Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 17, D:1) a staff of conjuration (16, 8, D:1) a +0 dagger (20, 10, D:1) a +0 dagger (27, 8, D:1) a +0 leather armour (36, 26, D:1) a +0 dagger a goblin skeleton (41, 26, D:1) a +0 robe (42, 17, D:1) a jackal skeleton (42, 34, D:1) a +0 club a goblin corpse (skeletalised by now) (59, 10, D:1) a +0 club a stone Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 2, D:2) a +0 club (10, -6, D:2) a quokka skeleton (10, 22, D:2) a +0 dagger (13, -4, D:2) a quokka skeleton (15, 20, D:2) a maw talisman (16, 6, D:2) a +0 dagger a jackal corpse (skeletalised by now) (20, 16, D:2) a +1 hand axe of electrocution (24, 19, D:2) a +0 ring mail (25, 6, D:2) a +0 leather armour (27, 19, D:2) a +0 hand axe (29, 17, D:2) a wellspring talisman (32, -7, D:2) 3 large rocks (32, 31, D:2) a +0 robe (37, -6, D:2) a +0 ring mail (40, -7, D:2) a +0 kite shield (40, -4, D:2) a +0 club (40, 5, D:2) a +0 dagger (55, 13, D:2) a +0 trident (55, 14, D:2) a +0 dagger (56, 0, D:2) a parchment of Malign Gateway (57, 0, D:2) a +0 dagger (57, 16, D:2) a ring of wizardry Level 3 of the Dungeon (3, -4, D:3) a quokka skeleton (6, -10, D:3) a +0 robe (11, -14, D:3) a staff of necromancy (14, 1, D:3) a +0 short sword 4 stones (14, 3, D:3) a +0 robe (31, 22, D:3) a +0 club (33, 24, D:3) a +0 short sword (34, -14, D:3) a +0 plate armour (34, 0, D:3) a +0 flail {Zdislav} (37, 1, D:3) the +3 spear of the Imperium {speed, rN+ MP+7 Int+3 Dex-3 Stlth+} rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (38, -13, D:3) a +4 war axe (40, -5, D:3) a +0 dagger a +0 robe (43, 4, D:3) a +0 ring mail (43, 34, D:3) an amulet of the acrobat a +2 short sword of venom Level 4 of the Dungeon (0, 0, D:4) an orb of light a +0 flail a +0 scale mail a +0 club a +0 chain mail an orc skeleton an orc skeleton (14, 21, D:4) an adder corpse (skeletalised by now) (20, 15, D:4) a +0 chain mail (21, 25, D:4) a +0 whip (22, 18, D:4) an adder skeleton (23, 21, D:4) a +0 giant club (24, 21, D:4) an adder skeleton (25, -5, D:4) a howler monkey skeleton (30, 23, D:4) an adder skeleton (31, 1, D:4) a +0 whip a +0 short sword a +0 whip an orc skeleton an orc skeleton (42, 15, D:4) a hound skeleton Level 5 of the Dungeon (3, 25, D:5) a +0 giant club an ogre skeleton (9, 32, D:5) a +4 ring of protection (13, 21, D:5) a water moccasin skeleton (18, 22, D:5) a quill talisman (28, 11, D:5) a +0 scale mail of command (31, 6, D:5) a +0 sling (32, 34, D:5) a +0 club (33, 30, D:5) a +0 club (51, 31, D:5) a ring of see invisible (56, 27, D:5) a +0 war axe Level 6 of the Dungeon (1, 28, D:6) a potion of moonshine (2, 44, D:6) a +0 shortbow (3, 28, D:6) a +0 mace (4, 26, D:6) 4 large rocks (4, 45, D:6) a +0 club a +0 chain mail (7, 45, D:6) a +0 short sword a +0 giant club (9, 28, D:6) a +0 robe (13, 26, D:6) a +0 giant spiked club a +0 short sword a +0 giant club (13, 36, D:6) a +0 flail a +0 plate armour (15, 26, D:6) a +6 ring of intelligence (26, 44, D:6) a +0 giant club (27, 20, D:6) a +1 sling of freezing (29, 25, D:6) a parchment of Call Canine Familiar (38, 40, D:6) 3 scrolls of noise a potion of moonshine (56, 42, D:6) a +0 ring mail (62, 31, D:6) a +0 vampiric hand axe Level 7 of the Dungeon (23, -12, D:7) a +0 scale mail (23, -4, D:7) a +0 leather armour Level 8 of the Dungeon the Ecumenical Temple a bailey (0, 0, Bailey) a +0 halberd of electrocution (0, 4, Bailey) a +0 spear a +0 scale mail (0, 8, Bailey) a +2 halberd of draining (1, 8, Bailey) a +1 halberd of electrocution (5, -5, Bailey) a potion of invisibility (6, 0, Bailey) a +0 spear a +0 ring mail (10, -2, Bailey) a +0 trident (still there?) a +0 ring mail (still there?) a +2 halberd of draining (still there?) (10, -1, Bailey) 33 gold pieces a +5 spear of flaming