Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -3, D:1) a quokka corpse (5, -2, D:1) a +0 dagger a hobgoblin corpse Level 2 of the Dungeon (10, 5, D:2) a bat corpse (10, 20, D:2) a +0 trident (27, 18, D:2) a +0 whip a kobold corpse (32, 8, D:2) a +0 sling of flaming Level 3 of the Dungeon (4, 19, D:3) a bombardier beetle corpse a frilled lizard corpse (7, 11, D:3) a scroll of amnesia (7, 13, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (7, 15, D:3) a scroll of revelation (9, 14, D:3) a potion of resistance Level 4 of the Dungeon (1, -2, D:4) 11 gold pieces (4, -1, D:4) a +0 leather armour