Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (5, 10, D:1) a +0 robe (15, 1, D:1) an orb of energy (17, 28, D:1) a bat corpse (skeletalised by now) (20, 15, D:1) 4 stones a +0 short sword (24, 16, D:1) a ring of protection from fire (32, 34, D:1) a +0 plate armour (38, 16, D:1) a bat skeleton (41, 23, D:1) a +0 short sword (49, 37, D:1) a +0 scale mail (60, 33, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (8, -2, D:2) a +0 dagger (13, 33, D:2) a +0 club (18, 4, D:2) a +6 ring of intelligence (19, 8, D:2) a +0 flail a +0 scale mail (19, 38, D:2) a +0 dagger (23, -1, D:2) a +0 flail (29, 3, D:2) 4 stones a +0 short sword (31, 3, D:2) a +0 flail {Vojtech} (34, -2, D:2) a bat skeleton (35, 36, D:2) a human corpse (skeletalised by now) (35, 37, D:2) a human corpse (skeletalised by now) (36, 39, D:2) a human corpse (skeletalised by now) (37, 34, D:2) a human skeleton (38, 41, D:2) a human skeleton (40, 1, D:2) an adder skeleton (41, 39, D:2) a human skeleton (42, 35, D:2) a human skeleton (43, 27, D:2) a +0 robe (53, 5, D:2) a +0 robe an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour (2, 27, D:3) a +0 mace (10, 12, D:3) a +0 short sword (11, 27, D:3) a +0 mace a +0 leather armour (12, 13, D:3) a +0 robe (14, 17, D:3) the quill talisman "Atzijint" {+Blink Int-5 SInv} [quill talisman] +Blink: It lets you blink. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (22, 34, D:3) a +0 club (34, 28, D:3) a +0 flail a +0 ring mail (37, -7, D:3) a +0 spear (37, -6, D:3) a +0 spear (37, -5, D:3) a +0 halberd (44, 37, D:3) a +0 dagger (45, 36, D:3) a +0 club a +0 hand axe a +0 leather armour a +0 club a +0 chain mail (45, 37, D:3) a +0 mace a +0 leather armour (47, -16, D:3) a +0 leather armour (47, -9, D:3) a +0 dagger (47, 16, D:3) a +0 club a +0 robe (49, 5, D:3) a quill talisman Level 4 of the Dungeon [Shop] Botz's Armour Emporium a +0 robe (9 gold) an orb of mesmerism (132 gold) a +2 robe of willpower (196 gold) the +1 robe of Divine Creativity {Rampage Fly SInv Archmagi} (365 gold) Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. a +0 chain mail (66 gold) a +4 plate armour of poison resistance (462 gold) a +2 robe of positive energy (163 gold) a +0 scale mail (44 gold) the +1 robe of the Bagpipe {-Tele rN+ Dex+3} (180 gold) -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (0, 0, D:4) a +0 whip (0, 1, D:4) a +0 ring mail (3, 4, D:4) a +0 rapier (8, -1, D:4) a +0 flail a +0 ring mail a +0 mace a +0 dagger (8, 0, D:4) a +0 hand axe (12, 1, D:4) a +0 club (24, 1, D:4) a +0 dagger (26, 15, D:4) a +0 giant spiked club (36, 7, D:4) a +0 short sword (37, 8, D:4) a +0 mace (46, -18, D:4) a parchment of Call Canine Familiar (59, 12, D:4) a +0 spear (67, 0, D:4) a +0 hand axe a +0 robe a +0 dagger a +0 morningstar (67, 1, D:4) a +0 dagger a +0 leather armour (67, 6, D:4) a +0 robe Level 5 of the Dungeon [Shop] Pimugor's Assorted Antiques a wand of charming (3) (237 gold) a +0 hand axe (99 gold) a +0 chain mail (198 gold) the +0 robe "Kiaxeor" {rElec rPois} (630 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 pair of boots of flying (379 gold) a +7 glaive of venom (1617 gold) a ring of poison resistance (660 gold) a rimehorn talisman (412 gold) (0, 0, D:5) a +0 dagger a +0 leather armour (12, -7, D:5) a +0 club a +0 leather armour (16, -17, D:5) a +2 heavy hand axe (17, -7, D:5) 2 potions of moonshine (18, -8, D:5) a +0 spear (19, -7, D:5) a +0 spear (20, -7, D:5) a +0 spear a +0 ring mail a +0 kite shield the amulet "Peiwn" {Acrobat rElec rN+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (21, -9, D:5) a +2 spear of venom a +1 vampiric trident a +0 scale mail the +2 buckler of Oblivion {+Blink rElec Dex-3 Slay+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (21, -6, D:5) a +0 halberd a +0 robe (22, -8, D:5) a +2 spear of chaos (27, -32, D:5) an orb of mayhem (33, -3, D:5) a +0 club (35, -3, D:5) a +0 whip (36, -3, D:5) a +0 club a +0 leather armour (38, -16, D:5) a +0 leather armour (45, -17, D:5) a +0 giant club Level 6 of the Dungeon (4, -16, D:6) a +2 short sword of protection (7, -13, D:6) a parchment of Cause Fear (8, -26, D:6) a +0 hand axe (8, -25, D:6) a +0 dagger a +0 robe (9, -22, D:6) a +0 short sword a +0 leather armour (11, -6, D:6) a +0 ring mail a +0 club (15, -19, D:6) 4 large rocks (15, -17, D:6) a +0 whip a +0 giant club (20, 10, D:6) a +0 giant spiked club (22, 4, D:6) a +0 flail a +0 sling (28, 2, D:6) a +0 quarterstaff (31, 4, D:6) a +0 club (35, -23, D:6) a +0 whip (39, -2, D:6) a +0 club (40, -2, D:6) a +0 trident Level 7 of the Dungeon (10, -2, D:7) a +0 robe (20, 2, D:7) a +0 whip a +0 whip a +0 club (29, 32, D:7) a +0 dagger a +0 robe (29, 33, D:7) a +0 dagger (29, 34, D:7) a +0 club a +0 short sword 8 stones (30, 34, D:7) a +0 dagger (30, 50, D:7) a parchment of Forge Lightning Spire (31, 32, D:7) a +0 dagger a +0 robe (40, 39, D:7) a +0 dagger a +0 robe (51, 35, D:7) a +0 dagger a +0 robe a +0 dagger of venom a +0 robe (52, 33, D:7) a +0 dagger a +0 robe (53, 33, D:7) a +0 shortbow (56, 39, D:7) a +0 rapier Level 8 of the Dungeon (0, 0, D:8) 5 gold pieces (2, -1, D:8) 15 gold pieces a +0 falchion a +0 chain mail a +0 mace (2, 0, D:8) 7 gold pieces a +0 flail (2, 2, D:8) a potion of mutation (4, -1, D:8) 11 gold pieces (4, 0, D:8) 11 gold pieces (4, 9, D:8) a +1 whip of draining (unseen) (5, 5, D:8) 4 gold pieces (5, 6, D:8) 5 gold pieces a +3 spear a +0 robe (6, 3, D:8) 6 gold pieces (still there?) a +0 flail (still there?) a +2 ring mail of cold resistance (still there?) (6, 6, D:8) 20 gold pieces (still there?) a +0 spear (still there?) a +0 quarterstaff (still there?) a +0 club (still there?) a +0 whip (still there?) 7 poisoned darts (still there?) the Ecumenical Temple