Dungeon Crawl Stone Soup version 0.34-a0-809-g9ab3afe60a (webtiles) character file. Game seed: 13418387166246058829 28 Marronie the Trooper (level 3, 23/29 HPs) Began as a Demonspawn Monk on Sept 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:19 (50 turns). Marronie the Trooper (Demonspawn Monk) Turns: 50, Time: 00:00:20 Health: 23/29 AC: 2 Str: 11 XL: 3 Next: 0% Magic: 3/3 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slowed, glowing, very slow A: foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia Skills: + Level 3.2 Fighting * Level 3.2 Long Blades + Level 2.9 Dodging - Level 1.0 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11945 Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club. Jessica shouts! Found a stone staircase leading down. You hit Jessica. Jessica is heavily wounded. Jessica says, "I'm really upset." Jessica hits you with a +0 club. You hit Jessica but do no damage. Jessica is heavily wounded. Jessica barely misses you. You hit Jessica but do no damage. Jessica is heavily wounded. Jessica casts a spell at you. You feel yourself slow down. You hit Jessica. Jessica is severely wounded. Jessica barely misses you. x2 You completely miss Jessica. Jessica is severely wounded. Jessica casts a spell. Jessica blinks! Jessica gestures wildly while chanting. Jessica blinks! Jessica mumbles some strange words. Jessica blinks! Found 13 gold pieces. Jessica hits you with a +0 club. You slash Jessica! You kill Jessica! Training target 1.0 for Stealth reached! Your Long Blades skill increases to level 3! Your Stealth skill increases to level 1! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### . ..# .. #.##..# #.. .... .# #.#####..#..# #.#......#..# .......)..>$# #....#.@.# #....#...# #....#...# #<...#...# #.####...# #..†.....# ######...# ##### There were no monsters in sight! Vanquished Creatures Jessica (D:2) An endoplasm (D:1) A bat (D:2) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 36 | D:2 | Noticed Jessica 49 | D:2 | Killed Jessica 50 | D:2 | Reached skill level 1 in Stealth 50 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 50 | D:2 | Reached XP level 2. HP: 19/24 MP: 2/2 50 | D:2 | Reached XP level 3. HP: 23/29 MP: 3/3 50 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, hellmonk_ecumenical_altar_crossroads, minmay_pentomino_r4 D:2: layout_basic, chequers_serial_rivers_room_a, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.2 Stealth | 1 | 1.0 Fighting | | 3.2 Dodging | | 2.9 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Falchion || 9 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 0 | 20 | 2 | 27.5 | Dungeon | 55 | 55 | 0 | 0 | 20 | 2 | 27.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 28 daAuts D:2: 26 daAuts