Dungeon Crawl Stone Soup version 0.34-a0-824-g550f29803e (webtiles) character file. Game seed: 9250094624442461722 15 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Sept 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:25 (81 turns). Marronie the Trooper (Demonspawn Monk) Turns: 81, Time: 00:00:25 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 34% Magic: 2/2 EV: 12 Int: 10 God: Gold: 14 SH: 4 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles d - a silver javelin (quivered) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia d - a potion of curing {unknown} Skills: * Level 3.3 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.6 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 0% 2d(0-16) 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11916 Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History You kill the quokka! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You slash the endoplasm! You kill the endoplasm! Things that are here: a quokka corpse; a hobgoblin corpse You see here 2 silver javelins. d - 2 silver javelins d - a yellow potion You now have 14 gold pieces (gained 8). Things that are here: a quokka corpse; a hobgoblin corpse A ball python comes into view. The ball python hisses angrily. You hit the ball python. The ball python is severely wounded. The ball python bites you. The ball python barely misses you. You hit the ball python. You kill the ball python! No target in view! There is a stone staircase leading down here. You climb downwards. Found a short sword. There is a stone staircase leading up here. HP restored. You see here a +0 short sword. You open the door. There is an open door here. An adder comes into view. Throw: 2 javelins (silver) Press: ? - help, Q - select action Shift-Dir - straight line You throw a silver javelin. The silver javelin hits the adder and shatters for extra damage! You kill the adder! You have reached level 2! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##########. #<#...†.... #)#@# #.#'###### #.......... ##.....###. #........ #.....### #.....# ......# ......# There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 81 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 81 | D:2 | Reached XP level 2. HP: 24/24 MP: 2/2 81 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_rooms, minmay_octomino_j4 D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 12 Melee: Falchion || 12 Throw: Javelin || 1 Armour: Robe || 12 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 83 | 75 | 8 | 0 | 17 | 2 | 41.5 | Dungeon | 83 | 75 | 8 | 0 | 17 | 2 | 41.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 72 daAuts D:2: 10 daAuts