Dungeon Crawl Stone Soup version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 10576577765387955307 8 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Sept 19, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:36 (132 turns). Marronie the Trooper (Demonspawn Monk) Turns: 132, Time: 00:00:37 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 30 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of fear {unknown} Potions a - a potion of ambrosia Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.4 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 0% 1d1 75% 3 Stone Arrow Conj/Erth 0% 3d7 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11865 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History No target in view! HP restored. Found a stone staircase leading down. c - a scroll labelled NIMUAZ ZOCSADO A rat comes into view. The rat squeaks loudly. You barely miss the rat. The rat barely misses you. You slash the rat! You kill the rat! No target in view! There is a stone staircase leading down here. You climb downwards. Found 13 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 dagger. The goblin moves out of view. You now have 20 gold pieces (gained 13). Found 10 gold pieces. The goblin barely misses you. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You slash the goblin! You kill the goblin! d - a scroll labelled XAPUFO WEMILICH Found a plate armour. An endoplasm comes into view. The endoplasm moves out of view. A rat comes into view. Found 17 gold pieces. The rat squeaks loudly. You see here 10 gold pieces. You now have 30 gold pieces (gained 10). You hit the endoplasm. You kill the endoplasm! The rat closely misses you. You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# # #.# .###.. ....############## #...#.....#.....# #............... #............$.. #.......@r...... #.#####..........[.... ...................... #.#####).............. ...................... ....###.##............ ... #.###....###.... ....###.#...#### #... #......# # You could see a rat. Vanquished Creatures A dart slug (D:1) 2 endoplasms 2 goblins A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 132 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 132 | D:2 | Reached XP level 2. HP: 24/24 MP: 2/2 132 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, angelslayer_ecumenical_altar_muddy, serial_park_tiny_2 D:2: layout_rooms Action || total ---------------------------++------- Attack: Normal || 16 Melee: Falchion || 16 Armour: Robe || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 134 | 126 | 8 | 0 | 72 | 2 | 67.0 | Dungeon | 134 | 126 | 8 | 0 | 72 | 2 | 67.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 110 daAuts D:2: 24 daAuts