Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 1, D:1) a frilled lizard corpse (skeletalised by now) (5, 5, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (4, -1, D:2) a ring of protection from cold Level 3 of the Dungeon (0, 0, D:3) a medusa talisman (6, 8, D:3) a +0 club the orb of Kableson {Mesmerism, *Corrode rF- rN+++ Str+6} *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. a goblin corpse (skeletalised by now) (13, -2, D:3) an orb of light a +0 leather armour a rat corpse (skeletalised by now) (14, 16, D:3) a hobgoblin corpse (skeletalised by now) (15, 25, D:3) a ball python corpse (skeletalised by now) (19, 38, D:3) a rat corpse (skeletalised by now) (27, 46, D:3) a +0 leather armour (27, 51, D:3) a +0 chain mail (31, 42, D:3) a jackal corpse (skeletalised by now) (32, 48, D:3) a +0 robe Level 4 of the Dungeon (0, 4, D:4) 5 large rocks (20, -34, D:4) a +0 halberd (20, -32, D:4) an adder corpse (skeletalised by now) (21, -37, D:4) a +0 ring mail (23, -44, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 trident