Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 2178595067738089565 8 Marronie the Trooper (level 2, 22/24 HPs) Began as a Demonspawn Monk on Sept 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (80 turns). Marronie the Trooper (Demonspawn Monk) Turns: 80, Time: 00:00:22 Health: 22/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 23 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: demonic touch 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia d - 2 potions of curing {unknown} f - 2 potions of haste {unknown} Skills: + Level 3.1 Fighting * Level 2.9 Long Blades + Level 2.8 Dodging + Level 0.4 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5917 Altars: Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. Message History a +0 whip; a quokka corpse d - a murky dark potion You now have 23 gold pieces (gained 13). A rat comes into view. Found a murky dark potion. Found 4 poisoned darts. The rat squeaks loudly. You hear a bark! You see here a murky dark potion. You slash the rat! You kill the rat! No target in view! d - 2 murky dark potions (gained 1) A jackal comes into view. The jackal barks! Found 5 gold pieces. A jackal comes into view. You see here 2 fizzy emerald potions. f - 2 fizzy emerald potions You open the door. A jackal comes into view. A jackal comes into view. There is an open door here. The jackal closely misses you. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You barely miss the jackal. The jackal bites you. You slash the jackal! You kill the jackal! The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal closely misses you. x2 You slash the jackal! You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.......# ..#.......######.# #.#..............# #.#..............# # ######.........# ... +.........# ..# #.......(.# .... #.........# .... ###.######@# .. +...######†###### ###....h........# ................$...# ..h.###.............# .. ................# ##...###+#.###### #.... #.# #.#.# ..# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 80 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 80 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 80 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic Action || total ---------------------------++------- Attack: Normal || 17 Melee: Falchion || 17 Armour: Robe || 5 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 82 | 82 | 0 | 0 | 35 | 1 | 82.0 | Dungeon | 82 | 82 | 0 | 0 | 35 | 1 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 82 daAuts