Dungeon Crawl Stone Soup version 0.34-a0-847-g9e89a6c8f2 (webtiles) character file. Game seed: 11648832361054630914 8 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Sept 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:08 (176 turns). Marronie the Trooper (Demonspawn Monk) Turns: 176, Time: 00:01:08 Health: 24/24 AC: 12 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 7 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +2 dagger (protect) rCold . . . (100%) c - orb {Light} rNeg . . . (100%) d - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: under a protective aura, glowing A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +2 dagger of protection (weapon) b - a +0 hand cannon of freezing Armour c - an orb of light (worn) d - a +0 ring mail (worn) Wands f - a wand of mindburst (16) Potions a - a potion of ambrosia d - a potion of brilliance {unknown} Skills: + Level 3.1 Fighting * Level 2.9 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dispel Undead Necr 0% 3d6 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11824 Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! No target in view! Items here: ( ) ††. Okay, then. You unwield your +0 falchion. You drop a +0 falchion. Items here: ( ) ††. a - a +2 dagger of protection Your +2 dagger of protection hums with potential! a - a +2 dagger of protection (weapon) You are illuminated by a small divine halo. You are glowing. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with your +2 dagger of protection is about 6 (Base 4 x 112% (Dex) x 108% (Skill) + 2 (Ench)). You see here a +0 falchion. d - a white potion You open the door. Found a stone staircase leading down. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. You hit the goblin. Your weapon exudes an aura of protection. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### #.....# ######.....# #>:.)@.....# #.#####'#### #.########### # . #............ #..#. ####......... ... #......... #########.#.. #####.######+# ##.........#..##.....# #...........#....##### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:2) 2 hobgoblins A frilled lizard (D:2) A goblin (D:2) A kobold (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 176 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 176 | D:2 | Reached XP level 2. HP: 24/24 MP: 2/2 176 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, serial_shops, shop, shop D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 14 Melee: Falchion || 12 Dagger || 2 Armour: Ring mail || 2 Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 175 | 149 | 26 | 0 | 83 | 2 | 87.5 | Dungeon | 175 | 149 | 26 | 0 | 83 | 2 | 87.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 107 daAuts D:1: 68 daAuts