Dungeon Crawl Stone Soup version 0.34-a0-920-g8c381c6311 (webtiles) character file. Game seed: 16823626154217159471 10 Marronie the Trooper (level 2, 23/24 HPs) Began as a Demonspawn Monk on Oct 9, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:10 (93 turns). Marronie the Trooper (Demonspawn Monk) Turns: 93, Time: 00:01:11 Health: 23/24 AC: 9 Str: 11 XL: 2 Next: 10% Magic: 2/2 EV: 12 Int: 10 God: Gold: 14 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +1 dagger (protect) rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: under a protective aura, glowing A: foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger of protection (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of blinking {unknown} Potions a - a potion of ambrosia d - a potion of haste {unknown} Skills: + Level 3.1 Fighting * Level 2.9 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11902 Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History There is a stone staircase leading up here. You now have 11 gold pieces. c - a scroll labelled WERRUGI QIULL A goblin comes into view. It is wielding a +0 club. You hit the goblin. Your weapon exudes an aura of protection. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! No target in view! You now have 14 gold pieces (gained 3). Things that are here: a +0 club; a goblin corpse An adder comes into view. The adder hisses angrily. You closely miss the adder. The adder bites you. You closely miss the adder. The adder barely misses you. You hit the adder. Your weapon exudes an aura of protection. The adder is lightly wounded. The adder bites you but does no damage. You hit the adder. The adder is heavily wounded. The adder completely misses you. You hit the adder but do no damage. The adder is heavily wounded. The adder bites you but does no damage. x2 You hit the adder. The adder is almost dead. The adder barely misses you. You closely miss the adder. The adder is almost dead. The adder barely misses you. You hit the adder. You kill the adder! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......#....... ###.###...##.#####.. #.................# #.#####.###........ #.# #)####### #.# #.# #.# #.# #.# #.# ..# #@# ###...# #.### #.. ... ###. # There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:1) A goblin (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 93 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 93 | D:2 | Reached XP level 2. HP: 23/24 MP: 2/2 93 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, serial_shops, shop, shapermc_ecumenical_altar_totnotflames, chequers_serial_rivers_micro_e D:2: layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 12 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 91 | 6 | 0 | 64 | 2 | 48.5 | Dungeon | 97 | 91 | 6 | 0 | 64 | 2 | 48.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 57 daAuts D:2: 40 daAuts