Dungeon Crawl Stone Soup version 0.34-a0-855-g4770884fd2 (webtiles) character file. Game seed: 17685469253077340982 55 Marronie the Trooper (level 3, 17/29 HPs) Began as a Demonspawn Monk on Sept 27, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:03:55 (647 turns). Marronie the Trooper (Demonspawn Monk) Turns: 647, Time: 00:03:55 Health: 17/29 AC: 6 Str: 11 XL: 3 Next: 67% Magic: 3/3 EV: 10 Int: 10 God: Gold: 71 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +3 mace (heavy) rCold . . . (100%) c - orb {Light} rNeg . . . (100%) d - +0 ring mail rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth + (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: spiny 1, demonic touch 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +3 heavy mace (weapon) Missiles e - 5 poisoned darts (quivered) f - 2 boomerangs Armour b - a +0 helmet (worn) c - an orb of light (worn) d - a +0 ring mail (worn) Jewellery g - an amulet of regeneration (worn) Scrolls c - 2 scrolls of blinking {unknown} d - a scroll of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of fear {unknown} k - 2 scrolls of identify {unknown} Potions a - a potion of ambrosia f - a potion of berserk rage {unknown} j - a potion of invisibility {unknown} l - 2 potions of lignification {unknown} Skills: + Level 3.6 Fighting * Level 3.4 Long Blades - Level 3.0 Dodging - Level 1.0 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 67% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 80% 2 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23341 Temple: D:4-7 Altars: Shops: D:2 *= Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Your touch may inflict minor irresistible damage on your foes. Message History A quokka comes into view. The hound barely misses you. You closely miss the hound. The hound bites you but does no damage. x3 You hit the hound. The hound is moderately wounded. The hound closely misses you. x2; The hound bites you but does no damage. You hit the hound but do no damage. The hound is moderately wounded. The hound barely misses you. The hound bites you but does no damage. The hound stops to sniff the ground. The hound bites you. You completely miss the hound. The hound is moderately wounded. The hound bites you. The hound barely misses you. The hound bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hound. The hound is moderately wounded. The hound barely misses you. The hound bites you. The hound barely misses you. You closely miss the hound. The hound is moderately wounded. The hound bites you. The hound bites you but does no damage. The hound closely misses you. The hound barely misses you. You hit the hound. The hound is severely wounded. The hound bites you. The hound misses you. The hound barely misses you. You thump the hound! You kill the hound! The quokka barely misses you. Training target 1.0 for Stealth reached! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! Your Stealth skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.## #... #..# #..# #..# #.####..# #.......####.### ........@r...... #######.####.... #...##.# . #.#.####.# #.<......# #.#.###### ..##.# #.# #.# #. #.# You could see a quokka. Vanquished Creatures A hound (D:4) A dart slug (D:1) An orc (D:3) 3 hobgoblins 2 jackals (D:2) 4 ball pythons A bat (D:2) 5 endoplasms 4 goblins A kobold (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 107 | D:2 | Found Besikhub's Assorted Antiques. 107 | D:2 | Found Gowkeg's Jewellery Emporium. 159 | D:2 | Noticed Sigmund 160 | D:2 | Found a faded altar of an unknown god. 255 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 255 | D:1 | Reached XP level 2. HP: 15/24 MP: 2/2 647 | D:4 | Reached skill level 1 in Stealth 647 | D:4 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 647 | D:4 | Reached XP level 3. HP: 17/29 MP: 3/3 647 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms D:2: layout_loops_cross, serial_shops, nicolae_shop_overgrown_old_shop, nicolae_shop_peninsula, nicolae_shop_bloodbath_and_beyond, nicolae_shop's_first_dollar, ebering_ecumenical_altar_abandoned, uniq_terence, uniq_sigmund D:3: cheibrodos_old_hovel, layout_loops_ring, grunt_decor_cap, hellmonk_guarded_unrand_hermit D:4: layout_loops_ring, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a, uniq_menkaure, uniq_edmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.4 Dodging | 3 | 3.0 Stealth | 1 | 1.0 Fighting | | 3.6 Action || total ---------------------------++------- Attack: Normal || 54 Melee: Falchion || 45 Mace || 9 Armour: Ring mail || 33 Robe || 3 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 658 | 605 | 53 | 0 | 342 | 4 | 164.5 | Dungeon | 658 | 605 | 53 | 0 | 342 | 4 | 164.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 328 daAuts D:3: 184 daAuts D:2: 120 daAuts D:4: 25 daAuts