Dungeon Crawl Stone Soup version 0.34-a0-807-gef8bedc22d (webtiles) character file. Game seed: 2192483959472344717 9 Marronie the Trooper (level 2, 10/24 HPs) Began as a Demonspawn Monk on Sept 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:16 (31 turns). Marronie the Trooper (Demonspawn Monk) Turns: 31, Time: 00:00:16 Health: 10/24 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 2/2 EV: 12 Int: 10 God: Gold: 16 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia d - a potion of heal wounds {unknown} Skills: + Level 3.1 Fighting * Level 2.9 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11968 Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History Welcome, Marronie the Demonspawn Monk. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a bubbling blue potion and a hand axe. Found a staircase leading out of the dungeon. d - a bubbling blue potion Found an escape hatch in the floor. There is a fountain of clear blue water here. Found 16 gold pieces. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You briefly stop to clean your falchion. There is an escape hatch in the floor here. You now have 16 gold pieces. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. The gnoll shouts! The frilled lizard hisses angrily. Found 3 gold pieces. Found a stone staircase leading up. The gnoll attacks as it pursues you! The gnoll barely misses you. There is a stone staircase leading up here. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You completely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You slash the gnoll! You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... You feel less encumbered by your armour. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.# #....#### ..#....# #.#...#### #.$.....# . #.......# ..##...ß...# # #....ß@ß..##.## ##....ßl......# ##............# ...............# ....##..##.....# .... #.## .....# ... ... ##..## .. .... .... ..#### ##.# You could see a frilled lizard. Vanquished Creatures A gnoll (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 31 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 31 | D:2 | Reached XP level 2. HP: 10/24 MP: 2/2 31 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_cross, dilly_ecumenical_altar_fadedgnrine, minmay_tromino_v7 D:2: layout_loops_ring, serial_shops, nicolae_shop_relaxation, chequers_serial_rivers_large_b, st_stairs_14, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 4 Melee: Falchion || 4 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 22 | 9 | 0 | 6 | 2 | 15.5 | Dungeon | 31 | 22 | 9 | 0 | 6 | 2 | 15.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 21 daAuts D:2: 10 daAuts