Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 7803940296632917363 9 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Sept 24, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:39 (197 turns). Marronie the Trooper (Demonspawn Monk) Turns: 197, Time: 00:00:40 Health: 24/24 AC: 5 Str: 11 XL: 2 Next: 3% Magic: 2/2 EV: 10 Int: 10 God: Gold: 88 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold + . . (50%) c - orb {Light} rNeg . . . (100%) e - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: demonic guardian 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour c - an orb of light (worn) e - a +0 ring mail (worn) Jewellery d - a ring of protection from cold (worn) Potions a - a potion of ambrosia Skills: + Level 3.1 Fighting * Level 2.9 Long Blades + Level 2.8 Dodging + Level 0.4 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 67% 1 Sublimation of Blood Necr 0% N/A 80% 2 Confusing Touch Hex 0% N/A 95% 3 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17800 Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You hit the frilled lizard. You kill the frilled lizard! No target in view! Found a parchment of Sublimation of Blood and 17 gold pieces. You see here a frilled lizard corpse. Found a parchment of Confusing Touch. HP restored. There is a stone staircase leading down here. You pick up a parchment of Confusing Touch and begin reading... You add the spell Confusing Touch to your library. There is a stone staircase leading down here. You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. You now have 48 gold pieces (gained 17). There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 59 gold pieces (gained 11). You see here a staff of earth. You now have 72 gold pieces (gained 13). You enter the shallow water. Moving in this stuff is going to be slow. Found a club and a dagger. You now have 88 gold pieces (gained 16). There are no items here. You see here a +0 club. You see here a +0 club. You enter the shallow water. Moving in this stuff is going to be slow. A quokka comes into view. Why would you want to do that? The quokka completely misses you. The quokka splashes around in the water. You hit the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #~..~..♣~.. .♣.≈..~~~. .#.~.~.~♣# .~..~..~ ~~.♣..#### ♣..~~.♣~. #.#######.~♣~.~#### #.......≈@♣.♣...... ######~≈..~♣....###. .######....~~........ ........#)#....#### ....)...#.###..# ........#.# #..# .....# ........#.# #..# .#...# ........#.###..###.#...# .......##.#............# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A quokka (D:3) 3 frilled lizards A goblin (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 197 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 197 | D:3 | Reached XP level 2. HP: 24/24 MP: 2/2 197 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, serial_co_window_serial, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_b, co_window_corner_cb, co_window_2corner, co_window_cross_4, co_window_corner_ca, co_window_corner_cb, co_window_unsneaky_path_c, glass_columns_c, glass_columns_a, glass_columns_a, uniq_terence D:3: layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b, st_stairs_1, hangedman_decor_points Action || total ---------------------------++------- Attack: Normal || 20 Melee: Falchion || 20 Armour: Robe || 4 Ring mail || 4 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 199 | 186 | 13 | 0 | 84 | 3 | 66.3 | Dungeon | 199 | 186 | 13 | 0 | 84 | 3 | 66.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 84 daAuts D:1: 75 daAuts D:3: 40 daAuts