) a staff of necromancy (41, -11, Elf:3) a parchment of Scorch (42, -13, Elf:3) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (42, -9, Elf:3) a +0 cloak (43, -12, Elf:3) the ring "Koemn" {rC+ Will+ Slay+2 Stlth+} [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (43, -10, Elf:3) the +4 spear "Agazue" {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (43, -9, Elf:3) a +1 great sword of holy wrath (44, -13, Elf:3) a +0 flail of draining (44, -12, Elf:3) a blade talisman (44, -10, Elf:3) a staff of fire (44, 8, Elf:3) a +0 rapier a +0 robe (45, -12, Elf:3) a +0 chain mail (45, -10, Elf:3) a +4 heavy flail (46, -13, Elf:3) a ring of positive energy (46, 6, Elf:3) a +0 short sword a +0 leather armour (46, 8, Elf:3) a +0 rapier a +0 robe a +0 short sword a +0 robe (47, -12, Elf:3) the +0 plate armour "Goathruma" {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (47, 1, Elf:3) a +0 longbow a +0 leather armour (47, 9, Elf:3) a +0 longbow a +0 leather armour (48, -13, Elf:3) a staff of alchemy (48, 7, Elf:3) a +2 rapier of speed a +0 robe a +0 rapier a +0 robe an elf skeleton (48, 12, Elf:3) a +0 long sword a +0 robe (49, 6, Elf:3) a +2 rapier of electrocution a +0 ring mail an elf skeleton (49, 11, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (49, 13, Elf:3) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (50, -2, Elf:3) the +1 battleaxe of Impermanence {flame, rElec Str-4 Int+6} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 robe (50, 10, Elf:3) a +0 short sword a +0 robe an elf skeleton (50, 14, Elf:3) a +0 long sword a +0 robe an elf skeleton (50, 16, Elf:3) a +0 dagger a +0 robe an elf skeleton (51, 14, Elf:3) a +2 long sword of flaming a +0 long sword a +0 robe (51, 15, Elf:3) a +2 flail of draining (52, 16, Elf:3) a +1 dagger of holy wrath a +0 leather armour a +0 long sword a +0 robe a +0 scimitar a +0 robe a +0 buckler an elf skeleton an elf skeleton (52, 17, Elf:3) a +0 rapier a +0 robe a +0 long sword a +0 robe a +0 dagger a +0 leather armour a +0 short sword a +3 shortbow a +0 leather armour a +0 long sword a +0 robe a +0 long sword a +2 robe of willpower an elf skeleton an elf skeleton (52, 36, Elf:3) a +0 war axe (53, 3, Elf:3) a +0 battleaxe a +0 robe (53, 13, Elf:3) a +0 short sword a +0 leather armour (53, 17, Elf:3) a +0 rapier a +0 ring mail a +0 dagger a +0 robe a +0 long sword a +0 ring mail (54, -5, Elf:3) a +0 short sword (54, 11, Elf:3) a +0 rapier a +0 robe an elf skeleton (55, 10, Elf:3) a +0 rapier a +0 robe an elf skeleton (56, -13, Elf:3) a ring of willpower (56, -12, Elf:3) a parchment of Platinum Paragon (56, 8, Elf:3) a +0 scimitar a +0 scale mail (56, 10, Elf:3) a +0 flail of holy wrath (57, -12, Elf:3) a staff of air (57, -11, Elf:3) a +2 leather armour of willpower (57, -10, Elf:3) a +1 mace of protection (57, 6, Elf:3) a +0 short sword a +0 robe an elf skeleton (57, 8, Elf:3) a +0 rapier a +0 robe a +0 rapier a +0 leather armour an elf skeleton an elf skeleton (57, 9, Elf:3) a +0 short sword a +2 robe of willpower (58, -12, Elf:3) a +6 heavy halberd (58, -11, Elf:3) a +2 mace of holy wrath (58, -10, Elf:3) the +5 long sword "Giantslayer" {protect, rN+ Str-5 SInv} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. (59, -10, Elf:3) a staff of fire (60, -12, Elf:3) a +2 flail of draining (60, -11, Elf:3) a ring of resist corrosion (61, -12, Elf:3) a +4 plate armour of command (61, -10, Elf:3) a +6 rapier of venom (62, -13, Elf:3) the ring of Wyunoah {rPois rC+++ Str+6 Int-5 Dex-4} [ring of strength] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Dex-4: It affects your dexterity (-4). (62, -11, Elf:3) a ring of willpower (65, 28, Elf:3) a +0 short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (29, -37, Lair:1) a +0 rapier (54, -5, Lair:1) a +0 ring mail (59, -16, Lair:1) a +0 robe (60, -31, Lair:1) a +0 cloak Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (24, 1, Lair:2) a +0 leather armour (54, -35, Lair:2) a +0 helmet (55, -1, Lair:2) a scarf of invisibility Level 3 of the Lair of Beasts (7, -3, Lair:3) a +0 chain mail (11, -9, Lair:3) a +1 heavy war axe (16, -11, Lair:3) a +0 heavy trident (29, -10, Lair:3) a stone (32, -5, Lair:3) a stone (34, -10, Lair:3) a stone (35, -7, Lair:3) a stone (40, -9, Lair:3) a +0 leather armour (57, 23, Lair:3) a +0 flail Level 4 of the Lair of Beasts (8, 25, Lair:4) an orb of energy (12, -2, Lair:4) a +0 plate armour (21, 23, Lair:4) a ring of willpower (51, -6, Lair:4) a +0 plate armour (59, 1, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 broad axe of freezing (3, 21, Lair:5) a spriggan skeleton (8, 6, Lair:5) a spriggan skeleton (9, 3, Lair:5) a +0 pair of boots (9, 4, Lair:5) an orb of energy (10, -16, Lair:5) a +0 whip (10, 2, Lair:5) a spider talisman (10, 3, Lair:5) a spriggan skeleton (10, 11, Lair:5) a +0 orcbow (11, 3, Lair:5) a wolf skeleton (11, 6, Lair:5) a +0 rapier (11, 7, Lair:5) a +0 leather armour (11, 13, Lair:5) a parchment of Blink (14, -23, Lair:5) a potion of moonshine (14, 2, Lair:5) a wolf skeleton (15, -1, Lair:5) a spriggan skeleton (16, -1, Lair:5) a spriggan skeleton (25, 6, Lair:5) a +0 sling (47, 13, Lair:5) a +0 hand axe (51, 14, Lair:5) an inkwell talisman (52, -18, Lair:5) a +0 dagger of venom (57, -3, Lair:5) a medusa talisman Level 1 of the Swamp (20, -22, Swamp:1) a +0 scale mail (22, -18, Swamp:1) a +0 spear (23, -19, Swamp:1) a +0 spear a +0 robe (23, -18, Swamp:1) a +0 spear (37, -20, Swamp:1) a +0 robe a +0 quarterstaff (37, -13, Swamp:1) a +0 rapier Level 2 of the Swamp (0, 0, Swamp:2) a human skeleton (21, -7, Swamp:2) a +4 ring of protection (22, -15, Swamp:2) a +0 spear (23, -3, Swamp:2) a +0 quarterstaff a +0 robe (24, -13, Swamp:2) a +0 scale mail (24, 0, Swamp:2) a +3 whip (38, 2, Swamp:2) a +0 quarterstaff a +0 robe (39, 13, Swamp:2) a +1 heavy long sword (39, 14, Swamp:2) the ring of Keuhepp {Dex+6 Slay+3} [ring of dexterity] Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (41, 13, Swamp:2) a +0 robe (42, 13, Swamp:2) a +0 robe (42, 36, Swamp:2) a parchment of Lesser Beckoning (54, -8, Swamp:2) a +0 spear (54, -7, Swamp:2) a +0 spear Level 3 of the Swamp (3, -19, Swamp:3) a +0 chain mail (5, -12, Swamp:3) a +0 quarterstaff a +0 dagger a +0 robe a +2 buckler (5, -11, Swamp:3) a dragon-coil talisman a +0 dagger a +0 robe a +0 buckler a +0 quarterstaff a +0 robe (6, -12, Swamp:3) a +0 rapier a +0 robe an orb of mesmerism (17, 13, Swamp:3) a +0 robe (27, -3, Swamp:3) a +0 ring mail (40, -4, Swamp:3) a spider talisman (40, 11, Swamp:3) a human skeleton (42, -10, Swamp:3) a +0 chain mail (43, -7, Swamp:3) a +0 leather armour Level 4 of the Swamp (8, -11, Swamp:4) a +0 quarterstaff a +0 robe (12, -18, Swamp:4) a +0 leather armour (15, -12, Swamp:4) a +0 spear (19, -22, Swamp:4) a staff of earth (19, -16, Swamp:4) a +0 quarterstaff a +0 robe a +0 dagger a +0 robe a +0 robe (21, -3, Swamp:4) a +0 spear (21, 3, Swamp:4) a +0 war axe (24, 0, Swamp:4) a +0 spear a +0 spear Level 1 of the Spider Nest (0, 0, Spider:1) a +0 robe (0, 11, Spider:1) the cold staff of Doubt {rC+ Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (2, 28, Spider:1) a parchment of Blink (4, -12, Spider:1) a +0 long sword (5, -9, Spider:1) a +0 sling (12, -4, Spider:1) a +0 leather armour (13, 26, Spider:1) a ring of flight (17, 11, Spider:1) a +0 spear Level 2 of the Spider Nest (3, -2, Spider:2) a +0 hand axe (22, -2, Spider:2) a +0 robe a +0 hand axe (22, 0, Spider:2) a +0 leather armour a +0 broad axe (23, 0, Spider:2) a +0 robe a +1 heavy broad axe (27, -6, Spider:2) a +0 robe a +1 heavy broad axe a +0 robe a +0 hand axe a +0 robe a +1 war axe of venom (31, 5, Spider:2) a +0 longbow (34, -9, Spider:2) a +2 kite shield (35, 3, Spider:2) an amulet of faith (43, 6, Spider:2) a +0 chain mail (49, -34, Spider:2) a +0 scimitar (51, -36, Spider:2) a +0 short sword (52, -37, Spider:2) a +0 leather armour (53, -37, Spider:2) a +0 club (54, -36, Spider:2) a +0 quarterstaff (55, -37, Spider:2) an orc skeleton (55, -34, Spider:2) a +0 hand axe (57, -36, Spider:2) a +0 rapier (57, -35, Spider:2) a +0 ring mail (57, -33, Spider:2) a +0 leather armour (57, -31, Spider:2) a +0 short sword (58, -36, Spider:2) a +0 war axe (58, -31, Spider:2) a +0 falchion (58, -30, Spider:2) a +1 pair of gloves Level 3 of the Spider Nest (0, 0, Spider:3) a +2 rapier of electrocution a +0 cloak (7, -9, Spider:3) a +0 mace (8, 15, Spider:3) a +2 antimagic lajatang (10, 9, Spider:3) a +0 chain mail (16, 0, Spider:3) a +0 halberd (26, -3, Spider:3) a +1 great mace of venom a +0 robe a +0 kite shield a ring of willpower (30, -1, Spider:3) a +0 robe (31, 11, Spider:3) a +0 scale mail (33, 17, Spider:3) a scroll of noise Level 4 of the Spider Nest (4, -34, Spider:4) a +0 halberd (6, -44, Spider:4) an orb of mesmerism (7, -45, Spider:4) a scarf of shadows (10, -44, Spider:4) a +0 spear (10, -4, Spider:4) a +0 shortbow (13, -26, Spider:4) a +0 hand axe a +0 robe (13, -4, Spider:4) a +0 sling (22, -32, Spider:4) a +0 war axe a +0 robe (44, -2, Spider:4) a +0 ring mail (46, -8, Spider:4) a +0 plate armour (57, 14, Spider:4) a medusa talisman (62, 16, Spider:4) a +0 war axe a +0 leather armour an orb of energy a +0 hand axe a +0 robe (63, 8, Spider:4) a +0 robe (63, 16, Spider:4) a +0 hand axe a +0 robe a +0 hand axe a +0 leather armour a +0 war axe a +0 robe (64, 14, Spider:4) a +4 hand axe a +0 leather armour Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a parchment of Metabolic Englaciation (0, 1, Slime:5) +0 shadow dragon scales (0, 3, Slime:5) a +0 glaive (1, -4, Slime:5) a +3 scale mail (1, -1, Slime:5) a parchment of Borgnjor's Vile Clutch (1, 0, Slime:5) the ring of Sofeutaka {Will+ Slay+5} [ring of willpower] Will+: It increases your willpower. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (3, -2, Slime:5) an amulet of guardian spirit (3, 0, Slime:5) a +6 ring of dexterity (3, 1, Slime:5) a staff of fire (27, -31, Slime:5) a parchment of Alistair's Walking Alembic (27, 29, Slime:5) a +0 pair of gloves of strength (28, 29, Slime:5) a +2 flail of protection (29, -28, Slime:5) a +0 long sword (29, 27, Slime:5) a parchment of Platinum Paragon (29, 30, Slime:5) a +0 leather armour of fire resistance (30, -30, Slime:5) the +2 bardiche "Veurch" {elec, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (30, -28, Slime:5) a +3 scale mail of cold resistance (30, 30, Slime:5) a staff of conjuration (31, -31, Slime:5) a staff of air (31, -30, Slime:5) a ring of resist corrosion (31, 27, Slime:5) a staff of earth (31, 29, Slime:5) a +1 shortbow of draining (32, -31, Slime:5) a +0 great mace of holy wrath (32, 28, Slime:5) a +4 vampiric long sword (32, 30, Slime:5) a parchment of Frozen Ramparts (33, -29, Slime:5) a parchment of Bombard (34, -31, Slime:5) a +0 spear (34, 29, Slime:5) a ring of protection from cold (34, 30, Slime:5) a +0 quarterstaff (58, -1, Slime:5) a +2 rapier of draining (58, 1, Slime:5) a +0 spear (59, -3, Slime:5) a parchment of Ozocubu's Refrigeration (59, 2, Slime:5) a +0 dagger (60, -1, Slime:5) a +4 dagger of draining (60, 0, Slime:5) a +0 vampiric trident (61, -4, Slime:5) a ring of poison resistance (61, -2, Slime:5) a staff of fire (61, 0, Slime:5) a +4 ring of protection Level 1 of the Vaults (6, -44, Vaults:1) a +0 robe (6, -42, Vaults:1) a +0 hat of see invisible (7, -8, Vaults:1) a +0 scale mail a human corpse (skeletalised by now) (9, -49, Vaults:1) a +0 robe (9, -48, Vaults:1) a +0 robe (10, -36, Vaults:1) a +2 robe of willpower (11, -50, Vaults:1) a +0 hat (11, -48, Vaults:1) a +0 dagger a +2 robe of willpower a human corpse (skeletalised by now) (11, -38, Vaults:1) a +0 halberd a +0 robe an ogre corpse (skeletalised by now) (11, -36, Vaults:1) a +0 robe (12, -20, Vaults:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (13, -23, Vaults:1) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (15, -44, Vaults:1) a +1 battleaxe of venom a +0 scale mail a tengu corpse (skeletalised by now) (15, -43, Vaults:1) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (20, -44, Vaults:1) a +0 dagger a +0 robe a human corpse (skeletalised by now) (22, -25, Vaults:1) a +0 orcbow (23, -26, Vaults:1) a +0 orcbow a +0 shortbow (23, -25, Vaults:1) a +0 shortbow a centaur corpse (skeletalised by now) (26, -41, Vaults:1) a +0 leather armour (27, -5, Vaults:1) a +0 war axe a +0 war axe a +0 ring mail a +0 arbalest (27, -4, Vaults:1) a +0 partisan a +0 partisan a +0 scale mail a +0 arbalest a goblin corpse (skeletalised by now) (28, -48, Vaults:1) a +0 ring mail a human skeleton (28, -4, Vaults:1) a +0 morningstar a +0 ring mail a +0 war axe a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (30, -4, Vaults:1) a +0 falchion a +1 arbalest of freezing a +0 ring mail a +0 dagger a +0 robe (31, -46, Vaults:1) a +0 flail a +0 ring mail (32, -44, Vaults:1) a +0 great mace a +0 scale mail (33, -18, Vaults:1) a +0 arbalest (33, -17, Vaults:1) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (34, -24, Vaults:1) a lindwurm corpse (skeletalised by now) (34, -18, Vaults:1) a +0 arbalest (34, -17, Vaults:1) a +0 arbalest a yaktaur corpse (skeletalised by now) (35, -22, Vaults:1) a lindwurm corpse (skeletalised by now) (36, -7, Vaults:1) a harpy skeleton (37, -7, Vaults:1) a +0 scale mail a +0 great mace a harpy skeleton a harpy skeleton (39, -55, Vaults:1) a +0 dagger a +0 robe (43, -12, Vaults:1) a +0 animal skin a +0 great mace an ogre skeleton (45, -53, Vaults:1) a +3 partisan of venom (45, -34, Vaults:1) a +0 chain mail (46, -41, Vaults:1) a parchment of Dispel Undead (49, -33, Vaults:1) a +0 long sword a +0 arbalest of flaming a +0 scale mail a human skeleton (51, -41, Vaults:1) a +0 flail a +0 ring mail a human skeleton (51, -36, Vaults:1) a +0 long sword a +0 ring mail a human skeleton (53, -38, Vaults:1) a +0 long sword a +0 arbalest a +0 ring mail (54, -39, Vaults:1) a +0 troll leather armour a deep troll skeleton (54, -35, Vaults:1) a +0 whip a +0 animal skin a human skeleton (56, -25, Vaults:1) a +2 dire flail of draining a +0 animal skin (57, -32, Vaults:1) a +0 dire flail a +0 animal skin (58, -48, Vaults:1) a +0 animal skin a +0 long sword of electrocution a +4 chain mail of willpower a +2 long sword of freezing a +0 chain mail a +0 scimitar a +0 leather armour a +0 mace a +0 robe a human corpse (skeletalised by now) an orc corpse (skeletalised by now) (59, -49, Vaults:1) a lindwurm corpse (skeletalised by now) (59, -14, Vaults:1) a +0 eveningstar of holy wrath a +1 chain mail of fire resistance a +0 kite shield the human skeleton of Donald (60, -49, Vaults:1) a +1 war axe a +0 chain mail (60, -26, Vaults:1) a +0 scale mail (60, -19, Vaults:1) a lindwurm corpse (skeletalised by now) (60, -7, Vaults:1) a +0 great sword a +0 plate armour a +0 ring mail a +1 ring mail of poison resistance a human corpse (skeletalised by now) a human corpse (skeletalised by now) (61, -18, Vaults:1) a +0 trident a +0 animal skin a lindwurm corpse (skeletalised by now) (61, -6, Vaults:1) a +0 ring mail (62, -50, Vaults:1) a +2 short sword of speed a +0 ring mail an orc corpse (skeletalised by now) (62, -8, Vaults:1) a lindwurm corpse (skeletalised by now) Level 2 of the Vaults (0, 0, Vaults:2) a +0 arbalest (1, -1, Vaults:2) a +2 arbalest of flaming a yaktaur corpse (skeletalised by now) (2, -1, Vaults:2) a +1 arbalest of draining a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (8, 17, Vaults:2) the +5 quarterstaff of the Farrago {spect, Fly Str+2 Stlth+} Fly: It grants you flight. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, -29, Vaults:2) a +0 animal skin a +0 whip (11, 14, Vaults:2) a +0 vampiric scimitar a +0 plate armour a human corpse (skeletalised by now) (12, 16, Vaults:2) a +0 glaive a +0 chain mail a +0 long sword a +0 chain mail (13, -40, Vaults:2) a +0 ring mail a +0 long sword a human skeleton (19, -24, Vaults:2) a +0 chain mail a +2 war axe a +0 arbalest a +0 arbalest a yaktaur skeleton (19, -5, Vaults:2) a +0 short sword (19, 13, Vaults:2) a ring of wizardry (19, 20, Vaults:2) a +0 shortbow a +0 orcbow (19, 21, Vaults:2) a +0 flail a +0 ring mail a human corpse (skeletalised by now) (20, -38, Vaults:2) a +0 shortbow (20, -24, Vaults:2) a +0 troll leather armour a +0 ring mail a +0 long sword a +0 arbalest a +0 chain mail a +3 long sword of holy wrath a +0 arbalest a +0 ring mail a +0 dire flail a +0 arbalest a deep troll skeleton a human skeleton a human skeleton a human skeleton a yaktaur skeleton (20, -23, Vaults:2) a +0 troll leather armour a +0 plate armour a +0 broad axe a +0 arbalest a +0 arbalest a +0 ring mail a +0 mace a +0 arbalest a +0 arbalest a +0 scale mail a +0 morningstar a +0 ring mail a +0 great mace a human skeleton a deep troll skeleton a yaktaur skeleton a human skeleton a deep troll skeleton a yaktaur skeleton a human skeleton (20, 20, Vaults:2) a +0 orcbow (21, -29, Vaults:2) a staff of alchemy (21, -24, Vaults:2) a +0 chain mail (21, -23, Vaults:2) a +0 ring mail a +0 war axe (22, -23, Vaults:2) a +0 robe a +0 dagger a human skeleton (22, 15, Vaults:2) a +0 cloak a sphinx marauder corpse (skeletalised by now) (25, 21, Vaults:2) a +0 trident (37, 19, Vaults:2) a +0 ring mail a +0 long sword a +0 arbalest a human skeleton (43, -4, Vaults:2) a +0 ring mail (45, -2, Vaults:2) a +0 morningstar a +0 arbalest a +0 scale mail (46, -4, Vaults:2) a +0 arbalest a +0 arbalest a yaktaur skeleton (47, -3, Vaults:2) a +0 cloak a +0 plate armour a +1 long sword of holy wrath a human skeleton a guardian sphinx skeleton (52, -18, Vaults:2) a +0 plate armour (56, -3, Vaults:2) a +0 dagger (61, -31, Vaults:2) a +0 shortbow a centaur corpse (skeletalised by now) (61, -28, Vaults:2) a +0 shortbow a centaur corpse (skeletalised by now) (61, 17, Vaults:2) a +0 great mace a +0 ring mail (62, -31, Vaults:2) a +0 orcbow (62, -13, Vaults:2) a +0 arbalest a +1 antimagic war axe a +0 ring mail a +0 war axe a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (64, -35, Vaults:2) a +0 orcbow (67, 15, Vaults:2) a +0 dire flail a +0 ring mail Level 3 of the Vaults (0, 0, Vaults:3) a +0 mace (3, -13, Vaults:3) a +0 robe a +0 dagger (4, 13, Vaults:3) a deep troll corpse (skeletalised by now) (4, 14, Vaults:3) a +0 troll leather armour a +0 great mace a +0 leather armour a deep troll corpse (skeletalised by now) (5, 13, Vaults:3) a deep troll corpse (skeletalised by now) (8, -44, Vaults:3) a +0 whip of venom a +0 animal skin a dire elephant corpse (skeletalised by now) a human corpse (skeletalised by now) (11, -13, Vaults:3) a +0 trident a +0 scale mail a +0 trident (12, 4, Vaults:3) a +0 plate armour a +0 dire flail (15, -43, Vaults:3) a +0 dagger a +0 robe (17, -42, Vaults:3) an orb of energy (28, -5, Vaults:3) a +0 ring mail a +0 great mace of holy wrath (28, -2, Vaults:3) a +0 ring mail a +0 morningstar a +0 arbalest a human skeleton (32, 13, Vaults:3) a parchment of Starburst (34, -34, Vaults:3) a +0 arbalest a yaktaur skeleton (35, -34, Vaults:3) a +0 arbalest a +0 arbalest (35, -33, Vaults:3) a +0 arbalest of draining a yaktaur skeleton (36, -33, Vaults:3) a +0 arbalest a yaktaur skeleton (41, -45, Vaults:3) a +0 leather armour (44, 9, Vaults:3) a +0 dagger (50, -4, Vaults:3) a +0 whip a +0 animal skin (54, 15, Vaults:3) a +0 mace a +0 ring mail a human skeleton (59, -9, Vaults:3) a +4 dagger (61, -9, Vaults:3) a +2 battleaxe of venom a +0 ring mail (61, -6, Vaults:3) a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (64, -8, Vaults:3) a +0 ring mail a human skeleton (67, -15, Vaults:3) a +4 bardiche a +0 ring mail the human skeleton of Zenata (70, -19, Vaults:3) a +0 robe (73, 4, Vaults:3) a +0 dagger a +0 robe a human skeleton Level 4 of the Vaults (0, 0, Vaults:4) a +2 dire flail of protection a +0 leather armour (1, -19, Vaults:4) a +0 arbalest (2, -1, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (3, -17, Vaults:4) a +0 arbalest (3, 5, Vaults:4) a +1 leather armour of fire resistance (5, -20, Vaults:4) a +0 arbalest (5, -18, Vaults:4) a +0 arbalest (7, 17, Vaults:4) a +0 arbalest of freezing (21, 16, Vaults:4) a parchment of Rending Blade (22, -24, Vaults:4) a +0 scale mail (23, 20, Vaults:4) a +0 mace (24, 2, Vaults:4) a +0 ring mail (26, 4, Vaults:4) a +0 flail (54, -26, Vaults:4) a +0 scale mail a +0 morningstar (55, -24, Vaults:4) a +0 broad axe a +0 ring mail a +0 broad axe a goblin skeleton (55, -22, Vaults:4) a +0 scale mail a +0 robe a +0 dagger a +0 ring mail a +0 dire flail a human skeleton a human skeleton (58, 26, Vaults:4) a +0 rapier (62, 15, Vaults:4) a +0 hat (64, 21, Vaults:4) a parchment of Soul Splinter (66, 10, Vaults:4) a parchment of Apportation (68, -28, Vaults:4) a +0 chain mail a +0 battleaxe a human skeleton (68, -27, Vaults:4) a +0 plate armour a +0 great mace (68, 16, Vaults:4) a +0 robe (72, -19, Vaults:4) a +0 ring mail (74, -10, Vaults:4) a +0 robe Level 5 of the Vaults (0, 0, Vaults:5) a +0 morningstar (1, -1, Vaults:5) a +0 great mace a +0 ring mail a +0 dagger a +0 robe a human skeleton (4, -8, Vaults:5) a +0 scale mail (5, -26, Vaults:5) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (5, -21, Vaults:5) a +0 quarterstaff (5, 18, Vaults:5) a +0 spear a +0 robe (7, 18, Vaults:5) a +0 arbalest a +0 war axe a +0 chain mail (8, 18, Vaults:5) a +2 great sword a +0 plate armour a human skeleton (8, 19, Vaults:5) a +0 chain mail (10, -26, Vaults:5) a shadow dragon skeleton (10, 19, Vaults:5) a +0 scale mail a human skeleton (11, -10, Vaults:5) a parchment of Summon Forest (12, -8, Vaults:5) a parchment of Manifold Assault (12, 8, Vaults:5) a +0 ring mail (12, 9, Vaults:5) a +0 chain mail (12, 19, Vaults:5) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (13, 8, Vaults:5) a +0 long sword (14, 7, Vaults:5) a +0 battleaxe a +0 orcbow of freezing a +7 plate armour of ponderousness (14, 9, Vaults:5) a +0 cloak of poison resistance (14, 10, Vaults:5) a parchment of Forge Blazeheart Golem (14, 11, Vaults:5) a +0 short sword (15, -27, Vaults:5) a +0 chain mail (15, -25, Vaults:5) a +0 whip (15, 8, Vaults:5) a +1 plate armour of death (16, -26, Vaults:5) a parchment of Frozen Ramparts (16, 9, Vaults:5) a +0 long sword a +0 kite shield (17, -25, Vaults:5) the ring "Orghim" {Int+6 SInv} [ring of see invisible] Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (18, -28, Vaults:5) a +0 ring mail (18, -24, Vaults:5) a +2 long sword of freezing (19, -27, Vaults:5) a +0 plate armour (19, -25, Vaults:5) a +0 hat (22, 21, Vaults:5) a +0 spear (23, -11, Vaults:5) a +0 robe an elf skeleton (24, -18, Vaults:5) a +0 hand axe (25, 19, Vaults:5) a +0 pair of boots (26, -8, Vaults:5) a +0 ring mail a +0 flail a human skeleton (26, -5, Vaults:5) a +0 chain mail a +0 great mace (26, -4, Vaults:5) a +0 chain mail a +2 war axe of venom a human skeleton (26, -3, Vaults:5) a glowing shapeshifter skeleton (26, -2, Vaults:5) a +0 robe the ring "Leuco" {+Blink Str+6} [ring of strength] +Blink: It lets you blink. Str+6: It affects your strength (+6). a +2 hand axe of venom (26, 0, Vaults:5) a +0 ring mail a +0 spear (27, -7, Vaults:5) a +1 scale mail of cold resistance a +0 flail (27, -6, Vaults:5) 5 large rocks a +0 chain mail a +0 battleaxe a +0 chain mail a +6 war axe of freezing a human skeleton a stone giant skeleton (27, -5, Vaults:5) a +0 plate armour of poison resistance a +3 battleaxe a +0 battleaxe of freezing a human skeleton a frost giant skeleton (27, -4, Vaults:5) a +0 heavy dire flail a +0 chain mail a +0 heavy battleaxe a human skeleton (27, -3, Vaults:5) a +0 scale mail a +0 war axe a +0 ring mail a +0 heavy war axe a +4 ring of protection an elf skeleton (27, -2, Vaults:5) a +0 chain mail a +0 halberd a human skeleton (28, -7, Vaults:5) a +0 chain mail a +0 long sword (28, -5, Vaults:5) a +0 plate armour a +3 glaive (28, -3, Vaults:5) a +0 plate armour a +0 battleaxe a human skeleton (28, -2, Vaults:5) a +0 dire flail a +2 dire flail of protection a +0 chain mail a +0 battleaxe a human skeleton (28, -1, Vaults:5) a +2 kite shield a +0 plate armour a +1 long sword of freezing a +0 chain mail a +0 great mace (28, 20, Vaults:5) a parchment of Swiftness (29, -6, Vaults:5) a +0 buckler a +0 ring mail a +0 long sword a +0 chain mail a +0 long sword a ring of magical power a tengu skeleton (29, -5, Vaults:5) a +0 chain mail a +0 great mace (29, -4, Vaults:5) a +0 kite shield a +0 plate armour a +3 vampiric war axe (29, 0, Vaults:5) a +0 plate armour a +0 battleaxe (30, -7, Vaults:5) a +0 chain mail a +2 bardiche (30, -6, Vaults:5) a +0 chain mail a +0 partisan a human skeleton (30, -5, Vaults:5) 5 large rocks a stone giant skeleton (30, -3, Vaults:5) a +0 robe a +0 rapier an elf skeleton (30, -2, Vaults:5) a +0 battleaxe of freezing a +0 chain mail a +0 battleaxe (31, -8, Vaults:5) a +0 chain mail a +3 partisan 5 large rocks a human skeleton (31, -5, Vaults:5) a +2 plate armour of cold resistance a +2 war axe (31, -4, Vaults:5) a +0 chain mail a +0 great sword a human skeleton (31, -3, Vaults:5) a +0 chain mail a +0 war axe a human skeleton (31, -2, Vaults:5) an iron dragon skeleton (32, -9, Vaults:5) a +0 robe a +0 dagger a +0 troll leather armour a deep troll skeleton (32, -6, Vaults:5) a +0 tower shield a +0 plate armour a +0 long sword (32, -1, Vaults:5) a +2 morningstar of protection (33, -7, Vaults:5) a +4 chain mail a +3 long sword a human skeleton (33, -4, Vaults:5) a +0 tower shield a +0 plate armour a +0 war axe a +0 chain mail a +0 glaive a human skeleton (34, -9, Vaults:5) a +0 scale mail of fire resistance a +0 war axe a +0 arbalest a yaktaur skeleton (34, 21, Vaults:5) a +0 long sword a +0 chain mail a human skeleton (35, -10, Vaults:5) a +0 ring mail a +0 flail a +0 ring mail a +0 long sword a +0 troll leather armour a deep troll skeleton a human skeleton (36, 3, Vaults:5) a +0 spectral giant club (37, 2, Vaults:5) a +1 chain mail of willpower (41, 12, Vaults:5) a +0 ring mail a +0 morningstar (41, 13, Vaults:5) a +2 scale mail of positive energy a +0 dire flail of protection a tengu skeleton (44, -20, Vaults:5) a +0 flail a +0 ring mail a +4 halberd of draining a +0 plate armour a +0 leather armour of cold resistance a human corpse (skeletalised by now) a human corpse (skeletalised by now) (45, 10, Vaults:5) a +0 ring mail a +0 great mace (45, 11, Vaults:5) a +0 arbalest a yaktaur skeleton (46, -20, Vaults:5) a parchment of Ignite Poison (46, -18, Vaults:5) the ring of Tetuh {rN+ Int+2 Slay+4} [ring of slaying] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (47, 7, Vaults:5) 3 large rocks a +0 chain mail a +1 long sword of holy wrath an amulet of faith a stone giant skeleton a human skeleton (47, 9, Vaults:5) a +0 morningstar a +0 leather armour a human corpse (skeletalised by now) (48, -30, Vaults:5) a +0 flail a +0 ring mail (49, 5, Vaults:5) a +0 robe a +0 long sword an elf skeleton (50, 12, Vaults:5) a +0 scale mail a +0 long sword of protection (52, -30, Vaults:5) a +0 arbalest (53, 2, Vaults:5) a parchment of Metabolic Englaciation (53, 15, Vaults:5) a +0 chain mail (53, 16, Vaults:5) a ring of wizardry (54, 3, Vaults:5) a +0 falchion (54, 4, Vaults:5) a +0 short sword (54, 15, Vaults:5) a +0 rapier (55, 10, Vaults:5) a +0 great sword a +0 scale mail a tengu corpse (skeletalised by now) (56, 2, Vaults:5) a +0 scale mail a +0 battleaxe of flaming (56, 3, Vaults:5) a storm dragon skeleton a titan skeleton (56, 8, Vaults:5) a storm dragon skeleton Level 1 of the Crypt (0, 0, Crypt:1) a +0 long sword (6, 25, Crypt:1) a +0 robe (13, 9, Crypt:1) a +0 halberd (22, 4, Crypt:1) a ring of wizardry (26, 4, Crypt:1) a ghoul skeleton (29, -26, Crypt:1) a +0 scimitar (30, 6, Crypt:1) a +0 broad axe a +0 chain mail a ghoul skeleton (35, -25, Crypt:1) a +0 battleaxe (36, -25, Crypt:1) a +0 battleaxe (37, -25, Crypt:1) a +0 glaive (44, 10, Crypt:1) a +0 plate armour a +0 long sword (45, -14, Crypt:1) a parchment of Iskenderun's Mystic Blast (45, 10, Crypt:1) a +0 glaive (46, 10, Crypt:1) a +0 chain mail a +4 battleaxe of draining (47, 4, Crypt:1) a +0 scimitar (47, 8, Crypt:1) a +0 scimitar (49, 15, Crypt:1) a +0 long sword Level 2 of the Crypt (0, 0, Crypt:2) a +0 trident (0, 43, Crypt:2) a +0 crystal plate armour (2, -2, Crypt:2) a +0 long sword (3, -4, Crypt:2) a +0 short sword a +0 trident (4, -6, Crypt:2) a +0 heavy long sword (4, 44, Crypt:2) a staff of cold a +1 robe of positive energy the ring of Vecesull {*Slow rElec rC+++ Dex+2} [ring of protection from cold] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex+2: It affects your dexterity (+2). (5, -5, Crypt:2) a +0 robe (11, 19, Crypt:2) a +0 leather armour a +0 long sword (12, -5, Crypt:2) a +0 quarterstaff (24, 8, Crypt:2) a +0 chain mail (32, 5, Crypt:2) a +0 robe a +0 dagger (36, 29, Crypt:2) a +0 glaive (38, 1, Crypt:2) a +0 chain mail (42, 21, Crypt:2) a +0 war axe (42, 22, Crypt:2) a +0 dire flail (43, 9, Crypt:2) a +0 ring mail (43, 22, Crypt:2) a +0 dire flail (44, 3, Crypt:2) a +0 robe (47, 33, Crypt:2) a +0 short sword of protection (49, 4, Crypt:2) a +0 flail Level 3 of the Crypt [Shop] Horuh's Gilded Reliquary the necromancy staff of Fury {rN+ rCorr Str+3 Dex-4 Necro Tloc} (822 gold) [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. a +2 executioner's axe of draining (780 gold) the amulet "Otet" {rF+ Regen+ RegenMP+ Str-4} (712 gold) [amulet of magic regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Str-4: It affects your strength (-4). the amulet of the Sturgeon {Alch+ Regen+ Str+3} (866 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). the Folio of Death (840 gold) Spells Type Level a - Dispel Undead Necromancy 4 b - Death Channel Necromancy 6 c - Borgnjor's Revivification Necromancy 8 the +3 plate armour of Impatience {Death, Rampage Will+ Str+3} (1138 gold) Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (0, 0, Crypt:3) a parchment of Blink (11, -10, Crypt:3) a +2 dagger of venom (12, -10, Crypt:3) a +0 robe (14, 34, Crypt:3) a demigod skeleton (17, 31, Crypt:3) 5 large rocks (19, -18, Crypt:3) a staff of air (19, -17, Crypt:3) a serpent talisman (19, -16, Crypt:3) a +3 orcbow of freezing (19, 16, Crypt:3) a +0 shortbow (20, -17, Crypt:3) a serpent talisman (20, 14, Crypt:3) a wellspring talisman (20, 16, Crypt:3) a +0 plate armour (21, -16, Crypt:3) a +2 great sword of holy wrath (28, -1, Crypt:3) a +4 scythe of flaming (28, 44, Crypt:3) a +0 battleaxe a human skeleton (29, -18, Crypt:3) a +0 ring mail (29, 42, Crypt:3) a +2 quarterstaff of pain a human skeleton (29, 43, Crypt:3) a +0 glaive a +2 quarterstaff of pain a human skeleton (30, -17, Crypt:3) a +0 pair of gloves of stealth (30, 46, Crypt:3) a +0 quarterstaff of pain (31, -17, Crypt:3) a +6 arbalest of freezing (41, -10, Crypt:3) a parchment of Sticky Flame (43, 36, Crypt:3) a +1 quarterstaff of pain (45, -10, Crypt:3) a staff of conjuration (47, 26, Crypt:3) a +0 heavy great sword a +0 plate armour (48, 24, Crypt:3) a +0 scimitar (48, 26, Crypt:3) a +4 quarterstaff of pain (51, 27, Crypt:3) a +0 short sword (52, 34, Crypt:3) a +1 quarterstaff of pain a human skeleton (53, 19, Crypt:3) a +0 ring mail (53, 23, Crypt:3) a +0 trident (53, 26, Crypt:3) a +0 short sword (53, 32, Crypt:3) a cognitogaunt skeleton (54, 23, Crypt:3) a +0 dire flail (54, 33, Crypt:3) a +0 quarterstaff of pain (54, 34, Crypt:3) a +2 quarterstaff of pain (55, 28, Crypt:3) a +0 flail (56, 26, Crypt:3) a +0 glaive (57, 29, Crypt:3) a +0 dire flail (60, 17, Crypt:3) a scroll of noise (60, 23, Crypt:3) a +0 buckler Level 1 of the Tomb of the Ancients (2, 6, Tomb:1) a +0 short sword (8, 43, Tomb:1) a +0 mace (18, 16, Tomb:1) a +0 glaive (19, 22, Tomb:1) a parchment of Searing Ray (20, 14, Tomb:1) a +0 plate armour a +0 battleaxe of freezing (23, 21, Tomb:1) 3 boomerangs (23, 43, Tomb:1) a +0 cloak a guardian sphinx skeleton (25, 43, Tomb:1) a +0 cloak a guardian sphinx skeleton (25, 44, Tomb:1) a +0 short sword (25, 47, Tomb:1) a +0 war axe (26, 28, Tomb:1) a +0 hand axe (26, 48, Tomb:1) a +0 trident (27, 33, Tomb:1) a scroll of identify (27, 42, Tomb:1) a +0 cloak (27, 43, Tomb:1) a +0 cloak (28, 43, Tomb:1) a +0 dire flail a +0 cloak a guardian sphinx skeleton (29, 28, Tomb:1) a +0 halberd (30, 0, Tomb:1) an amulet of faith (35, 10, Tomb:1) a parchment of Shock (36, 28, Tomb:1) a parchment of Alistair's Walking Alembic (37, 32, Tomb:1) a wand of flame (8) (39, 14, Tomb:1) a parchment of Fortress Blast (39, 30, Tomb:1) a +2 vampiric battleaxe (unseen) (43, 24, Tomb:1) a +3 trident of venom (61, 26, Tomb:1) a +0 leather armour Level 2 of the Tomb of the Ancients (0, 23, Tomb:2) a scroll of identify (14, 30, Tomb:2) a +0 flail (16, 14, Tomb:2) a scroll of identify (17, 16, Tomb:2) a +0 flail (19, 14, Tomb:2) a +0 chain mail a +1 battleaxe of flaming (22, 11, Tomb:2) a +0 spear (26, 12, Tomb:2) a +0 chain mail a +0 heavy great sword (36, 31, Tomb:2) a scroll of identify Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a staff of conjuration (0, 2, Tomb:3) a +0 triple crossbow (2, 6, Tomb:3) a +0 rapier (4, 7, Tomb:3) a parchment of Forge Lightning Spire (4, 8, Tomb:3) a scroll of identify (5, 3, Tomb:3) a staff of conjuration (5, 8, Tomb:3) a tin of tremorstones (2/2) (6, 6, Tomb:3) a staff of cold (8, 7, Tomb:3) a parchment of Diamond Sawblades (9, 11, Tomb:3) a scroll of identify (13, 3, Tomb:3) a scroll of identify (17, 1, Tomb:3) a +0 glaive (17, 2, Tomb:3) a +0 chain mail a +0 battleaxe (19, 0, Tomb:3) a +0 dire flail (19, 9, Tomb:3) the +5 long sword of Jies {antimagic, ^Fragile rElec rC++ Int-4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (27, 8, Tomb:3) a ring of protection from cold (28, -21, Tomb:3) a +0 ring mail (29, 9, Tomb:3) a +4 short sword of venom (29, 10, Tomb:3) a parchment of Dispersal (29, 11, Tomb:3) a +2 chain mail of willpower (30, -1, Tomb:3) a parchment of Death Channel (30, 7, Tomb:3) a staff of necromancy (30, 8, Tomb:3) a +2 short sword of flaming (30, 10, Tomb:3) a parchment of Yara's Violent Unravelling (31, 5, Tomb:3) a staff of cold (31, 6, Tomb:3) a +2 ring mail of willpower (31, 7, Tomb:3) a +2 scale mail of cold resistance (31, 8, Tomb:3) a +5 longbow of flaming (31, 9, Tomb:3) a +0 robe (32, 3, Tomb:3) a +1 cloak of poison resistance (32, 4, Tomb:3) a staff of earth (32, 6, Tomb:3) a +0 orcbow of flaming (32, 7, Tomb:3) a +2 arbalest of freezing (32, 8, Tomb:3) +2 acid dragon scales (33, 4, Tomb:3) a +2 ring mail of cold resistance (33, 6, Tomb:3) an orb of pyromania (33, 7, Tomb:3) a staff of alchemy (34, 1, Tomb:3) a manual of Evocations (34, 4, Tomb:3) a staff of conjuration (34, 5, Tomb:3) a lightning rod (4/4) (35, 0, Tomb:3) the +6 whip "Opyr" {holy, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (35, 3, Tomb:3) a +2 great sword of freezing (35, 4, Tomb:3) a +2 long sword of protection (35, 5, Tomb:3) a phantom mirror (36, -14, Tomb:3) a staff of alchemy (36, 1, Tomb:3) a +0 pair of gloves (36, 2, Tomb:3) a +3 battleaxe of electrocution (36, 3, Tomb:3) an amulet of wildshape (36, 4, Tomb:3) a +3 heavy dire flail the Vestibule of Hell (14, -3, Hell) a +0 morningstar (15, -5, Hell) a +0 mace a +0 mace of protection a +0 morningstar (16, -27, Hell) a +1 heavy scythe (17, -5, Hell) a +0 robe a +0 dagger a +0 morningstar a +0 mace of protection (17, -3, Hell) a +0 morningstar of protection a +2 demon whip of venom (20, -9, Hell) a +4 scythe of flaming (21, 3, Hell) a +1 vampiric scythe (22, -9, Hell) a +2 scimitar of freezing (22, -4, Hell) a +0 chain mail a +5 battleaxe of draining (22, 4, Hell) a +0 trident (23, -7, Hell) a +0 plate armour a +0 battleaxe (23, -6, Hell) a +0 chain mail a +2 demon trident (23, 2, Hell) a +1 scythe of protection (24, -5, Hell) a +0 plate armour a +0 demon whip (24, -3, Hell) a +4 scythe of flaming (25, -7, Hell) a +0 plate armour a +5 glaive (26, -8, Hell) a +0 robe a +0 dagger (26, -5, Hell) a +0 chain mail a +3 partisan (26, -4, Hell) a +0 chain mail a +0 battleaxe of draining (26, -2, Hell) a +2 scythe of protection (27, -3, Hell) a +0 chain mail a +2 demon blade a +0 plate armour a +5 halberd (28, -4, Hell) a +0 robe a +0 dagger a human skeleton (28, -3, Hell) a +0 robe a +0 dagger a +0 glaive (28, -2, Hell) a +3 chain mail a +3 war axe a human skeleton (29, -24, Hell) a +1 scythe of protection (29, -5, Hell) a +0 plate armour a +5 long sword of flaming a human skeleton (29, -4, Hell) a +0 flail (29, -3, Hell) a +0 long sword (30, -5, Hell) a +0 trident (30, -4, Hell) a +2 chain mail of fire resistance a +0 glaive a human skeleton (30, -3, Hell) a +0 plate armour a +0 demon trident a +0 long sword a +0 battleaxe of freezing a frost giant skeleton (31, -5, Hell) a +0 robe a +0 dagger a human skeleton (31, -4, Hell) a +0 chain mail a +5 halberd of flaming a human skeleton (31, -3, Hell) a +0 plate armour a +1 halberd of draining a +0 battleaxe of freezing a frost giant skeleton a hell hog skeleton Level 1 of the Iron City of Dis (8, -7, Dis:1) a +0 morningstar (10, -16, Dis:1) a +1 battleaxe a +0 plate armour (11, -15, Dis:1) a +3 great mace of draining a +0 plate armour (11, -11, Dis:1) a +3 morningstar of protection a +4 heavy dire flail (17, -9, Dis:1) a +1 morningstar of freezing (18, -6, Dis:1) a +2 great mace a +0 plate armour (19, -8, Dis:1) a +0 flail Level 2 of the Iron City of Dis (0, 0, Dis:2) an iron dragon corpse (skeletalised by now) (3, 10, Dis:2) a caustic shrike skeleton (4, 11, Dis:2) a caustic shrike skeleton (8, 8, Dis:2) a caustic shrike skeleton (11, 7, Dis:2) a +3 great mace of draining a +0 plate armour (11, 14, Dis:2) a +1 battleaxe of draining a +0 chain mail (16, 15, Dis:2) a +0 great mace a +0 chain mail Level 3 of the Iron City of Dis (0, 9, Dis:3) a +0 giant club (5, 9, Dis:3) a +2 morningstar of holy wrath (7, 10, Dis:3) a +1 battleaxe a +0 chain mail (14, 6, Dis:3) a +2 battleaxe of draining a +0 chain mail Level 4 of the Iron City of Dis (0, 0, Dis:4) a caustic shrike skeleton a caustic shrike skeleton a caustic shrike skeleton (1, -1, Dis:4) a +0 flail (1, 7, Dis:4) a +1 great mace of draining a +0 chain mail (2, -2, Dis:4) a +2 battleaxe of pain a +0 chain mail (2, 5, Dis:4) a +0 flail of protection a +1 great mace of freezing a +0 chain mail (16, -9, Dis:4) an iron dragon corpse (skeletalised by now) Level 5 of the Iron City of Dis (2, -1, Dis:5) a +3 great sword of flaming a +0 chain mail (4, -5, Dis:5) a +1 great mace a +0 chain mail Level 6 of the Iron City of Dis (2, -15, Dis:6) a caustic shrike corpse (skeletalised by now) (3, -13, Dis:6) a caustic shrike corpse (skeletalised by now) (14, -5, Dis:6) a +0 morningstar (14, -4, Dis:6) a +0 spectral lajatang (17, -1, Dis:6) a +2 battleaxe of draining a +0 plate armour (23, -4, Dis:6) a +0 giant club (26, -12, Dis:6) a +3 great mace a +0 chain mail (32, -1, Dis:6) a +0 giant club an iron giant corpse (skeletalised by now) Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 dire flail an iron giant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (1, -50, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (2, 0, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (5, -16, Dis:7) a caustic shrike skeleton (5, -4, Dis:7) a +0 giant spiked club an iron giant corpse (skeletalised by now) (6, -15, Dis:7) a caustic shrike skeleton (6, 0, Dis:7) a caustic shrike corpse (skeletalised by now) (7, -37, Dis:7) a caustic shrike skeleton (8, -44, Dis:7) a +0 battleaxe of freezing a +0 chain mail (10, -40, Dis:7) a +1 great mace of flaming a +0 chain mail (11, -33, Dis:7) a caustic shrike skeleton (12, -34, Dis:7) a caustic shrike skeleton (14, -34, Dis:7) a caustic shrike skeleton (18, -51, Dis:7) an iron dragon skeleton (18, -9, Dis:7) a +1 great sword of flaming a +0 plate armour (19, -9, Dis:7) a +0 dire flail an iron giant skeleton (20, -30, Dis:7) a +0 flail (21, -30, Dis:7) a +0 great mace a +4 morningstar of holy wrath (24, -29, Dis:7) a +0 flail (25, -14, Dis:7) a +0 great mace of draining a +0 chain mail (29, -15, Dis:7) a +0 great mace a +4 plate armour a +0 giant club (30, -14, Dis:7) a +0 heavy battleaxe a +0 chain mail (31, -36, Dis:7) a +0 great mace (33, -49, Dis:7) a +0 great sword a +1 chain mail of willpower (33, -16, Dis:7) a +0 great sword a +0 plate armour (45, -31, Dis:7) a +0 morningstar a +0 morningstar a +0 flail (46, -1, Dis:7) a +0 giant spiked club a +0 giant spiked club an iron giant corpse (skeletalised by now) (47, -3, Dis:7) a +0 giant club a +1 great mace a +0 plate armour an iron giant corpse (skeletalised by now) (47, 4, Dis:7) the ring of the Philosopher {rElec rF- rN+ Will++ Str+6} [ring of strength] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). (48, -35, Dis:7) a +0 dire flail (48, -3, Dis:7) a +3 heavy great sword a +0 chain mail (49, -35, Dis:7) a +4 morningstar of protection (50, -18, Dis:7) a +3 great mace of draining a +0 plate armour (51, -19, Dis:7) a +1 great mace a +0 plate armour (51, 6, Dis:7) a +2 heavy trident (51, 7, Dis:7) the +2 scimitar of the Resonant God {venom, rC- rN+ Int+4} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (52, -18, Dis:7) a +2 heavy battleaxe a +0 chain mail (53, 5, Dis:7) a staff of necromancy (53, 6, Dis:7) the ring "Bevua" {rC+ rCorr Str+3 Dex-2 Stlth+} [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (53, 7, Dis:7) a +4 heavy battleaxe (55, -47, Dis:7) a +0 giant spiked club an iron giant corpse (skeletalised by now) (57, -48, Dis:7) a caustic shrike corpse (skeletalised by now) (59, -50, Dis:7) a +5 ring of evasion (59, -47, Dis:7) +0 pearl dragon scales (59, -46, Dis:7) a staff of earth (59, -45, Dis:7) a +0 rapier (60, -50, Dis:7) the +6 shortbow "Oluarch" {speed, rPois rC+ Str+3 Int+4} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (60, -49, Dis:7) a +1 robe of positive energy (60, -48, Dis:7) a staff of fire (60, -47, Dis:7) a staff of fire (60, -46, Dis:7) a staff of air (60, -45, Dis:7) a staff of cold (61, -50, Dis:7) a +0 vampiric bardiche (61, -49, Dis:7) a ring of see invisible (61, -48, Dis:7) a +3 plate armour of fire resistance (61, -47, Dis:7) the +1 arbalest of Uwkywk {penet, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (61, -46, Dis:7) a staff of necromancy (62, -46, Dis:7) 3 poisoned darts (62, -45, Dis:7) a +0 ring mail Level 1 of Gehenna (4, -9, Geh:1) a +0 great sword of flaming a fire giant skeleton (5, -19, Geh:1) a +2 demon whip of electrocution (5, -18, Geh:1) a hell hog skeleton (5, -10, Geh:1) a +0 great sword of flaming (6, -11, Geh:1) a hell hog skeleton (7, -10, Geh:1) a hell hog skeleton (8, -12, Geh:1) a +2 great sword of flaming a +0 demon whip (10, -19, Geh:1) a hell hog skeleton (10, -11, Geh:1) a hellephant skeleton (10, -10, Geh:1) a hell hog skeleton (11, -8, Geh:1) a hellephant skeleton (13, -11, Geh:1) a +2 great sword of flaming a fire giant skeleton (14, -17, Geh:1) a +0 great sword of flaming (14, -14, Geh:1) a hell hog skeleton (15, -19, Geh:1) a +1 great sword of flaming Level 2 of Gehenna (7, 0, Geh:2) a +2 demon whip of electrocution (8, -1, Geh:2) a +2 great sword of flaming (11, -2, Geh:2) a +0 great sword of flaming a hellephant skeleton (21, -7, Geh:2) a +0 great sword of flaming Level 3 of Gehenna (2, 13, Geh:3) a +0 great sword of flaming a fire giant skeleton (2, 14, Geh:3) a hell hog skeleton (4, 20, Geh:3) a hell hog corpse (skeletalised by now) (9, 7, Geh:3) a hell hog skeleton (12, 7, Geh:3) a +0 demon whip of flaming (15, 9, Geh:3) a hellephant skeleton (18, 13, Geh:3) a +1 antimagic demon whip (25, 22, Geh:3) a +0 demon whip of electrocution Level 4 of Gehenna (0, 0, Geh:4) a +0 demon whip (0, 1, Geh:4) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (4, 1, Geh:4) a +2 great sword of flaming a fire giant skeleton Level 5 of Gehenna (14, 22, Geh:5) a salamander corpse (skeletalised by now) (22, 17, Geh:5) a +0 demon whip of flaming Level 6 of Gehenna (0, 4, Geh:6) a hellephant corpse (skeletalised by now) (0, 5, Geh:6) a +0 battleaxe (3, 0, Geh:6) a +1 glaive of flaming +1 fire dragon scales an oni corpse (skeletalised by now) (3, 2, Geh:6) a +3 glaive of flaming +0 fire dragon scales (4, 3, Geh:6) a +0 dire flail (4, 4, Geh:6) a +1 demon whip of flaming (5, 4, Geh:6) a +0 demon whip of venom Level 7 of Gehenna (0, 0, Geh:7) a +2 glaive of flaming +0 fire dragon scales an oni skeleton (8, -18, Geh:7) a +1 glaive of flaming +1 fire dragon scales an oni skeleton (17, -2, Geh:7) the +10 mace "Deud" {flame, rPois Str+5 Dex+3} rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Extas" {*Corrode Will+ MP+10 Str+3 Int+3} [ring of willpower] *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (25, 8, Geh:7) a +2 demon whip of electrocution (31, 4, Geh:7) a +2 glaive of flaming +1 fire dragon scales a +1 long sword of holy wrath (31, 6, Geh:7) a parchment of Rimeblight (32, 2, Geh:7) a +0 antimagic demon whip (34, 4, Geh:7) a parchment of Volatile Blastmotes (34, 6, Geh:7) a +2 orcbow of electrocution (35, 2, Geh:7) an amulet of regeneration (35, 6, Geh:7) a +1 leather armour of willpower (36, 4, Geh:7) a +1 flail of protection (36, 11, Geh:7) a +2 demon whip of venom (38, 3, Geh:7) the +5 hand axe of the Hero {flame, rElec rPois rF- Dex+5} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (38, 6, Geh:7) a staff of alchemy (41, 15, Geh:7) a +2 glaive of flaming +0 fire dragon scales an oni skeleton (49, -15, Geh:7) a +0 demon whip Level 1 of Cocytus (4, -9, Coc:1) a +0 battleaxe of freezing (15, -4, Coc:1) a +2 battleaxe of freezing a frost giant skeleton Level 2 of Cocytus (3, -6, Coc:2) a titan corpse (skeletalised by now) Level 3 of Cocytus Level 4 of Cocytus (0, 0, Coc:4) a titan corpse (skeletalised by now) (1, 1, Coc:4) a shard shrike corpse (skeletalised by now) (2, -3, Coc:4) a shard shrike corpse (skeletalised by now) (4, -5, Coc:4) a shard shrike corpse (skeletalised by now) (4, -1, Coc:4) a shard shrike corpse (skeletalised by now) (6, -2, Coc:4) a shard shrike skeleton (6, -1, Coc:4) a shard shrike skeleton a shard shrike skeleton Level 5 of Cocytus Level 6 of Cocytus (9, -5, Coc:6) a shard shrike skeleton (10, -4, Coc:6) a shard shrike skeleton (11, -3, Coc:6) a shard shrike skeleton Level 7 of Cocytus (0, 0, Coc:7) a shard shrike skeleton (12, 7, Coc:7) a +0 scale mail (15, 8, Coc:7) a titan corpse (skeletalised by now) (15, 12, Coc:7) a titan corpse (skeletalised by now) (16, 10, Coc:7) a staff of fire (22, 5, Coc:7) the +1 plate armour of Fun and Games {rN+ Int+6 Dex-5} rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (22, 6, Coc:7) a ring of see invisible (22, 7, Coc:7) a +1 spear of freezing (23, 5, Coc:7) a +1 morningstar of protection (23, 6, Coc:7) a manual of Long Blades (23, 7, Coc:7) a sack of spiders (24, 6, Coc:7) the +4 glaive "Rummage" {flame, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (24, 7, Coc:7) a staff of cold (27, 21, Coc:7) a titan skeleton (40, 18, Coc:7) a shard shrike corpse (skeletalised by now) Level 1 of Tartarus (0, 0, Tar:1) a +1 demon whip of electrocution (1, -2, Tar:1) 4 large rocks (2, 0, Tar:1) 5 large rocks a tainted leviathan corpse (skeletalised by now) (19, 8, Tar:1) a +2 whip of electrocution Level 2 of Tartarus (8, -6, Tar:2) a +1 whip (9, -8, Tar:2) 4 large rocks (9, -7, Tar:2) an oblivion hound skeleton Level 3 of Tartarus (3, -5, Tar:3) 3 large rocks (3, -2, Tar:3) a +3 whip (7, -6, Tar:3) an oblivion hound skeleton (17, 0, Tar:3) a +3 whip Level 4 of Tartarus (0, 0, Tar:4) an oblivion hound skeleton (2, -7, Tar:4) 5 large rocks (2, -3, Tar:4) 5 large rocks a tainted leviathan skeleton (8, 2, Tar:4) an oblivion hound corpse (skeletalised by now) (8, 8, Tar:4) 2 large rocks Level 5 of Tartarus (8, -4, Tar:5) an oblivion hound corpse (skeletalised by now) (9, -6, Tar:5) an oblivion hound corpse (skeletalised by now) (10, -6, Tar:5) an oblivion hound corpse (skeletalised by now) (22, -4, Tar:5) 4 large rocks a tainted leviathan skeleton (26, -4, Tar:5) a +1 whip (26, -3, Tar:5) a +2 whip of electrocution Level 6 of Tartarus (1, -11, Tar:6) 6 large rocks (8, -4, Tar:6) 2 large rocks a tainted leviathan corpse (skeletalised by now) (8, -3, Tar:6) an oblivion hound skeleton (10, -2, Tar:6) 6 large rocks a tainted leviathan corpse (skeletalised by now) Level 7 of Tartarus (3, 15, Tar:7) 2 large rocks (4, -8, Tar:7) a +1 whip (4, -5, Tar:7) a +2 whip (6, -17, Tar:7) a staff of necromancy (7, -17, Tar:7) a staff of necromancy (8, -17, Tar:7) a +5 flail of holy wrath (9, -17, Tar:7) the ring "Kiwnasal" {*Corrode Fly Int+6 Dex+4} [ring of flight] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). (11, -17, Tar:7) a staff of air (21, -17, Tar:7) a +8 plate armour of ponderousness (21, -15, Tar:7) a sack of spiders (22, -17, Tar:7) a staff of air (22, -16, Tar:7) a +4 heavy sling (22, -15, Tar:7) a ring of resist corrosion (31, -22, Tar:7) a +3 whip (39, 15, Tar:7) 3 large rocks (39, 19, Tar:7) 6 large rocks (41, 19, Tar:7) 4 large rocks (45, 21, Tar:7) 5 large rocks a tainted leviathan corpse (skeletalised by now) (47, 23, Tar:7) 6 large rocks (55, 6, Tar:7) a +1 whip (57, -20, Tar:7) 3 large rocks a tainted leviathan corpse (skeletalised by now) Level 1 of the Realm of Zot (1, 1, Zot:1) a +0 short sword a white draconian corpse (skeletalised by now) (1, 3, Zot:1) a +0 battleaxe a +0 cloak a black draconian corpse (skeletalised by now) (2, 3, Zot:1) a +0 flail a green draconian corpse (skeletalised by now) (3, 7, Zot:1) a +0 dagger (5, 1, Zot:1) a +3 short sword of venom (5, 7, Zot:1) a +0 mace (9, 3, Zot:1) a scroll of fear (23, -1, Zot:1) a +0 flail a black draconian skeleton (25, -6, Zot:1) +0 storm dragon scales a storm dragon skeleton (25, 2, Zot:1) a potion of brilliance (33, -1, Zot:1) a scroll of identify Level 2 of the Realm of Zot (0, 0, Zot:2) 9 gold pieces (1, -4, Zot:2) 20 gold pieces (5, 1, Zot:2) a +0 dire flail a red draconian skeleton (6, 1, Zot:2) a +2 cloak (still there?) a +0 dagger (still there?) a purple draconian skeleton (still there?) (8, -2, Zot:2) a +0 cloak a +0 short sword a yellow draconian skeleton (8, -1, Zot:2) a +0 flail a purple draconian skeleton (8, 0, Zot:2) a +0 cloak a +0 long sword (11, 2, Zot:2) 20 gold pieces Level 3 of the Realm of Zot (4, 2, Zot:3) a +0 dire flail (4, 3, Zot:3) a +0 partisan (still there?) a +0 cloak (still there?) a +1 long sword of draining (still there?) a purple draconian skeleton (still there?) (5, 2, Zot:3) a +0 trident (still there?) a +0 cloak of stealth (still there?) a +0 long sword (still there?) (6, 0, Zot:3) a +0 cloak (still there?) a +2 long sword of flaming (still there?) (6, 1, Zot:3) a +0 mace a purple draconian skeleton (10, 6, Zot:3) a potion of might Level 4 of the Realm of Zot (3, -17, Zot:4) a +0 chain mail (5, -14, Zot:4) a parchment of Arcjolt (5, 9, Zot:4) a +0 longbow (6, -13, Zot:4) a +0 long sword (8, -17, Zot:4) a +3 partisan a green draconian corpse (skeletalised by now) (8, -14, Zot:4) a +0 hand axe a black draconian corpse (skeletalised by now) (10, -19, Zot:4) a +0 cloak of willpower a +0 whip a red draconian corpse (skeletalised by now) (11, -19, Zot:4) a +0 mace a +2 long sword of holy wrath (11, -15, Zot:4) a +0 cloak a +0 whip (14, 1, Zot:4) a scroll of identify (15, 13, Zot:4) a parchment of Haunt (18, -19, Zot:4) a +0 dagger (18, 13, Zot:4) a +0 dire flail a green draconian skeleton (19, 13, Zot:4) a +3 whip a +0 cloak a yellow draconian skeleton (20, 14, Zot:4) a +0 glaive a white draconian skeleton (20, 15, Zot:4) a +0 great sword a +0 cloak (21, -13, Zot:4) a book of the Warp (21, 11, Zot:4) a +2 heavy war axe (23, 10, Zot:4) quicksilver dragon scales a quicksilver dragon skeleton (24, 0, Zot:4) a +0 rapier a +0 cloak a red draconian corpse (skeletalised by now) (24, 10, Zot:4) a +0 rapier a +0 cloak (26, 11, Zot:4) a +0 long sword a yellow draconian skeleton (28, 10, Zot:4) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (29, 3, Zot:4) a +0 trident (31, 2, Zot:4) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (41, -2, Zot:4) a +0 rapier (43, -10, Zot:4) a +0 shortbow Level 5 of the Realm of Zot (4, 7, Zot:5) a scroll of identify (10, -1, Zot:5) a +9 club of pain (11, 2, Zot:5) a +9 club of pain a Killer Klown skeleton (12, -10, Zot:5) a +0 quarterstaff (13, 33, Zot:5) a +0 chain mail (19, 28, Zot:5) a +2 long sword of draining a +1 cloak (19, 32, Zot:5) a parchment of Airstrike (22, 23, Zot:5) a +0 dire flail a +0 battleaxe a +1 vampiric long sword a +0 cloak of corrosion resistance a +4 scimitar a white draconian skeleton (23, 22, Zot:5) a +0 glaive a +0 whip a +0 cloak a green draconian skeleton a purple draconian skeleton (27, -3, Zot:5) the Orb of Zot (35, -2, Zot:5) a +0 long sword a +0 cloak a purple draconian skeleton (36, -2, Zot:5) a +0 short sword (36, 29, Zot:5) a staff of earth (37, -2, Zot:5) a +0 dagger a +0 cloak (38, -3, Zot:5) a +0 hand axe (38, -2, Zot:5) a +2 trident of flaming a yellow draconian skeleton (39, 6, Zot:5) a +0 long sword a +0 cloak (41, -1, Zot:5) a +0 war axe a +2 cloak a black draconian skeleton (43, 31, Zot:5) 3 poisoned darts (44, 10, Zot:5) a +0 war axe a white draconian skeleton (46, 3, Zot:5) a +0 short sword a +0 cloak of poison resistance (48, 2, Zot:5) a storm dragon skeleton (49, 3, Zot:5) a parchment of Fulminant Prism (49, 5, Zot:5) a +10 heavy club a Killer Klown skeleton (51, 11, Zot:5) +0 golden dragon scales a golden dragon skeleton (52, 27, Zot:5) a +0 scale mail (53, -3, Zot:5) a +1 chain mail of willpower Level 17 of a ziggurat (0, 0, Zig:17) a +1 demon whip of venom (still there?) a +4 scimitar of flaming (still there?) (0, 1, Zig:17) a +1 demon trident (still there?) a +0 chain mail (still there?) a fire crab corpse (still there?) (0, 2, Zig:17) a +3 scimitar of flaming (still there?) a salamander corpse (still there?) Level 1 of the Depths (10, 9, Depths:1) an ice dragon skeleton (14, 35, Depths:1) a +0 chain mail (22, 38, Depths:1) a +0 cloak of poison resistance (23, -1, Depths:1) a potion of moonshine (23, 25, Depths:1) a parchment of Bombard (25, -2, Depths:1) a potion of moonshine (27, 11, Depths:1) a +0 shortbow of flaming a salamander skeleton (28, 25, Depths:1) a +0 animal skin a +0 antimagic quarterstaff (29, 21, Depths:1) 5 large rocks (30, 21, Depths:1) an ugly thing skeleton (31, 7, Depths:1) a +0 chain mail (31, 19, Depths:1) a +0 halberd 3 large rocks an ugly thing skeleton an ugly thing skeleton a very ugly thing skeleton a salamander skeleton (32, 19, Depths:1) 2 large rocks an ugly thing skeleton a stone giant skeleton an ugly thing skeleton a very ugly thing skeleton (34, 13, Depths:1) a +0 dire flail a +0 dire flail an ettin skeleton (41, 13, Depths:1) a +0 dire flail a +0 dire flail an ettin skeleton (44, 38, Depths:1) a +0 hand axe (46, 37, Depths:1) a +0 dagger a +0 robe a human corpse (skeletalised by now) Level 2 of the Depths (0, 0, Depths:2) a staff of alchemy (7, 1, Depths:2) a +0 buckler (8, -6, Depths:2) a +1 demon whip of electrocution a +0 robe a +0 buckler a spriggan skeleton (8, 1, Depths:2) a +3 battleaxe of freezing a frost giant skeleton (9, -1, Depths:2) a +2 great sword of flaming a fire giant skeleton (10, 0, Depths:2) a +0 dire flail a +0 dire flail (11, 0, Depths:2) a +0 war axe a +0 scale mail a +0 buckler (12, -12, Depths:2) a staff of cold (12, -2, Depths:2) a +0 cloak a +2 war axe a +0 ring mail a +2 buckler of reflection a guardian sphinx skeleton a tengu skeleton (13, -6, Depths:2) a +0 quick blade of venom a +0 robe a +0 buckler a spriggan skeleton (13, -5, Depths:2) 3 large rocks a stone giant skeleton (24, 51, Depths:2) a parchment of Haunt (29, 12, Depths:2) a golden dragon skeleton (29, 20, Depths:2) a +0 flail (29, 31, Depths:2) a +0 battleaxe of freezing a frost giant skeleton (30, 46, Depths:2) a +0 dire flail a +0 dire flail (32, 11, Depths:2) a +2 great sword of flaming a fire giant skeleton (33, 18, Depths:2) a +0 dagger (34, -8, Depths:2) 4 large rocks (34, 10, Depths:2) 2 large rocks a stone giant skeleton (38, 49, Depths:2) a +0 battleaxe of freezing (40, 25, Depths:2) a +0 short sword (44, 17, Depths:2) a deep troll skeleton (47, 14, Depths:2) an iron troll skeleton (49, -3, Depths:2) a +3 great sword a +0 chain mail (49, 27, Depths:2) a +0 troll leather armour a deep troll skeleton (50, 23, Depths:2) a +0 dagger a +0 robe a human skeleton (52, 9, Depths:2) a +0 robe a +0 dagger a human skeleton Level 3 of the Depths [Shop] Igirchoff's Jewellery Shoppe the ring of the Mage {Wiz Archmagi} (1173 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. the ring "Tawusyr" {rF- rCorr MP+9 SInv} (685 gold) [ring of magical power] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. a +6 ring of strength (828 gold) a ring of see invisible (345 gold) a +6 ring of intelligence (828 gold) an amulet of wildshape (690 gold) (0, 0, Depths:3) a very ugly thing corpse (skeletalised by now) (0, 2, Depths:3) an ugly thing corpse (skeletalised by now) (5, -5, Depths:3) a +0 troll leather armour a deep troll skeleton (7, -4, Depths:3) a deep troll skeleton (7, -3, Depths:3) a deep troll skeleton (7, -2, Depths:3) a +0 leather armour (7, 22, Depths:3) a +0 animal skin a +0 rapier a spriggan skeleton (11, -3, Depths:3) a +0 hand axe (13, 6, Depths:3) a golden dragon corpse (skeletalised by now) (16, -17, Depths:3) an iron troll skeleton (17, -17, Depths:3) an iron troll skeleton (17, 20, Depths:3) a deep troll skeleton (18, -17, Depths:3) a +0 troll leather armour an iron troll skeleton (19, -20, Depths:3) a +0 troll leather armour a deep troll skeleton (19, -1, Depths:3) the ring of Fun {rC++ Wiz} [ring of wizardry] rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. (19, 18, Depths:3) a +0 troll leather armour a deep troll skeleton an iron troll skeleton (19, 21, Depths:3) a +0 troll leather armour a deep troll skeleton (21, 16, Depths:3) a chonchon skeleton (22, 3, Depths:3) a +0 great mace a +0 dire flail (30, 13, Depths:3) an ice dragon skeleton (31, -12, Depths:3) a fire dragon skeleton (33, 16, Depths:3) a +0 flail (34, 12, Depths:3) a +0 troll leather armour a deep troll skeleton (36, 11, Depths:3) a +0 war axe a +1 arbalest of freezing a tengu skeleton (37, 12, Depths:3) a deep troll skeleton (37, 13, Depths:3) a +0 troll leather armour a +0 troll leather armour an iron troll skeleton a deep troll skeleton (37, 15, Depths:3) a +0 great sword of flaming a +0 troll leather armour a fire giant skeleton a deep troll skeleton (38, 15, Depths:3) a deep troll skeleton (40, 10, Depths:3) a sanguine talisman (43, 23, Depths:3) a hive talisman (48, 15, Depths:3) a +1 battleaxe of freezing a frost giant skeleton (49, 3, Depths:3) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (62, -13, Depths:3) a +0 morningstar (63, -19, Depths:3) a +0 dire flail a +0 dire flail (63, -17, Depths:3) an ice dragon corpse (skeletalised by now) (63, -14, Depths:3) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (64, -15, Depths:3) a tengu corpse (skeletalised by now) (64, -14, Depths:3) a guardian sphinx corpse (skeletalised by now) (65, -20, Depths:3) a +2 great sword of flaming (66, -2, Depths:3) a +0 ring mail (66, -1, Depths:3) the +0 trident "Supeott" {protect, *Noise Fly rF+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. Level 4 of the Depths [Shop] Ifyxtif's Antique Weapon Shop a +0 club (17 gold) a +5 heavy spear (1101 gold) a +3 hand axe (680 gold) a +5 giant club (989 gold) a +0 shortbow (102 gold) a +0 heavy great mace (680 gold) a +3 war axe (697 gold) a +1 bardiche of venom (850 gold) a +0 orcbow (136 gold) a +0 mace (102 gold) a +2 mace of holy wrath (591 gold) [Shop] Cuijon's Jewellery Boutique an amulet of guardian spirit (720 gold) a ring of wizardry (720 gold) a +4 ring of protection (864 gold) a ring of wizardry (720 gold) a ring of willpower (600 gold) an amulet of wildshape (720 gold) a lupine talisman (360 gold) the ring "Woumn" {rC+ rN+ MP+6} (1118 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). an amulet of wildshape (720 gold) a ring of protection from cold (600 gold) [Shop] Gychy's Weapon Shop a +0 orcbow (100 gold) a +0 battleaxe (250 gold) a +0 partisan (175 gold) a +0 long sword (87 gold) a +0 rapier (137 gold) a +1 heavy glaive (625 gold) [Shop] Loolokoj's Assorted Antiques a scroll of identify (70 gold) a staff of fire (875 gold) a sack of spiders (1400 gold) a tin of tremorstones (2/2) (1400 gold) a +0 morningstar (210 gold) the inkwell talisman "Uniuwnetz" {*Silence rN+ Dex+4} (1050 gold) [inkwell talisman] *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). a +0 mace (105 gold) a +4 vampiric trident (1137 gold) a +0 helmet of intelligence (402 gold) a +0 plate armour (630 gold) [Shop] Gutelat's Assorted Antiques a +0 sling (49 gold) a scroll of amnesia (132 gold) a Gell's gravitambourine (2/2) (1320 gold) a tin of tremorstones (2/2) (1320 gold) a scroll of identify (66 gold) a +0 great mace (330 gold) 2 scrolls of teleportation (198 gold) a +0 scale mail (132 gold) (0, 0, Depths:4) a +3 dagger of venom a +0 robe a kobold corpse (skeletalised by now) (2, 9, Depths:4) a caustic shrike corpse (skeletalised by now) (2, 10, Depths:4) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (3, 9, Depths:4) a caustic shrike corpse (skeletalised by now) (5, -5, Depths:4) a +1 scimitar of draining a +0 robe (5, 7, Depths:4) a caustic shrike corpse (skeletalised by now) (9, -1, Depths:4) a +0 mace (11, -4, Depths:4) a +2 glaive of pain a +0 chain mail (12, -3, Depths:4) a +0 rapier a +0 cloak a red draconian corpse (skeletalised by now) (12, 6, Depths:4) a +0 hand axe (13, 3, Depths:4) a +4 scimitar of flaming {Bianca} (13, 5, Depths:4) a +2 great sword of protection (13, 6, Depths:4) a +0 scimitar (18, -7, Depths:4) a +0 glaive (19, -2, Depths:4) an ice dragon skeleton (20, 4, Depths:4) a fire dragon corpse (skeletalised by now) (20, 5, Depths:4) a +0 short sword a +0 cloak of stealth a purple draconian corpse (skeletalised by now) (21, -3, Depths:4) a +0 cloak a +0 dagger (21, 4, Depths:4) a +0 mace a black draconian corpse (skeletalised by now) (23, 4, Depths:4) a +2 flail of protection (29, -12, Depths:4) a +0 robe (32, 2, Depths:4) a +0 great sword of flaming (35, -23, Depths:4) 3 large rocks (36, -22, Depths:4) +0 ice dragon scales a +0 great sword of flaming an ice dragon skeleton a fire giant skeleton (37, -19, Depths:4) 4 large rocks (40, -39, Depths:4) a +3 scale mail of cold resistance a +2 great sword of holy wrath (40, -3, Depths:4) a +2 pair of boots (41, -3, Depths:4) a +0 pair of boots of stealth (42, -41, Depths:4) a +0 spear (43, -40, Depths:4) a +0 robe a +0 animal skin a +0 antimagic hand axe (44, -39, Depths:4) a +0 animal skin a +0 broad axe