Marronie Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 14, D:1) a +0 dagger a stone (2, 14, D:1) a +0 dagger 2 stones (8, 22, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quill talisman (8, 2, D:2) a quokka corpse (skeletalised by now) (35, 25, D:2) a +0 robe (44, 20, D:2) a +0 club (45, 20, D:2) a +0 short sword (47, 18, D:2) a +0 falchion (52, 20, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 short sword an orc corpse (skeletalised by now) (1, 1, D:3) a bat corpse (skeletalised by now) (7, 6, D:3) a +0 dagger a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (11, 0, D:3) a +0 robe (11, 4, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Idoosih's Jewellery Shoppe a ring of poison resistance (unknown) (240 gold) the ring of the Mage {Wiz Archmagi} (612 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a ring of flight (unknown) (210 gold) a ring of positive energy (unknown) (240 gold) a +6 ring of strength (unknown) (432 gold) an amulet of faith (unknown) (480 gold) a ring of flight (unknown) (210 gold) a +6 ring of strength (unknown) (432 gold) a rimehorn talisman (150 gold) a ring of protection from cold (unknown) (300 gold) the ring of Yced Dee {rC+ rN+ Slay+5} (686 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (20, -15, D:4) a +0 hand axe an orc corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (22, -15, D:4) a +0 hand axe a +0 short sword a +0 hand axe a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now)