Marronie Level 1 of the Dungeon (3, 5, D:1) a river rat skeleton (5, -10, D:1) a +0 whip a stone (8, 26, D:1) a +0 rapier (11, -13, D:1) a +0 leather armour (15, -8, D:1) a ring of resist corrosion (16, 14, D:1) a +0 leather armour (25, 8, D:1) a +0 chain mail (30, 21, D:1) a +0 robe (31, 16, D:1) a +0 spear (34, 24, D:1) a +0 ring mail (35, 8, D:1) a +0 dagger 4 stones (44, -5, D:1) a +0 club Level 2 of the Dungeon (6, 21, D:2) a +0 hand axe (7, 6, D:2) a +0 trident (12, -1, D:2) a +1 rapier of freezing {Tiberius} (13, 6, D:2) a +0 club a +0 sling (13, 7, D:2) a +0 short sword 2 stones (14, -2, D:2) a +0 dagger (17, -10, D:2) a +0 dagger (17, -6, D:2) a +0 short sword (18, -6, D:2) a +0 club a +0 sling (22, 25, D:2) a +0 club (25, 8, D:2) a +0 short sword a stone (36, 4, D:2) a +0 dagger (41, 37, D:2) a +0 club Level 3 of the Dungeon [Shop] Xiorphani's Distillery a potion of brilliance (unknown) (56 gold) a potion of cancellation (112 gold) a potion of enlightenment (70 gold) a potion of brilliance (unknown) (56 gold) a potion of might (56 gold) [Shop] Cozaf's Book Emporium a parchment of Permafrost Eruption (226 gold) a parchment of Summon Horrible Things (291 gold) a parchment of Grave Claw (97 gold) a parchment of Apportation (64 gold) a parchment of Freeze (64 gold) a parchment of Passage of Golubria (162 gold) a parchment of Momentum Strike (97 gold) (0, 11, D:3) an orb of light (1, 11, D:3) 2 stones a +0 club a kobold skeleton (6, -10, D:3) a quokka skeleton (9, -6, D:3) a +0 dagger a kobold skeleton (14, -10, D:3) a +0 robe (17, 26, D:3) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (21, -11, D:3) a +0 dagger 5 stones (21, -5, D:3) a +0 flail a +0 chain mail (22, 19, D:3) a +0 short sword a stone (23, -8, D:3) a +0 club (29, 15, D:3) a potion of moonshine (42, 5, D:3) a +0 robe Level 4 of the Dungeon (20, 21, D:4) a ball python skeleton (22, 20, D:4) a +0 hand axe (22, 31, D:4) a +0 short sword (24, 17, D:4) a +0 club (26, 15, D:4) 3 stones a +0 whip a kobold skeleton (27, -9, D:4) a +0 spear (27, 1, D:4) a +0 sling (27, 30, D:4) a +0 mace (29, 20, D:4) an adder skeleton (30, 33, D:4) a +0 hand axe (31, 6, D:4) a +0 robe (32, 21, D:4) a +0 club (34, 22, D:4) a +0 club a +0 robe a goblin skeleton a black bear skeleton (35, 15, D:4) a hobgoblin skeleton (51, -6, D:4) a +0 hand axe {Ishleen} Level 5 of the Dungeon (5, 7, D:5) a scarf of harm (6, 22, D:5) a +0 falchion {Charoen} (15, 3, D:5) a +0 mace a +0 chain mail (29, 30, D:5) a +0 flail (34, 26, D:5) a +0 club (38, 20, D:5) a +0 whip a +0 whip a +0 whip a +0 whip a +0 robe Level 6 of the Dungeon (17, -31, D:6) a +0 leather armour (19, -37, D:6) a +0 scale mail (19, -1, D:6) a +0 giant spiked club (20, -3, D:6) a staff of air (23, -34, D:6) a +0 robe (24, -49, D:6) a +6 ring of intelligence (24, -34, D:6) a +0 club (25, -32, D:6) a +2 short sword of venom {Edmée} a +0 long sword {Paramjit} a +0 robe (25, -18, D:6) a +0 trident (29, -37, D:6) a +0 robe a +0 spear (29, -11, D:6) a staff of air (30, -47, D:6) a +0 short sword (31, -13, D:6) a +0 falchion a +0 long sword a +0 leather armour a +0 flail a +0 ring mail a +0 hand axe (35, -19, D:6) a +4 morningstar {Daeho} a +0 robe (35, -18, D:6) a +0 flail (35, -17, D:6) a +0 whip (36, -19, D:6) a +0 leather armour a +0 club (36, -18, D:6) a +0 club (38, -12, D:6) a +0 falchion (39, -49, D:6) a +0 hand axe a +0 leather armour Level 7 of the Dungeon (14, -15, D:7) a +3 long sword {Cipactli} a +0 robe (16, -3, D:7) a +0 ring mail a +0 long sword (18, -12, D:7) a +0 long sword a +0 robe (22, -8, D:7) a +0 great sword a +0 robe (43, 1, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 leather armour (1, -5, D:8) a +0 sling (1, -1, D:8) a +0 dagger a +0 robe (2, 0, D:8) a +0 club (2, 1, D:8) a +0 club Level 9 of the Dungeon [Shop] Inliydo's Mail-Order Catalogue the +13 chain mail "Maufri" {rC+++ Will+ Slay-6} (1307 gold) rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). a +4 scale mail of fire resistance (434 gold) a +2 scale mail of cold resistance (294 gold) a +3 scale mail of cold resistance (364 gold) a +2 chain mail of cold resistance (322 gold) the +5 justicar's regalia {Inspire Amulet+ Str+4} (1260 gold) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (0, 4, D:9) a ring of resist corrosion (13, 18, D:9) a +0 flail (16, -9, D:9) a +0 leather armour (20, 8, D:9) a +4 ring of protection (22, -13, D:9) a +0 ring mail (24, -4, D:9) a +0 shortbow a ring of positive energy (24, -3, D:9) a +0 giant club a +0 giant club (24, 16, D:9) an amulet of faith (29, 19, D:9) a +0 scale mail a +0 trident (30, -4, D:9) a +0 glaive (30, 18, D:9) a +0 flail (30, 19, D:9) a +0 war axe (31, 18, D:9) a +0 club (32, -4, D:9) a +0 whip a +0 chain mail (32, -3, D:9) a +0 dagger a +0 chain mail (32, 19, D:9) a +0 dagger a +0 robe a +0 giant club a +0 giant spiked club (32, 20, D:9) a +0 dagger a +0 robe (33, -7, D:9) a +0 shortbow (34, -7, D:9) a +0 dagger (36, 16, D:9) a wellspring talisman (37, -2, D:9) a +0 whip (37, 10, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Eqaramn's Weapon Emporium 5 boomerangs (210 gold) a +1 short sword of holy wrath (260 gold) a +0 hand axe of electrocution (199 gold) a +2 halberd of venom (352 gold) the +0 halberd of Causality {flame, ^Contam Str+3 Int+7} (621 gold) ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). a +1 morningstar of protection (298 gold) a +8 arbalest (1039 gold) a +1 morningstar of holy wrath (373 gold) (11, -20, D:10) 3 gold pieces (still there?) a +0 dagger (still there?) a curare-tipped dart (still there?) Level 11 of the Dungeon (3, -18, D:11) a +0 hand axe a +0 orcbow (10, -26, D:11) a scroll of noise (17, -16, D:11) a +0 club a +0 ring mail (19, -17, D:11) a +0 dagger a +0 robe a +0 flail (20, -17, D:11) a +0 trident a +0 leather armour (22, -17, D:11) a +0 whip a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe Level 13 of the Dungeon (1, 4, D:13) a +0 war axe (4, -1, D:13) a wand of paralysis (3) the Ecumenical Temple