Marronie Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (8, -4, D:1) an orb of light (13, -1, D:1) a +1 sling of flaming (15, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -6, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, 1, D:2) a +0 hand axe (10, -7, D:2) a hobgoblin corpse (skeletalised by now) (13, 3, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (29, -3, D:2) a frilled lizard corpse (skeletalised by now) (31, -4, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (12, -5, D:3) an adder corpse (skeletalised by now) (13, -3, D:3) an inkwell talisman (28, -8, D:3) an adder corpse (skeletalised by now) (31, -8, D:3) a +0 robe (35, 5, D:3) an adder corpse (skeletalised by now) (38, -11, D:3) a +0 robe (49, 23, D:3) the felid corpse of Natasha (skeletalised by now) (50, 26, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Level 4 of the Dungeon (0, 0, D:4) a ring of willpower (2, -2, D:4) a sky beast corpse (2, 0, D:4) a ball python corpse (skeletalised by now) (4, 0, D:4) a dart slug corpse (8, -2, D:4) an iguana corpse (10, 2, D:4) a manual of Earth Magic (13, 20, D:4) a jackal corpse (skeletalised by now) (26, 26, D:4) a hobgoblin corpse (skeletalised by now)