Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 robe (12, -9, D:1) a +0 mace Level 2 of the Dungeon (5, -10, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (9, 3, D:3) a rat corpse (skeletalised by now) (14, 32, D:3) a +0 dagger (19, 34, D:3) a rat skeleton (19, 50, D:3) a +0 dagger 4 stones (20, 27, D:3) a +0 robe a +0 dagger a +0 leather armour a +0 dagger an orc skeleton (20, 33, D:3) an adder skeleton (22, 25, D:3) a quokka corpse (27, 45, D:3) a +0 ring mail (28, 23, D:3) a +0 dagger a goblin skeleton (36, 37, D:3) a +0 club (45, 39, D:3) a +0 short sword 4 stones (50, 19, D:3) the inkwell talisman of Surprise {+Inv rF- Str+5 SInv} [inkwell talisman] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (59, 50, D:3) a hobgoblin corpse (skeletalised by now) (63, 26, D:3) a ball python skeleton a jackal skeleton (70, 39, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 spear (9, 1, D:4) a +0 whip (13, 5, D:4) a +0 mace (21, -2, D:4) 10 gold pieces (22, 6, D:4) a +0 robe (22, 17, D:4) a +0 ring mail (25, 15, D:4) a +0 dagger a +0 robe (26, 14, D:4) a +0 dagger an orc corpse (28, 16, D:4) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 6 poisoned darts (5, -18, D:7) a wand of polymorph (5) (5, -16, D:7) a +0 halberd (7, -5, D:7) 13 gold pieces (still there?) a +0 dagger (still there?) a +2 leather armour of fire resistance (still there?) a +0 club (still there?) (9, -5, D:7) a +0 hand axe a +0 ring mail (13, -7, D:7) a +0 leather armour (13, -6, D:7) the ring of the Tormentor {rN+ Will++ Str+2} [ring of positive energy] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). (unseen) (14, -18, D:7) 21 gold pieces (15, -10, D:7) 13 gold pieces (18, -11, D:7) 8 gold pieces