Dungeon Crawl Stone Soup version 0.34-a0-805-g378a922e91 (webtiles) character file. Game seed: 394301641042447280 8 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Sept 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (80 turns). Marronie the Trooper (Demonspawn Monk) Turns: 80, Time: 00:00:29 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 11 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of teleportation {unknown} Potions a - a potion of ambrosia Skills: + Level 3.1 Fighting * Level 2.9 Long Blades + Level 2.8 Dodging + Level 0.4 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 36% 1 Anguish Hex/Necr 0% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5918 Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History No target in view! c - a scroll labelled ASKAWN BOFO You open the door. Found a stone staircase leading down. There is an open door here. A hobgoblin and a goblin come into view. The goblin shouts! There is a stone staircase leading down here. Found 11 gold pieces. You slash the hobgoblin! You kill the hobgoblin! A kobold comes into view. It is wielding a +0 dagger. You hit the goblin but do no damage. The goblin closely misses you. You hit the goblin. You kill the goblin! A ball python comes into view. The ball python hisses angrily. A hobgoblin comes into view. Things that are here: 11 gold pieces; a parchment of Anguish Okay, then. You completely miss the ball python. The ball python misses you. The ball python grabs you. The ball python constricts you. You slash the ball python! You kill the ball python! You hit the hobgoblin. You kill the hobgoblin! Found a viscous amethyst potion. You now have 11 gold pieces. You pick up a parchment of Anguish and begin reading... You add the spell Anguish to your library. Found 5 gold pieces. 2 rats come into view. The rat squeaks loudly. You hit the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #.# #. #.# ###.#+#.# #...!..r. ... K# ........###.# #.# ........#.#.# #.# ..$.....#.#.###+#.# ........r.#.......# ........#@#.......# ..#######.#...)...# . ######.#.......# ...............># ###########.###.# ...# #.# #######'### #......# #......# You could see a rat. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 goblins (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 80 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 80 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 80 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_basic, kennysheep_boxes Action || total ---------------------------++------- Attack: Normal || 12 Melee: Falchion || 12 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 81 | 81 | 0 | 0 | 30 | 1 | 81.0 | Dungeon | 81 | 81 | 0 | 0 | 30 | 1 | 81.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 81 daAuts